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Dr. Mundo OriginalCentered
Dr. Mundo
DrDr
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Dr. Mundo is a champion in League of Legends.[1]

Abilities[]

Edit

Goes Where He Pleases

Innate: Dr. Mundo Health regeneration icon regenerates an additional「 0.4% − 2.3% (based on level) of his maximum health every 5 seconds. 」「 0.08% − 0.46% (based on level) of his maximum health each second. 」

Goes Where He Pleases

Passive: Periodically, Dr. Mundo gains immunity to the Stun icon immobilizing effects of the next hostile spell to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 4% of his current health and propels a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds.

Dr. Mundo can move near the canister to consume it, Heal power icon healing himself for 4% of his maximum health and reducing the Cooldown icon cooldown of Goes Where He Pleases by 15 seconds. Enemy Champion icon champions can move near it to destroy it.

Goes Where He Pleases' cooldown resets upon respawning.

▶️   "Mundo goes where he pleases!"

Info
  • Upon being triggered by a hostile Stun icon immobilizing effect, Goes Where He Pleases will also grant Dr. Mundo immunity to additional immobilizing effects from the same cast instance.
    • Abilities where non-immobilizing effects and damage are nested into immobilizing ones will have them also prevented. Non-immobilizing effects and damage applied separately (the vast majority of cases) are not prevented.
  • Spell Shield Spell shield and Black Shield Black Shield take priority over Goes Where He Pleases.
  • Goes Where He Pleases will not trigger against nor resist Rell's Rell's Magnet Storm's Magnet Storm's Kinematics icon ongoing kinematic effect.
    • It will trigger against and prevent the ability's initial Airborne icon displacement, but even in that case, not prevent the continous effect.
  • The canister, whether in flight and on the ground, will transition in and out of Mordekaiser's Mordekaiser's Realm of Death Realm of Death alongside Dr. Mundo.(bug)
  • The canister cannot be interacted with while Untargetable icon untargetable.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Health regeneration changed to 2.3% − 4.7% (based on level) maximum health.

Edit

Infected Bonesaw

Infected Bonesaw

Active: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and Slow icon slows them by 40% for 2 seconds.

Magic Damage:
20 / 22.5 / 25 / 27.5 / 30% of target's current health

Infected Bonesaw has a minimum damage threshold, and is capped against Monster icon monsters.

Minimum Damage:
80 / 130 / 180 / 230 / 280
Capped Monster Damage:
350 / 425 / 500 / 575 / 650

If the bonesaw hits an enemy, Dr. Mundo Heal power icon heals for 50% of the health cost, increased to 100% against Champion icon champions or Monster icon monsters.

▶️   "Bonesaw!"

Info
  • This ability will cast from wherever the caster is at the start of the cast time.
  • Spell Shield Spell shield blocking the ability's effects on the enemy does not prevent Dr. Mundo from receiving the health cost refund.

Edit

Heart Zapper

Heart Zapper

Active: Dr. Mundo charges up a defibrillator for up to 3 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing 80% − 95% (based on level) of post-mitigation damage he takes as grey health on his health bar, reduced to 25% after the first 0.75 seconds.

Magic Damage per Tick:
5 / 8.75 / 12.5 / 16.25 / 20
Total Magic Damage:
80 / 140 / 200 / 260 / 320

Heart Zapper can be recast after 0.5 seconds within the duration, and does so automatically after the duration.

Heart Zapper 2

Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and Heal power icon healing for 50% of grey health, increased to 100% if at least one enemy champion or large monster is hit.

Magic Damage:
20 / 35 / 50 / 65 / 80 (+ 7% bonus health)

Info
  • The charge up applies Poison Trail persistent area damage and the detonation deals Death Lotus area damage.
  • Spell Shield Spell shield will only block the detonation.
  • Heart Zapper will occasionally deal an additional tick of damage.(bug)
  • Heart Zapper and its recast will buffer and cast at the end of Infected Bonesaw's Infected Bonesaw's cast time if attempted to cast during it.
    • As with all buffering of this type, another input such as a movement command can override the buffering of the spell again.

