- For the skin set, see Dragonslayer.
Dragon Slayer is a team-wide stacking neutral buff granted by the . It is available only on Summoner's Rift.
Slaying a dragon will grant a buff based on the element of the dragon slain; that buff can stack up to four times for a given element, and a team can possess more than one type of buff. However, only three types of elemental drakes will spawn on the map, due to the first two drakes consisting of two elemental types and all drakes thereafter spawning as the elemental type dependent on the element that dominates the rift. This means that in a given game, only the buff granted by the rift-dominant element can be stacked. These buffs are permanent and are granted to the entire team of the player who killed the dragon.
Elemental Dragons hold an Ancient Grudge for enemies who have slain their kin; they gain 20% bonus damage and 7% damage reduction against champions per stack of Dragon Slayer they have, up to 80% bonus damage and 28% damage reduction at 4 stacks.
Dragon Slayer buffs[]
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The Dragon Soul is a powerful team-wide neutral buff granted by the . It is available only on Summoner's Rift.
The team that obtains 4 stacks of
first will receive the soul of the element that dominates the rift. The Dragon Soul is a powerful buff that is granted permanently to all members of a team.Dragon Souls[]
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Aspect of the Dragon is a temporary team-wide neutral buff granted by the . It is available only on Summoner's Rift.
The Elemental Drakes after a team has obtained a Dragon Soul. When this dragon is slain, it grants the Aspect of the Dragon to all living members of the slayer's team. This buff is lost upon death.
spawns in place ofOld Icon[]
Notes[]
- ability power multiplier stacks stacks additively with other sources of % ability power.
- The Total attack damage multiplier stacks additively with other sources of % Total attack damage and stacks multiplicatively with sources of % Bonus attack damage.
- Transforming champions activate bonus movement speed upon transforming if they do not have an ultimate ability like .
- [1] bonus movement speed is special cased on to activate on any of his -empowered spell casts.
- default damage, and thus they will not trigger spell effects. , , and burn all deal
- Against non-champions, (+ 10.8% bonus AD) (+ 6.75% AP) (+ 2.7% bonus health) and restores 24 (+ 1.05% maximum mana) mana over 4 seconds. heals for 48
Trivia[]
- Ultimate Spellbook released with a unique Ruined Dragon using dragon from during the 2021 Sentinels of Light Event. It was then supplanted by & in V11.23 during the RiotX Arcane event. It granted a dragon soul similar to Chemtech Drake.
- Before patch V11.23, ultimate ability haste stacked additively with other sources of ultimate ability haste, and multiplicatively with regular ability haste.
- For 10 / 23.33 / 36.67 / 50% (based on stacks) increased Fury generation. , instead granted her
- For 6 / 12 / 18 / 24 (based on stacks) haste on his global cooldown between stance swaps. , granted him
- Until patch V9.23 each component of Dragon Slayer had a passive name and an alternate name, related to the drake:
- was Stratus Walk and Dragon's Flight.
- was Infernal Tribute and Dragon's Might.
- was Heart of Oceans and Dragon's Dominance.
- was Earthen Arms and Dragon's Wrath.
Media[]
History[]
Sound Effects[]
- ▶️ Trigger SFX
- ▶️ Trigger SFX
- ▶️ Shield Granted SFX
Patch History[]
- This patch history concerns only the changes about Dragon Slayer buff, for changes on the Dragon pit, see the Dragon pit patch history.
- Bug Fix: User no longer loses this buff after triggering a resurrection effect.
and
- Bonus movement speed increased to 20% from 15%.
- Bonus movement speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
- Slow resistance reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
- Ability haste reduced to 5 / 10 / 15 / 20 (based on stacks) from 7.5 / 15 / 22.5 / 30.
- Bonus attack speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7.5 / 15 / 22.5 / 30%.
- Base damage increased to 100 from 80.
- Bonus attack damage and ability power reduced to 3 / 6 / 9 / 12% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Base shield increased to 220 from 180.
