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The Dragon was among the most powerful neutral monsters in Summoner's Rift. Slaying The Dragon granted the team a stack of , which granted different bonuses based on the number of stacks obtained.
Background[]
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.
Media[]
Patch History[]
- Removed from the game.
- Dragon's Wrath /
- Basic attacks burn turrets for 10 - 180 over 2 seconds.
(second stack)
- Dragon's Dominance /
- You take 20% less damage from turrets.
(fourth stack)
- Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
- Dragon now has a new global death sound.
- Attack speed increased to 0.5 from 0.45.
- Attack damage increased to 100 from 75.
- Dragon's Might /
- Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
- Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
(first stack).
- Buff Counter for Spectator was added.
- Attack range increased to 500 from 350.
- Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
- Now knocks away wards when he's at (or moves to) his starting location.
- Tooltip bonuses for second and fourth V4.21. have been swapped to accurately reflect the change made in patch
- Fireball is now treated as a spell and not an auto attack (can be spell shielded).
- Fireballs track the target like a normal attack or targeted spell.
- will always finish his attack before switching targets.
- no longer gets stuck outside his pit when hit with terrain abilities.
- once again drops a soul for .
- First Stack: 6% attack damage and ability power from 8%.
- Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
buffs:
- Killing the
- Dragon's Might (1 stack): +8% total attack damage and ability power.
- Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
- Dragon's Flight (3 stacks): +5% movement speed.
- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
nows grants a permanent stacking buff called :
- no longer gives global gold but still awards experience and a small amount of gold to the slayer.
- The experience grants to the killing team has been reduced by 50%.
- Global gold reward increased to 145 from 125.
- Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
- Attack damage reduced to 110 from 145.
- Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
- basic attacks no longer deals attack speed slow.
- basic attacks reduces damage dealt by 20%.
- Gains 13 armor and 5.85 magic resist per level after level 9.
- Dragon level minimum: 6, maximum: 15
- Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
- Dragon global gold: 125 to 260 based on Dragon's level given to all allied champions.
- If the killing team is lower average level than their opponents, grants a bonus XP of +25% per average level difference.
- Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
- Base health increased to 3500 from 3200.
- Health per minute increased to 240 from 220.
- Attack range reduced to 350 from 500.
- Fixed the tooltip of the burning debuff.
- is now immune to armor and magic resist-shredding effects.
- is now immune to disables.
- Global gold reward reduced to 190 from 240.
- Magic resistance increased to 30 from 0.
- The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
- The burning debuff now also reduces attack speed by 20%.
- Updated the tooltip to reflect that the no longer grants global experience.
- Now spawns at 2:30.
- Health increased to 2980 from 2780.
- Damage increased to 190 from 175.
- Magic resistance increased to 0 from -30.
- AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
- Base damage increased to 175 from 140.
- Base health increased to 3000 from 2450.
- Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
- Global gold increased to 125 from 100.
- Respawn time increased to 300 seconds from 240.
- Now scales per player level and gives 100 global and 400 global experience to the team that kills him.
- Respawn time increased by 60 seconds.
- Removed from the .