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Dr. Mundo OriginalCentered.jpg
Dr. Mundo
Dr. Mundo (Universe)Dr. Mundo (Universe)
Dr. Mundo (League of Legends)Dr. Mundo (League of Legends)
Dr. Mundo (Teamfight Tactics)Dr. Mundo (Teamfight Tactics)
Dr. Mundo (Wild Rift)Dr. Mundo (Wild Rift)
Dr. Mundo (Development)Dr. Mundo (Development)

Dr. Mundo is a champion in League of Legends.[1]

Abilities

Edit

Goes Where He Pleases

Innate: Dr. Mundo Health regeneration icon.png regenerates an additional「 1% − 2% (based on level) of his maximum health every 5 seconds. 」「 0.2% − 0.4% (based on level) of his maximum health each second. 」

Dr. Mundo Goes Where He Pleases.png

Passive: Periodically, Dr. Mundo gains immunity to the Stun icon.png immobilizing effects of the next hostile spell to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 7% of his current health and propels a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds.

Dr. Mundo can move near the canister to consume it, Heal power icon.png healing himself for 8% of his maximum health and reducing the Cooldown reduction icon.png cooldown of Goes Where He Pleases by 15 seconds. Enemy Champion icon.png champions can move near it to destroy it.

Goes Where He Pleases' cooldown resets upon respawning.

 
   "Mundo goes where he pleases!"

Info
  • Upon being triggered by a hostile Stun icon.png immobilizing effects, Goes Where He Pleases will also grant Dr. Mundo immunity to additional immobilizing effects from the same cast instance.
    • Abilities where non-immobilizing effects and damage are nested into immobilizing ones will have them also prevented. Non-immobilizing effects and damage applied separately (the vast majority of cases) are not prevented.
  • Sivir Spell Shield.png Spell shield and Black Shield Black Shield take priority over Goes Where He Pleases.
  • Goes Where He Pleases will not trigger against nor resist Rell's Rell's Magnet Storm's Magnet Storm's Kinematics icon.png ongoing kinematic effect.
    • It will trigger against and prevent the ability's initial Airborne icon.png displacement, but even in that case, not prevent the continous effect.
  • The canister, whether in flight and on the ground, will transition in and out of Mordekaiser's Mordekaiser's Realm of Death Realm of Death alongside Dr. Mundo.(bug)
  • The canister cannot be interacted with while Fizz Playful.png untargetable.

Edit

Infected Bonesaw

Dr. Mundo Infected Bonesaw.png

Active: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and Slow icon.png slows them by 40% for 2 seconds.

Magic Damage:
20 / 22.5 / 25 / 27.5 / 30% of target's current health

Infected Bonesaw has a minimum damage threshold, and is capped against Monster icon.png monsters.

Minimum Damage:
80 / 135 / 190 / 245 / 300
Capped Monster Damage:
350 / 425 / 500 / 575 / 650

If the bonesaw hits an enemy, Dr. Mundo Heal power icon.png heals for 50% of the health cost, increased to 100% against Champion icon.png champions or Monster icon.png monsters.

 
   "Bonesaw!"

Info
  • Infected Bonesaw will be thrown from where Dr. Mundo was at the start of the cast time.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Sivir Spell Shield.png Spell shield blocking the ability's effects on the enemy does not prevent Dr. Mundo from receiving the health cost refund.

Edit

Heart Zapper

Dr. Mundo Heart Zapper.png

Active: Dr. Mundo charges up a defibrillator for up-to 4 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing a portion of the post-mitigation damage he takes as grey health on his health bar.

Magic Damage per Tick:
5 / 8.75 / 12.5 / 16.25 / 20
Total Magic Damage:
80 / 140 / 200 / 260 / 320
Damage Stored:
25 / 30 / 35 / 40 / 45% of damage taken

Heart Zapper can be recast after 1 second within the duration, and does so automatically after the duration.

Dr. Mundo Heart Zapper 2.png

Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and Heal power icon.png heals for 50% of grey health, increased to 100% if at least one enemy Champion icon.png champion or large Monster icon.png monster is hit.

Magic Damage:
20 / 35 / 50 / 65 / 80 (+ 7% bonus health)

Info
  • The charge up applies Singed Poison Trail.png persistent area damage and the detonation deals Katarina Death Lotus.png area damage.
  • Sivir Spell Shield.png Spell shield will only block the detonation.
  • Heart Zapper will occasionally deal an additional tick of damage.(bug)
  • Heart Zapper and its recast will buffer and cast at the end of Infected Bonesaw's Infected Bonesaw's cast time if attempted to cast during it.
    • As with all buffering of this type, another input such as a movement command can override the buffering of the spell again.