- Bonus resistances reduced to 5 / 10 / 15 / 20% (based on stacks) from 8 / 16 / 24 / 32% (based on stacks).
- Base heal increased to 150 from 130.
- Base mana restore increased to 100 from 80.
- Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).
- Bug Fix: Sound effects are no longer audible through Fog of War.
- Bug Fix: No longer fails to function after the buff holder entered and revived from a resurrection effect.
- Ability haste reduced to 7.5 / 15 / 22.5 / 30 (based on stacks) from 9 / 18 / 27 / 36.
- Bonus attack speed reduced to 7.5 / 15 / 22.5 / 30% (based on stacks) from 9 / 18 / 27 / 36%.
- Bonus attack damage and ability power reduced to 5 / 10 / 15 / 20% (based on stacks) from 6 / 12 / 18 / 24% (based on stacks).
- Bonus resistances reduced to 8 / 16 / 24 / 32% (based on stacks) from 9 / 18 / 27 / 36% (based on stacks).
- Health regeneration reduced to 2.5 / 5 / 7.5 / 10% (based on stacks) missing health from 3 / 6 / 9 / 12% (based on stacks).
- Tenacity increased to 6 / 12 / 18 / 24% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Heal and shield power increased to 6 / 12 / 18 / 24% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Bonus damage increased to 11% from 10%.
- Damage reduction increased to 11% from 10%.
- New Effect: Gain 5 / 10 / 15 / 20% (based on stacks granted by Chemtech Drake) tenacity and heal and shield power.
- Old Effect: Gain 6 / 12 / 18 / 24% (based on stacks granted by Chemtech Drake) increased damage against enemies with 340 − 1020 (based on target's level) greater current health than you.
- New Effect: Gain 10% damage reduction and increased damage while below 50% maximum health.
- Old Effect: Upon taking lethal damage, enter resurrection for 2 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards heal for 70% base health (+ 40% bonus health) and become a zombie for up to 3 seconds, during which you gain ( 75% / 30%) decaying bonus movement speed, reduce outgoing and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds.
- Bug Fix: Ancient Grudge buff now properly grants damage reduction against .
- Passive bonus movement speed increased to 15% from 10%.
- Bonus movement speed increased to 7 / 14 / 21 / 28% (based on stacks) from 3.5 / 7 / 10.5 / 14% (based on stacks).
- Slow resistance increased to 7 / 14 / 21 / 28% (based on stacks) from 3.5 / 7 / 10.5 / 14% (based on stacks).
- Ability haste increased to 9 / 18 / 27 / 36 (based on stacks) from 6 / 12 / 18 / 24.
- Bonus attack speed increased to 9 / 18 / 27 / 36% (based on stacks) from 6 / 12 / 18 / 24%.
- Bonus attack damage and ability power increased to 6 / 12 / 18 / 24% (based on stacks) from 4 / 8 / 12 / 16% (based on stacks).
- Bonus resistances increased to 9 / 18 / 27 / 36% (based on stacks) from 6 / 12 / 18 / 24% (based on stacks)
- Health regeneration increased to 3 / 6 / 9 / 12% (based on stacks) missing health from 2 / 4 / 6 / 8% (based on stacks).
- Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).
- Base shield reduced to 180 from 200.
- Bonus AD ratio reduced to 16% bonus AD from 18%.
- AP ratio reduced to 12% AP from 13.5% AP.
- Health ratio reduced to 12% bonus health from 13.5%.
- Base heal reduced to 130 from 160.
- Bonus AD ratio reduced to 26% bonus AD from 36%.
- AP ratio reduced to 17% AP from 22.5% AP.
- Health ratio reduced to 7% bonus health from 9%.
- Bug Fix: Tooltip displayed on the scoreboard about the buff has been corrected.
- V12.2 - January 24th Hotfix
- Removed from the game.
- Removed
- Removed from the game.
- Removed
- Bleed out timer reduced to 3 seconds from 4.
- Base health ratio reduced to 70% base health from 80%.
- Bonus health ratio reduced to 40% bonus health from 50%.
