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{{C-top}}{{Champion info|{{PAGENAME}}}}
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{{Champion header|Draven}}
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{{Champion tabview}}
 
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{{Champions}}
== Abilities ==
 
{{Ability|I
 
|name = League of Draven
 
|icon = League of Draven.png
 
|description = When '''Draven''' catches a {{ai|Spinning Axe|Draven}}, kills a [[minion]] or [[monster]] or destroys a [[turret]], he gains a stack of ''Adoration''. In addition, Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe. When Draven kills an enemy [[champion]], he consumes all of his ''Adoration'' stacks and gains 50{{plus}}(''2{{times}}stacks'') gold. '''Draven''' loses half of his ''Adoration'' stacks upon death.
 
|targeting='''League of Draven''' is a passive ability that triggers whenever Draven catches a {{ai|Spinning Axe|Draven}}, kills an unit, or kills an enemy champion.
 
|additional=
 
*Upon reaching 150 ''Adoration'' stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
 
*The [[kill|on-kill effect]] will stack additively with similar effects (such as {{ii|Avarice Blade}}).
 
*Draven will gain ''Adoration'' on ward kills.
 
*Draven will gain ''Adoration'' on {{cai|Noxious Trap|Teemo}} and {{cai|Unholy Covenant|Yorick|ghouls}} kills as well.
 
|video=Draven IVideo
 
}}
 
{{Ability|Q
 
|name = Spinning Axe
 
|icon = Spinning Axe.png
 
|description = {{sbc|Active:}} '''Draven''' starts spinning his axe, causing his next [[basic attack]] within {{fd|5.8}} seconds to deal bonus [[physical damage]].
 
|description2 = The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by '''Draven's''' current movement. If '''Draven''' catches an axe, ''Spinning Axe'' is applied for no additional cost on his next [[basic attack]] and '''Draven''' gains a stack of ''Adoration''.
 
|description3 = '''Draven''' can hold up to two ''Spinning Axes'' in his hands at once.
 
|leveling = {{lc|Bonus Physical Damage}} {{as|{{ap|45|55|65|75|85%}} AD}}
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cost = 45
 
|costtype = mana
 
|targeting='''Spinning Axe''' is an [[on-hit]] effect.
 
|damagetype=physical
 
|spelleffects=
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**As with most on-hit physical damage, the bonus damage from Spinning Axe will apply [[life steal]].
 
**Critical strikes will not interact with ''Spinning Axe's'' bonus damage.
 
**Attacks against structures will refresh the timer on active ''Spinning Axes'', but will not deal bonus damage or cause the axe to bounce.
 
**The bonus damage will be negated if the auto attack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Riposte|Fiora|parried}}, or if the attack [[blind|misses]]. However, the axe will still bounce off.
 
**Catching a ''Spinning Axe'' will '''not''' refresh [[Named item effect#Spellblade|Spellblade]] on catch.
 
|spellshield=
 
|additional=
 
*''Spinning Axe's'' landing location is determined by Draven's direction of movement at the time of ''Spinning Axe's'' impact on the target.
 
**If Draven is not moving at this time, the ''Spinning Axe'' will bounce back towards his current location, either landing directly on him or to his sides.
 
**On the other hand if Draven is moving, the ''Spinning Axe'' will bounce ahead of him, either directly in his path or slightly off to the sides.
 
*A ''Spinning Axe'' that bounces off a target will remain in the air for 1.5 seconds, regardless of the distance between the target and the axe's destination.
 
*''Spinning Axe'' will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although Draven himself will see a more prominent marker (a golden sigil, or a microphone symbol in Primetime Draven's case).
 
**If there is another Draven on the enemy team, he will be able to catch your axes and you will be able to catch his. Catching the enemy's ''Spinning Axes'' will have the same effect as if you caught one of your own, even if you had not cast ''Spinning Axe'' beforehand.
 
*While Draven can only carry two axes at once, it is possible to have a three axes running at the same time by keeping at least one ''Spinning Axe'' in the air at all times, a.k.a. juggling.
 
*'''Spinning Axe'''s may optically pass [[Yasuo|Yasuo's]] [[Yasuo#Wind Wall|Wind Wall]], but will be destroyed upon impact.
 
*[[Braum|Braum's]] [[Braum#Unbreakable|Unbreakable]] will block the attack from hitting someone behind Braum, and will cause the axe to bounce off of Braum instead.
 
|video=Draven QVideo
 
}}
 
{{Ability|W
 
|name = Blood Rush
 
|icon = Blood Rush.png
 
|description = {{sbc|Active:}} '''Draven''' gains {{as|bonus attack speed}} for 3 seconds and bonus [[movement speed]] which decays over {{fd|1.5}} seconds.
 
|description2 = Catching a {{ai|Spinning Axe|Draven}} resets ''Blood Rush's'' [[cooldown]].
 
|leveling = {{lc|Movement Speed}} {{ap|40|45|50|55|60%}}
 
{{lc|Attack Speed}} {{ap|20|25|30|35|40%}}
 
|cooldown = 12
 
|cost = 40
 
|costtype = mana
 
|targeting='''Blood Rush''' is a self-targeted offensive buff.
 
|damagetype=
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
*Activating ''Blood Rush'' while the effect is already active will refresh the bonus stats.
 
