- For the skin set, see Dragonslayer.
Dragon Slayer is a team-wide stacking neutral buff granted by the . It is available only on Summoner's Rift.
Slaying a dragon will grant a buff based on the element / color of the dragon slain; that buff can stack up to four times for a given element. However, two elemental drakes will appear only once on the map, and one will not appear at all, so in a given game only one element can stack. These buffs are granted to the entire team of the player who killed the dragon and last until the end of the game.
The Dragon Soul is a powerful team-wide neutral buff granted by the . It is available only on Summoner's Rift.
Slaying four elemental dragons will grant the soul of the dominating element after the rift changes.
Aspect of the Dragon is a temporary team-wide neutral buff granted by the , which spawns after a team has slain 4 elemental drakes. It is available only on Summoner's Rift.
The buff is lost upon a champion's death and cannot be transferred to another champion, unlike the and , which are not team-wide buffs.
Old Icon
Notes
- Cloudbringer's Grace stacks additively with other sources of ultimate CDR, and multiplicatively with regular cooldown reduction.
Template:Ultimate CDR table
- For Template:Passive progression/deprecated version increased Fury generation. , instead grants her
- For Template:Passive progression/deprecated version. , reduces his global cooldown by
- ability power multiplier stacks stacks additively with other sources of % ability power.
- The Total attack damage multiplier stacks additively with other sources of % Total attack damage and stacks multiplicatively with sources of % Bonus attack damage.
- Cloud Dragon's Soul's bonus movement speed is special cased on [1] to activate on any of his spell casts.
Trivia
- Until patch V9.23 each component of Dragon Slayer had a passive name and an alternate name, related to the drake:
- was Stratus Walk and Dragon's Flight.
- was Infernal Tribute and Dragon's Might.
- was Heart of Oceans and Dragon's Dominance.
- was Earthen Arms and Dragon's Wrath.
Media
Patch History
- This patch history concerns only the changes about Dragon Slayer buff, for changes on the Dragon pit, see the Dragon pit patch history.
- V10.18
- Bug Fix: Champions with the Aspect of the Dragon will no longer be burned while invulnerable.
- Bug Fix: Tooltip now accurately reflects its latest state.
- Bug Fix: VFX and SFX are no longer seen through Fog of War by the enemy team.
- Bug Fix: The execution is no longer considered a projectile.
- New Effect: For , instead grants her Template:Passive progression/deprecated version increased Fury generation.
- Duration reduced to 150 seconds from 180.
- Burn damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Bonus movement speed after casting your ultimate increased to 50% from 40%.
- Duration increased to 6 seconds from 3.
- Base damage reduced to 80 from 90.
- AD ratio reduced to 22.5% bonus AD from 25%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 2.75% bonus health from 3%.
- Bonus attack damage and ability power reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Base shield reduced to 200 from 225.
- AD ratio reduced to 18% bonus AD from 20%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 13.5% bonus health from 15%.
- Bonus armor and magic resistance reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Duration increased to 4 seconds from 3.
- Base health restoration reduced to 160 from 180.
- AD ratio reduced to 36% bonus AD from 40%.
- AP ratio reduced to 22.5% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 10%.
- Base mana restoration reduced to 80 from 90.
- Mana ratio reduced to 3.5% maximum mana from 4%.
- Health regeneration reduced to Template:Passive progression/deprecated version missing health from Template:Passive progression/deprecated version.
- V9.24 - December 17th Hotfix
- Bug Fix: Burn damage no longer lasts longer than it should for enemies with .
- Bug Fix: Can no longer execute champions if they start reviving before the Elder Immolation cast completes (ex. , , ).
- Bug Fix: Pets' attacks now properly apply Aspect of the Dragon (ex. plants, boxes, turrets).
- V9.23 - November 25th Hotfix
- Health regeneration reduced to Template:Passive progression/deprecated version missing health from Template:Passive progression/deprecated version.
- V9.23 - November 21st Hotfix
- Bug Fix: Elder Immolation now calculates execution threshold post mitigation from pre-mitigation.
- V9.23 - November 20th Hotfix
- Bug Fix: No longer triggers from the self-damage dealt by , thus infinitely triggering it.
- New Effects:
- Cloudbringer's Grace: + Template:Passive progression/deprecated version ultimate cooldown reduction, ignoring the CDR cap.
- Infernal Might: + Template:Passive progression/deprecated version attack damage and ability power.
- Mountainous Vigor: + Template:Passive progression/deprecated version armor and magic resistance.
- Oceanic Will: Restores Template:Passive progression/deprecated version of missing health every 5 seconds.