Edit

Blunt Force Trauma

Passive: Dr. Mundo gains Attack damage icon bonus attack damage.

Bonus Attack Damage:
2 / 2.35 / 2.7 / 3.05 / 3.4% maximum health
Blunt Force Trauma

Active: Dr. Mundo empowers his next basic attack within 4 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 50 bonus range, and deal bonus physical damage, increased by 0% − 40% (based on Dr. Mundo's missing health). If the target dies or is a small monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take 100% AD plus Blunt Force Trauma's minimum bonus damage.

Minimum Bonus Physical Damage:
5 / 15 / 25 / 35 / 45 (+ 7% bonus health)
Maximum Bonus Physical Damage:
7 / 21 / 35 / 49 / 63 (+ 9.8% bonus health)

Blunt Force Trauma as well as the triggering attack's damage is increased to 140% against Minion icon minions and 200% against Monster icon monsters.

Blunt Force Trauma Bladework resets Dr. Mundo's basic attack timer.

Info
  • Blunt Force Trauma's attack deals Disintegrate spell damage, while the target's body being shoved deals Death Lotus area damage to enemies it passes through.
  • Blunt Force Trauma's attack works against structures, consuming the buff and dealing its full damage.
  • Blunt Force Trauma cannot knock back Ward icon wards, structures or epic Monster icon monsters it kills, nor champions that enter a Zombie icon zombie state upon dying.
  • Targets flung away are rendered Untargetable icon untargetable in the process.
  • The damage of the enemy's corpse colliding with enemies does not benefit from Blunt Force Trauma's attack Critical strike icon critically striking.

Edit

Maximum Dosage

Maximum Dosage

Active: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased Health icon base health, Movement speed icon bonus movement speed, and Health regeneration icon bonus health regeneration.

Increased Base Health:
15 / 20 / 25% missing health
Bonus Movement Speed:
15 / 25 / 35%
Bonus Health Regeneration:
20 / 40 / 60% maximum health
Health Regenerated per Second:
2 / 4 / 6% maximum health

At rank 3, Maximum Dosage's increased base health and bonus health regeneration are both increased by 5% for each enemy Champion icon champion within 1200 units at the time of cast.

▶️   "Medicine time!"

