- For other uses, see Dragon (disambiguation)
Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.
There are five types of dragons:
- , , , and drake.
The first four types are globally known as Elemental Drakes, which permanently grant astack when slain, granting various effect based on the dragon killed. The grants a temporary buff called . Elder Dragons beyond the first for the same team grant , which is twice as effective and lasts twice as long.
All dragons are between levels 6 to 18 and all of their attacks are ranged.
Types of Dragons
Cloud Drakes are the dragons with fastest movement and attack speed. For this reason, they deal high amounts of damage to single targets and are better at chasing than other dragons.
Infernal Drakes deal AoE damage when they attack, but can otherwise be considered as the most generic of the elemental dragons.
Mountain Drakes have slow, AoE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.
Ocean Drakes' auto attacks slow their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.
Elder Dragons are much more powerful than their elemental brethren in terms of damage and durability. For this reason Elder Dragons are usually taken down by the several champions combining their forces.
Due to their durability and the strength of the reward, attempting to kill an Elder Dragons usually prompts the enemy team to contest the kill. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like.
- Before patch V6.9, the Dragon was a unique monster.
"You belong in a museum!"
Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the buffs. The levels of dragons range from 6 to 18.
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.
are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that , and her deceased father found out firsthand.
The most powerful dragons have World Rune shards within them, which gives them their elemental powers.
- When a dragon starts fighting, it takes flight, knocking back nearby enemies.
- Dragons have 30% armor penetration.
- The basic attacks of dragons deal bonus physical damage equal to 7% of the target's current health.
- Dragons have a Unique Passive called , which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. This does not apply to the Elder Dragon.
- If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants 25% bonus experience per average level difference.
- Bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.
At 5:00 into the game, an elemental drake of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the. If it is killed, another spawns after 6 minutes, and so on.
The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.
- Most knock back at the start of the fight. However, and will be able to parry the knockback with and respectively, which is considered as a disabling effect. is also able to dodge the disable by basic attacking Dragon once, then using to dash through him. will not block the dragon's
- Dragon's bonus physical damage are treated as spells, and therefore don't proc abilities such as , and are not affected by the damage reduction of passive. However, and can block the damage.
lore actually explains a bit of Dragon physiology. Dragons have a form of sexual dimorphism, where the females are always born with an 'Elemental Rune' for a heart (which corresponds to one of the four Elemental Dragons we see in-game). In Shyvana's case, she was born with a fire rune.
- Knowing this, it may be possible that all four of the Elemental Dragons are female, while the Elder Dragon is actually a male, due to the fact that only females correspond to an element.
- Killing dragons is one of the main tasks of the Jungler. They often require assistance from their team, particularly from the bottom or middle lanes. This is the reason why there are usually two champions in the lower half of the map. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
- When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
- Finish off dragons (and other epic monsters) with , or other true damage abilities (e.g. or ). These abilities deal a lot of damage in a single hit, which makes it very difficult to steal the kill.
Tips to prepare dragon ganks
- Have a ward in the river close to the dragon camp entrance that provides complete vision the pit, this will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. The is a good way to ward Dragon, but while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.
Tips to prevent dragon ganks
- Use a or to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
- Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
- If you are Red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.
is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
- Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.
is considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
- In the early game, the percentage increased won't make a difference, but the Infernal Drake's late game power is massive.
is very powerful for siege compositions looking to take objectives, it also makes easier to secure.
is deceptively powerful during the laning phase; the healing during downtime allows less assertive laners to extend their presence where they otherwise couldn't.
- Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
- When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).
- Dragon is the only neutral creep in the game with scaling armor and magic resistance (after level 9).
- A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.
- If 
and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose.
- Elder Drake’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.
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