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Dr. Mundo
Dr. Mundo is a champion in League of Legends.[1]
Abilities[]
- Upon being triggered by a hostile immobilizing effect, Goes Where He Pleases will also grant Dr. Mundo immunity to additional immobilizing effects from the same cast instance.
- Abilities where non-immobilizing effects and damage are nested into immobilizing ones will have them also prevented. Non-immobilizing effects and damage applied separately (the vast majority of cases) are not prevented.
- Spell shield and take priority over Goes Where He Pleases.
- Goes Where He Pleases will not trigger against nor resist ongoing kinematic effect.
- It will trigger against and prevent the ability's initial displacement, but even in that case, not prevent the continous effect.
- The canister, whether in flight and on the ground, will transition in and out of (note) alongside Dr. Mundo.
- The canister cannot be interacted with while untargetable.
- Ultra Rapid Fire differences edit
- Health regeneration changed to 2.3% − 4.7% (based on level) maximum health.
- This ability will cast from wherever the caster is at the start of the cast time.
- Spell shield blocking the ability's effects on the enemy does not prevent Dr. Mundo from receiving the health cost refund.
- The charge up applies persistent area damage and the detonation deals area damage.
- Spell shield will only block the detonation.
- Heart Zapper will occasionally deal an additional tick of damage.(bug)
- Heart Zapper and its recast will buffer and cast at the end of
- As with all buffering of this type, another input such as a movement command can override the buffering of the spell again.
cast time if attempted to cast during it.
- Blunt Force Trauma's attack deals spell damage, while the target's body being shoved deals area damage to enemies it passes through.
- Blunt Force Trauma's attack works against structures, consuming the buff and dealing its full damage.
- Blunt Force Trauma cannot knock back wards, structures or epic monsters it kills, nor champions that enter a zombie state upon dying.
- Targets flung away are rendered untargetable in the process.
- The damage of the enemy's corpse colliding with enemies does not benefit from Blunt Force Trauma's attack critically striking.
- The health regeneration granted by Maximum Dosage adjusts dynamically to Dr. Mundo's maximum health.
- Maximum Dosage will end prematurely upon entering resurrection.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Dr. Mundo (Collection).
Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun’s citizens for his nefarious 'operations,' which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.
Armen Taylor
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: No longer ignores boundary collision push.
- Bonus attack damage increased to 2 / 2.35 / 2.7 / 3.05 / 3.4% maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Bonus attack damage reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.5 / 3 / 3.5 / 4%.
- Bonus damage amplifier reduced to 0% − 40% (based on missing health) from 0% − 60%.
- Maximum bonus base damage reduced to 7 / 21 / 35 / 49 / 63 from 8 / 24 / 40 / 56 / 72.
- Maximum bonus damage health ratio reduced to 9.8% bonus health from 11.2%.
- Bug Fix: The missile's visuals now correspond to its hitbox better.
- Stats
- Base health regeneration increased to 7 from 6.5.
- Health regeneration growth reduced to 0.5 from 0.55.
- Recast timer reduced to 0.5 seconds from 1.
- Damage against monsters increased to 200% from 150%.
- Bug Fix: Now properly gains the base health instantly upon cast, rather than after a 0-0.25-second delay.
- Stats
- Base health reduced to 613 from 653.
- Armor growth reduced to 3.7 from 4.2.
- Bonus attack damage reduced to 2 / 2.5 / 3 / 3.5 / 4% maximum health from 2.5 / 3 / 3.5 / 4 / 4.5%.
- Bug Fix: No longer deals more damage to monsters than intended.
- V12.23 - December 14th Hotfix
- Stats
- Health regeneration growth reduced to 0.55 to 0.75.
- Health regeneration reduced to 0.4% − 2.3% (based on level) maximum health from 0.4% − 2.5% (based on level).
- Health cost increased to 4% current health from 3%.
- Health cost changed to 50 / 60 / 70 / 80 / 90 from 60 at all ranks.
- Health cost changed to 10 / 25 / 40 / 55 / 70 from 20 / 30 / 40 / 50 / 60.
- Cooldown increased to 120 seconds from 110.
- Stats
- Attack damage growth reduced to 2.5 from 3.5.
- Base attack speed reduced to 0.67 from 0.72.
- Base magic resistance reduced to 29 from 32.
- Magic resistance growth increased to 2.3 from 2.05.
- Health cost reduced to 3% current health from 7%.
- Heal reduced to 4% maximum health from 8%.
- Health regeneration changed to 0.4% − 2.5% (based on level) maximum health from 0.8% − 1.6% (based on level).
- Health cost increased to 60 from 50.
- Health cost increased to 8% current health from 5%.
- New Effect: Now heals for 50% of grey health stored if no enemies were hit.
- Damage stored reduced to 25% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Now stores 80% − 95% (based on level) of damage taken in the first 0.75 seconds.
- Duration reduced to 3 seconds from 4.
- Cooldown increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Health cost increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- Damage against monsters reduced to 150% from 200%.
- Bonus attack damage changed to 2.5 / 3 / 3.5 / 4 / 4.5% maximum health from 15 / 20 / 25 / 30 / 35.
- Removed: Bonus attack damage is no longer increased by up to 40 / 50 / 60 / 70 / 80 based on missing health, reaching maximum value at 70% missing health.
- Removed: No longer grants 4 / 5.5 / 7% bonus health as bonus attack damage.
- Increased base health increased to 15 / 20 / 25% missing health from 8 / 11.5 / 15%.
- New Effect: At rank 3, the increased base health and health regeneration are now increased by 5% per enemy champion within 1200 units at the time of the ability being cast.
