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m (Housekeeping, replaced: {{clr}} </tabber> → </tabber>, {{Clr}} |-| → |-| (3), |-| → |-| (7), <tabber> → <tabber> , ===Dragon Champions== → === Dragon Champions == (6))
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{{FandomVideo|curated=true}}
 
{{FandomVideo|curated=true}}
  +
{{construction}}
 
[[File:01IO030-full.png|thumb|400px|Empyrean dragons are a breed of wingless wind dragons of [[Ionia]] that reside above the clouds, constantly moving with the wind.]]
 
[[File:01IO030-full.png|thumb|400px|Empyrean dragons are a breed of wingless wind dragons of [[Ionia]] that reside above the clouds, constantly moving with the wind.]]
 
: '' For other uses, see [[Dragon (disambiguation)]]''
 
: '' For other uses, see [[Dragon (disambiguation)]]''
Line 15: Line 16:
 
With abilities far beyond their terrestrial kin, celestial dragons are capable of shaping certain aspects of the universe like forging new stars. They have incredibly long lifespans and are seemingly immortal. {{ci|Aurelion Sol}} has forged stars since the dawn of time, and now unwillingly serves {{fi|Targon}} and its [[Celestial/Aspect|Aspects]]. As matter imitates the shape of greater energies, similar to how a logarithmic spiral is found in a nautilus shell and a galaxy, terrestrial dragons are shaped after their celestial counterparts, even though they have no bloodline connection.
 
With abilities far beyond their terrestrial kin, celestial dragons are capable of shaping certain aspects of the universe like forging new stars. They have incredibly long lifespans and are seemingly immortal. {{ci|Aurelion Sol}} has forged stars since the dawn of time, and now unwillingly serves {{fi|Targon}} and its [[Celestial/Aspect|Aspects]]. As matter imitates the shape of greater energies, similar to how a logarithmic spiral is found in a nautilus shell and a galaxy, terrestrial dragons are shaped after their celestial counterparts, even though they have no bloodline connection.
   
=== Dragon Champions ===
+
== Notable Dragons ===
  +
=== Champions ===
 
{{Exhibition|Aurelion Sol, Shyvana}}
 
{{Exhibition|Aurelion Sol, Shyvana}}
   
=== Other Related Champions ===
+
;Related champions
 
* {{ci|Jarvan IV}} helped {{ci|Shyvana}} take down her mother.
 
* {{ci|Jarvan IV}} helped {{ci|Shyvana}} take down her mother.
 
* {{ci|Pantheon}} controlled {{ci|Aurelion Sol}} in the past.
 
* {{ci|Pantheon}} controlled {{ci|Aurelion Sol}} in the past.
 
* {{ci|Zoe}} frequently interacts with {{ci|Aurelion Sol}}.
 
* {{ci|Zoe}} frequently interacts with {{ci|Aurelion Sol}}.
   
== Gameplay ==
+
=== Other Dragons===
  +
* {{ui|Cloud Drake}}
=== Types of Dragons ===
 
There are five types of dragons: {{ui|Cloud Drake|Cloud}}, {{ui|Infernal Drake|Infernal}}, {{ui|Mountain Drake|Mountain}} and {{ui|Ocean Drake|Ocean}} drakes; and {{ui|Elder Dragon}}.
 
 
The first four types are globally known as '''elemental drakes'''. They spawn randomly until the Elder Dragon spawns, after which only the Elder Dragon will spawn.
 
 
Killing an ''elemental drake'' permanently grants the killing team a {{bi|Dragon Slayer}} stack, which provides a buff, different for each type of drake killed.
 
 
Killing the elder dragon for the first time instead grants a temporary buff called {{bi|Aspect of the Dragon}}.
 
<tabber>
 
Cloud Drake=
 
{{Infobox unit
 
|name = Cloud Drake
 
|image = File:Cloud DrakeSquare.png
 
|render = Cloud Drake Render.png
 
|attributes = A fast moving and fast ranged attacker that can damage a single target.
 
|level = 6-15
 
|gold = 25
 
|exp = {{pp|10|150 to 330|6 to 14;15+}}
 
|cs = 4
 
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
 
|damage = 50
 
|attackspeed = {{fd|1.000}}
 
|range = 500
 
|armor = 21
 
|magicresist = 30
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = 5:00
 
|location = DragonLocation.png
 
}}
 
 
'''Cloud Drake''' has the fastest movement and attack speed, delivering high DPS to single targets while being better at chasing than other dragons.
 
 
|-|
 
Infernal Drake=
 
{{Infobox unit
 
|name = Infernal Drake
 
|image = File:Infernal DrakeSquare.png
 
|render = Infernal Drake Render.png
 
|attributes = A ranged attacker that can damage multiple champions at once.
 
