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{{Item header|Duskblade of Draktharr}} |
{{Item header|Duskblade of Draktharr}} |
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{{Cost Analysis |
{{Cost Analysis |
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− | |description= |
+ | |description = {{gold value math}} |
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− | {{gold value}} |
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− | * |
+ | ** '''Total Gold Value''' = {{g|2664.17}} |
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− | ** '''Total Gold Value''' = {{g|2612.5}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Duskblade of Draktharr}} is {{gec|Duskblade of Draktharr| |
+ | * {{ii|Duskblade of Draktharr}} is {{gec|Duskblade of Draktharr|2664.17}} gold efficient without its passive effects. |
}} |
}} |
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==Similar Items== |
==Similar Items== |
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− | [[File: |
+ | [[File:Duskblade of Draktharr screenshot.png|thumb|Shadowy ground indicator]] |
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{{Column|2| |
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}} |
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+ | ==Notes== |
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+ | * The following was hotfixed during [[V7.14]]: ''Nightstalker'' now ''always'' deals bonus physical damage that is not increased by attack modifiers. |
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+ | ** As with {{ii|Sheen}}, the damage of ''Nightstalker'' matches the triggering attack. If triggered by {{ci|Corki}}, it will deal 80% magic damage and 20% physical damage. |
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+ | ** Similarly to the above, any ability that amplifies the attack's damage, such as {{cai|Switcheroo!|Jinx|Fishbones}} and {{cis|Shadow Assassin}} {{ai|The Darkin Scythe A|Kayn|The Darkin Scythe}}, will amplify ''Nightstalker's'' damage. |
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+ | * The Blackout passive, once spotted by an enemy ward, acts very similarly to {{ii|Oracle Lens}} - disabling surrounding wards as well as exposing ''stealthed'' wards and traps. |
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+ | * Blackout will not trigger if the owner is already using a {{tip|Sweeper Drone}}. |
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+ | * Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information. |
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+ | |||
+ | [[File:Duskblade of Draktharr Nightfall.png|link=|150px|center]] |
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{{Clr}} |
{{Clr}} |
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==Patch History== |
==Patch History== |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V8.17]] |
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+ | * Nightstalker damage reduced to {{pp|30+120/17*(x-1)}} from {{pp|30+10*(x-1)}}. |
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+ | * Lethality increased to 21 from 18. |
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+ | |||
+ | ;[[V8.6]] |
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+ | * Melee Nightstalker damage reduced to {{pp|30 to 200}} from {{pp|65 to 320}}. |
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+ | * Ranged Nightstalker damage reduced to {{pp|30 to 200}} from {{pp|45 to 300}}. |
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+ | * {{sbc|New Effect:}} {{tip|Melee}} basic attacks instantly kill traps/wards that are disabled by Blackout. |
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+ | * {{sbc|New Effect:}} Blackout won't be triggered if the owner is currently using a {{tip|Sweeper Drone}}. |
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+ | |||
+ | ;[[V7.24b]] |
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+ | * Lethality reduced to 18 from 20. |
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+ | |||
+ | ;[[V7.22]] |
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+ | * Lethality increased to 20 from 18. |
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+ | |||
+ | ;[[V7.21]] |
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+ | * {{sbc|New Effect:}} Pinging the item now tells your team whether you're currently unseen or not. |
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+ | |||
+ | ;[[V7.16]] |
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+ | * Updated VFX to improve clarity. |
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+ | |||
+ | ;[[V7.15]] |
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+ | * Nightstalker damage for melee champions changed to {{pp|65 to 320}} from {{pp|55 to 360}}. |
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+ | * Nightstalker damage reduced for ranged champions to {{pp|45 to 300}} from {{pp|55 to 360}}. |
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+ | * {{sbc|Removed:}} Ranged users no longer trigger the 99% slow for {{fd|0.25}} seconds. |
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+ | |||
+ | ;[[V7.14#July 17th Hotfix|V7.14]] July 17th Hotfix |
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+ | * Nightstalker damage reduced to {{pp|55 to 360}} from {{pp|105 to 360}}. |
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+ | |||
+ | ;[[V7.14]] |
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+ | * {{sbc|New Recipe:}} {{ii|Serrated Dirk}} + {{ii|Caulfield's Warhammer}} + {{g|700}} = {{g|2900}} |
