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The Dragon was among the most powerful neutral monsters in Summoner's Rift. Slaying The Dragon granted the team a stack of Dragon Slayer buff Dragon Slayer, which granted different bonuses based on the number of stacks obtained.


The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.


Patch History

  • Removed from the game.
  • Dragon's Wrath / Dragon Slayer buff Dragon buff (second stack)
    • Basic attacks burn turrets for 10 - 180 over 2 seconds.
  • Dragon's Dominance / Dragon Slayer buff Dragon buff (fourth stack)
    • You take 20% less damage from turrets.
  • Dragon timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
  • Dragon now has a new global death sound.
  • Attack speed increased to 0.5 from 0.45.
  • Attack damage increased to 100 from 75.
  • Dragon's Might / Dragon Slayer buff Dragon buff (first stack).
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 100% AD).
  • DragonSquare Dragon Buff Counter for Spectator was added.
  • Attack range increased to 500 from 350.
  • Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).
  • Now knocks away wards when he's at (or moves to) his starting location.
  • Tooltip bonuses for second and fourth Dragon Slayer buff Dragon buffs have been swapped to accurately reflect the change made in patch V4.21.
  • Fireball is now treated as a spell and not an auto attack (can be spell shielded).
  • Fireballs track the target like a normal attack or targeted spell.
  • DragonSquare Dragon will always finish his attack before switching targets.
  • DragonSquare Dragon no longer gets stuck outside his pit when hit with terrain abilities.
  • DragonSquare Dragon once again drops a soul for Thresh OriginalSquare Thresh.
  • Dragon Slayer buff Dragon Slayer buffs:
    • First Stack: 6% attack damage and ability power from 8%.
    • Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
    • Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.
  • Killing the DragonSquare Dragon nows grants a permanent stacking buff called Dragon Slayer buff Dragon Slayer:
    • Dragon's Might (1 stack): +8% total attack damage and ability power.
    • Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
    • Dragon's Flight (3 stacks): +5% movement speed.
    • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
    • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
  • DragonSquare Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer.
  • The experience DragonSquare Dragon grants to the killing team has been reduced by 50%.
  • Base gold increased to Gold 180 from Gold 145.
  • Gold per level reduced to Gold 10 from Gold 15.
  • Global gold reward increased to Gold 145 from Gold 125.
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).
  • Attack damage reduced to 110 from 145.
  • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
  • DragonSquare Dragon basic attacks no longer deals attack speed slow.
  • DragonSquare Dragon basic attacks reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.
  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
  • Dragon global gold: Gold 125 to Gold 260 based on Dragon's level given to all allied champions.
  • If the killing team is lower average level than their opponents, DragonSquare Dragon grants a bonus XP of +25% per average level difference.
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).
  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.
  • Fixed the tooltip of the burning debuff.
  • DragonSquare Dragon is now immune to armor and magic resist-shredding effects.
  • DragonSquare Dragon is now immune to disables.
  • Global gold reward reduced to Gold 190 from Gold 240.
  • Magic resistance increased to 30 from 0.
  • The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
  • The burning debuff now also reduces attack speed by 20%.
  • Updated the tooltip to reflect that the DragonSquare Dragon no longer grants global experience.
  • Global experience reward reduced to 0 from 200.
  • Global gold reward increased to Gold 240 from Gold 130.
  • Now spawns at 2:30.
  • Respawn time increased to 6 minutes from 5.
  • Global gold reduced to Gold 130 from Gold 165.
  • Global experience reduced to 145 from 250.
  • Global gold increased to Gold 165 from Gold 125.
  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resistance increased to 0 from -30.
  • AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Base health increased to 3000 from 2450.
  • Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
  • Global gold increased to Gold 125 from Gold 100.
  • Respawn time increased to 300 seconds from 240.
July 10, 2009 Patch
  • Now scales per player level and gives Gold 100 global and 400 global experience to the team that kills him.
  • Respawn time increased by 60 seconds.
April 25, 2009 Patch
April 11, 2009 Patch
  • Gold reward reduced to Gold 180 from Gold 235.
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