|level = 6-15
 
|gold = 25
 
|exp = {{pp|10|150 to 330|6 to 14;15+}}
 
|cs = 4
 
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
 
|damage = 100
 
|attackspeed = {{fd|0.500}}
 
|range = 500
 
|armor = 21
 
|magicresist = 30
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = 5:00
 
|location = DragonLocation.png
 
}}
 
 
'''Infernal Drake''' deals [[Area of effect|AoE]] attacks, but can otherwise be considered the most generic of the elemental drakes.
 
 
|-|
 
Mountain Drake=
 
{{Infobox unit
 
|name = Mountain Drake
 
|image = File:Mountain DrakeSquare.png
 
|render = Mountain Drake Render.png
 
|attributes = A slow attacking, but highly resistant, ranged monster that can damage multiple champions at once.
 
|level = 6-15
 
|gold = 25
 
|exp = {{pp|10|150 to 330|6 to 14;15+}}
 
|cs = 4
 
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
 
|damage = 150
 
|attackspeed = {{fd|0.250}}
 
|range = 500
 
|armor = 41
 
|magicresist = 50
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = 5:00
 
|location = DragonLocation.png
 
}}
 
 
'''Mountain Drake''' has slow, [[Area of effect|AoE]], hard hitting attacks. It has the greatest armor and magic resist of elemental dragons. Its significant toughness makes it harder to secure, giving the opposition a longer opportunity to contest.
 
 
|-|
 
Ocean Drake=
 
{{Infobox unit
 
|name = Ocean Drake
 
|image = File:Ocean DrakeSquare.png
 
|render = Ocean Drake Render.png
 
|attributes = A ranged attacker that can damage and {{tip|slow}} one target's [[movement speed]] by 30% for 2 seconds.
 
|level = 6-15
 
|gold = 25
 
|exp = {{pp|10|150 to 330|6 to 14;15+}}
 
|cs = 4
 
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
 
|damage = 100
 
|attackspeed = {{fd|0.500}}
 
|range = 500
 
|armor = 21
 
|magicresist = 30
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = 5:00
 
|location = DragonLocation.png
 
}}
 
 
'''Ocean Drake's '''auto attacks {{tip|slow}} the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this drake to attack an enemy for the slow can be potentially useful during a fight.
 
 
|-|
 
Elder Dragon=
 
{{Infobox unit
 
|name = Elder Dragon
 
|image = File:Elder DragonSquare.png
 
|render = <gallery>
 
Dragon Elder model 05.jpg|Splash
 
Elder Dragon Render.png|In-game
 
</gallery>
 
|attributes = A ranged attacker that can damage multiple champions at once.
 
|level = 6-15
 
|gold = 250 (Global) + 100
 
|exp = {{pp|10|650 to 830|6 to 14;15+}}
 
|cs = 4
 
|hp = 6400 + 180 per minute before it spawns
 
|healthregen = 250
 
|damage = 150
 
|attackspeed = {{fd|0.500}}
 
|range = 500
 
|armor = {{pp2|120 to 120 for 5;125;132;139;147;156;166;177;189|6 to 18 by 1}}
 
|magicresist = {{pp2|70 to 70 for 5;73;77;82;87;93;99;106;113|6 to 18 by 1}}
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = Spawns each time after a team has killed their 4th drake
 
|respawntime = 6:00
 
|location = DragonLocation.png
 
}}
 
 
'''Elder Dragon''' is a much more powerful caliber of dragon, requiring multiple champions to secure quickly.
 
 
Due to its durability and the strength of the reward, attempting to kill an '''Elder Dragons''' usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like {{ui|Baron Nashor}}.
 
 
|-|
 
Old Dragon=
 
* Before patch [[V6.9]], the Dragon was a unique monster.
 
{{Removed|type = monsters}}
 
{{Infobox unit
 
|name = Dragon
 
|image = File:DragonSquare.png
 
|render =
 
<gallery>
 
Dragon OriginalSkin.jpg|Splash
 
Dragon Render.png|In-game
 
</gallery>
 
|attributes = A ranged attacker that can damage multiple champions at once.
 
|level = 6-15
 
|gold = 25
 
|exp = 75-300
 
|hp = {{pp|10|2650+240*(x-1)|6 to 15|formula=2650 + 240 per level, before the Rift transforms}} / {{pp|10|4350+240*(x-1)|6 to 15|formula=4350+240 per level, for the third drake onward}}
 
|damage = 100
 
|attackspeed = {{fd|0.500}}
 
|range = 500
 
|armor = 21 + {{pp|8|5|12|19|27|36|46|57|69|11|12|13|14|15|16|17|18}}
 
|magicresist = 30 + {{pp|8|3|7|12|17|23|29|36|43|11|12|13|14|15|16|17|18}}
 
|movespeed = 330
 
|monstertype = Epic, Large
 
|spawntime = 2:30
 
|respawntime = 6:00
 
}}
 
'''Dragons''' are among the most powerful neutral [[monster]]s in Summoner's Rift. Slaying a '''dragon''' grants the team one of the {{bi|Dragon Slayer}} buffs. The levels of dragons range from 6 to 18.
 
