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The Loop (Games)
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Draven
Abilities
- Notes
- Assists from will trigger League of Draven.
- Upon reaching 150 Adoration stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
- A chat message will display to all players whenever:
- None of the parts of League of Draven require actually using a for a kill to get Strike or Adoration stacks, as well as to cash Adoration stacks.
- Notes
- The landing location is determined by Draven's movement speed and direction at the time Spinning Axe hits the target. If Draven is actually moving, it will bounce directly into his path. Otherwise, it will bounce back towards his current location, either landing directly onto him or to his sides.
- Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both teams, although Draven himself will see a more prominent marker.
- Recasting Spinning Axe will refresh the buff and add another axe if possible.
- There is no limit to how many axes can be juggled at once, just the limit of 2 of them at a time in Draven's hands.
- Draven can catch (steal) an enemy's axes. This event also prompts one of a few unique voice lines.
- Spinning Axes may optically bypass
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : interaction when is not the target.
and but they will be destroyed upon collision. will not prevent the axe from bouncing off when is the target.
- Attacks against structures will only refresh the timer on-attack.
- The axe will still bounce against parrying effects.
- Wind's Fury does not interact with the effects of the axes.
- If a Spinning Axe is readied during a basic attack wind-up, the effects will be applied to the fired attack.
- Spinning Axe attacks deal their total increased damage in a single instance of
basic damage.
One for All differences edit
- Axes can be picked up (stolen) by allied Dravens. This event also prompts one of a few unique voice lines. The same can be done in blind pick in games where there are two Dravens.
- Notes
- Activating Blood Rush while the effect is already active will refresh the duration.
- Notes
- Stand Aside will cast from wherever Draven is at the end of the cast time.
- Notes
- If Draven dies while the axes are cast, they will immediately fizzle.
- The minimap icon of Whirling Death can be seen by Draven and all his allies.
Spell shield will block one instance of damage.
- Whirling Death will cast from wherever Draven is at the end of the cast time.
Patch history
- See here for the complete patch history.
- Bug Fix: No longer generates more than the intended mana charges.
- Stats
- Base health increased to 605 from 574.
- Health growth increased to 90 from 88.
- Indicator added to show empowerment timer.
- Bug Fix: No longer cancels basic attack animation.
- Bonus movement speed increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Bonus AD ratio increased to 110 / 130 / 150% bonus AD from 110% at all ranks.
- General
- Bug Fix: Recall voice over lines restored.
- General
- Bug Fix: Unempowered basic attacks now properly deal damage in .
- Bug Fix: Now properly decreases in damage based on how many units are hit.
- Bug Fix: No longer considers decoys as champions for the takedown effect.
- New Effect: Can now ping the current amount of stacks.
- Bug Fix: Fixed a bug where his basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe.
- Bug Fix: Fixed a bug where he would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired.
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- Bug Fix: Skin-specific SFX have been restored.
- Stats
- Base health increased to 574 from 557.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 29 from 35.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.61 from 2.91.
- Attack delay reduced to -0.08 from -0.07937.
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- Bug Fix: Landing location's particles are no longer overlapped by on-ground area of effect abilities' particles.
- Stats
- Base health regeneration reduced to 6 from 6.176.
- Stats
- Base attack damage increased to 64 from 55.8.
- Base armor increased to 35 from 25.544.
- Base damage increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
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- Bug Fix: No longer incorrectly plays classic VO lines.
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- Bug Fix: Idle SFX are no longer audible during his recall animation.
- Bug Fix: Recall SFX no longer goes out of sync with the animation when moving the camera away and back.
-
- Bug Fix: No longer uses SFX.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Adjusted splash artwork for .
-
- Bug Fix: No longer incorrectly uses Pool Party Draven's SFX.
- Damage changed to 30 / 35 / 40 / 45 / 50 (+ 65 / 75 / 85 / 95 / 105% bonus AD) from 45 / 55 / 65 / 75 / 85% AD.
- Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
- Bug Fix: Primetime Draven's Spinning Axe sound effects have been updated to be more noticeable.
- Bug Fix: Soul Reaver Draven's Whirling Death now properly plays sound effects when it hits enemies.
- Mana cost reduced to 100 mana from 120.
- Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while
snared.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while
- Stats
- Base attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.91 from 3.5.
- Base mana increased to 360.56 from 310.56.
- Mana growth reduced to 39 from 42.
- Attack frame improved by 30%.
- Missile speed reduced to 1600 from 1700.
- New Effect: Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe.
- Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
- If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
- Now specifies that towers will grant Adoration.
- Stats
- Base armor increased to 20 from 16.
- Now grants a base 50 gold bonus upon killing an enemy champion from 0.
- Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half).
- Gold per Adoration stack consumed reduced to 2 from 3.
- Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks.
- New Passive - : Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion or monster. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
- Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality.
- Axe drop location will no longer be placed on the far side of impassable terrain from Draven.
- Now leads Draven more accurately when he is benefiting from movement speed increases.
- Axe drop location will no longer be placed partially inside walls/terrain.
- Stats
- Movement speed increased to 330 from 305.
- I
- Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
- - Q
- Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
- - W
- Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
- - E
- Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
- - R
- Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
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