6,075 Pages

Draven OriginalCentered.jpg
Select icon nav.svgUniverse icon nav.png
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png
Select icon nav.svgLegends of Runeterra icon nav.png


League of Draven
League of Draven.png

Innate: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret icon.png turret, he gains a stack of Adoration.

In addition, killing a Minion icon.png minion or destroying a Ward icon.png ward or Noxious Trap.png trap grants a Strike Strike stack for 10 seconds, up to a maximum of 6. If he drops an axe axe he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.

When Draven kills an enemy Champion icon.png champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold Gold 25 + (2 × stacks) bonus gold.

Draven loses 75% of his Adoration stacks upon death.

  • Assists from Death from Below Death from Below will trigger League of Draven.
  • Upon reaching 150 Adoration Adoration stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
  • A chat message will display to all players whenever:
    • League of Draven grants over 300 gold Gold 300 gold.
    • League of Draven gets reduced.
  • None of the parts of League of Draven require actually using a Spinning Axe Spinning Axe for a kill to get Strike Strike or Adoration Adoration stacks, as well as to cash Adoration Adoration stacks.


Spinning Axe
COST: 45 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Spinning Axe.png

Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.

Bonus Physical Damage:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)
Draven Axe Indicator.png

The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

  • The landing location is determined by Draven's movement speed and direction at the time Spinning Axe hits the target. If Draven is actually moving, it will bounce directly into his path. Otherwise, it will bounce back towards his current location, either landing directly onto him or to his sides.
  • Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both teams, although Draven himself will see a more prominent marker.
  • Recasting Spinning Axe will refresh the buff and add another axe if possible.
    • There is no limit to how many axes can be juggled at once, just the limit of 2 of them at a time in Draven's hands.
  • Draven can catch (steal) an enemy's axes. This event also prompts one of a few unique voice lines.
  • Spinning Axes may optically bypass Wind Wall Wind Wall and Blade Whirl Blade Whirl will be destroyed upon collision.
  • Unbreakable Unbreakable, when hitting Braum Braum, will block the attack, but the axe will bounce off normally.
  • Attacks against structures will only refresh the timer on-attack.
  • The axe will still bounce against parrying effects.
  • Runaan's Hurricane's Runaan's Hurricane's Wind's Fury does not interact with the effects of the axes.
  • If a Spinning Axe is readied during a basic attack wind-up, the effects will be applied to the fired attack.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • Axes can be picked up (stolen) by allied Dravens. This event also prompts one of a few unique voice lines. The same can be done in blind pick in games where there are two Dravens.


Blood Rush
COST: 40 / 35 / 30 / 25 / 20 Mana
Blood Rush.png

Active: Draven becomes Ghost.png ghosted for 1.5 seconds, gaining Attack speed icon.png bonus attack speed for 3 seconds and Movement speed icon.png bonus movement speed which decays over 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Bonus Movement Speed:
50 / 55 / 60 / 65 / 70%

Catching a Spinning Axe Spinning Axe resets Blood Rush's Cooldown reduction icon.png cooldown.

  • Activating Blood Rush while the effect is already active will refresh the duration.


Stand Aside
TARGET RANGE: Range center.png 1100
WIDTH: Range model.png 260
SPEED: 1400
COST: 70 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Stand Aside.png

Active: Draven throws his axes in a line in the target direction, dealing physical damage to all enemies hit, Airborne icon.png knocking them aside and Slow icon.png slowing them for 2 seconds.

Physical Damage:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
20 / 25 / 30 / 35 / 40%

  • Stand Aside will cast from wherever Draven is at the end of the cast time.


Whirling Death
WIDTH: Range model.png 320
SPEED: 2000
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Whirling Death.png

Active: Draven hurls two massive axes in the target direction, briefly Sight icon.png revealing the area along its path and dealing physical damage to all enemies struck. Whirling Death can be recast after 1 second.

Physical Damage:
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
Total Physical Damage:
350 / 550 / 750 (+ 220 / 260 / 300% bonus AD)
Whirling Death 2.png

Upon reaching the edge of the map, striking an enemy Champion icon.png champion, or upon reactivation, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.

Whirling Death Minimap.png

Whirling Death deals 100% − 40% (based on enemies hit) damage, this reduction resets when the axes reverse direction.

Minimum Physical Damage:
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
Minimum Total Damage:
140 / 220 / 300 (+ 88 / 104 / 120% bonus AD)

Recast: Draven reverses the direction of the axes early.

  • If Draven dies while the axes are cast, they will immediately fizzle.
  • The minimap icon of Whirling Death can be seen by Draven and all his allies.
  • Spell Shield.png Spell shield will block one instance of damage.
  • Whirling Death will cast from wherever Draven is at the end of the cast time.



Community content is available under CC-BY-SA unless otherwise noted.