Summon movable Jade Statues that grow in power. Each combat, allies adjacent to a statue gain Champions hit with Martial Cadence (P)bonus attack speed and Champions killed with Comeuppance (R)maximum health healing every 2 seconds. When a statue is destroyed, it deals 33% of its Champions killed with Comeuppance (R)health as Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.
3 Jades: 1 statue, Champions killed with Comeuppance (R)2% max health, 20% AS
6 Jades: 2 statues, Champions killed with Comeuppance (R)5% max health, 40% AS
9 Jades: 3 statues, Champions killed with Comeuppance (R)8% max health, 60% AS
12 Jades: 4 statues, Champions killed with Comeuppance (R)25% max health, 100% AS
After dealing damage with an ability, launch firecrackers that deal Damage mitigated with Shifting Sands (E)magic damage equal to the number of enemies damaged to random enemies.
If you don't have a Dragon on your team, Scalescorn champions deal Damage mitigated with Shifting Sands (E)bonus magic damage and take 20% reduced damage from enemies with more than 2500 Champions killed with Comeuppance (R)health.
After 8 seconds, lightning strikes that battlefield. Enemies are stunned for 1 second and take a percent of their Champions killed with Comeuppance (R)maximum health as Skillshots dodged with Void Surge (Q) true damage. Tempest champions gain Champions hit with Martial Cadence (P)bonus attack speed.
2 Tempests: Champions killed with Comeuppance (R)10% max health, 25% AS
4 Tempests: Champions killed with Comeuppance (R)20% max health, 50% AS
6 Tempests: Champions killed with Comeuppance (R)30% max health, 80% AS
8 Tempests: Champions killed with Comeuppance (R)45% max health, 150% AS
Every round, Trainers feed 1 Snax per Star level to Nomsy each, adding 20 Champions killed with Comeuppance (R)bonus health and 1 ability power per Snax. Nomsy's Star level increases every 25 Snax.
Damage from Whispers shrink enemies, reducing their Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses.
Assassins' spells can critically strike and they gain Champions killed with Noxian Guillotine (R)bonus critical strike damage and Time champions spent slowed by Miasma (W)bonus critical strike chance.
2 Assassins: +15% crit chance and +20% crit damage
4 Assassins: +30% crit chance and +40% crit damage
6 Assassins: +45% crit chance and +60% crit damage
While at least 1 Bard is in play, allies that survive player combat have a 20% chance to create a Doot. Bards alway create a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.
Every 5th Cannoneer basic attack is replaced with a cannon shot that deals Champions killed from outside standard Attack rangephysical damage in an explosion around the target.
2 Cannoneers: Champions stunned with Pyromania (P)150% AD
3 Cannoneers: Champions stunned with Pyromania (P)175% AD
4 Cannoneers: Champions stunned with Pyromania (P)225% AD
5 Cannoneers: Champions stunned with Pyromania (P)275% AD
Cavaliers gain Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance. At the start of combat and after each charge, gain double the amount for 4 seconds.
This trait is active when you have exactly 1 unique Dragon unit, Dragons provide +3 to the marked trait, but require 2 team slots and costs double gold per tier cost. They also gain 750 Champions killed with Comeuppance (R)bonus health.
Use the Dragon Blessing to choose a Hero. The Hero gains Champions killed with Comeuppance (R)bonus health and ability power, increased by 10% per Star level of your Dragonmancers.
Once per combat at 50% Champions killed with Comeuppance (R)health, Guardians shield themselves and their closest ally for a percent of their Champions killed with Comeuppance (R)maximum health. Shields stack.
2 Guardians: Champions killed with Comeuppance (R)35% max health shield
4 Guardians: Champions killed with Comeuppance (R)50% max health shield
6 Guardians: Champions killed with Comeuppance (R)65% max health shield
While at least 3 Legends are in play, each combat: an adjacent champion is consumed by the Legend, granting them 100% of their Champions killed with Comeuppance (R)health, Healing from Spirit of Dread (W)armor, and Champions that have been made a Vessel by Test of Spirit (E)magic resistance, plus 40% of their ability power.