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- For other uses, see Dragon (disambiguation)
- For the buff granted by Dragons see:
Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.
Lore
are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that , and her deceased father found out firsthand.
The most powerful dragons have World Rune shards within them, which gives them their elemental powers.
Types of Dragons
There are five types of dragons:
- , , , and drake.
- .
The first four types are globally known as Elemental Drakes, which permanently grant a
stack when slain, granting various effect based on the dragon killed. The grants a temporary buff called . Elder Dragons beyond the first for the same team grant , which is twice as effective and lasts twice as long.All dragons are between levels 6 to 18 and all of their attacks are ranged.
Cloud Drake has the fastest movement and attack speed, delivering high DPS to single targets while being better at chasing than other dragons.
Infernal Drake deals AoE attacks, but can otherwise be considered the most generic of the elemental drakes.
Mountain Drake has slow, AoE, hard hitting attacks. It has the greatest health, armor and magic resist of elemental dragons. Its significant toughness makes it harder to secure, giving the opposition a longer opportunity to contest.
Ocean Drake's auto attacks slow the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this drake to attack an enemy for the slow can be potentially useful during a fight.
Elder Dragon is a much more powerful caliber of dragon, requiring multiple champions to secure quickly.
Due to its durability and the strength of the reward, attempting to kill an Elder Dragons usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like .
- Before patch V6.9, the Dragon was a unique monster.
Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the buffs. The levels of dragons range from 6 to 18.
- Background
Abilities
- When a dragon starts fighting, it takes flight, knocking back nearby enemies.
- Dragons have 30% armor penetration.
- The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health.
- Dragons have a Unique Passive called , which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. This does not apply to the Elder Dragon.
- If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants 25% bonus experience per average level difference.
- Bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.
Gameplay
Spawning Mechanics
At 5:00 into the game, an elemental drake of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the
. If it is killed, another spawns after 6 minutes, and so on.The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.
Notes
- Most knock back at the start of the fight. However, and will be able to parry the knockback with and respectively, which is considered as a disabling effect. is also able to dodge the disable by basic attacking Dragon once, then using to dash through him. will not block the dragon's
- Dragons' basic attacks are treated as spells. They're not affected by effects that reduce or block basic attack damage, such as spell shields. passive and , and they can be blocked by
- Knowing this, it may be possible that all four of the Elemental Dragons are female, while the Elder Dragon is actually a male, due to the fact that only females correspond to an element.
old lore actually explained a bit of Dragon physiology. Dragons have a form of sexual dimorphism, where the females are always born with an 'Elemental Rune' for a heart (which corresponds to one of the four Elemental Dragons we see in-game). In Shyvana's case, she was born with a fire rune.
Strategy
- Killing dragons is one of the main tasks of the Jungler. They often require assistance from their team, particularly from the bottom or middle lanes. This is the reason why there are usually two champions in the lower half of the map. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
- When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
- Finish off dragons (and other epic monsters) with , or other true damage abilities (e.g. or ). These abilities deal a lot of damage in a single hit, which makes it very difficult to steal the kill.
Tips to prepare dragon ganks
- Have a ward in the river close to the dragon camp entrance that provides complete vision the pit, this will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. The is a good way to ward Dragon, but while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.
Tips to prevent dragon ganks
- Use a or to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
- Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
- If you are Red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.
Dragon Recommendations
is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
- Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.
is considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
- In the early game, the percentage increased won't make a difference, but the Infernal Drake's late game power is massive.
is very powerful for siege compositions looking to take objectives, it also makes easier to secure.
is deceptively powerful during the laning phase; the healing during downtime allows less assertive laners to extend their presence where they otherwise couldn't.
- Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
- When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).
Trivia
- Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
- A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.[1]
- If Cite error: Invalid
<ref>
tag; invalid names, e.g. too many- Elder Dragon’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.
and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose.
Media
Patch History
- This patch history concerns only the changes about dragons, for changes on the Dragon Slayer patch history. buff, see the
- V8.23
- Elemental drakes
- Respawn time reduced to 6 minutes from 8.
- Now says if Dragon was stolen.
