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Abilities

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League of Draven
League of Draven

Innate: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion or destroys a turret, he gains a stack of Adoration.

In addition, killing a minion or champion summoned unit grants a Whirling Death Strike stack for 10 seconds, up to a maximum of 6. If he drops an Spinning Axe axe he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.

When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains Gold 25 + (2 × stacks) bonus gold.

Draven loses 75% of his Adoration stacks upon death.

Info
Notes
  • Draven will gain League of Draven Adoration on ward, trap and summoned units kills.
  • Assists from Death from Below Death from Below will trigger League of Draven.
  • Upon reaching 150 League of Draven Adoration stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
  • A chat message will display to all players how much gold Draven has gained whenever League of Draven grants over Gold 300 gold.
    • A chat message will display to the enemy how much gold Draven could've gained whenever League of Draven gets reduced.
  • None of the parts of League of Draven require actually using a Spinning Axe Spinning Axe for a kill to get Whirling Death Strike or League of Draven Adoration stacks, as well as to cash League of Draven Adoration stacks.

Video
Draven IVideo

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Spinning Axe
CAST TIME: none
COST: 45 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Spinning Axe

Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal Attack damage bonus physical damage.

Bonus Physical Damage:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)
Draven Axe Indicator

The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

Info
Notes
  • The landing location is determined by Draven's movement speed and direction at the time Spinning Axe hits the target. If Draven is actually moving, it will bounce directly into his path. Otherwise, it will bounce back towards his current location, either landing directly onto him or to his sides.
  • Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although Draven himself will see a more prominent marker.
  • Recasting Spinning Axe will refresh the buff and add another axe if possible.
    • There is no limit to how many axes can be juggled at once, as long as two are carried at a time.
  • Draven can catch an enemy Draven's axe.
  • Spinning Axes may optically bypass Wind Wall Wind Wall but will be destroyed upon impact.
  • Unbreakable Unbreakable will block the attack, but the axe will bounce off normally.
  • Critical strike icon Critical strike will not interact with Spinning Axe's bonus damage.
    • Attacks against structures will refresh the timer on active Spinning Axes, no other effects.
    • The damage will be negated if the attack is Counter Strike dodged, Spirit's Refuge blocked, or if it Blind icon misses. The axe will still bounce off.
    • Runaan's Hurricane item Runaan's Hurricane's Wind's Fury will not trigger the bonus damage or spawn extra axes.
    • If a Spinning Axe is readied (either caught or casted) during an attack wind-up, the effects will be applied to that attack once it fires.

Video
Draven QVideo

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Blood Rush
CAST TIME: none
COST: 40 / 35 / 30 / 25 / 20 Mana
COOLDOWN: 12
Blood Rush

Active: Draven becomes Ghost ghosted for 1.5 seconds, gaining Attack speed icon bonus attack speed for 3 seconds and Movement speed icon bonus movement speed which decays over 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Movement Speed:
40 / 45 / 50 / 55 / 60%

Catching a Spinning Axe Spinning Axe resets Blood Rush's Cooldown reduction icon cooldown.

Info
Notes
  • Activating Blood Rush while the effect is already active will refresh the bonus stats.

Video
Draven WVideo

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Stand Aside
TARGET RANGE: 1050
WIDTH: 260
SPEED: 1400
COST: 70 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Stand Aside

Active: Draven throws his axes in a line, dealing physical damage to all enemies hit, Airborne icon knocking them aside and Slow icon slowing them for 2 seconds.

Physical Damage:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
Slow:
20 / 25 / 30 / 35 / 40%

Info
Notes
  • No additional notes.

Video
Draven EVideo

Edit
Whirling Death
TARGET RANGE: Global
WIDTH: 320
SPEED: 2000
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Whirling Death

Active: Draven hurls two Whirling Death Minimap massive axes in the target direction, dealing physical damage to all enemies struck.

Physical Damage:
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
Total Physical Damage:
350 / 550 / 750 (+ 220 / 260 / 300% bonus AD)
Whirling Death 2

Upon reaching the edge of the map, striking an enemy champion, or upon reactivation, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.

Whirling Death deals 100% − 40% (based on enemy hit) damage, this reduction resets when the axes reverse direction.

Minimum Physical Damage:
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
Minimum Total Damage:
140 / 220 / 300 (+ 88 / 104 / 120% bonus AD)

Info
Notes
  • Whirling Death grants Sight icon sight along its path.
  • If Draven dies while the axes are cast, they will fizzle upon the next interaction.
  • Spell Shield Spell shield will block one instance of damage.

Video
Draven RVideo

References

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