Contents
Brackern[]
Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Outerbeasts[]
- Main article: Voidborn
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
- Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Abilities[]
Goes Where He Pleases
Innate: Dr. Mundo regenerates an additional「 Champions killed with Comeuppance (R)1% − 2% (based on level) of his maximum health every 5 seconds. 」「 Champions killed with Comeuppance (R)0.2% − 0.4% (based on level) of his maximum health each second. 」
Passive: Periodically, Dr. Mundo gains immunity to the immobilizing effects of the next hostile spell to affect him. Upon resisting one, Dr. Mundo pays a Champions killed with Comeuppance (R)health cost equal to Champions killed with Comeuppance (R)7% of his current health and propels a canister that lands in the general direction of its source, remaining on the ground for a few seconds.
Infected Bonesaw
Active: Dr. Mundo throws an infected bonesaw in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and slows them by 40% for 2 seconds.
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Infected Bonesaw has a minimum damage threshold, and is capped against monsters.
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Heart Zapper
Active: Dr. Mundo charges up a defibrillator for up-to 4 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage every second to nearby enemies.
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Recast: Dr. Mundo detonates the defibrillator, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. If the detonation damaged an enemy, he heals for 15% of the damage taken during Heart Zapper's duration. If it damaged a champion or monster the heal is increased.
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Blunt Force Trauma
Passive: Dr. Mundo gains Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage, plus an additional amount based on his Champions killed with Comeuppance (R)missing health.
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Active: Dr. Mundo's next basic attack within 4 seconds is empowered to deal Champions killed from outside standard Attack rangebonus physical damage, increased by 0% − 60% (based on missing health).
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If the target dies or is a small monster, they are sent flying away in a line, causing all enemies they pass through to take the same damage.
Maximum Dosage
Active: Dr. Mundo injects himself with chemicals, healing for Champions killed with Comeuppance (R)20% of his missing health.
For the next 10 seconds, he gains Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage, Champions killed 5s before or after using Chronobreak (R)bonus movement speed, and regenerates Champions killed with Comeuppance (R)health.
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Patch history[]
- For the expanded patch notes, see here.
- Heart Zapper Heart Zapper
- Detonation health ratio reduced from Champions killed with Comeuppance (R)7% bonus health to inherit5%.
- Blunt Force Trauma Blunt Force Trauma
- Health ratio reduced from Champions killed with Comeuppance (R)7% bonus health to inherit5%.
- Goes Where He Pleases Goes Where He Pleases
- Health cost reduced from Champions killed with Comeuppance (R)7% current health to inherit3%.
- Heal reduced from Champions killed with Comeuppance (R)8% maximum health to inherit4%.
- Maximum Dosage Maximum Dosage
- Increased base health reduced from Champions killed with Comeuppance (R)15 / 20 / 25% missing health to inherit25 / 30 / 35% .
- Health regeneration reduced from Champions killed with Comeuppance (R)20 / 40 / 60% maximum health to inherit15 / 35 / 55%.
- Infected Bonesaw Infected Bonesaw
- Maximum damage against monsters increased from 125 / 200 / 275 / 350 to 250 / 350 / 450 / 550
- Heart Zapper Heart Zapper
- Cooldown reduced from 16 / 15 / 14 / 13 seconds to 13 / 12 / 11 / 10.
- Maximum Dosage Maximum Dosage
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- New Effect: On cast, now grants him Champions killed with Comeuppance (R)15 / 20 / 25% missing health as Champions killed with Comeuppance (R)base health for the duration of the ability.
- Removed: No longer Champions hit with Powder Kegs (E) detonated by chain reaction heals for Champions killed with Comeuppance (R)20% missing health on cast.
- V2.6 - Visual & Gameplay Update
- Released on December 3, 2021 (0:01 UTC).