- V8.7 - April 5th Hotfix
- Bug Fix: Fixed a bug where the took bonus damage from behind periodically, as though it had Eye mechanic.
- Elder Dragon respawn time reduced to 8 minutes from 10.
- Removed: No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
- Grants +Error: Parameter '3' is not accepted.% attack damage and ability power.
- Grants +Error: Parameter '3' is not accepted.% bonus true damage to epic monsters and turrets.
- Grants +Error: Parameter '3' is not accepted. bonus movement speed while out of combat.
- Every Error: Parameter '3' is not accepted. seconds, restores 10% of missing health and 10% of missing mana.
- After the 35 minute mark, only the
- Basic attacks and spells burn the target for (45 × slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. This stack only lasts 120 seconds or until death.
will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
- Enhanced attack damage and ability power. : + Error: Parameter '3' is not accepted.%
- Enhanced monsters and turrets as true damage. : + Error: Parameter '3' is not accepted.% bonus damage to epic
- Enhanced movement speed while out of combat. : + Error: Parameter '3' is not accepted. bonus
- Enhanced 10% of missing health and 10% of missing mana. : Every Error: Parameter '3' is not accepted. seconds, restores
is now randomly one of the following dragon that grants a unique stacking buff:
- Dragon's Wrath /
- Basic attacks burn turrets for 10 - 180 over 2 seconds.
(second stack)
- Dragon's Dominance /
- You take 20% less damage from turrets.
(fourth stack)
- Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
- Dragon now has a new global death sound.
- Attack speed increased to 0.5 from 0.45.
- Attack damage increased to 100 from 75.
- Dragon's Might /
- Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
- Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
(first stack).
- Buff Counter for Spectator was added.
- Attack range increased to 500 from 350.
- Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
- Now knocks away wards when he's at (or moves to) his starting location.
- Tooltip bonuses for second and fourth V4.21. have been swapped to accurately reflect the change made in patch
- Fireball is now treated as a spell and not an auto attack (can be spell shielded).
- Fireballs track the target like a normal attack or targeted spell.
- will always finish his attack before switching targets.
- no longer gets stuck outside his pit when hit with terrain abilities.
- once again drops a soul for .
- First Stack: 6% attack damage and ability power from 8%.
- Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
buffs:
- Killing the
- Dragon's Might (1 stack): +8% total attack damage and ability power.
- Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
- Dragon's Flight (3 stacks): +5% movement speed.
- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
nows grants a permanent stacking buff called :
- no longer gives global gold but still awards experience and a small amount of gold to the slayer.
- The experience grants to the killing team has been reduced by 50%.
- Global gold reward increased to 145 from 125.
- Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
- Attack damage reduced to 110 from 145.
- Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
- basic attacks no longer deals attack speed slow.
- basic attacks reduces damage dealt by 20%.
- Gains 13 armor and 5.85 magic resist per level after level 9.
- Dragon level minimum: 6, maximum: 15
- Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
- Dragon global gold: 125 to 260 based on Dragon's level given to all allied champions.
- If the killing team is lower average level than their opponents, grants a bonus XP of +25% per average level difference.
- Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
- Base health increased to 3500 from 3200.
- Health per minute increased to 240 from 220.
- Attack range reduced to 350 from 500.
- Fixed the tooltip of the burning debuff.
- is now immune to armor and magic resist-shredding effects.
- is now immune to disables.
- Global gold reward reduced to 190 from 240.
- Magic resistance increased to 30 from 0.
- The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
- The burning debuff now also reduces attack speed by 20%.
- Updated the tooltip to reflect that the no longer grants global experience.
- Now spawns at 2:30.
- Health increased to 2980 from 2780.
- Damage increased to 190 from 175.
- Magic resistance increased to 0 from -30.
- AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
- Base damage increased to 175 from 140.
- Base health increased to 3000 from 2450.
- Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
- Global gold increased to 125 from 100.
- Respawn time increased to 300 seconds from 240.
- Now scales per player level and gives 100 global and 400 global experience to the team that kills him.
- Respawn time increased by 60 seconds.
- Removed from the .
References
Template:Races