Info
  • The health regeneration granted by Maximum Dosage adjusts dynamically to Dr. Mundo's maximum health.
  • Maximum Dosage will end prematurely upon entering Revival icon resurrection.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Dr. Mundo (Collection).
Dr. Mundo OriginalSkin
Original
RP 260
01.09.2009
Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun’s citizens for his nefarious 'operations,' which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.
Separator
ActorArmen Taylor
ArtistAlex 'alexplank' Flores
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V13.22
  • Blunt Force Trauma Blunt Force Trauma
    • Bonus attack damage increased to 2 / 2.35 / 2.7 / 3.05 / 3.4% maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
V13.21
  • Blunt Force Trauma Blunt Force Trauma
    • Bonus attack damage reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.5 / 3 / 3.5 / 4%.
    • Bonus damage amplifier reduced to 0% − 40% (based on missing health) from 0% − 60%.
      • Maximum bonus base damage reduced to 7 / 21 / 35 / 49 / 63 from 8 / 24 / 40 / 56 / 72.
      • Maximum bonus damage health ratio reduced to 9.8% bonus health from 11.2%.
V13.16
  • Infected Bonesaw Infected Bonesaw
    • Bug Fix: The missile's visuals now correspond to its hitbox better.
V13.6
  • Stats
    • Base health regeneration increased to 7 from 6.5.
    • Health regeneration growth reduced to 0.5 from 0.55.
  • Heart Zapper Heart Zapper
    • Recast timer reduced to 0.5 seconds from 1.
  • Blunt Force Trauma Blunt Force Trauma
    • Damage against monsters increased to 200% from 150%.
V13.5
  • Maximum Dosage Maximum Dosage
    • Bug Fix: Now properly gains the base health instantly upon cast, rather than after a 0-0.25-second delay.
V13.1
  • Stats
    • Base health reduced to 613 from 653.
    • Armor growth reduced to 3.7 from 4.2.
  • Blunt Force Trauma Blunt Force Trauma
    • Bonus attack damage reduced to 2 / 2.5 / 3 / 3.5 / 4% maximum health from 2.5 / 3 / 3.5 / 4 / 4.5%.
    • Bug Fix: No longer deals more damage to monsters than intended.
V12.23 - December 14th Hotfix
  • Stats
    • Health regeneration growth reduced to 0.55 to 0.75.
  • Goes Where He Pleases Goes Where He Pleases
    • Health regeneration reduced to 0.4% − 2.3% (based on level) maximum health from 0.4% − 2.5% (based on level).
    • Health cost increased to 4% current health from 3%.
  • Infected Bonesaw Infected Bonesaw
    • Health cost changed to 50 / 60 / 70 / 80 / 90 from 60 at all ranks.
  • Blunt Force Trauma Blunt Force Trauma
    • Health cost changed to 10 / 25 / 40 / 55 / 70 from 20 / 30 / 40 / 50 / 60.
  • Maximum Dosage Maximum Dosage
    • Cooldown increased to 120 seconds from 110.
V12.23
  • Stats
    • Attack damage growth reduced to 2.5 from 3.5.
    • Base attack speed reduced to 0.67 from 0.72.
    • Base magic resistance reduced to 29 from 32.
    • Magic resistance growth increased to 2.3 from 2.05.
  • Goes Where He Pleases Goes Where He Pleases
    • Health cost reduced to 3% current health from 7%.
    • Heal reduced to 4% maximum health from 8%.
    • Health regeneration changed to 0.4% − 2.5% (based on level) maximum health from 0.8% − 1.6% (based on level).
  • Infected Bonesaw Infected Bonesaw
    • Health cost increased to 60 from 50.
  • Heart Zapper Heart Zapper
    • Health cost increased to 8% current health from 5%.
    • New Effect: Now heals for 50% of grey health stored if no enemies were hit.
    • Damage stored reduced to 25% at all ranks from 25 / 30 / 35 / 40 / 45%.
    • New Effect: Now stores 80% − 95% (based on level) of damage taken in the first 0.75 seconds.
    • Duration reduced to 3 seconds from 4.
  • Blunt Force Trauma Blunt Force Trauma
    • Cooldown increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Health cost increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
    • Damage against monsters reduced to 150% from 200%.
    • Bonus attack damage changed to 2.5 / 3 / 3.5 / 4 / 4.5% maximum health from 15 / 20 / 25 / 30 / 35.
    • Removed: Bonus attack damage is no longer increased by up to 40 / 50 / 60 / 70 / 80 based on missing health, reaching maximum value at 70% missing health.
  • Maximum Dosage Maximum Dosage
    • Removed: No longer grants 4 / 5.5 / 7% bonus health as bonus attack damage.
    • Increased base health increased to 15 / 20 / 25% missing health from 8 / 11.5 / 15%.
    • New Effect: At rank 3, the increased base health and health regeneration are now increased by 5% per enemy champion within 1200 units at the time of the ability being cast.
V12.22
  • General
    • Several inconsistencies in his ability tooltips have been resolved.
V12.12
  • Goes Where He Pleases Goes Where He Pleases
    • Health regeneration reduced to 0.8% − 1.6% (based on level) maximum health from 1% − 2% (based on level).
  • Maximum Dosage Maximum Dosage
    • Increased base health reduced to 8 / 11.5 / 15% missing health from 10 / 15 / 20%.
V12.10
  • Stats
    • Base health increased to 653 from 583.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Crowd control immunity is no longer consumed by Blast Cones Blast Cones triggered by allies.
  • Maximum Dosage Maximum Dosage
    • Increased base health reduced to 10 / 15 / 20% missing health from 15 / 20 / 25%.
V12.4
  • Stats
    • Attack damage growth reduced to 3.5 from 4.2.
  • Maximum Dosage Maximum Dosage
    • Cooldown increased to 110 seconds at all ranks from 110 / 100 / 90.
V11.24 - December 15th Hotfix
  • Stats
    • Base health regeneration reduced to 6.5 from 8.
  • Infected Bonesaw Infected Bonesaw
    • Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
V11.21
V11.18
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Fixed a bug where he would ignore all subsequent CC from a dragon or Rift Herald Rift Herald after it broke his Goes Where He Pleases spell shield once.
