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Draven OriginalCentered.jpg
Draven
Draven (Universe)Draven (Universe)
Draven (League of Legends)Draven (League of Legends)
Draven (Teamfight Tactics)Draven (Teamfight Tactics)
Draven (Legends of Runeterra)Draven (Legends of Runeterra)
Draven (Wild Rift)Draven (Wild Rift)
Draven (Development)Draven (Development)

Draven is a champion in League of Legends.[1]

Abilities

Edit

League of Draven

Draven League of Draven.png

Innate: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret icon.png turret, he gains a stack of Adoration.

In addition, killing a Minion icon.png minion or destroying a Ward icon.png ward or Teemo Noxious Trap.png trap grants a Draven Whirling Death.png Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe axe or a nearby Minion icon.png minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.

When Draven kills an enemy Champion icon.png champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold Gold 25 + (2 × stacks) bonus gold.

Draven loses 75% of his Adoration stacks upon death.

Info
  • Assists from Death from Below Death from Below will trigger League of Draven.
  • Upon reaching 150 Adoration stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying all players.
  • A chat message will display to all players whenever:
    • League of Draven grants over 300 gold Gold 300 gold.
    • League of Draven gets reduced.
  • None of the parts of League of Draven require actually using a Spinning Axe Spinning Axe for a kill to get Strike or Adoration stacks, as well as to cash Adoration stacks.

Video

Edit

Spinning Axe

Draven Spinning Axe.png

Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.

Bonus Physical Damage:
40 / 45 / 50 / 55 / 60 (+ 70 / 80 / 90 / 100 / 110% bonus AD)
Draven Axe Indicator.png

The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

Info
  • The landing location is determined by Draven's movement speed and direction at the time Spinning Axe hits the target. If Draven is actually moving, it will bounce directly into his path. Otherwise, it will bounce back towards his current location, either landing directly onto him or to his sides.
  • Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both teams, although Draven himself will see a more prominent marker.
  • Recasting Spinning Axe will refresh the buff and add another axe if possible.
    • There is no limit to how many axes can be juggled at once, just the limit of 2 of them at a time in Draven's hands.
  • Draven can catch (steal) an enemy's axes. This event also prompts one of a few unique voice lines.
  • Spinning Axes may optically bypass Wind Wall Wind Wall and Blade Whirl Blade Whirl but they will be destroyed upon collision. Unbreakable Unbreakable will not prevent the axe from bouncing off when Braum Braum is the target.
  • Unbreakable Unbreakable will not prevent the axe from bouncing off when Braum Braum is not the target.
  • Attacks against structures will only refresh the timer on-attack.
  • The axe will still bounce against parrying effects.
  • Runaan's Hurricane's Runaan's Hurricane's Wind's Fury does not interact with the effects of the axes.
  • If a Spinning Axe is readied during a basic attack wind-up, the effects will be applied to the fired attack.
  • Spinning Axe attacks deal their total increased damage in a single instance of Basic Attack.png basic damage.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences edit
  • Axes can be picked up (stolen) by allied Dravens. This event also prompts one of a few unique voice lines. The same can be done in blind pick in games where there are two Dravens.

Video

Edit

Blood Rush

Draven Blood Rush.png

Active: Draven enters an adrenaline rush, gaining Attack speed icon.png bonus attack speed for 3 seconds, Movement speed icon.png bonus movement speed for 1.5 seconds that decays over the duration, and Ghost.png ghosting for 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Bonus Movement Speed:
50 / 55 / 60 / 65 / 70%

Catching a Spinning Axe Spinning Axe Cooldown reduction icon.png resets Blood Rush's cooldown.

Info
  • Activating Blood Rush while the effect is already active will refresh the duration.

Video

Edit

Stand Aside

Draven Stand Aside.png

Active: Draven throws a fan of axes in a line in the target direction, dealing physical damage to enemies hit, Airborne icon.png knocking them aside and Slow icon.png slowing them for 2 seconds.

Physical Damage:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
Slow:
20 / 25 / 30 / 35 / 40%

Info
  • Stand Aside will cast from wherever Draven is at the end of the cast time.

Video

Edit

Whirling Death

Draven Whirling Death.png

Active: Draven hurls two massive axes in the target direction, briefly granting Sight icon.png sight of the area along their path and dealing physical damage to enemies hit, as well as Pyke Death from Below.png executing enemy champions with Health icon.png health that is less than or is left below the current number of League of Draven League of Draven stacks. Whirling Death can be recast after 1 second while the axes are traveling, and does so automatically after the axes hit an enemy Champion icon.png champion or the edge of the map.

Physical Damage:
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
Total Physical Damage:
350 / 550 / 750 (+ 220 / 260 / 300% bonus AD)
Draven Whirling Death 2.png

Recast: Draven reverses the direction of the axes, causing them to slowly come to a stop before homing back to him, dealing the same damage to enemies hit along the way back.

Whirling Death Minimap.png

Whirling Death deals 100% − 40% (based on enemies hit) damage, resetting upon reversing direction.

