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Duskblade of Draktharr (League of Legends)Duskblade of Draktharr (League of Legends)
Duskblade of Draktharr (Wild Rift)Duskblade of Draktharr (Wild Rift)

Duskblade of Draktharr is a distributed item in League of Legends icon League of Legends. It is exclusive to Arena icon Arena.

Cost Analysis

Gold Value Gold efficiency

Oops Emote
"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V14.1.
Draktharr's Shadowcarver was a mythic item in League of Legends icon League of Legends. Could only be forged by Ornn Ornn.

Recipe

Duskblade of Draktharr item
Duskblade of Draktharr
0 Gold 0

Similar items

Notes

  • Nightstalker will amplify all damage types, including Hybrid penetration true damage.
  • Nightstalker will not end prematurely from the first instance of a non-basic attack action that breaks stealth as well as any subsequent actions for 0.25 seconds after that.
  • Nightstalker can activate on Command Hallucinate clones.
    • The user and their Command Hallucinate clone both cannot trigger Nightstalker from a single Damage rating takedown. The clone will only trigger Nightstalker by itself if it scored the killing blow.
  • Nightstalker will not activate if the user is Channeling icon channeling.
  • Nightstalker will not activate from scoring a Damage rating takedown on a Command Hallucinate clone.
  • Upon being triggered, Nightstalker's Untargetable icon untargetability Bullet strikethrough destroys all incoming hostile non-Turret icon turret Projectile projectiles.

Old icons

Trivia

  • On release, Duskblade of Draktharr used to apply a mark via basic attack and after a few seconds, would detonate to deal damage based on missing health in addition to its base damage. This was strikingly similar to Zed's Zed's Death Mark Death Mark.
Duskblade of Draktharr Nightfall

Media

Sound Effects

Stealth Triggered (Old)
Stealth Ends (Old)
Passive Ready (Old)
Passive Triggered (Old)

