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== Gameplay ==
 
== Gameplay ==
 
=== Spawn Mechanics ===
 
=== Spawn Mechanics ===
  +
* {{sbc|First Drake:}} At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon pit.
  +
* {{sbc|Second Drake:}} If it is slain, an elemental drake '''of another type''' spawns after 5 minutes.
  +
* {{sbc|Rift Changes:}} After the second drake has been slain, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be '''the only one to spawn'''.
  +
* {{sbc|Rift Drake:}} 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake and acquired its respective Dragon Soul.
  +
* {{sbc|Elder Dragon:}} Once a team has killed their fourth drake:
  +
** The remaining elemental buffs will be {{tip|Dragon Locked|locked}}.
  +
** Once the Dragon Soul has been claimed, the next dragon to spawn will be the {{ui|Elder Dragon}}, which spawns 6 minutes after the last drake has been killed and will respawn every 6 minutes thereafter.
  +
  +
The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.
  +
  +
=== Elemental Rift ===
  +
* The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
  +
** {{ui|Cloud Drake|Cloud Rift:}} ''The Cloud winds quicken!'' Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside, even units that are {{tip|untargetable}}. Dragon Pit also becomes a speed boosting wind tunnel. These speed zones grant 20% '''bonus''' movement speed.
  +
** {{ui|Infernal Drake|Infernal Rift:}} ''The Inferno blazes!'' Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
  +
** {{ui|Mountain Drake|Mountainous Rift:}} ''The Mountains rise!'' Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
  +
** {{ui|Ocean Drake|Ocean Rift:}} ''The Oceans bring life!'' Brings new life to the Rift. Most of the brush in the jungle grows larger and new {{ui|Honeyfruit}} spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with {{cai|Terrashape|Qiyana}} and {{ri|Waterwalking}}. New brush patches sprout up around the Dragon pit.
  +
 