- Base damage reduced to 25 − 50 (based on level) from 25 − 75 (based on level).
- Bonus damage increased to 6 / 12 / 18 / 24% (based on stacks gained from slaying the Chemtech Drake) from 5 / 10 / 15 / 20%.
- Ability haste increased to 6 / 12 / 18 / 24 (based on stacks gained from slaying the Hextech Drake) from 5 / 10 / 15 / 20.
- Bonus attack speed increased to 6 / 12 / 18 / 24% (based on stacks gained from slaying the Hextech Drake) from 5 / 10 / 15 / 20%.
- Outgoing damage reduction increased to 40% from 33%.
- Bleed out timer reduced to 4 seconds from 5.
- New Effect: Revived champions now have a zombie state indicator on their health bar.
- V11.23 - November 18th Hotfix
- Bug Fix: Fixed a bug where champion clones could trigger the Hextech Dragon soul and ignore it's cooldown.
- + 5 / 10 / 15 / 20% (based on stacks gained from slaying the Chemtech Drake) increased damage against enemies with 340 − 1020 (based on level) greater current health than you.
- New stacking drake buff
- + 5 / 10 / 15 / 20 (based on stacks gained from slaying the Hextech Drake) ability haste and 5 / 10 / 15 / 20% (based on stacks gained from slaying the Hextech Drake) bonus attack speed.
- New stacking drake buff
- New Effect: + 3.5 / 7 / 10.5 / 14% (based on stacks gained from slaying the Cloud Drake) slow resist and out-of-combat bonus movement speed.
- Old Effect: + 12 / 24 / 36 / 48 (based on stacks gained from slaying the Cloud Drake) ultimate haste.
- Upon taking lethal damage, enter resurrection for 2 seconds, and afterwards heal for 80% base health (+ 50% bonus health) and become a zombie, during which you gain ( 75% / 30%) decaying bonus movement speed, reduce outgoing damage by 33% and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds. (300 second cooldown).
- New Dragon Soul
- Damaging an enemy with an attack or ability causes them to be struck with lightning, dealing 25 − 75 (based on level) bonus true damage and slowing them by ( 45% / 35%) (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies (8 second cooldown).
- The slow can stack from multiple sources, and the decay rate is decreased against ranged champions.
- New Dragon Soul
- Damaging an enemy with an attack or ability causes them to be struck with lightning, dealing 25 − 75 (based on level) bonus true damage and slowing them by ( 45% / 35%) (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies (8 second cooldown).
- Bug Fix: SFX of acquiring the Dragon Soul buff no longer plays after killing and .
- Bug Fix: The Dragon Soul VFX no longer disappears on death and reappears after the player kills a or .
- Ultimate ability haste increased to 12 / 24 / 36 / 48 (based on stacks) from 10 / 20 / 30 / 40 (based on stacks).
- Ultimate ability haste now works like ability haste and not like cooldown reduction.
- Ultimate ability haste increased to 12 / 24 / 36 / 48 (based on stacks) from 10 / 20 / 30 / 40 (based on stacks).
- V10.23 - November 12th Hotfix
- Bug Fix: no longer causes Aspect of the Dragon's burn to last indefinitely until the target dies.
- Bug Fix: execute no longer procs off Aspect of the Dragon's execute, creating a loop against invulnerable targets that immediately killed them when the invulnerability wore off.
- Bonus changed to 10 / 20 / 30 / 40 (based on stacks) ultimate ability haste from 10 / 20 / 30 / 40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
- Bug Fix: Champions with the Aspect of the Dragon will no longer be burned while invulnerable.
- Bug Fix: Tooltip now accurately reflects its latest state.
- Bug Fix: VFX and SFX are no longer seen through Fog of War by the enemy team.
- Bug Fix: The execution is no longer considered a projectile.
- New Effect: For , instead grants her 10 / 20 / 30 / 40% (based on stacks) increased Fury generation.
- Duration reduced to 150 seconds from 180.