;Background
 
''The scent of chaos fuels the flames in the heart of the '''Dragon'''. Drawn to this war-torn land, the mightiest of beasts has settled deep within the [[Summoner's Rift]], awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of [[champion]]s, and yet it is he that still thrives in the depths of the Rift.''
 
</tabber>
 
 
== Game Mechanics ==
 
=== Combat ===
 
* When a '''dragon''' starts fighting, it takes flight, {{tip|airborne|knocking back}} nearby enemies. The knock back cannot be blocked by {{tip|spell shield|spell shields}} but it can be resisted by effects that makes you immune to displacements ({{tip|Cc-immune|crowd control immunity}} and {{tip|unstoppable|Unstoppability}}).
 
* '''Dragons''' have 30% [[armor penetration]].
 
* Their basic attacks deal '''bonus''' physical damage equal to {{as|7% of the target's '''current''' health}}. These basic attacks are treated as spells. They're not affected by effects that reduce or block basic attack damage, such as {{iis|Ninja Tabi}} passive and {{cai|Spirit's Refuge|Shen}}, with the exception of {{cai|Counter Strike|Jax}}. They can be blocked by {{tip|spell shield|spell shields}}. Dragons cannot damage other [[monsters]].
 
* '''Elemental drakes''' have a {{sbc|Unique Passive}} called {{bi|Ancient Grudge}}, which grants them a buff against enemies with ''Dragon Slayer'' stacks. This buff gives 20% '''bonus''' damage and 7% damage reduction per stack.
 
* If the team that slays a '''dragon''' has a lower average level than that of their opponents, they receive {{as|25% '''bonus''' experience}} per average level difference. The bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the '''dragon''' squared, up to a maximum of 200%.
 
 
=== Spawning ===
 
* {{sbc|First Drake:}} At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon camp.
 
* {{sbc|Second Drake:}} If it is slain, an elemental drake '''of another type''' spawns after 5 minutes.
 
* {{sbc|Rift Changes:}} After the second drake has been slain, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be '''the only one to spawn'''.
 
* {{sbc|Rift Drake:}} 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake and acquired its respective Dragon Soul.
 
* {{sbc|Elder Dragon:}} Once a team has killed their fourth drake:
 
** The remaining elemental buffs will be {{tip|Dragon Locked|locked}}.
 
** The next dragon to spawn will be the {{ui|Elder Dragon}}, which spawns 6 minutes after the last drake has been killed. If it is killed, another {{ui|Elder Dragon}} spawns after 6 minutes, and so on.
 
 
The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.
 
 
=== Elemental Rift ===
 
* The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
 
** {{ui|Cloud Drake|Cloud Rift:}} ''The Cloud winds quicken!'' Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside, even units that are {{tip|untargetable}}. Dragon Pit also becomes a speed boosting wind tunnel. These speed zones grant 20% '''bonus''' movement speed.
 
** {{ui|Infernal Drake|Infernal Rift:}} ''The Inferno blazes!'' Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
 
** {{ui|Mountain Drake|Mountainous Rift:}} ''The Mountains rise!'' Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
 
** {{ui|Ocean Drake|Ocean Rift:}} ''The Oceans bring life!'' Brings new life to the Rift. Most of the brush in the jungle grows larger and new {{ui|Honeyfruit}} spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with {{cai|Terrashape|Qiyana}} and {{ri|Waterwalking}}. New brush patches sprout up around the Dragon pit.
 
 
== Strategy ==
 
* Killing '''dragons''' is one of the main tasks of the {{tip|Jungle|Jungler}}. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
 
* When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the '''dragon''' kill, or both.
 
* Dragons (and other epic monsters) should be finished with effects that instantly deal high amount of damage (i.e {{si|Smite}}, {{cai|Feast|Cho'Gath}}, {{cai|Consume|Nunu}}) to prevent the enemy team from stealing the kill.
 
* When initally attacked, dragons will {{tip|airborne|knock back}} every nearby champion, and begin attacking and chasing the closest champion. Attacking the dragon from a safe distance to get it to attack an unprepared enemy champion can be useful.
 
 
=== Tips to prepare dragon ganks ===
 
* Have a ward in the river close to the dragon camp entrance, providing complete vision of the pit. This will reveal enemies attempting to kill the '''dragon''' while also spotting enemies standing guard at the entrance. Killing the {{ui|Rift Scuttler}} is a good way to provide vision in front of the dragon pit, but it does not provide vision inside the pit itself.
 