=== Rewards ===
 
=== Rewards ===
  +
:''Main article: [[Dragon Soul]].''
  +
  +
  +
== Patch History ==
  +
{{Scroll box|content=
  +
:'''''This patch history concerns only the changes about dragons, for changes on the {{bi|Dragon Slayer}} buff, see the [[Dragon Slayer]] patch history.'''''
  +
;[[V10.10#May 15th Hotfix|V10.10]] - May 15th Hotfix
  +
* {{sbc|Bug Fix:}} Fixed an issue where Cloud Terrain was not granting speed boosts.
  +
  +
;[[V9.24]]
  +
* {{sbc|Bug Fix:}} Killing drakes with {{cai|Hallucinate|Shaco}} will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
  +
* Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War.
  +
* {{sbc|Infernal Rift:}} More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
  +
* {{sbc|Mountain Rift:}} More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
  +
  +
;[[V9.23#November 25th Hotfix|V9.23]] - November 25th Hotfix
  +
* Elemental drakes
  +
** Kill gold reduced to {{g|25}} from {{g|100}}.
  +
  +
;[[V9.23]]
  +
* {{sbc|New Spawning Rules:}}
  +
** {{sbc|First Drake:}} At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon camp.
  +
** {{sbc|Second Drake:}} If it is slain, an elemental drake '''of another type''' spawns after 5 minutes.
  +
** {{sbc|Rift Changes:}} After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be '''the only one to spawn'''.
  +
** {{sbc|Rift Drake:}} 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
  +
** {{sbc|Elder Dragon:}} Once a team has killed their fourth drake:
  +
*** The remaining elemental buffs will be [[File:Locked Dragon buff.png|20px|link=]] '''locked'''.
  +
*** The next dragon to spawn with be the {{ui|Elder Dragon}}, which spawns 6 minutes after the last drake has been killed. If it is killed, another {{ui|Elder Dragon}} spawns after 6 minutes, and so on.
  +
** ''Example:'' First drake: {{ui|Cloud Drake}}. Second drake: {{ui|Infernal Drake}}. Rift changes: '''Mountain Rift'''. Rift drake: {{ui|Mountain Drake}}. Afterwards: only {{ui|Elder Dragon|Elder Dragons}}.
  +
* {{sbc|Old Spawning Rules:}}
  +
** At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the {{ui|Elder Dragon}}. If it is killed, another {{ui|Elder Dragon}} spawns after 6 minutes, and so on.
  +
* Elemental Drake health changed:
  +
** {{sbc|New Health:}} 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
  +
** {{sbc|Old Health:}} 3500 (+240 per level, minimum level 6).
  +
* Elemental Rift
  +
** The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
  +
*** {{ui|Cloud Drake|Cloud Rift:}} ''The Cloud winds quicken!'' Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
  +
*** {{ui|Infernal Drake|Infernal Rift:}} ''The Inferno blazes!'' Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
  +
*** {{ui|Mountain Drake|Mountainous Rift:}} ''The Mountains rise!'' Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
  +
*** {{ui|Ocean Drake|Ocean Rift:}} ''The Oceans bring life!'' Brings new life to the Rift. Most of the brush in the jungle grows larger and new {{ui|Honeyfruit}} spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with {{cai|Terrashape|Qiyana}} and {{ri|Waterwalking}}. New brush patches sprout up around the Dragon pit.
  +
  +
;[[V8.23]]
  +
* Elemental drakes
  +
** Respawn time reduced to 5 minutes from 6.
  +
** First drake spawn increased to 5:00 from 2:30.
  +
** Kill gold increased to {{g|100}} from {{g|25}}.
  +
** Experience increased to {{pp|150 to 330}} from {{pp|75 to 300}}.
  +
* {{ui|Elder Dragon}}
  +
** Respawn time reduced to 6 minutes from 8.
  +
  +
;[[V8.19]]
  +
* Now says if Dragon was stolen.
  +
  +
;[[V8.7#April 5th Hotfix|V8.7]] - April 5th Hotfix
  +
* {{sbc|Bug Fix:}} Fixed a bug where the {{ui|Cloud Drake}} took bonus damage from behind periodically, as though it had {{uis|Rift Herald}} Eye mechanic.
  +
  +
;[[V8.4]]
  +
* Elder Dragon respawn time reduced to 8 minutes from 10.
  +
  +
;[[V6.22]]
  +
* {{ui|Elder Dragon}}
  +
** {{sbc|Removed:}} No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
  +
  +
;[[V6.9]]
  +
* The dragon pit became distinct from {{ui|The Dragon}} with the introduction of five distinctive dragon units.
  +
* One of the four elemental drakes will spawn at random, with each kill granting a distinct by stacking buff.
  +
** {{ui|Infernal Drake}}
  +
*** Grants +{{pp|3|type=Stacks|8|16|24|1|2|3}}% {{as|attack damage}} and {{as|ability power}}.
  +
** {{ui|Mountain Drake}}
  +
*** Grants +{{pp|3|type=Stacks|10|20|30|1|2|3}}% bonus true damage to epic monsters and turrets.
  +
** {{ui|Cloud Drake}}
  +
*** Grants +{{pp|3|type=Stacks|15|30|45|1|2|3}} bonus movement speed while out of combat.
  +
** {{ui|Ocean Drake}}
  +
*** Every {{pp|3|type=Stacks|18|12|6|1|2|3}} seconds, restores {{as|10% of missing health}} and {{as|10% of missing mana}}.
  +
** After the 35 minute mark, only the {{ui|Elder Dragon}} will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
  +
*** Basic attacks and spells burn the target for (45{{times}}{{ui|Elder Dragon|Elder Dragons}} slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. ''This stack only lasts 120 seconds or until death.''
  +
** Enhanced {{ui|Infernal Drake}}: + {{pp|3|type=Stacks|12|24|36|1|2|3}}% {{as|attack damage}} and {{as|ability power}}.
  +
** Enhanced {{ui|Mountain Drake}}: + {{pp|3|type=Stacks|15|30|45|1|2|3}}% bonus damage to epic [[monster]]s and [[turret]]s as [[true damage]].
  +
** Enhanced {{ui|Cloud Drake}}: + {{pp|3|type=Stacks|22.5|45|67.5|1|2|3}} bonus [[movement speed]] while out of combat.
  +
** Enhanced {{ui|Ocean Drake}}: Every {{pp|3|type=Stacks|12|8|4|1|2|3}} seconds, restores {{as|10% of missing health}} and {{as|10% of missing mana}}.
  +
}}
   
 
{{References}}
 
{{References}}

Revision as of 18:01, 29 May 2020

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"Dragon pit" redirects here. You may be looking for: Dragon pit (Wild Rift).
DragonLocation

The location of the dragon pit.

The dragon pit is one of the game's most unique jungle camps as its occupant varies throughout a match of League of Legends, with even the initial spawn be determined at random. One of five dragon monsters may occupy the pit at any one time, and serve as a neutral objective that rivals Baron Nashor Baron Nashor.

Prior to V6.9, The Dragon The Dragon was the sole occupant of the dragon pit and there was generally no need to distinguish the camp from the monster in terms of gameplay. With the introduction of the elemental drakes, it became necessary to document the objective separately from the individual dragon units. The dragon system received a substantial overhaul in preseason ten, modifying the spawn mechanics, rewards and even the layout of the pit.

See also:

Gameplay

Spawn Mechanics

  • First Drake: At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon pit.
  • Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
  • Rift Changes: After the second drake has been slain, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
  • Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake and acquired its respective Dragon Soul.
  • Elder Dragon: Once a team has killed their fourth drake:
    • The remaining elemental buffs will be Locked Dragon buff locked.
    • Once the Dragon Soul has been claimed, the next dragon to spawn will be the Elder Dragon Elder Dragon, which spawns 6 minutes after the last drake has been killed and will respawn every 6 minutes thereafter.

The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.