Minimum Physical Damage:
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
Minimum Total Damage:
140 / 220 / 300 (+ 88 / 104 / 120% bonus AD)

Info
  • If Draven dies while the axes are cast, they will immediately fizzle.
  • The minimap icon of Whirling Death can be seen by Draven and all his allies.
  • Sivir Spell Shield.png Spell shield will block one instance of damage.
  • Whirling Death will cast from wherever Draven is at the end of the cast time.

Video

Patch history

For the expanded patch notes, see here.
V11.18
V11.12
  • General
  • Spinning Axe Spinning Axe
    • Base damage increased to 40 / 45 / 50 / 55 / 60 from 35 / 40 / 45 / 50 / 55.
    • Bonus AD ratio increased to 70 / 80 / 90 / 100 / 110% bonus AD from 65 / 75 / 85 / 95 / 105%.
    • Bug Fix: Now properly stacks Manamune Manamune.
V11.2
V10.11
  • Stats
    • Base health increased to 605 from 574.
    • Health growth increased to 90 from 88.
V10.8
V10.7
  • Blood Rush Blood Rush
    • Bug Fix: No longer cancels basic attack animation.
V10.6
  • Blood Rush Blood Rush
    • Bonus movement speed increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
V10.2
  • Whirling Death Whirling Death
    • Bonus AD ratio increased to 110 / 130 / 150% bonus AD from 110% at all ranks.
V10.1
  • General
    • Bug Fix: Recall voice over lines restored.
V9.15
V9.11
  • Whirling Death Whirling Death
    • Bug Fix: Now properly decreases in damage based on how many units are hit.
V9.9
  • League of Draven League of Draven
    • Bug Fix: No longer considers decoys as champions for the takedown effect.
V9.1
V8.21
  • Spinning Axe Spinning Axe
    • Bug Fix: Fixed a bug where his basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe.
V8.19 (Announced in V8.21)
  • Spinning Axe Spinning Axe
    • Bug Fix: Fixed a bug where he would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired.
V8.14
  • Santa Draven Santa Draven
    • Bug Fix: Skin-specific SFX have been restored.
V8.11
  • Stats
    • Base health increased to 574 from 557.76.
    • Health growth increased to 88 from 82.
    • Base armor reduced to 29 from 35.
    • Base health regeneration reduced to 3.75 from 6.
    • Base attack damage reduced to 60 from 64.
    • Attack damage growth increased to 3.61 from 2.91.
    • Attack delay reduced to -0.08 from -0.07937.
V8.8
  • Santa Draven Santa Draven
    • Spinning Axe Spinning Axe
      • Bug Fix: Landing location's particles are no longer overlapped by on-ground area of effect abilities' particles.
V8.3
  • Stats
    • Base health regeneration reduced to 6 from 6.176.
V7.22
  • Stats
    • Base attack damage increased to 64 from 55.8.
    • Base armor increased to 35 from 25.544.
  • Spinning Axe Spinning Axe
    • Base damage increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
  • Stand Aside Stand Aside
    • Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
V7.21
V7.20
  • Primetime Draven Primetime Draven
    • Bug Fix: Idle SFX are no longer audible during his recall animation.
    • Bug Fix: Recall SFX no longer goes out of sync with the animation when moving the camera away and back.
V7.17
  • League of Draven League of Draven
    • Adoration stacks lost on death increased to 75% from 50%.
    • Base gold on champion kill reduced to 25 Gold 25 from 50 Gold 50.
V7.15
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.4
V7.1
  • Spinning Axe Spinning Axe
    • Damage changed to 30 / 35 / 40 / 45 / 50 (+ 65 / 75 / 85 / 95 / 105% bonus AD) from 45 / 55 / 65 / 75 / 85% AD.
  • Blood Rush Blood Rush
    • Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
V6.21
  • Spinning Axe Spinning Axe
    • Bug Fix: Primetime Draven's Spinning Axe sound effects have been updated to be more noticeable.
  • Whirling Death Whirling Death
    • Bug Fix: Soul Reaver Draven's Whirling Death now properly plays sound effects when it hits enemies.
V6.17
  • Whirling Death Whirling Death
    • Mana cost reduced to 100 mana from 120.
    • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
V6.11
V5.22
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Base mana increased to 360.56 from 310.56.
    • Mana growth reduced to 39 from 42.
    • Attack windup percent improved from 18.1% to 15.6%.
    • Missile speed reduced to 1600 from 1700.
V5.17
  • League of Draven League of Draven
    • New Effect: Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe.
    • Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
    • If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
V4.10
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V3.11
  • League of Draven League of Draven
    • Now grants a base 50 gold bonus upon killing an enemy champion from 0.
    • Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half).
    • Gold per Adoration stack consumed reduced to 2 from 3.
    • Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks.
V3.9
  • New Passive - League of Draven League of Draven: Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion or monster. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
V3.6
  • Spinning Axe Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality.
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven.
V3.5
  • Spinning Axe Spinning Axe
    • Now leads Draven more accurately when he is benefiting from movement speed increases.
    • Axe drop location will no longer be placed partially inside walls/terrain.
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.140b
  • Wicked Blades Wicked Blades - I
    • Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
  • Spinning Axe Spinning Axe - Q
    • Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush Blood Rush - W
    • Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside Stand Aside - E
    • Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
  • Whirling Death Whirling Death - R
    • Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.

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References

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