- Old Effects:
- Template:Passive progression/deprecated version bonus movement speed, tripled to Template:Passive progression/deprecated version while out-of-combat. : +
- Template:Passive progression/deprecated version attack damage and ability power. : +
- Template:Passive progression/deprecated version bonus true damage to epic monsters and turrets. : +
- Template:Passive progression/deprecated version of missing health and missing mana every 5 seconds when you haven't taken damage from champions or turrets within the last 8 seconds. : Restores
- New Effects:
- When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
- Cloud Dragon Soul: Grants 10% bonus movement speed, increased to 40% bonus movement speed for 3 seconds after casting your ultimate (30 second cooldown).
- Infernal Dragon Soul: Damaging abilities and basic attacks create an explosion around the target, dealing 90 (+ 25% bonus AD) (+ 15% AP) (+ 3% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
- Mountain Dragon Soul: After not taking champion damage for 5 seconds, gain a shield for 225 (+ 20% bonus AD) (+ 15% AP) (+ 15% bonus health).
- Ocean Dragon Soul: Dealing damage to enemies restores 180 (+ 40% bonus AD) (+ 25% AP) (+ 10% bonus health) health and 90 (+ 4% maximum mana) mana over 3 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
- When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
- New buff icon and VFX.
- New Effects:
- Damaging enemies causes them to burn for Template:Passive progression/deprecated version true damage over 3 seconds. Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, dealing 100% of their maximum health as true damage. Elder Immolation has no cooldown. Lasts 180 seconds and is lost on death.
- Elder Immolation can't execute enemies through invulnerability effects like or undying effects like .
- Old Effects:
- Aspect of the Dragon: Damage to non-turret units burns them for 45 + (45 per stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all buffs by 50%. Lasts for 150 seconds.
- Empowered Aspect of the Dragon: Dealing damage to non-turrets burn the target for 135 + (90 per stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all buffs by 100%. Lasts for 300 seconds.
- Template:Passive progression/deprecated version bonus AD and AP from Template:Passive progression/deprecated version. changed to
- Template:Passive progression/deprecated version bonus damage to objectives from Template:Passive progression/deprecated version. changed to
- Template:Passive progression/deprecated version bonus regeneration from Template:Passive progression/deprecated version. changed to
- Template:Passive progression/deprecated version movement speed from Template:Passive progression/deprecated version. changed to
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
- Removed: Granting Template:Passive progression/deprecated version bonus movement speed while out-of-combat.
- New Effect: Now grants Template:Passive progression/deprecated version bonus movement speed, tripled to Template:Passive progression/deprecated version when out-of-combat.
- New Effect: beyond the first now grant , which is twice as effective and last twice as long.
- Basic attacks and spells against non-turret burn the target for 135 + (90 per Dragon Slain) bonus true damage over 3 seconds.
- Also increases the strength of all buffs by 100%.
- Duration: 300 seconds.
- Added
- New Effect: beyond the first now grant , which is twice as effective and last twice as long.
- Bug Fix: visuals are more consistent on lower graphical settings.
- duration increased to 150 seconds from 120.
- Out of combat movement speed increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Changed to restore Template:Passive progression/deprecated version of missing health and missing mana every 5 seconds while out of combat from every Template:Passive progression/deprecated version seconds, restores 10% of missing health and 10% of missing mana.
- Grants +Template:Passive progression/deprecated version attack damage and ability power.
- Grants +Template:Passive progression/deprecated version bonus true damage to epic monsters and turrets.
- Grants +Template:Passive progression/deprecated version bonus movement speed while out of combat.
- Every Template:Passive progression/deprecated version seconds, restores 10% of missing health and 10% of missing mana.
- After the 35 minute mark, only the
- Basic attacks and spells burn the target for (45 × slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
- Enhanced Template:Passive progression/deprecated version attack damage and ability power. : +
- Enhanced Template:Passive progression/deprecated version bonus damage to epic monsters and turrets as true damage. : +
- Enhanced Template:Passive progression/deprecated version bonus movement speed while out of combat. : +
- Enhanced Template:Passive progression/deprecated version seconds, restores 10% of missing health and 10% of missing mana. : Every
is now randomly one of the following dragon that grants a unique stacking buff:
- Stack 2:
- Removed: Bonus damage to structures.
- New Effect: Attacks versus turrets deal Template:Passive progression/deprecated version bonus magic damage over 2 seconds.
- Stack 4:
- Removed: Bonus damage to minions and monsters.
- New Effect: You take 20% reduced damage from turrets.
- Dragon's Might /
- Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
- Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
(first stack).
- Tooltip bonuses for second and fourth V4.21. have been swapped to accurately reflect the change made in patch
- First Stack: 6% attack damage and ability power from 8%.
- Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
- Bonus attack damage and ability power reduced to 6% from 8%. (First Stack)
- Second and Fourth stack bonuses switched. Turret damage is now earned before minion/monster damage.
- V4.20 Added
- Killing the
- Dragon's Might (1 stack): +8% total attack damage and ability power.
- Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
- Dragon's Flight (3 stacks): +5% movement speed.
- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
nows grants a permanent stacking buff called :