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+ | ** {{sbc|Old Recipe:}} {{ii|Serrated Dirk}} + {{ii|B. F. Sword}} + {{g|850}} = {{g|3250}} |
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+ | * Lethality increased to 18 from 15. |
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+ | * Attack damage reduced to 55 from 65. |
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+ | * {{sbc|Removed:}} +20 out-of-combat movement speed. |
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+ | * {{sbc|New Effect:}} Grants 10% cooldown reduction. |
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+ | * Nightstalker damage changed to {{pp|105 to 360}} from 75 (+ 200% Lethality). |
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+ | * Nightstalker damage type changed to physical from true. |
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+ | * {{sbc|New Effect:}} Nightstalker now {{tip|slow|slows}} by 99% for {{fd|0.25}} seconds. |
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+ | * Unseen delay increased to 5 seconds from 4. |
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+ | * {{sbc|New Effect:}} Tooltip now mentions how much armor the item's lethality is currently negating. |
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+ | |||
;[[V7.4]] |
;[[V7.4]] |
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* {{sbc|Removed:}} Blackout no longer disables traps, but still disables wards. |
* {{sbc|Removed:}} Blackout no longer disables traps, but still disables wards. |
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==References== |
==References== |
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− | {{Reflist}} |
+ | {{Reflist}} |
− | |||
{{Items}} |
{{Items}} |
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− | [[Category:Lethality items]] |
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[[de:Dämmerungsklinge von Draktharr]] |
[[de:Dämmerungsklinge von Draktharr]] |
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[[fr:Épée Vespérale de Draktharr]] |
[[fr:Épée Vespérale de Draktharr]] |
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[[pl:Mroczne Ostrze Draktharru]] |
[[pl:Mroczne Ostrze Draktharru]] |
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Revision as of 11:33, 2 August 2019
Template:Item data Duskblade of DraktharrDuskblade of Draktharr was an advanced item in League of Legends for .
Recipe
Template:Item data Duskblade of Draktharr
Cost Analysis
Template:Gold value math
- 21 lethality = 472.5
Gold efficiency
- 85.94% gold efficient without its passive effects. is
Similar Items
Notes
- The following was hotfixed during V7.14: Nightstalker now always deals bonus physical damage that is not increased by attack modifiers.
- As with , the damage of Nightstalker matches the triggering attack. If triggered by , it will deal 80% magic damage and 20% physical damage.
- Similarly to the above, any ability that amplifies the attack's damage, such as and , will amplify Nightstalker's damage.
- The Blackout passive, once spotted by an enemy ward, acts very similarly to - disabling surrounding wards as well as exposing stealthed wards and traps.
- Blackout will not trigger if the owner is already using a Sweeper Drone.
- Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information.
Patch History
- Nightstalker damage reduced to 30 − 150 (based on level) from 30 − 200 (based on level).
- Lethality increased to 21 from 18.
- Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
- Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
- New Effect: Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
- New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
- Lethality reduced to 18 from 20.
- Lethality increased to 20 from 18.
- New Effect: Pinging the item now tells your team whether you're currently unseen or not.
- Updated VFX to improve clarity.
- Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
- Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
- Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
- V7.14 July 17th Hotfix
- Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
- New Recipe: + + 700 = 2900
- Lethality increased to 18 from 15.
- Attack damage reduced to 55 from 65.
- Removed: +20 out-of-combat movement speed.
- New Effect: Grants 10% cooldown reduction.
- Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
- Nightstalker damage type changed to physical from true.
- New Effect: Nightstalker now slows by 99% for 0.25 seconds.
- Unseen delay increased to 5 seconds from 4.
- New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.
- Removed: Blackout no longer disables traps, but still disables wards.
- Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
- Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
- Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
- Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
- Attack damage reduced to 65 from 75.
- No longer grants armor penetration and movement speed.
- Nightfall passives removed.
- New Unique passive: +15 Lethality.
- New Unique passive: +20 movement speed out of combat.
- New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
- New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
- Added to the Twisted Treeline.
- Added
- Recipe: 850 = 3250 + +
- +75 attack damage.
- +5% movement speed
- Unique Passive: +10 armor penetration
- Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
- Unique Passive – Nightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items