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"Time for a shakedown."

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 For other uses, see Dragon (disambiguation)
For the buff granted by Dragons see: Dragon Slayer Dragon Slayer

Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift icon Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.

Lore

Dragons Dragons are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana, the Half-Dragon Shyvana, the Half-Dragon, and her deceased father found out firsthand.

The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Types of Dragons

There are five types of dragons:

The first four types are globally known as Elemental Drakes, which permanently grant a Dragon Slayer Dragon Slayer stack when slain, granting various effect based on the dragon killed. The Elder Dragon Elder Dragon grants a temporary buff called Aspect of the Dragon Aspect of the Dragon. Elder Dragons beyond the first for the same team grant Empowered Aspect of the Dragon Empowered Aspect of the Dragon, which is twice as effective and lasts twice as long.

All dragons are between levels 6 to 18 and all of their attacks are ranged.

Cloud Drake has the fastest movement and attack speed, delivering high DPS to single targets while being better at chasing than other dragons.

Infernal Drake deals AoE attacks, but can otherwise be considered the most generic of the elemental drakes.

Mountain Drake has slow, AoE, hard hitting attacks. It has the greatest health, armor and magic resist of elemental dragons. Its significant toughness makes it harder to secure, giving the opposition a longer opportunity to contest.

Ocean Drake's auto attacks Slow icon slow the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this drake to attack an enemy for the slow can be potentially useful during a fight.

Elder Dragon is a much more powerful caliber of dragon, requiring multiple champions to secure quickly.

Due to its durability and the strength of the reward, attempting to kill an Elder Dragons usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like Baron Nashor Baron Nashor.

  • Before patch V6.9, the Dragon was a unique monster.
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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the Dragon Slayer Dragon Slayer buffs. The levels of dragons range from 6 to 18.

Background
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.

Abilities

Shared Combat Mechanics

  • When a dragon starts fighting, it takes flight, Airborne icon knocking back nearby enemies.
  • Dragons have 30% armor penetration.
  • The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health.
  • Dragons have a Unique Passive called Ancient Grudge Ancient Grudge, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. This does not apply to the Elder Dragon.
  • If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants 25% bonus experience per average level difference.
  • Bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.

Gameplay

Spawning Mechanics

At 5:00 into the game, an elemental drake of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the Elder Dragon Elder Dragon. If it is killed, another Elder Dragon Elder Dragon spawns after 6 minutes, and so on.

The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.

Notes

  • Most Spell shields Spell shields will not block the dragon's Airborne icon knock back at the start of the fight. However, Fiora Fiora and Morgana Morgana will be able to parry the Airborne icon knockback with Riposte Riposte and Black Shield Black Shield respectively, which is considered as a disabling effect. Warwick Warwick is also able to dodge the disable by basic attacking Dragon once, then using Jaws of the Beast Jaws of the Beast to dash through him.
  • Dragons' basic attacks are treated as spells. They're not affected by effects that reduce or block basic attack damage, such as Ninja Tabi's Ninja Tabi's passive and Shen's Shen's Spirit's Refuge Spirit's Refuge, and they can be blocked by Spell Shield spell shields.
  • Shyvana's Shyvana's old lore actually explained a bit of Dragon physiology. Dragons have a form of sexual dimorphism, where the females are always born with an 'Elemental Rune' for a heart (which corresponds to one of the four Elemental Dragons we see in-game). In Shyvana's case, she was born with a fire rune.
    • Knowing this, it may be possible that all four of the Elemental Dragons are female, while the Elder Dragon is actually a male, due to the fact that only females correspond to an element.

Strategy

  • Killing dragons is one of the main tasks of the Jungle icon Jungler. They often require assistance from their team, particularly from the bottom or middle lanes. This is the reason why there are usually two champions in the lower half of the map. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Finish off dragons (and other epic monsters) with Smite Smite, or other true damage abilities (e.g. Cho'Gath's Cho'Gath's Feast Feast or Nunu's Nunu's Consume Consume). These abilities deal a lot of damage in a single hit, which makes it very difficult to steal the kill.