*Draven ignores unit collision while the movement speed buff is active.
 
|video=Draven WVideo
 
}}
 
{{Ability|E
 
|name = Stand Aside
 
|icon = Stand Aside.png
 
|description = {{sbc|Active:}} '''Draven''' throws his axes in a line, {{cctip|airborne|knocking aside}} enemies hit, {{cctip|slow|slowing}} them for 2 seconds and dealing [[physical damage]].
 
|leveling = {{lc|Physical Damage}} {{ap|70|105|140|175|210}} {{as|(+ 50% bonus AD)}}
 
{{lc|Slow}} {{ap|20|25|30|35|40%}}
 
|range = 1050
 
|speed = 1400
 
|cooldown = {{ap|18|17|16|15|14}}
 
|cost = 70
 
|costtype = mana
 
|targeting='''Stand Aside''' is a [[skill shot|linear, pass-through skill shot]].
 
|damagetype=physical
 
|projectile=true
 
|spelleffects=area of effect
 
|onhiteffects=
 
|spellshield=will block the damage, knock-aside and slow.
 
|additional=
 
*Airborne crowd control effects, such as knock-aside, will interrupt [[dash]] abilities without allowing them to complete their path. This is unlike other forms of crowd control, which will merely affect the target when they arrive.
 
|video=Draven EVideo
 
}}
 
{{Ability|R
 
|name = Whirling Death
 
|icon = Whirling Death.png
 
|description = {{sbc|Active:}} '''Draven''' hurls [[File:Whirling Death Minimap.png|20px|link=]] two massive axes in the target direction, dealing [[physical damage]] to enemies struck.
 
|description2 = Upon reaching the edge of the map, striking an enemy [[champion]] or upon the [[File:Whirling Death 2.png|20px|link=]] reactivation of ''Whirling Death'', the axes slowly come to a stop before changing direction and returning to '''Draven''', dealing the same [[physical damage]] to every enemy struck on the way back.
 
|description3 = ''Whirling Death'' deals 8% less [[damage]] for each unit hit, down to a minimum of 40% [[damage]]. This [[damage]] reduction resets when the axes reverse direction.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|175|275|375}} {{as|(+ 110% bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|350|550|750}} {{as|(+ 220% bonus AD)}}}}
 
|leveling3 = {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|70|110|150}} {{as|(+ 44% bonus AD)}}|{{lc|Minimum Total Damage|nolist=}} {{ap|140|220|300}} {{as|(+ 88% bonus AD)}}}}
 
|cooldown = {{ap|110|100|90}}
 
|cost = 120
 
|costtype = mana
 
|range = Global
 
|speed = 2000
 
|targeting='''Whirling Death''' is a global linear, pass-through [[skill shot]] that returns to Draven upon reaching the edge of the map or colliding with an enemy champion.
 
|damagetype=physical
 
|projectile=true
 
|spelleffects=area
 
|onhiteffects=
 
|spellshield=Will block one instance of the damage.
 
|additional=
 
*''Whirling Death'' grants sight along its path.
 
*"Changing direction" does not occur instantly. Rather, the axes will decelerate and come to complete stop before turning around. With careful timing, it is possible to reactivate the ability and cause an enemy to take two instances of damage instantly.
 
*Upon changing direction, ''Whirling Death's'' damage will reset to the full amount. This is unlike a similar ability, {{ai|Boomerang Blade|Sivir}}, which continues to diminish throughout.
 
*If Draven dies before the axe changes direction, it will fizzle upon reaching the edge of the map or striking an enemy champion. If the axe is already in the process of decelerating, it will still fizzle upon coming to a complete stop.
 
|video=Draven RVideo
 
}}
 
 
== References ==
 
{{reflist}}
 
{{c-bot}}
 
 
 
[[cs:Draven]]
 
[[cs:Draven]]
 
[[de:Draven]]
 
[[de:Draven]]
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[[pl:Draven]]
 
[[pl:Draven]]
 
[[pt-br:Draven]]
 
[[pt-br:Draven]]
[[ru:Draven]]
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[[ru:Дрейвен]]
 
[[zh:德莱文]]
 
[[zh:德莱文]]
[[Category:Global champion]]
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[[Category:Champion without ability power ratio]]
[[Category:Released champion]]
 
[[Category:2012 release]]
 
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
[[Category:Marksman champion]]
 
 
[[Category:Haste champion]]
 
[[Category:Haste champion]]
[[Category:Knockback champion]]
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[[Category:Global champion]]
 
[[Category:Knock aside champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
[[Category:Ranged champion]]
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[[Category:Human]]
[[Category:6300 IP champion]]
 
[[Category:975 RP champion]]
 

Revision as of 14:46, 29 December 2019

Draven OriginalCentered
Draven OriginalSquare
Draven
the Glorious Executioner
Role(s):
Marksman icon Marksman
Secondary attributes:
Mana resource Mana | Ranged role Ranged | Rune shard Adaptive Force Physical
Price:
BE icon 4800 | RP icon 880
Release Date:
2012-06-06 [1]
Last Changed:
V13.24

Template:Champion tabview