 
=== Tips to prevent dragon ganks ===
 
* Use a {{ii|Control Ward}} or {{ii|Oracle Lens}} to check for wards before attempting to kill a '''dragon''', do not destroy wards unless you absolutely must eliminate their vision.
 
* Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
 
* If you are in the {{as|Red team|as}}, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.
 
 
=== Recommendations for each type of elemental drake ===
 
The buff provided by {{ui|Cloud Drake|size=32}} is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively. Even with a single stack, '''Cloud Drake''' can be very powerful in split push compositions, especially if it's denied to the enemy team.
 
 
The buff provided by {{ui|Infernal Drake|size=32}} is considered by many players the strongest, due to its raw power boost. If viable, contest the dragon at all costs. In the early game it doesn't make much difference, but its power in late game is massive.
 
 
The buff provided by {{ui|Mountain Drake|size=32}} allows teams more durability for extended fights, and its effectiveness increases the more resistances the team builds - it can be useful to build more {{as|armor}} and {{as|magic resistance}} when you have multiple of this buff.
 
 
The buff provided by {{ui|Ocean Drake|size=32}} is deceptively powerful during the laning phase: the healing during downtime allows less assertive laners to extend their presence. Another benefit is its ability to mitigate damage against poke teams, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
 
 
Focus on killing the drakes with the buff that can benefit most your team. For example, focus '''on infernal drakes''' for team fighting, and on '''cloud drakes '''for roaming and split pushing.
 
 
== Trivia ==
 
* {{cis|Shyvana}} old lore explained a bit of Dragon physiology. Dragons have a form of sexual dimorphism, where the females are always born with an 'Elemental Rune' for a heart. In ''Shyvana's'' case, she was born with a fire rune. This suggests that all the elemental drakes are females and elder dragons are males, since only females are linked to an element.
 
* The {{univ|Dragon World}} skin line depicts a world where Dragons roam free in vast numbers.
 
* A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.<ref>[https://nexus.leagueoflegends.com/en-gb/2018/07/the-stories-behind-leagues-sfx/ Dragon SFX Development]</ref>
 
* If {{ui|Baron Nashor}} and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose.<ref name=Ask Riot:Dragon vs Baron>[https://nexus.leagueoflegends.com/en-us/2019/03/ask-riot-dragon-vs-baron/ Ask Riot: Dragon vs Baron]</ref>
 
** Elder Dragon’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.
 
* In {{tip|Teamfight Tactics}} Sets 1 and 2, a Dragon features as a [[Monster_(Teamfight_Tactics)|PvE Round monster]] in Round 8-7.
 
** In Set 2, the Dragon's element is different depending on the game's element.
 
** In Sets 1 and 2, the Elder Dragon features as a monster in Round 10-7.
 
 
{{clr}}
 
 
== Media ==
 
<tabber>
 
Music=
 
[[File:Worlds 2019 - Login Screen|center|640px]]
 
;Related Music
 
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center">
 
Aurelion Sol, the Star Forger - Login Screen|
 
2016 Season - Login Screen|
 
World Championship 2017 - Login Screen|
 
Worlds 2018 - Login Screen|
 
</gallery>
 
|-|
 
Videos=
 
[[File:Tales of Runeterra Demacia “Before Glory”|center|640 px]]
 
;Related Videos
 
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center">
 
Shyvana Champion Spotlight|
 
He has returned|
 
Aurelion Sol Champion Spotlight|
 
Aurelion Sol The Star Forger Returns New Champion Teaser - League of Legends|
 
Preseason 2020 Spotlight Gameplay - League of Legends|
 
Gameplay & Ranked in Season 2020 Dev Video - League of Legends|
 
</gallery>
 
|-|
 
Gallery=
 
<gallery type="slideshow" widths="640" position="center">
 
01IO030-full.png|The Empyrean "Legends of Runeterra" Illustration (by Riot Contracted Artists [[Sixmorevodka Studio]])
 
Ionia Market.jpg|Ionian Market being attacked by a Dragon
 
Ionia Dragon's Nest.jpg|Ionian Dragon's Nest
 
Dragon concept 01.jpg|Dragon Concept
 
Dragon Model.jpg|Dragon Model
 
Dragon All Render.png|All Dragon Models
 
Summoner's Rift Update Creature Dragon.png|Dragon Update Concept 1
 
Summoner's Rift Update Creature Dragon Color.png|Dragon Update Concept 2
 
Dragon Splash concept 01.jpg|Dragon Splash Concept (by Riot Artist [https://www.artstation.com/cesarrosolino Cesar Rosolino])
 
Dragon Infernal model 01.jpg|Infernal Drake Model (by Riot Artists [[DragonFly Studio]])
 
Aspect of the Dragon screenshot.png|Champion with the 'Aspect of the Dragon' buff
 