Edit

Blunt Force Trauma

Passive: Dr. Mundo gains bonus attack damage, plus an additional amount based on his missing health, reaching maximum value at 70% missing health.

Bonus AD:
15 / 20 / 25 / 30 / 35
Maximum Additional Bonus AD:
25 / 30 / 35 / 40 / 45
Maximum Total Bonus AD:
40 / 50 / 60 / 70 / 80
Dr. Mundo Blunt Force Trauma.png

Active: Dr. Mundo's next basic attack within 4 seconds is empowered to have an Vi Excessive Force 2.png uncancelable windup, gain Range icon.png 50 bonus range, and deal bonus physical damage, increased by 0% − 60% (based on missing health). If the target dies or is a small Monster icon.png monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take 100% AD plus Blunt Force Trauma's minimum bonus damage.

Minimum Bonus Physical Damage:
5 / 15 / 25 / 35 / 45 (+ 7% bonus health)
Maximum Bonus Physical Damage:
8 / 24 / 40 / 56 / 72 (+ 11.2% bonus health)

Blunt Force Trauma as well as the triggering attack's damage is increased to 200% against Minion icon.png minions and non-epic Monster icon.png monsters.

Minimum Non-Champion Bonus Damage:
10 / 30 / 50 / 70 / 90 (+ 14% bonus health)
Maximum Non-Champion Bonus Damage:
16 / 48 / 80 / 112 / 144 (+ 22.4% bonus health)

Blunt Force Trauma Fiora Bladework.png resets Dr. Mundo's basic attack timer.

Info
  • Blunt Force Trauma's attack deals Basic Attack.png basic damage, while the target's body being shoved deals Katarina Death Lotus.png area damage to enemies it passes through.
  • Blunt Force Trauma's attack works against structures, consuming the buff and dealing its full damage.
  • Blunt Force Trauma cannot knock back Ward icon.png wards, structures or epic Monster icon.png monsters it kills, nor champions that enter a Yorick Omen of Death.png zombie state upon dying.
  • Targets flung away are rendered Fizz Playful.png untargetable in the process.
  • The damage of the enemy's corpse colliding with enemies does not benefit from Blunt Force Trauma's attack Critical strike icon.png critically striking.

Edit

Maximum Dosage

Dr. Mundo Maximum Dosage.png

Active: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased Health icon.png base health, Attack damage icon.png bonus attack damage, Movement speed icon.png bonus movement speed, and Health regeneration icon.png regenerating health.

Increased Base Health:
15 / 20 / 25% missing health
Bonus Attack Damage:
4 / 5.5 / 7% bonus health
Bonus Movement Speed:
15 / 25 / 35%
Total Health Regeneration:
20 / 40 / 60% maximum health
Regeneration per Second:
2 / 4 / 6% maximum health
 
   "Medicine time!"

Info
  • The health regeneration granted by Maximum Dosage adjusts dynamically to Dr. Mundo's maximum health.
  • Maximum Dosage will end prematurely upon entering Revival icon.png resurrection.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Maximum Dosage continuous effect is not affected by Revitalize Revitalize as it is health regeneration.
  • Apart from visually expanding Dr. Mundo's body, Maximum Dosage does not grant increased size.


