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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Dr. Mundo OriginalSkin TFT
Dr. Mundo
DrDr
DrDr
DrDr
DrDr
DrDr
DrDr
DrDr

Synergy[]

Chemtech Chemtech
Dr. Mundo OriginalSquare
Lissandra BladeQueenSquare
Singed OriginalSquare
Twitch OriginalSquare
Urgot OriginalSquare
Viktor OriginalSquare
Warwick OriginalSquare
Zac OriginalSquare
Chemtech Emblem TFT item
Mutant Mutant
Cho'Gath OriginalSquare
Dr. Mundo OriginalSquare
Kai'Sa OriginalSquare
Kassadin OriginalSquare old3
Kog'Maw ArcanistSquare
Malzahar OriginalSquare
Mutant Emblem TFT item
Bruiser Bruiser
Cho'Gath OriginalSquare
Dr. Mundo OriginalSquare
Illaoi OriginalSquare
Tahm Kench OriginalSquare
Trundle JunkyardSquare
Vi ArcaneSquare
Zac OriginalSquare
Bruiser Emblem TFT item

Trivia[]

Synergy[]

Poison Poison
Dr. Mundo ToxicSquare
Kog'Maw CaterpillarSquare
Singed OriginalSquare
Twitch OriginalSquare
Berserker Berserker
Dr. Mundo ToxicSquare
Jax GodStaffSquare
Olaf GlacialSquare
Renekton OriginalSquare
Sion WarmongerSquare
Volibear OriginalSquare old
Berserker's Axe TFT item

Trivia[]


Patch History[]

V12.4 - Disabled
  • Disabled due to Set 6.5.
V11.23
  • Ability damage per second reduced to 80 / 125 / 300 from 100 / 150 / 300.
  • Ability burst damage reduced to Champions killed with Comeuppance (R)15 / 20 / 50% current health from inherit20 / 25 / 50%.
  • Ability heal reduced to Champions killed with Comeuppance (R)35% maximum health from inherit40%.
  • Ability health regeneration increased to Champions killed with Comeuppance (R)25 / 35 / 100% maximum health from inherit20 / 30 / 100%.
V11.22 - Returning
  • Original Dr Original Dr. Mundo
    • Tier 4 Chemtech Chemtech Mutant Mutant Bruiser Bruiser.
    • Maximum Dosage Active - Zap Dose: Injects himself with "medicine", healing Champions killed with Comeuppance (R)40% of his maximum health and becoming energized for 5 seconds. While energized, he heals Champions killed with Comeuppance (R)20 / 30 / 100% his maximum health over the duration and deals 100 / 150 / 300 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage to a random nearby enemy every second. At the end of the ability, he expels a burst of electricity that deals Champions killed with Comeuppance (R)20 / 25 / 50% (× Ability power icon AP) his current health as Damage mitigated with Shifting Sands (E)magic damage to all enemies within 2 hexes.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.5
  • Ability damage increased to 50 / 100 / 200 from 50 / 100 / 150.
V10.3
  • Base health increased to 800 from 750.
V9.23
  • Bug Fix: Will not cast his ability when there's nothing in range that it could hit.
V9.22 - Added
  • Toxic Dr Toxic Dr. Mundo
    • Tier 3 Poison Poison Berserker Berserker.
    • Sadism Active - Adrenaline Rush: Creates a toxic cloud around him for 8 seconds. The cloud deals 50 / 100 / 150 Champions killed with Comeuppance (R)(+ 1 / 1.25 / 1.5% of his maximum health) Damage mitigated with Shifting Sands (E)magic damage every second to nearby enemies and heals for 100% of the damage dealt.
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