Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
1/3
The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
1/3
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
1/5
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.
"'The best' is wherever I decide to set the bar each day."— Draven
Draven grew up as an orphan on the streets of Basilich brawling with older children on the street and shady underworld thugs. He was confident in his own abilities even back then. Some may describe him as overconfident. However, it is unlikely that Draven would have survived his childhood if it wasn't for his brother, Darius.
Once Draven and Darius' hometown fell to the warhosts of Noxus, the two came to the attention of a captain named Cyrus, who Draven made an ill-considered attempt to take his life. In spite of this, Cyrus was impressed with their fighting spirits and allowed them to join the ranks of the Noxus army.
For many years, Draven and Darius fought as a part of Cyrus' warhost. Darius found taking on this life was rather easy, but Draven grew increasingly bored. His skills were beyond question, but the everyday life of being a soldier felt like too much effort for too little of a reward. Additionally, there was not enough personal glory.
Darius came to order his own warband and Draven joined him. He thought this might be easier, or another way to achieve greater recognition for himself but ultimately, he was disappointed.
Rumors have been made as to why Draven left Darius' command. One rumor says that Draven chose to leave his brother's command. Another says he was forced out of command. Whichever is correct, it is undeniable that his skills were highly sought after as both a champion and a duelist and eventually, he was convinced and decided to join a succession of warbands during the occupation of Ionia before ending up with a fairly respectable contract in the Reckoning Pits.
For many years, the gladiatorial Reckoners had performed a vital role in Noxus; punishing criminals and settling disputes between the noble houses. Draven had his mind set on receiving the riches, adoration, and renown he felt deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds shifted, Draven fell into a slump, spending more time in the seedier drinking halls and gambling dens of the capital. He ended up washed-up and broke when the former general Jericho Swain found him.
Appearance[]
Draven is a tall, muscular man with fair skin and dark brown or black hair. He is variously portrayed with either brown, gray, or green eyes. His body and face are decorated with reddish tattoos, a series of thick, angular lines. His iconic facial hair is a long, thin mustache that extends past his jawline.
He typically wears light leather armor, accented with metal spikes and white fur. His weapons of choice are a pair of large, spinning axes meant for throwing.
Personality[]
With a knack for spectacle and showmanship, Draven is a bombastic, blustering personality and a famous crowd-pleaser during his gladiatorial "performances." He is brash and impulsive, often acting purely on instinct. In addition, he is almost cartoonishly arrogant, loving himself and the sound of his own name with extreme passion. As such, he often refers to himself in the third person. He is also an enthusiastic killer, executing his opponents in the ring with brutal thrill.
Abilities[]
Master Axeman: Draven dominates the arena with his signature spinning throwing axes.
Charisma: Draven is a natural showman who provokes uproarious reactions from the crowd.
Draven and Darius are renowned as the 'Blood Brothers' (Draven being the younger one). Draven looked up to his older brother for guidance. They are competitive brothers, with both generally disapproving of the way the other goes about his life.
Draven supported Swain when he was considered a disgraced figure, and aided him in his coup for the leadership of Noxus. For this, Swain considers him a friend and ally.
It is revealed in The Whispering Doodad that both Draven and Warmason Tamara Lautari harbor feelings towards each other that they refuse to express to one-another, much to the confusion of the observer.
In all Runeterra, there is no army more feared than that of the Noxian empire. In all Noxus, there is no soldier more respected than Darius. Of all the commandments that have kept Noxus strong, one rule stands above all others: Loyalty is everything.
Black Mist pours across Runeterra, enthralling its champions and shrouding the continent in darkness. If the last Sentinels are going to save Runeterra, they're going to need all the help they can get. And that means you Rookie!
“Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I'll let you take us somewhere you want to go next.” The doodad—or whatever it's really called—doesn't respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn't.
Santa Draven, Ambitious Elf Jinx, and Snow Fawn Poppy step up to help Santa Braum with this year’s Snowdown festivities. But with Jinx and Draven at the frontlines, the celebrations could easily snowball into shenanigans!
Since its inception, Worlds has grown and evolved. Each unbelievable play and phenomenal match created moments and memories that will never be forgotten. In these iconic moments, players and teams reached for something incredible within themselves and brought it to life on the Summoner’s Rift...
Be careful what you wish for—and what you fight for. Draven entered the Tournament of Souls to make a name for himself, but when the results don't live up to expectations, it's time for some quiet introspection. ...Aww, who are we kidding?! It's time to double down and carve through the competition! Join Draven on his winding path to glory in the League of Legends: Wild Rift's Soul Fighter Event!