Tips to prepare dragon ganks

  • Have a ward in the river close to the dragon camp entrance that provides complete vision the pit, this will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. The Rift Scuttler Rift Scuttler is a good way to ward Dragon, but while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.

Tips to prevent dragon ganks

  • Use a Control Ward Control Ward or Oracle Lens Oracle Lens to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
  • Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
  • If you are Red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.

Dragon Recommendations

Cloud Drake Cloud Drake is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.

  • Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.


Infernal Drake Infernal Drake is considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.

  • In the early game, the percentage increased won't make a difference, but the Infernal Drake's late game power is massive.


Mountain Drake Mountain Drake is very powerful for siege compositions looking to take objectives, it also makes Baron Baron easier to secure.


Ocean Drake Ocean Drake is deceptively powerful during the laning phase; the healing during downtime allows less assertive laners to extend their presence where they otherwise couldn't.

  • Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
  • When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).


Trivia

  • Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
  • A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.[1]
  • If Baron Nashor Baron Nashor and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose. Cite error: Invalid <ref> tag; invalid names, e.g. too many
    • Elder Dragon’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.


Media

Related Music

Patch History

This patch history concerns only the changes about dragons, for changes on the Dragon Slayer Dragon Slayer buff, see the Dragon Slayer patch history.
V8.23
  • Elemental drakes
    • Respawn time reduced to 5 minutes from 6.
    • First drake spawn increased to 5:00 from 2:30.
    • Kill gold increased to 100 Gold 100 from 25 Gold 25.
    • Experience increased to 150 − 330 (based on level) from 75 − 300 (based on level).
  • Elder Dragon Elder Dragon
    • Respawn time reduced to 6 minutes from 8.
V8.19
  • Now says if Dragon was stolen.
V8.7 - April 5th Hotfix
  • Bug Fix: Fixed a bug where the Cloud Drake Cloud Drake took bonus damage from behind periodically, as though it had Rift Herald's Rift Herald's Eye mechanic.
V8.4
  • Elder Dragon respawn time reduced to 8 minutes from 10.
V6.22
  • Elder Dragon Elder Dragon
    • Removed: No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
V6.9
  • Dragon Dragon is now randomly one of the following dragon that grants a unique stacking buff:
    • Infernal Drake Infernal Drake
      • Grants +Error: Parameter '3' is not accepted.% attack damage and ability power.
    • Mountain Drake Mountain Drake
      • Grants +Error: Parameter '3' is not accepted.% bonus true damage to epic monsters and turrets.
    • Cloud Drake Cloud Drake
      • Grants +Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
    • Ocean Drake Ocean Drake
      • Every Error: Parameter '3' is not accepted. seconds, restores 10% of missing health and 10% of missing mana.
    • After the 35 minute mark, only the Elder Dragon Elder Dragon will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
      • Basic attacks and spells burn the target for (45 × Elder Dragons Elder Dragons slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
    • Enhanced Infernal Drake Infernal Drake: + Error: Parameter '3' is not accepted.% attack damage and ability power.
    • Enhanced Mountain Drake Mountain Drake: + Error: Parameter '3' is not accepted.% bonus damage to epic monsters and turrets as true damage.
    • Enhanced Cloud Drake Cloud Drake: + Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
    • Enhanced Ocean Drake Ocean Drake: Every Error: Parameter '3' is not accepted. seconds, restores 10% of missing health and 10% of missing mana.
V6.3
  • Dragon's Wrath / Dragon buff Dragon buff (second stack)
    • Basic attacks burn turrets for 10 - 180 over 2 seconds.
  • Dragon's Dominance / Dragon buff Dragon buff (fourth stack)
    • You take 20% less damage from turrets.
V5.14
  • Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