Worlds 2017 concept 01.jpg|Worlds 2017 Baron & Dragon Concept 1 (by Riot Artist [https://www.artstation.com/yuzuki Keita Okada])
 
Worlds 2017 concept 02.jpg|Worlds 2017 Baron & Dragon Concept 2 (by Riot Artist [https://www.artstation.com/yuzuki Keita Okada])
 
Worlds 2017 concept 03.jpg|Worlds 2017 Baron & Dragon Concept 3 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2017 concept 04.jpg|Worlds 2017 Baron & Dragon Concept 4 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2017 concept 05.jpg|Worlds 2017 Baron & Dragon Concept 5 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2017 concept 06.jpg|Worlds 2017 Baron & Dragon Concept 6 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2017 concept 07.jpg|Worlds 2017 Baron & Dragon Concept 7 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2017 concept 08.jpg|Worlds 2017 Baron & Dragon Concept 8 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2019 Promo.jpg|Worlds 2019 Promo (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Worlds 2019 Promo Concept 01.jpg|Worlds 2019 Promo Concept 1 (by Riot Artist [https://www.artstation.com/inkman Mo Yan])
 
Wild Rift Champion Promo 01.jpg|Wild Rift Champion Promo 1 (by Riot Artist [[Pan Chengwei]])
 
Wild Rift Champion Promo 02.jpg|Wild Rift Champion Promo 2 (by Riot Artist [[Pan Chengwei]])
 
Wild Rift Champion Promo Concept 01.jpg|Wild Rift Champion Promo Concept 1 (by Riot Artist [[Pan Chengwei]])
 
Wild Rift Champion Promo Concept 02.jpg|Wild Rift Champion Promo Concept 2 (by Riot Artist [[Pan Chengwei]])
 
Dragon Elder model 01.jpg|Elder Dragon Model 1 (by Riot Artist [https://www.artstation.com/sktneh Francis Tneh])
 
Dragon Elder model 02.jpg|Elder Dragon Model 2 (by Riot Artist [https://www.artstation.com/sktneh Francis Tneh])
 
Dragon Elder model 03.jpg|Elder Dragon Model 3 (by Riot Artist [https://www.artstation.com/sktneh Francis Tneh])
 
Dragon Elder model 04.jpg|Elder Dragon Model 4 (by Riot Artist [https://www.artstation.com/shawnkok Shawn Kok])
 
Dragon Elder model 05.jpg|Elder Dragon Model 5 (by Riot Artist [https://www.artstation.com/shawnkok Shawn Kok])
 
Dragon Elder model 06.jpg|Elder Dragon Model 6 (by Riot Artist [https://www.artstation.com/shawnkok Shawn Kok])
 
Dragon Elder model 07.jpg|Elder Dragon Model 7 (by Riot Artist [https://www.artstation.com/shawnkok Shawn Kok])
 
Aurelion Sol He Has Returned.png|Aurelion Sol "He Has Returned" Illustration
 
Aurelion Sol The Star Forger Returns.png|Aurelion Sol "The Star Forger Returns" Illustration
 
Zoe The Aspect of Twilight 02.jpg|Aurelion Sol and Zoe "The Aspect of Twilight" Illustration (by Riot Artist [[Elena 'Hellstern' Bespalova]])
 
Shyvana The Winged Beast.png|Shyvana "The Winged Beast" Illustration
 
</gallery>
 
|-|
 
Summoner Icons=
 
{{Main|Summoner icon}}
 
<gallery position=center spacing=small widths=70 captionalign=center navigation=true>
 
Aurelion Smol profileicon.png|Aurelion Smol
 
ProfileIcon0906 Dragon.png|Dragon
 
ProfileIcon1597 Flame Dragon.png|Flame Dragon
 
Elder Dragon Merch profileicon.png|Elder Dragon Merch
 
</gallery>
 
</tabber>
 
 
== Patch History ==
 
{{Scroll box|content=
 
:'''''This patch history concerns only the changes about dragons, for changes on the {{bi|Dragon Slayer}} buff, see the [[Dragon Slayer]] patch history.'''''
 
;[[V10.10#May 15th Hotfix|V10.10]] - May 15th Hotfix
 
* {{sbc|Bug Fix:}} Fixed an issue where Cloud Terrain was not granting speed boosts.
 
 
;[[V9.24]]
 
* {{sbc|Bug Fix:}} Killing drakes with {{cai|Hallucinate|Shaco}} will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
 
* Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War.
 
* {{sbc|Infernal Rift:}} More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
 
* {{sbc|Mountain Rift:}} More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map.
 
