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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Draven OriginalSkin WR
Draven
Draven (Universe)Draven (Universe)
Draven (League of Legends)Draven (League of Legends)
Draven (Esports)Draven (Esports)
Draven (Teamfight Tactics)Draven (Teamfight Tactics)
Draven (Legends of Runeterra)Draven (Legends of Runeterra)
Draven (Wild Rift)Draven (Wild Rift)
Draven (Development)Draven (Development)
Draven (Trivia)Draven (Trivia)

Abilities[]

League of Draven

League of Draven

Innate: Draven gains a stack of Adoration each time he kills an enemy or catches a Spinning Axe Spinning Axe.

Killing enemy Champion icon champions consumes all Adoration stacks to grant 50 + (4 x stacks) bonus gold Gold 50 + (4 x stacks) bonus gold.

Draven loses half of his Adoration stacks upon death.

Info
  • No additional details.

Spinning Axe

Draven Spinning Axe WR

Active: Draven gains a Spinning Axe, empowering his next basic attack within 6 seconds to deal Champions killed from outside standard Attack rangebonus physical damage.

Bonus Physical Damage:
45 / 50 / 55 / 60 Champions stunned with Pyromania (P)(+ 100 / 110 / 120 / 130% AD)

Upon arrival, the axe bounces off the target and after 1 second lands to a location near Draven. If he catches the axe, he regains Spinning Axes.

Draven can hold two Spinning Axes at once.

Info
  • No additional details.

Blood Rush

Draven Blood Rush WR

Active: Draven enters an adrenaline rush, gaining Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds and Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35%
Bonus Movement Speed:
50 / 55 / 60 / 65%

Catching a Spinning Axe Spinning Axe resets Blood Rush's Cooldown icon cooldown.

Info
  • No additional details.

Stand Aside

Draven Stand Aside WR

Active: Draven throws his axes in the target direction, dealing Champions killed from outside standard Attack rangephysical damage to all enemies hit, Airborne icon WR knocking them aside, and Slow icon slowing them by 25% for 2 seconds.

Physical Damage:
75 / 120 / 165 / 210 Champions stunned with Pyromania (P)(+ 50% bonus AD)

Info
  • No additional details.

Whirling Death

Draven Whirling Death WR

Active: Draven hurls two massive axes in the target direction, dealing Champions killed from outside standard Attack rangephysical damage to all enemies hit. Whirling Death can be recast at any time while the axes are in transit, and does so automatically upon hitting an enemy champion or reaching the edge of the map.

Physical Damage:
200 / 300 / 400 Champions stunned with Pyromania (P)(+ 130% bonus AD)

Recast: Draven commands the axes to return to him, causing them to reverse in direction, dealing the same damage to all enemies hit along the way.

Whirling Death deals 100% − 40% (based on enemies hit) damage, resetting upon reversing direction.

Minimum Damage:
80 / 120 / 160 Champions stunned with Pyromania (P)(+ 52% bonus AD)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.2b
  • Stats
    • Base attack damage reduced from 70 to 66.
    • Attack damage growth increased from 4 to 4.5.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 330 to 340.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 3.6 to 4.
V3.3a
  • Spinning Axe Spinning Axe
    • Bonus AD ratio reduced from Champions stunned with Pyromania (P)100 / 110 / 120 / 130% bonus AD to inherit90 / 100 / 110 / 120%.
V3.3
  • Whirling Death Whirling Death
    • Cooldown reduced to 70 / 65 / 60 from 80 / 70 / 60 seconds.
V3.1
V3.0a
  • Whirling Death Whirling Death
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)110% bonus AD to inherit130%.
V2.3b
  • Blood Rush Blood Rush
    • Bonus movement speed increased from 40 / 45 / 50 / 55% to 50 / 55 / 60 / 65%.
  • Stand Aside Stand Aside
    • Cooldown reduced from 18 / 16 / 14 / 12 seconds to 15 / 14 / 13 / 12.
V2.2b
  • Spinning Axe Spinning Axe
    • Base damage reduced from 55 / 60 / 65 / 70 to 45 / 50 / 55 / 60.
V1.1 - Added
  • Released December 8, 2020 (00:01 UTC).
V1.0 - Beta
  • Available Oct 22–27 (PT).

See also[]

References[]

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