  • Dragon now has a new global death sound.
V5.9
  • Attack speed increased to 0.5 from 0.45.
  • Attack damage increased to 100 from 75.
V5.8
  • Dragon's Might / Dragon buff Dragon buff (first stack).
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
V5.5
  • Dragon Dragon Buff Counter for Spectator was added.
V5.2
  • Attack range increased to 500 from 350.
  • Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
V5.1
  • Now knocks away wards when he's at (or moves to) his starting location.
  • Tooltip bonuses for second and fourth Dragon buffs Dragon buffs have been swapped to accurately reflect the change made in patch V4.21.
V4.21
  • Fireball is now treated as a spell and not an auto attack (can be spell shielded).
  • Fireballs track the target like a normal attack or targeted spell.
  • Dragon Dragon will always finish his attack before switching targets.
  • Dragon Dragon no longer gets stuck outside his pit when hit with terrain abilities.
  • Dragon Dragon once again drops a soul for Thresh Thresh.
  • Dragon Slayer Dragon Slayer buffs:
    • First Stack: 6% attack damage and ability power from 8%.
    • Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
    • Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
V4.20
  • Killing the Dragon Dragon nows grants a permanent stacking buff called Dragon Slayer Dragon Slayer:
    • Dragon's Might (1 stack): +8% total attack damage and ability power.
    • Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
    • Dragon's Flight (3 stacks): +5% movement speed.
    • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
    • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
  • Dragon Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer.
  • The experience Dragon Dragon grants to the killing team has been reduced by 50%.
V4.10
  • Base gold increased to 180 Gold 180 from 145 Gold 145.
  • Gold per level reduced to 10 Gold 10 from 15 Gold 15.
V4.7
  • Global gold reward increased to 145 Gold 145 from 125 Gold 125.
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
V4.5
  • Attack damage reduced to 110 from 145.
  • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
  • Dragon Dragon basic attacks no longer deals attack speed slow.
  • Dragon Dragon basic attacks reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.
V3.14
  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
  • Dragon global gold: 125 Gold 125 to 260 Gold 260 based on Dragon's level given to all allied champions.
  • If the killing team is lower average level than their opponents, Dragon Dragon grants a bonus XP of +25% per average level difference.
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
V1.0.0.152
  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.
V1.0.0.133
  • Fixed the tooltip of the burning debuff.
V1.0.0.130
  • Dragon Dragon is now immune to armor and magic resist-shredding effects.
V1.0.0.110
  • Dragon Dragon is now immune to disables.
V1.0.0.108
  • Global gold reward reduced to 190 Gold 190 from 240 Gold 240.
  • Magic resistance increased to 30 from 0.
  • The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
  • The burning debuff now also reduces attack speed by 20%.
  • Updated the tooltip to reflect that the Dragon Dragon no longer grants global experience.
V1.0.0.107
  • Global experience reward reduced to 0 from 200.
  • Global gold reward increased to 240 Gold 240 from 130 Gold 130.
V1.0.0.70
  • Now spawns at 2:30.
V1.0.0.63
  • Respawn time increased to 6 minutes from 5.
  • Global gold reduced to 130 Gold 130 from 165 Gold 165.
V0.9.22.7
  • Global experience reduced to 145 from 250.
  • Global gold increased to 165 Gold 165 from 125 Gold 125.
V0.8.22.115
  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resistance increased to 0 from -30.
V0.8.21.110
  • AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Base health increased to 3000 from 2450.
  • Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
  • Global gold increased to 125 Gold 125 from 100 Gold 100.
  • Respawn time increased to 300 seconds from 240.
July 10, 2009 Patch
  • Now scales per player level and gives 100 Gold 100 global and 400 global experience to the team that kills him.
  • Respawn time increased by 60 seconds.
April 25, 2009 Patch
April 11, 2009 Patch
  • Gold reward reduced to 180 Gold 180 from 235 Gold 235.


References

Template:Races

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