- Burn damage reduced to 75 − 225 (based on minutes) from 90 − 270 (based on minutes).
- Bonus movement speed after casting your ultimate increased to 50% from 40%.
- Duration increased to 6 seconds from 3.
- Base damage reduced to 80 from 90.
- AD ratio reduced to 22.5% bonus AD from 25%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 2.75% bonus health from 3%.
- Bonus attack damage and ability power reduced to 4 / 8 / 12 / 16% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Base shield reduced to 200 from 225.
- AD ratio reduced to 18% bonus AD from 20%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 13.5% bonus health from 15%.
- Bonus armor and magic resistance reduced to 6 / 12 / 18 / 24% (based on stacks) from 8 / 16 / 24 / 32% (based on stacks).
- Duration increased to 4 seconds from 3.
- Base health restoration reduced to 160 from 180.
- AD ratio reduced to 36% bonus AD from 40%.
- AP ratio reduced to 22.5% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 10%.
- Base mana restoration reduced to 80 from 90.
- Mana ratio reduced to 3.5% maximum mana from 4%.
- Health regeneration reduced to 2.5 / 5 / 7.5 / 10% (based on stacks) missing health from 3 / 6 / 9 / 12% (based on stacks).
- V9.24 - December 17th Hotfix
- Bug Fix: Burn damage no longer lasts longer than it should for enemies with .
- Bug Fix: Can no longer execute champions if they start reviving before the Elder Immolation cast completes (ex. , , ).
- Bug Fix: Pets' attacks now properly apply Aspect of the Dragon (ex. plants, boxes, turrets).
- V9.23 - November 25th Hotfix
- Health regeneration reduced to 3 / 6 / 9 / 12% (based on stacks) missing health from 5 / 10 / 15 / 20% (based on stacks).
- V9.23 - November 21st Hotfix
- Bug Fix: Elder Immolation now calculates execution threshold post mitigation from pre-mitigation.
- V9.23 - November 20th Hotfix
- Bug Fix: No longer triggers from the self-damage dealt by , thus infinitely triggering it.
- New Effects:
- Cloudbringer's Grace: + 10 / 20 / 30 / 40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
- Infernal Might: + 5 / 10 / 15 / 20% (based on stacks) attack damage and ability power.
- Mountainous Vigor: + 8 / 16 / 24 / 32% (based on stacks) armor and magic resistance.
- Oceanic Will: Restores 5 / 10 / 15 / 20% (based on stacks) of missing health every 5 seconds.
- Old Effects:
- 3 / 4.5 / 6% (based on stacks) bonus movement speed, tripled to 9 / 13.5 / 18% (based on stacks) while out-of-combat. : +
- 10 / 17 / 24% (based on stacks) attack damage and ability power. : +
- 16 / 23 / 30% (based on stacks) bonus true damage to epic monsters and turrets. : +
- 6 / 9 / 12% (based on stacks) of missing health and missing mana every 5 seconds when you haven't taken damage from champions or turrets within the last 8 seconds. : Restores
- New Effects:
- When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
- Cloud Dragon Soul: Grants 10% bonus movement speed, increased to 40% bonus movement speed for 3 seconds after casting your ultimate (30 second cooldown).
- Infernal Dragon Soul: Damaging abilities and basic attacks create an explosion around the target, dealing 90 (+ 25% bonus AD) (+ 15% AP) (+ 3% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
- Mountain Dragon Soul: After not taking champion damage for 5 seconds, gain a shield for 225 (+ 20% bonus AD) (+ 15% AP) (+ 15% bonus health).
- Ocean Dragon Soul: Dealing damage to enemies restores 180 (+ 40% bonus AD) (+ 25% AP) (+ 10% bonus health) health and 90 (+ 4% maximum mana) mana over 3 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
- When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
- New buff icon and VFX.
- New Effects:
- Damaging enemies causes them to burn for 90 − 270 (based on minutes) true damage over 3 seconds. Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, dealing 100% of their maximum health as true damage. Elder Immolation has no cooldown. Lasts 180 seconds and is lost on death.