  • Infected Bonesaw Infected Bonesaw
    • Damage cap against monsters increased to 350 / 425 / 500 / 575 / 650 from 300 / 350 / 400 / 450 / 500.
  • Maximum Dosage Maximum Dosage
    • New Effect: On cast, now grants him 15 / 20 / 25% missing health as base health for the duration of the ability.
    • Removed: No longer heals for 20% missing health on cast.
    • Health regeneration reduced to 20 / 40 / 60% maximum health from 20 / 45 / 70%.
V11.17
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Fixed a bug where, when an enemy immobilized Dr. Mundo while standing on top of him, Goes Where He Pleases' canister would get destroyed before it hit the ground.
V11.14
  • Stats
    • Base attack speed increased to 0.72 from 0.67.
  • Goes Where He Pleases Goes Where He Pleases
    • Health regeneration reduced to 1% − 2% (based on level) maximum health from 2% at all levels.
    • Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
  • Infected Bonesaw Infected Bonesaw
    • Health cost refund against monsters increased to 100% from 50%.
  • Blunt Force Trauma Blunt Force Trauma
    • Damage against monsters increased to 200% from 140%.
    • New Effect: Now always swats away small monsters.
V11.13 - June 23rd Hotfix
  • Heart Zapper Heart Zapper
    • Bug Fix: Once again heals back Dr. Mundo's grey health for hitting a champion.
V11.13
V11.12 - June 12th Hotfix
  • Infected Bonesaw Infected Bonesaw
    • Maximum damage to monsters increased to 300 / 350 / 400 / 450 / 500 from 150 / 225 / 300 / 375 / 450.
  • Heart Zapper Heart Zapper
    • Heal ratio against large monsters increased to 100% from 50%.
V11.12 - Full Relaunch
  • General
  • Goes Where He Pleases Goes Where He Pleases (Innate)
    • New Effect: Now periodically causes him to ignore the next Stun icon immobilizing effect.
      • Preventing an effect makes him lose 7% of his current health and launches a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds. Dr. Mundo can pick it up to heal himself for 8% of his maximum health and reduce the cooldown of this effect by 15 seconds.
      • Enemy champions can destroy the canister by walking over it before Dr. Mundo reaches it.
      • Goes Where He Pleases' cooldown resets upon respawning.
      • Cooldown: 45 − 15 (based on level) seconds.
    • Health regeneration reduced to 2% maximum health from 2.5%.
  • Infected Bonesaw Infected Bonesaw (Q)
    • Health cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
    • Minimum damage increased to 80 / 135 / 190 / 245 / 300 from 80 / 130 / 180 / 230 / 280.
    • Maximum damage to monsters changed to 150 / 225 / 300 / 375 / 450 from 100 / 200 / 300 / 400 / 500.
    • Removed: No longer restores health equal to the full health cost if Infected Bonesaw kills a non-champion.
    • Removed: Damage is no longer capped at 100 / 200 / 300 / 400 / 500 against minions.
  • Heart Zapper Heart Zapper (W)
    • No longer a toggle spell.
    • Removed: No longer grants 30% tenacity while toggled on.
    • New Active: Dr. Mundo charges up a defibrillator for 4 seconds, dealing a total of 80 / 140 / 200 / 260 / 320 magic damage over the duration, with each tick occuring every 0.25 seconds, to nearby enemies and storing 25 / 30 / 35 / 40 / 45% of the post-mitigation damage he takes. Heart Zapper can be recast after 1 second for the duration, and does so automatically at the end of the duration.
    • New Recast: Dr. Mundo detonates the defibrillator, dealing 20 / 35 / 50 / 65 / 80 (+ 7% bonus health) magic damage to nearby enemies and Heal power icon healing himself for 100% of all the damage stored if at least one enemy is hit, reduced to 50% if no Champion icon champion is hit.
    • Health cost changed to 5% current health on-cast from 10 / 15 / 20 / 25 / 30 health per second while toggled on.
    • Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from 4 seconds at all ranks.
  • Blunt Force Trauma Blunt Force Trauma (E)
    • Removed Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 3% for 2 seconds, stacking up to 2 / 5 / 8 / 11 / 13 times.
    • Removed Effect: On activation, grants 30 / 45 / 60 / 75 / 90 bonus attack damage for 5 seconds, increased by an amount based on his percentage health, up to a maximum total of 50 / 80 / 110 / 140 / 170 at 100% missing health.
    • New Passive: Now always passively grants 15 / 20 / 25 / 30 / 35 bonus attack damage, increased based on his missing health, up to a maximum total of 40 / 50 / 60 / 70 / 80 at 70% missing health.
    • Health cost reduced to 10 / 20 / 30 / 40 / 50 from 25 / 35 / 45 / 55 / 65.
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds after the attack from 6 / 5.5 / 5 / 4.5 / 4 seconds on-cast.
    • New Effect: Empowered attack's windup is now Relentless Force 2 uncancellable.
    • Bonus attack range increased to 50 from 25.
    • New Effect: Attack now applies against structures, consuming the effect and dealing the bonus damage.
    • Damage of the empowered attack changed to 5 / 15 / 25 / 35 / 45 (+ 7% bonus health) from 4 / 4.5 / 5 / 5.5 / 6% maximum health.
      • New Effect: Now increases the bonus damage to the primary target by 0% − 60% (based on missing health).
      • New Effect: Now deals 40% increased damage to minions and non-epic monsters.
    • New Effect: Now knocks enemies killed by the attack away in a line, dealing 100% AD plus Blunt Force Trauma's minimum bonus damage to other enemies they pass through.
  • Maximum Dosage Maximum Dosage (R)
    • Removed: 25% current health health cost.
    • New Effect: Now additionally heals him on-cast for 20% of his missing health.
    • Duration reduced to 10 seconds from 12 seconds.
    • New Effect: Now additionally grants (4 / 5.5 / 7% bonus health) bonus attack damage for the duration.
    • Total health regeneration reduced to 20 / 45 / 70% maximum health from 60 / 85 / 110%.

