- For other uses, see Dragon (disambiguation)
- For the buff granted by Dragons see:
|“||"Celestial dragons live and die by our own beautiful rules."|
Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.
Dragons in lore are sapient winged creatures that can be classified under Celestial Dragons or Terrestrial Dragons in origins.
|“||"All terrestrial dragons are but pale imitations of my kind."|
are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that , the Half-Dragon, found out firsthand. There are five types of dragons: , , , drakes (all Elemental Drakes), and . The firstborn female dragons of certain dragon bloodlines have elemental rune shards within them, which gives them their elemental powers. Empyreans are a breed of wingless wind dragons of Ionia that reside above the clouds, constantly moving with the wind.
Other Related Champions
- helped take down her mother.
- controlled in the past.
- frequently interacts with .
Types of Dragons
There are five types of dragons:, , and drakes; and .
The first four types are globally known as elemental drakes. They spawn randomly until the Elder Dragon spawns, after which only the Elder Dragon will spawn.
Killing an elemental drake permanently grants the killing team astack, which provides a buff, different for each type of drake killed.
Killing the elder dragon for the first time instead grants a temporary buff called.
Cloud Drake has the fastest movement and attack speed, delivering high DPS to single targets while being better at chasing than other dragons.
Infernal Drake deals AoE attacks, but can otherwise be considered the most generic of the elemental drakes.
Mountain Drake has slow, AoE, hard hitting attacks. It has the greatest armor and magic resist of elemental dragons. Its significant toughness makes it harder to secure, giving the opposition a longer opportunity to contest.
Ocean Drake's auto attacks slow the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this drake to attack an enemy for the slow can be potentially useful during a fight.
Elder Dragon is a much more powerful caliber of dragon, requiring multiple champions to secure quickly.
Due to its durability and the strength of the reward, attempting to kill an Elder Dragons usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like.
- Before patch V6.9, the Dragon was a unique monster.
"You belong in a museum!"
Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the buffs. The levels of dragons range from 6 to 18.
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.
- When a dragon starts fighting, it takes flight, knocking back nearby enemies. The knock back cannot be blocked by spell shields but it can be blocked by effects that makes you cc-immune (i.e unstoppables, , ).
- Dragons have 30% armor penetration.
- Their basic attacks deal bonus physical damage equal to 7% of the target's current health. These basic attacks are treated as spells. They're not affected by effects that reduce or block basic attack damage, such as passive and , and they can be blocked by spell shields.
- Elemental drakes have a Unique Passive called , which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack.
- If the team that slays a dragon has a lower average level than that of their opponents, they receive 25% bonus experience per average level difference. The bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.
- First Drake: At 5:00 into the game, an elemental drake ( ) of a random type spawns in the dragon camp.
- Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
- Rift Changes: After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
- Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
- Elder Dragon: Once a team has killed their fourth drake:
- The remaining elemental buffs will be locked.
- The next dragon to spawn with be the , which spawns 6 minutes after the last drake has been killed. If it is killed, another spawns after 6 minutes, and so on.
The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.
- The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
- The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
- The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
- The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
- The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with and . New brush patches sprout up around the Dragon pit.
- Killing dragons is one of the main tasks of the Jungler. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
- When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
- Dragons (and other epic monsters) should be finished with effects that instantly deal high amount of damage (i.e , , ) to prevent the enemy team from stealing the kill.
Tips to prepare dragon ganks
- Have a ward in the river close to the dragon camp entrance, providing complete vision of the pit. This will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. Killing the is a good way to provide vision in front of the dragon pit, but it does not provide vision inside the pit itself.
Tips to prevent dragon ganks
- Use a or to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
- Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
- If you are in the Red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.
Recommendations for each type of elemental drake
The buff provided byis useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively. Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.
The buff provided byis considered by many players the strongest, due to its raw power boost. If viable, contest the dragon at all costs. In the early game it doesn't make much difference, but its power in late game is massive.
The buff provided byallows teams to more easily kill or other dragons, or provide better split pushing power.
The buff provided byis deceptively powerful during the laning phase: the healing during downtime allows less assertive laners to extend their presence. Another benefit is its ability to mitigate damage against poke teams, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
Focus on killing the drakes with the buff that can benefit most your team. For example, focus on infernal drakes for team fighting, and on cloud drakes for roaming and split pushing.
- old lore explained a bit of Dragon physiology. Dragons have a form of sexual dimorphism, where the females are always born with an 'Elemental Rune' for a heart. In Shyvana's case, she was born with a fire rune. This suggests that all the elemental drakes are females and elder dragons are males, since only females are linked to an element.
- The Dragon World skin line depicts a world where Dragons roam free in vast numbers.
- Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
- A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.
- If 
and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose.
- Elder Dragon’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.
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