 
;[[V9.23#November 25th Hotfix|V9.23]] - November 25th Hotfix
 
* Elemental drakes
 
** Kill gold reduced to {{g|25}} from {{g|100}}.
 
 
;[[V9.23]]
 
* {{sbc|New Spawning Rules:}}
 
** {{sbc|First Drake:}} At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon camp.
 
** {{sbc|Second Drake:}} If it is slain, an elemental drake '''of another type''' spawns after 5 minutes.
 
** {{sbc|Rift Changes:}} After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be '''the only one to spawn'''.
 
** {{sbc|Rift Drake:}} 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
 
** {{sbc|Elder Dragon:}} Once a team has killed their fourth drake:
 
*** The remaining elemental buffs will be [[File:Locked Dragon buff.png|20px|link=]]&nbsp;'''locked'''.
 
*** The next dragon to spawn with be the {{ui|Elder Dragon}}, which spawns 6 minutes after the last drake has been killed. If it is killed, another {{ui|Elder Dragon}} spawns after 6 minutes, and so on.
 
** ''Example:'' First drake: {{ui|Cloud Drake}}. Second drake: {{ui|Infernal Drake}}. Rift changes: '''Mountain Rift'''. Rift drake: {{ui|Mountain Drake}}. Afterwards: only {{ui|Elder Dragon|Elder Dragons}}.
 
* {{sbc|Old Spawning Rules:}}
 
** At 5:00 into the game, an elemental drake ({{ui|Cloud Drake|icononly=true}} {{ui|Infernal Drake|icononly=true}} {{ui|Mountain Drake|icononly=true}} {{ui|Ocean Drake|icononly=true}}) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the {{ui|Elder Dragon}}. If it is killed, another {{ui|Elder Dragon}} spawns after 6 minutes, and so on.
 
* Elemental Drake health changed:
 
** {{sbc|New Health:}} 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
 
** {{sbc|Old Health:}} 3500 (+240 per level, minimum level 6).
 
* Elemental Rift
 
** The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
 
*** {{ui|Cloud Drake|Cloud Rift:}} ''The Cloud winds quicken!'' Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
 
*** {{ui|Infernal Drake|Infernal Rift:}} ''The Inferno blazes!'' Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
 
*** {{ui|Mountain Drake|Mountainous Rift:}} ''The Mountains rise!'' Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
 
*** {{ui|Ocean Drake|Ocean Rift:}} ''The Oceans bring life!'' Brings new life to the Rift. Most of the brush in the jungle grows larger and new {{ui|Honeyfruit}} spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with {{cai|Terrashape|Qiyana}} and {{ri|Waterwalking}}. New brush patches sprout up around the Dragon pit.
 
 
;[[V8.23]]
 
* Elemental drakes
 
** Respawn time reduced to 5 minutes from 6.
 
** First drake spawn increased to 5:00 from 2:30.
 
** Kill gold increased to {{g|100}} from {{g|25}}.
 
** Experience increased to {{pp|150 to 330}} from {{pp|75 to 300}}.
 
 
* {{ui|Elder Dragon}}
 
* {{ui|Elder Dragon}}
  +
* {{ui|Infernal Drake}}
** Respawn time reduced to 6 minutes from 8.
 
  +
* {{ui|Mountain Drake}}
 
  +
* {{ui|Ocean Drake}}
;[[V8.19]]
 
* Now says if Dragon was stolen.
 
 
;[[V8.7#April 5th Hotfix|V8.7]] - April 5th Hotfix
 
* {{sbc|Bug Fix:}} Fixed a bug where the {{ui|Cloud Drake}} took bonus damage from behind periodically, as though it had {{uis|Rift Herald}} Eye mechanic.
 
 
;[[V8.4]]
 
* Elder Dragon respawn time reduced to 8 minutes from 10.
 
 
;[[V6.22]]
 
* {{ui|Elder Dragon}}
 
** {{sbc|Removed:}} No longer deals more damage and takes less damage based on how many elemental drakes your team has secured.
 
 
;[[V6.9]]
 
* {{ui|Dragon}} is now randomly one of the following dragon that grants a unique stacking buff:
 
** {{ui|Infernal Drake}}
 
*** Grants +{{pp|3|type=Stacks|8|16|24|1|2|3}}% {{as|attack damage}} and {{as|ability power}}.
 
** {{ui|Mountain Drake}}
 
*** Grants +{{pp|3|type=Stacks|10|20|30|1|2|3}}% bonus true damage to epic monsters and turrets.
 
** {{ui|Cloud Drake}}
 
*** Grants +{{pp|3|type=Stacks|15|30|45|1|2|3}} bonus movement speed while out of combat.
 
** {{ui|Ocean Drake}}
 
*** Every {{pp|3|type=Stacks|18|12|6|1|2|3}} seconds, restores {{as|10% of missing health}} and {{as|10% of missing mana}}.
 