Patch history

For the expanded patch notes, see here.
V11.18
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Fixed a bug where he would ignore all subsequent CC from a dragon or Rift Herald Rift Herald after it broke his Goes Where He Pleases spell shield once.
  • Infected Bonesaw Infected Bonesaw
    • Damage cap against monsters increased to 350 / 425 / 500 / 575 / 650 from 300 / 350 / 400 / 450 / 500.
  • Maximum Dosage Maximum Dosage
    • New Effect: On cast, now grants him 15 / 20 / 25% missing health as base health for the duration of the ability.
    • Removed: No longer heals for 20% missing health on cast.
    • Health regeneration reduced to 20 / 40 / 60% maximum health from 20 / 45 / 70%.
V11.17
  • Goes Where He Pleases Goes Where He Pleases
    • Bug Fix: Fixed a bug where, when an enemy immobilized Dr. Mundo while standing on top of him, Goes Where He Pleases' canister would get destroyed before it hit the ground.
V11.14
  • Stats
    • Base attack speed increased to 0.72 from 0.67.
  • Goes Where He Pleases Goes Where He Pleases
    • Health regeneration reduced to 1% − 2% (based on level) maximum health from 2% at all levels.
    • Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
  • Infected Bonesaw Infected Bonesaw
    • Health cost refund against monsters increased to 100% from 50%.
  • Blunt Force Trauma Blunt Force Trauma
    • Damage against monsters increased to 200% from 140%.
    • New Effect: Now always swats away small monsters.
V11.13 - June 23rd Hotfix
  • Heart Zapper Heart Zapper
    • Bug Fix: Once again heals back Dr. Mundo's grey health for hitting a champion.
V11.13
V11.12 - June 12th Hotfix
  • Infected Bonesaw Infected Bonesaw
    • Maximum damage to monsters increased to 300 / 350 / 400 / 450 / 500 from 150 / 225 / 300 / 375 / 450.
  • Heart Zapper Heart Zapper
    • Heal ratio against large monsters increased to 100% from 50%.
V11.12 - Full Relaunch
  • General
  • Goes Where He Pleases Goes Where He Pleases (Innate)
    • New Effect: Now periodically causes him to ignore the next Stun icon.png immobilizing effect.
      • Preventing an effect makes him lose 7% of his current health and launches a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds. Dr. Mundo can pick it up to heal himself for 8% of his maximum health and reduce the cooldown of this effect by 15 seconds.
      • Enemy champions can destroy the canister by walking over it before Dr. Mundo reaches it.
      • Goes Where He Pleases' cooldown resets upon respawning.
      • Cooldown: 45 − 15 (based on level) seconds.
    • Health regeneration reduced to 2% maximum health from 2.5%.
  • Infected Bonesaw Infected Bonesaw (Q)
    • Health cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
    • Minimum damage increased to 80 / 135 / 190 / 245 / 300 from 80 / 130 / 180 / 230 / 280.
    • Maximum damage to monsters changed to 150 / 225 / 300 / 375 / 450 from 100 / 200 / 300 / 400 / 500.
    • Removed: No longer restores health equal to the full health cost if Infected Bonesaw kills a non-champion.
    • Removed: Damage is no longer capped at 100 / 200 / 300 / 400 / 500 against minions.
  • Heart Zapper Heart Zapper (W)
    • No longer a toggle spell.
    • Removed: No longer grants 30% tenacity while toggled on.
    • New Active: Dr. Mundo charges up a defibrillator for 4 seconds, dealing a total of 80 / 140 / 200 / 260 / 320 magic damage over the duration, with each tick occuring every 0.25 seconds, to nearby enemies and storing 25 / 30 / 35 / 40 / 45% of the post-mitigation damage he takes. Heart Zapper can be recast after 1 second for the duration, and does so automatically at the end of the duration.
    • New Recast: Dr. Mundo detonates the defibrillator, dealing 20 / 35 / 50 / 65 / 80 (+ 7% bonus health) magic damage to nearby enemies and Heal power icon.png healing himself for 100% of all the damage stored if at least one enemy is hit, reduced to 50% if no Champion icon.png champion is hit.
    • Health cost changed to 5% current health on-cast from 10 / 15 / 20 / 25 / 30 health per second while toggled on.
    • Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from 4 seconds at all ranks.
  • Blunt Force Trauma Blunt Force Trauma (E)
    • Removed Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 3% for 2 seconds, stacking up to 2 / 5 / 8 / 11 / 13 times.
    • Removed Effect: On activation, grants 30 / 45 / 60 / 75 / 90 bonus attack damage for 5 seconds, increased by an amount based on his percentage health, up to a maximum total of 50 / 80 / 110 / 140 / 170 at 100% missing health.
    • New Passive: Now always passively grants 15 / 20 / 25 / 30 / 35 bonus attack damage, increased based on his missing health, up to a maximum total of 40 / 50 / 60 / 70 / 80 at 70% missing health.
    • Health cost reduced to 10 / 20 / 30 / 40 / 50 from 25 / 35 / 45 / 55 / 65.
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds after the attack from 6 / 5.5 / 5 / 4.5 / 4 seconds on-cast.
    • New Effect: Empowered attack's windup is now Vi Excessive Force 2.png uncancelable.
    • Bonus attack range increased to 50 from 25.
    • New Effect: Attack now applies against structures, consuming the effect and dealing the bonus damage.
    • Damage of the empowered attack changed to 5 / 15 / 25 / 35 / 45 (+ 7% bonus health) from 4 / 4.5 / 5 / 5.5 / 6% maximum health.
      • New Effect: Now increases the bonus damage to the primary target by 0% − 60% (based on missing health).
      • New Effect: Now deals 40% increased damage to minions and non-epic monsters.
    • New Effect: Now knocks enemies killed by the attack away in a line, dealing 100% AD plus Blunt Force Trauma's minimum bonus damage to other enemies they pass through.
  • Maximum Dosage Maximum Dosage (R)
    • Removed: 25% current health health cost.
    • New Effect: Now additionally heals him on-cast for 20% of his missing health.
    • Duration reduced to 10 seconds from 12 seconds.
    • New Effect: Now additionally grants (4 / 5.5 / 7% bonus health) bonus attack damage for the duration.
    • Total health regeneration reduced to 20 / 45 / 70% maximum health from 60 / 85 / 110%.

See also

References

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