Elemental Rift

  • The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
    • Cloud Rift: Cloud Rift: The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside, even units that are Untargetable icon untargetable. Dragon Pit also becomes a speed boosting wind tunnel. These speed zones grant 20% bonus movement speed.
    • Infernal Rift: Infernal Rift: The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
    • Mountainous Rift: Mountainous Rift: The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
    • Ocean Rift: Ocean Rift: The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new Honeyfruit Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with Qiyana's Qiyana's Terrashape Terrashape and Waterwalking Waterwalking. New brush patches sprout up around the Dragon pit.

Rewards

Main article: Dragon Soul.


Patch History

This patch history concerns only the changes about dragons, for changes on the Dragon Slayer Dragon Slayer buff, see the Dragon Slayer patch history.
V10.10 - May 15th Hotfix
  • Bug Fix: Fixed an issue where Cloud Terrain was not granting speed boosts.
V9.24
  • Bug Fix: Killing drakes with Shaco's Shaco's Hallucinate Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
  • Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War.
  • Infernal Rift: More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
  • Mountain Rift: More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
V9.23 - November 25th Hotfix
  • Elemental drakes
    • Kill gold reduced to 25 Gold 25 from 100 Gold 100.
V9.23
  • New Spawning Rules:
    • First Drake: At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp.
    • Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
    • Rift Changes: After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
    • Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
    • Elder Dragon: Once a team has killed their fourth drake:
      • The remaining elemental buffs will be Locked Dragon buff locked.
      • The next dragon to spawn with be the Elder Dragon Elder Dragon, which spawns 6 minutes after the last drake has been killed. If it is killed, another Elder Dragon Elder Dragon spawns after 6 minutes, and so on.
    • Example: First drake: Cloud Drake Cloud Drake. Second drake: Infernal Drake Infernal Drake. Rift changes: Mountain Rift. Rift drake: Mountain Drake Mountain Drake. Afterwards: only Elder Dragons Elder Dragons.
  • Old Spawning Rules:
    • At 5:00 into the game, an elemental drake (Cloud DrakeSquare Infernal DrakeSquare Mountain DrakeSquare Ocean DrakeSquare) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the Elder Dragon Elder Dragon. If it is killed, another Elder Dragon Elder Dragon spawns after 6 minutes, and so on.
  • Elemental Drake health changed:
    • New Health: 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
    • Old Health: 3500 (+240 per level, minimum level 6).
  • Elemental Rift
    • The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
      • Cloud Rift: Cloud Rift: The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
      • Infernal Rift: Infernal Rift: The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
      • Mountainous Rift: Mountainous Rift: The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
      • Ocean Rift: Ocean Rift: The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new Honeyfruit Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with Qiyana's Qiyana's Terrashape Terrashape and Waterwalking Waterwalking. New brush patches sprout up around the Dragon pit.
V8.23
  • Elemental drakes
    • Respawn time reduced to 5 minutes from 6.
    • First drake spawn increased to 5:00 from 2:30.
    • Kill gold increased to 100 Gold 100 from 25 Gold 25.
    • Experience increased to 150 − 330 (based on level) from 75 − 300 (based on level).
  • Elder Dragon Elder Dragon
    • Respawn time reduced to 6 minutes from 8.
V8.19
  • Now says if Dragon was stolen.
V8.7 - April 5th Hotfix
  • Bug Fix: Fixed a bug where the Cloud Drake Cloud Drake took bonus damage from behind periodically, as though it had Rift Herald's Rift Herald's Eye mechanic.
V8.4
  • Elder Dragon respawn time reduced to 8 minutes from 10.
V6.22
  • Elder Dragon Elder Dragon
    • Removed: No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
V6.9
  • The dragon pit became distinct from The Dragon The Dragon with the introduction of five distinctive dragon units.
  • One of the four elemental drakes will spawn at random, with each kill granting a distinct by stacking buff.
    • Infernal Drake Infernal Drake
      • Grants +Error: Parameter '3' is not accepted.% attack damage and ability power.
    • Mountain Drake Mountain Drake
      • Grants +Error: Parameter '3' is not accepted.% bonus true damage to epic monsters and turrets.
    • Cloud Drake Cloud Drake
      • Grants +Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
    • Ocean Drake Ocean Drake
      • Every Error: Parameter '3' is not accepted. seconds, restores 10% of missing health and 10% of missing mana.
    • After the 35 minute mark, only the Elder Dragon Elder Dragon will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
      • Basic attacks and spells burn the target for (45 × Elder Dragons Elder Dragons slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
    • Enhanced Infernal Drake Infernal Drake: + Error: Parameter '3' is not accepted.% attack damage and ability power.
    • Enhanced Mountain Drake Mountain Drake: + Error: Parameter '3' is not accepted.% bonus damage to epic monsters and turrets as true damage.
    • Enhanced Cloud Drake Cloud Drake: + Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
    • Enhanced Ocean Drake Ocean Drake: Every Error: Parameter '3' is not accepted. seconds, restores 10% of missing health and 10% of missing mana.


References