** After the 35 minute mark, only the {{ui|Elder Dragon}} will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
 
*** Basic attacks and spells burn the target for (45{{times}}{{ui|Elder Dragon|Elder Dragons}} slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. ''This stack only lasts 120 seconds or until death.''
 
** Enhanced {{ui|Infernal Drake}}: + {{pp|3|type=Stacks|12|24|36|1|2|3}}% {{as|attack damage}} and {{as|ability power}}.
 
** Enhanced {{ui|Mountain Drake}}: + {{pp|3|type=Stacks|15|30|45|1|2|3}}% bonus damage to epic [[monster]]s and [[turret]]s as [[true damage]].
 
** Enhanced {{ui|Cloud Drake}}: + {{pp|3|type=Stacks|22.5|45|67.5|1|2|3}} bonus [[movement speed]] while out of combat.
 
** Enhanced {{ui|Ocean Drake}}: Every {{pp|3|type=Stacks|12|8|4|1|2|3}} seconds, restores {{as|10% of missing health}} and {{as|10% of missing mana}}.
 
 
;[[V6.3]]
 
* '''Dragon's Wrath''' / {{bi|Dragon Slayer|Dragon buff}} (second stack)
 
** Basic attacks burn turrets for 10 - 180 over 2 seconds.
 
* '''Dragon's Dominance''' / {{bi|Dragon Slayer|Dragon buff}} (fourth stack)
 
** You take 20% less damage from turrets.
 
 
;[[V5.14]]
 
* '''Dragon''' timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
 
* '''Dragon''' now has a new global death sound.
 
 
;[[V5.9]]
 
* Attack speed increased to {{fd|0.5}} from {{fd|0.45}}.
 
* Attack damage increased to 100 from 75.
 
 
;[[V5.8]]
 
* '''Dragon's Might''' / {{bi|Dragon Slayer|Dragon buff}} (first stack).
 
** Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
 
** Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than {{as|100% AD}}).
 
 
;[[V5.5]]
 
* {{ui|Dragon}} Buff Counter for Spectator was added.
 
 
;[[V5.2]]
 
* Attack range increased to 500 from 350.
 
* Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
 
 
;[[V5.1]]
 
* Now knocks away wards when he's at (or moves to) his starting location.
 
* Tooltip bonuses for second and fourth {{bi|Dragon Slayer|Dragon buffs}} have been swapped to accurately reflect the change made in patch [[V4.21]].
 
 
;[[V4.21]]
 
* Fireball is now treated as a spell and not an auto attack (can be spell shielded).
 
* Fireballs track the target like a normal attack or targeted spell.
 
* {{ui|Dragon}} will always finish his attack before switching targets.
 
* {{ui|Dragon}} no longer gets stuck outside his pit when hit with terrain abilities.
 
* {{ui|Dragon}} once again drops a soul for {{ci|Thresh}}.
 
* {{bi|Dragon Slayer}} buffs:
 
** {{sbc|First Stack:}} 6% attack damage and ability power from 8%.
 
** {{sbc|Second Stack:}} (switched with the fourth) Now gives +15% damage to turrets.
 
** {{sbc|Fourth Stack:}} (switched with the second) Now gives +15% damage to minions and monsters.
 
 
;[[V4.20]]
 
* Killing the {{ui|Dragon}} nows grants a permanent stacking buff called {{bi|Dragon Slayer}}:
 
** {{sbc|Dragon's Might}} (1 stack): +8% total attack damage and ability power.
 
** {{sbc|Dragon's Dominance}} (2 stacks): +15% damage to minions and monsters.
 
** {{sbc|Dragon's Flight}} (3 stacks): +5% movement speed.
 
** {{sbc|Dragon's Wrath}} (4 stacks): +15% damage to turrets and buildings.
 
** {{sbc|Aspect of the Dragon}} (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
 
* {{ui|Dragon}} no longer gives global gold but still awards experience and a small amount of gold to the slayer.
 
* The experience {{ui|Dragon}} grants to the killing team has been reduced by 50%.
 
 
;[[V4.10]]
 
* Base gold increased to {{g|180}} from {{g|145}}.
 
* Gold per level reduced to {{g|10}} from {{g|15}}.
 
 
;[[V4.7]]
 
* Global gold reward increased to {{g|145}} from {{g|125}}.
 
* Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
 
 
;[[V4.5]]
 
* Attack damage reduced to 110 from 145.
 
* Basic attacks deal bonus physical damage equal to {{as|5% of the target's current health}}, increasing by {{as|{{fd|0.5%}} of the target's current health}} every level after level 9.
 
* {{ui|Dragon}} basic attacks no longer deals attack speed slow.
 
* {{ui|Dragon}} basic attacks reduces damage dealt by 20%.
 
* Gains 13 armor and {{fd|5.85}} magic resist per level after level 9.
 