Trivia[]

Dr Dr. Mundo, the Madman of Zaun
  • "Mundo" has two real world origins: the Proto-Germanic *mundo "hand, protection" & unrelated Ibero-Romance mundo "world" (like in Spanish, Portuguese, etc.).
  • Dr. Mundo's dance references the titular character from House, M.D. in turn dancing to Fight the Power by Public Enemy.
    • A side-by-side comparison be seen here.
  • In the V1.0.0.115 April Fools' Day patch, the following change regarding Dr. Mundo were jokingly listed:
    • Dr. Mundo decided that he enjoys the color blue.
    • Dr. Mundo now has mana.
    • None of his ability costs have changed.
  • Masochism Masochism references the eponymous term for enjoyment derived from being inflicted pain, named after real-life writer Leopold von Sacher-Masoch.
    • This is also mechanically referenced in his kit by gaining a higher AD bonus the lower his health is.
    • The ability's name also fits for the early iterations early iterations of his E ability, which caused Dr. Mundo to be healed instead of being damaged from physical attacks for a duration.
  • Sadism Sadism references the eponymous term for enjoyment derived from inflicting pain on others, named after real-life writer Marquis de Sade.
    • The name chosen for this ability made the most sense for the early iterations early iterations of his R ability, which damaged nearby enemies for their current health.
Dr Dr. Mundo, the Madman of Zaun

See also[]

References[]

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