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Abilities
References
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When Draven catches a Spinning Axe, kills a minion or monster or destroys a turret, he gains a stack of Adoration. In addition, Draven Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × stacks) gold. Draven loses half of his Adoration stacks upon death.
Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.
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The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement direction and speed. If Draven catches it, Spinning Axe is refreshed on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
Active: Draven gains bonus movement speed which decays rapidly over 1.5 seconds and bonus attack speed for 3 seconds.
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Catching a Spinning Axe resets Blood Rush's cooldown.
Active: Draven throws his axes in a line, Template:Cctip enemies hit, Template:Cctip them for 2 seconds and dealing them physical damage.
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Active: Draven hurls two massive axes in the target direction, dealing physical damage to every enemy struck.
「 Physical Damage: 175 / 275 / 375 (+ 110% bonus AD) 」「 Total Physical Damage: 350 / 550 / 750 (+ 220% bonus AD) 」 |
Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes slowly come to a stop before changing direction and returning to Draven, dealing the same damage to every enemy struck on the way back.
Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40% damage. This damage reduction resets when the axes reverse direction.
「 Minimum Physical Damage: 70 / 110 / 150 (+ 44% bonus AD) 」「 Minimum Total Damage: 140 / 220 / 300 (+ 88% bonus AD) 」 |
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