- Elder Immolation can't execute enemies through invulnerability effects like or undying effects like .
- Old Effects:
- Aspect of the Dragon: Damage to non-turret units burns them for 45 + (45 per stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all buffs by 50%. Lasts for 150 seconds.
- Empowered Aspect of the Dragon: Dealing damage to non-turrets burn the target for 135 + (90 per stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all buffs by 100%. Lasts for 300 seconds.
- 10 / 17 / 24% (based on stacks) bonus AD and AP from 8 / 16 / 24% (based on stacks). changed to
- 16 / 23 / 30% (based on stacks) bonus damage to objectives from 10 / 20 / 30% (based on stacks). changed to
- 6 / 9 / 12% (based on stacks) bonus regeneration from 4 / 8 / 12% (based on stacks). changed to
- 3 / 4.5 / 6% (based on stacks) movement speed from 2 / 4 / 6% (based on stacks). changed to
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
- Removed: Granting 25 / 50 / 75 (based on stacks) bonus movement speed while out-of-combat.
- New Effect: Now grants 2 / 4 / 6% (based on stacks) bonus movement speed, tripled to 6 / 12 / 18% (based on stacks) when out-of-combat.
- New Effect: beyond the first now grant , which is twice as effective and last twice as long.
- Basic attacks and spells against non-turret burn the target for 135 + (90 per Dragon Slain) bonus true damage over 3 seconds.
- Also increases the strength of all buffs by 100%.
- Duration: 300 seconds.
- Added
- New Effect: beyond the first now grant , which is twice as effective and last twice as long.
- Bug Fix: visuals are more consistent on lower graphical settings.
- duration increased to 150 seconds from 120.
- Out of combat movement speed increased to 25 / 50 / 75 (based on Stacks) from 15 / 30 / 45 (based on Stacks).
- Changed to restore 4 / 8 / 12% (based on Stacks) of missing health and missing mana every 5 seconds while out of combat from every 18 / 12 / 6 (based on Stacks) seconds, restores 10% of missing health and 10% of missing mana.
- Grants +8 / 16 / 24% (based on Stacks) attack damage and ability power.
- Grants +10 / 20 / 30% (based on Stacks) bonus true damage to epic monsters and turrets.
- Grants +15 / 30 / 45 (based on Stacks) bonus movement speed while out of combat.
- Every 18 / 12 / 6 (based on Stacks) seconds, restores 10% of missing health and 10% of missing mana.
- After the 35 minute mark, only the
- Basic attacks and spells burn the target for (45 × slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
- Enhanced 12 / 24 / 36% (based on Stacks) attack damage and ability power. : +
- Enhanced 15 / 30 / 45% (based on Stacks) bonus damage to epic monsters and turrets as true damage. : +
- Enhanced 22.5 / 45 / 67.5 (based on Stacks) bonus movement speed while out of combat. : +
- Enhanced 12 / 8 / 4 (based on Stacks) seconds, restores 10% of missing health and 10% of missing mana. : Every
is now randomly one of the following dragon that grants a unique stacking buff:
- Stack 2:
- Removed: Bonus damage to structures.
- New Effect: Attacks versus turrets deal 10 − 180 (based on level) bonus magic damage over 2 seconds.
- Stack 4:
- Removed: Bonus damage to minions and monsters.
- New Effect: You take 20% reduced damage from turrets.
- Dragon's Might /
- Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
- Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
(first stack).
- Tooltip bonuses for second and fourth V4.21. have been swapped to accurately reflect the change made in patch
- First Stack: 6% attack damage and ability power from 8%.
- Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
- Bonus attack damage and ability power reduced to 6% from 8%. (First Stack)
- Second and Fourth stack bonuses switched. Turret damage is now earned before minion/monster damage.
- V4.20 Added
- Killing the
- Dragon's Might (1 stack): +8% total attack damage and ability power.
- Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
- Dragon's Flight (3 stacks): +5% movement speed.
- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
nows grants a permanent stacking buff called :