 
;[[V3.14]]
 
* Dragon level minimum: 6, maximum: 15
 
* Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
 
* Dragon global gold: {{g|125}} to {{g|260}} based on Dragon's level given to all allied champions.
 
* If the killing team is lower average level than their opponents, {{ui|Dragon}} grants a bonus XP of +25% per average level difference.
 
* Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
 
 
;[[V1.0.0.152]]
 
* Base health increased to 3500 from 3200.
 
* Health per minute increased to 240 from 220.
 
* Attack range reduced to 350 from 500.
 
 
;[[V1.0.0.133]]
 
* Fixed the tooltip of the burning debuff.
 
 
;[[V1.0.0.130]]
 
* {{ui|Dragon}} is now immune to armor and magic resist-shredding effects.
 
 
;[[V1.0.0.110]]
 
* {{ui|Dragon}} is now immune to disables.
 
 
;[[V1.0.0.108]]
 
* Global gold reward reduced to {{g|190}} from {{g|240}}.
 
* Magic resistance increased to 30 from 0.
 
* The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
 
* The burning debuff now also reduces attack speed by 20%.
 
* Updated the tooltip to reflect that the {{ui|Dragon}} no longer grants global experience.
 
 
;[[V1.0.0.107]]
 
* Global experience reward reduced to 0 from 200.
 
* Global gold reward increased to {{g|240}} from {{g|130}}.
 
 
;[[V1.0.0.70]]
 
* Now spawns at 2:30.
 
 
;[[V1.0.0.63]]
 
* Respawn time increased to 6 minutes from 5.
 
* Global gold reduced to {{g|130}} from {{g|165}}.
 
 
;[[V0.9.22.7]]
 
* Global experience reduced to 145 from 250.
 
* Global gold increased to {{g|165}} from {{g|125}}.
 
 
;[[V0.8.22.115]]
 
* Health increased to 2980 from 2780.
 
* Damage increased to 190 from 175.
 
* Magic resistance increased to 0 from -30.
 
 
;[[V0.8.21.110]]
 
* AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
 
* Base damage increased to 175 from 140.
 
* Base health increased to 3000 from 2450.
 
* Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
 
* Global gold increased to {{g|125}} from {{g|100}}.
 
* Respawn time increased to 300 seconds from 240.
 
 
;[[July 10, 2009 Patch]]
 
* Now scales per player level and gives {{g|100}} global and 400 global experience to the team that kills him.
 
* Respawn time increased by 60 seconds.
 
 
;[[April 25, 2009 Patch]]
 
* Removed {{bi|Exalted with Baron Nashor}} from the {{ui|Dragon}}.
 
   
;[[April 11, 2009 Patch]]
 
* Gold reward reduced to {{g|180}} from {{g|235}}.
 
}}
 
 
{{References}}
 
{{References}}
 
{{Races}}
 
{{Races}}
{{Units}}
 
   
 
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Revision as of 16:25, 29 May 2020

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01IO030-full

Empyrean dragons are a breed of wingless wind dragons of Ionia that reside above the clouds, constantly moving with the wind.

 For other uses, see Dragon (disambiguation)
For the buff granted by Dragons see: Dragon Slayer Dragon Slayer
  "Celestial dragons live and die by our own beautiful rules."
Aurelion Sol Aurelion Sol
Separator

Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift icon Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.

Dragons in lore are sapient winged creatures that can be classified under Celestial Dragons or Terrestrial Dragons in origins.

Lore

  "All terrestrial dragons are but pale imitations of my kind."
Aurelion Sol Aurelion Sol
Separator

Dragons Dragons are a special group of reptiles that may reach near-giant sizes and often with great lifespan. Dragons of Runeterra have great species diversity, with over 200 types of talking dragons being present in Ionia alone according to Irelia Irelia. Some species are both fearsome and majestic, having a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that Shyvana Shyvana, the Half-Dragon, found out firsthand. The firstborn female dragons of certain dragon bloodlines have elemental rune shards within them, which gives them their elemental powers. There are over five types of elemental dragons, including Cloud Cloud, Infernal Infernal, Mountain Mountain, Ocean Ocean drakes and Elder Dragons Elder Dragons. While dragons reside across Runeterra, most elemental drakes live in Ixtal and can rarely be found elsewhere.[1]

With abilities far beyond their terrestrial kin, celestial dragons are capable of shaping certain aspects of the universe like forging new stars. They have incredibly long lifespans and are seemingly immortal. Aurelion Sol Aurelion Sol has forged stars since the dawn of time, and now unwillingly serves Targon Crest icon Targon and its Aspects. As matter imitates the shape of greater energies, similar to how a logarithmic spiral is found in a nautilus shell and a galaxy, terrestrial dragons are shaped after their celestial counterparts, even though they have no bloodline connection.

Notable Dragons =

Champions

Related champions

Other Dragons


References

Template:Races