Revisions

Patch History

V14.19 - Removed
  • Removed from the game on September 24th, 2024 since Arena is no longer available.
V14.14
  • Attack damage reduced to 50 from 55.
  • Lethality reduced to 20 from 22.
  • Bug Fix: Tooltip now displays accurate information.
V14.12
  • Attack damage reduced to 55 from 60.
  • Nightstalker damage amplification reduced to (Melee role 0% − 22.5% / Ranged role 0% − 12.5%) (based on target's missing health) from (Melee role 0% − 25% / Ranged role 0% − 15%).
V14.9 - Re-added
  • Available on Arena on May 1st, 2024.
  • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Sell: 2000 Gold 2000.
    • Ability haste increased to 20 from 15.
    • Lethality increased to 22 from 18.
    • Nightstalker bonus damage changed to (Melee role 0% − 25% / Ranged role 0% − 15%) (based on target's missing health) from 0% − 16% (based on target's missing health).
    • Removed: No longer has a mythic passive granting 5 ability haste and 5 bonus movement speed per Legendary item.
V14.1 - Removed
  • Removed from the game.
V13.20
  • Ability haste reduced to 15 from 20.
  • Nightstalker bonus damage reduced to 0% − 16% (based on target's missing health) from 0% − 18%.
  • Draktharr's Shadowcarver Draktharr's Shadowcarver ability haste reduced to 20 from 25.
V13.19
  • Bug Fix: Cooldown is no longer reset upon the user's death.
  • Bug Fix: Untargetability effect now chains correctly with the states from other sources of untargetability.
V13.17
  • New Effect: Upon being triggered, Nightstalker now destroys all incoming non-turret projectiles on the user.
  • Removed: Nightstalker no longer grants invulnerability.
V13.16
  • Cooldown increased to 30 seconds from 10.
  • Nightstalker bonus damage reduced to 0% − 18% (based on target's missing health) from 0% − 20%.
  • Undocumented/New: Nightstalker will now no longer prematurely end from the first instance of a non-basic attack action that breaks stealth as well as any subsequent actions for 0.25 seconds after that.
V13.13
  • Removed: Nightstalker can no longer trigger if the user is Channeling icon channeling.
V13.11
  • Nightstalker bonus damage increased to 0% − 20% (based on target's missing health) from 0% − 15%.
  • Bug Fix: Nightstalker's untargetability now properly renders the user invalid to abilities even if they were cast before the fact.
V13.10
  • Unique Passive - Nightstalker:
    • New Effect: Your abilities deal 0% − 15% (based on target's missing health) increased damage. Scoring a Damage rating takedown against an enemy champion within 3 seconds of damaging them renders you Untargetable icon untargetable and Cosmic Radiance invulnerable to non-structures for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth (10 second cooldown).
    • Old Effect: Your next basic attack against an enemy champion deals (Melee role 75 / Ranged role 55) (+ (Melee role 30% / Ranged role 25%) bonus AD) bonus physical damage on-hit and Slow icon slows the target by 99% for 0.25 seconds (15 second cooldown). Ranged role Ranged champions do not apply the slow. Scoring a Damage rating takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you Twilight Shroud old2 invisibility for 1.5 seconds.
V12.14
  • Bug Fix: Now shows up in the movement speed & mobility category in the shop.
  • Bug Fix: Damage dealt tracker now properly tracks damage.
V12.13 - July 13th Hotfix
  • Bug Fix: Boots no longer override bonus movement speed gained from mythic passives if they are placed in an item slot lower than the Mythic item.
V12.13
  • New Effect: Mythic passive now also grants 5 bonus movement speed.
V11.23
  • Total cost reduced to 3100 Gold 3100 from 3200 Gold 3200.
    • Combine cost reduced to 900 Gold 900 from 1000 Gold 1000.
  • Nightstalker base damage for Melee role melee champions increased to 75 from 65.
  • Nightstalker bonus AD ratio for Melee role melee champions increased to 30% bonus AD from 25%.
  • Nightstalker base damage for Ranged role ranged champions reduced to 55 from 65.
  • Undocumented: If Nightstalker triggers while the user is already invisible, no longer causes them to be revealed after Nightstalker's invisibility wares off.
V11.4
  • Bug Fix: Nightstalker's invisibility now properly functions if it is triggered while already invisible.
  • Undocumented: Nightstalker no longer triggers on Damage rating takedowns on clones.
V11.1
  • Attack damage increased to 60 from 55.
  • Draktharr's Shadowcarver Draktharr's Shadowcarver attack damage increased to 75 from 70.
  • Nightstalker base damage reduced to 65 from 100.
  • Nightstalker bonus AD ratio reduced to 25% bonus AD from 30%.
V10.25
  • New Effect: Slow now only applies from Melee role melee champions.
  • Improved visual effects when champions enter stealth.
V10.23
  • Updated icon.
  • New:
    • Recipe: Serrated Dirk Serrated Dirk + Caulfield's Warhammer Caulfield's Warhammer + 1000 Gold 1000 = 3200 Gold 3200.
    • Stats: 55 attack damage, 18 lethality, 20 ability haste.
    • Unique Passive - Nighstalker: Basic attacking an enemy champion deals 100 (+ 30% bonus AD) bonus physical damage on-hit and Slow icon slows them by 99% for 0.25 seconds (15 second cooldown). Champion Damage rating takedowns within 3 seconds reset this effect's cooldown and grant you Twilight Shroud old2 invisibility for 1.5 seconds.
    • Mythic Passive: Empowers your other Legendary items with 5 ability haste.
    • Limited to 1 Mythic item.
    • Ornn's Ornn's Masterwork Masterwork item: Draktharr's Shadowcarver Draktharr's Shadowcarver.
      • Stats: 70 attack damage, 26 lethality, 25 ability haste.
  • Old:
    • Recipe: Serrated Dirk Serrated Dirk + Caulfield's Warhammer Caulfield's Warhammer + 700 Gold 700 = 2900 Gold 2900.
    • Stats: 60 attack damage, 10% cooldown reduction.
    • Unique Passive: +21 lethality.
    • Unique Passive - Nightstalker: After being not Sight icon visible to enemies for at least 1 second, your next basic attack against an enemy champion deals 30 − 150 (based on level) bonus physical damage on-hit and, after a 0.25-second delay, Slow icon slows them by 99% for 0.5 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.
    • Limits: Ranged role Ranged basic attacks do not apply the slow.
V9.23
  • Attack damage increased to 60 from 55.
  • Removed Unique Passive - Blackout: When spotted by an enemy ward or Noxious Trap traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You Disabled Ward icon disable surrounding wards, as well as Exposed icon exposing stealthed wards and Noxious Trap traps. The effects linger for 2 seconds after you walk away. Melee role Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
V8.17
  • Nightstalker damage reduced to 30 − 150 (based on level) from 30 − 200 (based on level).
  • Lethality increased to 21 from 18.
V8.6
  • Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
  • Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
  • New Effect: Melee role Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
  • New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone icon Sweeper Drone.
V7.24b
  • Lethality reduced to 18 from 20.
V7.22
  • Lethality increased to 20 from 18.
V7.21
  • New Effect: Pinging the item now tells your team whether you're currently unseen or not.
V7.16
  • Updated VFX to improve clarity.
V7.15
  • Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
  • Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
  • Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
V7.14 July 17th Hotfix
  • Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
V7.14
  • New Recipe: Serrated Dirk Serrated Dirk + Caulfield's Warhammer Caulfield's Warhammer + 700 Gold 700 = 2900 Gold 2900
  • Lethality increased to 18 from 15.
  • Attack damage reduced to 55 from 65.
  • Removed: +20 out-of-combat movement speed.
  • New Effect: Grants 10% cooldown reduction.
  • Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
  • Nightstalker damage type changed to physical from true.
  • New Effect: Nightstalker now Slow icon slows by 99% for 0.25 seconds.
  • Unseen delay increased to 5 seconds from 4.
  • New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.
V7.4
  • Removed: Blackout no longer disables traps, but still disables wards.
  • Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
V7.3
  • Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
V7.2
  • Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
V7.1
  • Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
V6.22
  • Attack damage reduced to 65 from 75.
  • No longer grants armor penetration and movement speed.
  • Nightfall passives removed.
  • New Unique passive: +15 Lethality.
  • New Unique passive: +20 movement speed out of combat.
  • New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
  • New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
V6.14
V6.3
  • Added
  • Recipe: Serrated Dirk Serrated Dirk + B. F B. F. Sword + 850 Gold 850 = 3250 Gold 3250
  • +75 attack damage.
  • +5% movement speed
  • Unique Passive: +10 armor penetration
  • Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
  • Unique PassiveNightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.


References

List of Items

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