- General
- Several inconsistencies in his ability tooltips have been resolved.
- Health regeneration reduced to 0.8% − 1.6% (based on level) maximum health from 1% − 2% (based on level).
- Increased base health reduced to 8 / 11.5 / 15% missing health from 10 / 15 / 20%.
- Stats
- Base health increased to 653 from 583.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Increased base health reduced to 10 / 15 / 20% missing health from 15 / 20 / 25%.
- Stats
- Attack damage growth reduced to 3.5 from 4.2.
- Cooldown increased to 110 seconds at all ranks from 110 / 100 / 90.
- V11.24 - December 15th Hotfix
- Stats
- Base health regeneration reduced to 6.5 from 8.
- Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
- New Effect: Now trigger spell effects when dealing damage.
- Bug Fix: Fixed a bug where he would ignore all subsequent CC from a dragon or after it broke his Goes Where He Pleases spell shield once.
- Damage cap against monsters increased to 350 / 425 / 500 / 575 / 650 from 300 / 350 / 400 / 450 / 500.
- New Effect: On cast, now grants him 15 / 20 / 25% missing health as base health for the duration of the ability.
- Removed: No longer heals for 20% missing health on cast.
- Health regeneration reduced to 20 / 40 / 60% maximum health from 20 / 45 / 70%.
- Bug Fix: Fixed a bug where, when an enemy immobilized Dr. Mundo while standing on top of him, Goes Where He Pleases' canister would get destroyed before it hit the ground.
- Stats
- Base attack speed increased to 0.72 from 0.67.
- Health regeneration reduced to 1% − 2% (based on level) maximum health from 2% at all levels.
- Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
- Health cost refund against monsters increased to 100% from 50%.
- Damage against monsters increased to 200% from 140%.
- New Effect: Now always swats away small monsters.
- V11.13 - June 23rd Hotfix
- Bug Fix: Once again heals back Dr. Mundo's grey health for hitting a champion.
- Bug Fix: Now prevents from bringing Dr. Mundo to the Death Realm; no longer prevents the initial slow being applied.
- Bug Fix: Now more fluidly turns before the attack animation.
- , , , , , and
- Bug Fix: Is now more visible when used in brushes.
- V11.12 - June 12th Hotfix
- Maximum damage to monsters increased to 300 / 350 / 400 / 450 / 500 from 150 / 225 / 300 / 375 / 450.
- Heal ratio against large monsters increased to 100% from 50%.
- V11.12 - Full Relaunch
- General
- New splash artwork for , , , , , and .
- Adjusted splash artwork for , , , and .
- Stats
- Attack damage growth increased to 4.2 from 3.
- Base attack speed reduced to 0.67 from 0.721.
- Attack speed growth increased to 3.3% from 2.8%.
- Base armor reduced to 32 from 36.
- New splash artwork for , , , , , and .
- New Effect: Now periodically causes him to ignore the next immobilizing effect.
- Preventing an effect makes him lose 7% of his current health and launches a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds. Dr. Mundo can pick it up to heal himself for 8% of his maximum health and reduce the cooldown of this effect by 15 seconds.
- Enemy champions can destroy the canister by walking over it before Dr. Mundo reaches it.
- Goes Where He Pleases' cooldown resets upon respawning.
- Cooldown: 45 − 15 (based on level) seconds.
- Health regeneration reduced to 2% maximum health from 2.5%.
(Innate)
- New Effect: Now periodically causes him to ignore the next immobilizing effect.
- Health cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
- Minimum damage increased to 80 / 135 / 190 / 245 / 300 from 80 / 130 / 180 / 230 / 280.
- Maximum damage to monsters changed to 150 / 225 / 300 / 375 / 450 from 100 / 200 / 300 / 400 / 500.
- Removed: No longer restores health equal to the full health cost if Infected Bonesaw kills a non-champion.
- Removed: Damage is no longer capped at 100 / 200 / 300 / 400 / 500 against minions.
(Q)
- No longer a toggle spell.
- Removed: No longer grants 30% tenacity while toggled on.
- New Active: Dr. Mundo charges up a defibrillator for 4 seconds, dealing a total of 80 / 140 / 200 / 260 / 320 magic damage over the duration, with each tick occuring every 0.25 seconds, to nearby enemies and storing 25 / 30 / 35 / 40 / 45% of the post-mitigation damage he takes. Heart Zapper can be recast after 1 second for the duration, and does so automatically at the end of the duration.
- New Recast: Dr. Mundo detonates the defibrillator, dealing 20 / 35 / 50 / 65 / 80 (+ 7% bonus health) magic damage to nearby enemies and healing himself for 100% of all the damage stored if at least one enemy is hit, reduced to 50% if no champion is hit.
- Health cost changed to 5% current health on-cast from 10 / 15 / 20 / 25 / 30 health per second while toggled on.
- Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from 4 seconds at all ranks.
(W)
- Removed Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 3% for 2 seconds, stacking up to 2 / 5 / 8 / 11 / 13 times.
- Removed Effect: On activation, grants 30 / 45 / 60 / 75 / 90 bonus attack damage for 5 seconds, increased by an amount based on his percentage health, up to a maximum total of 50 / 80 / 110 / 140 / 170 at 100% missing health.
- New Passive: Now always passively grants 15 / 20 / 25 / 30 / 35 bonus attack damage, increased based on his missing health, up to a maximum total of 40 / 50 / 60 / 70 / 80 at 70% missing health.
- Health cost reduced to 10 / 20 / 30 / 40 / 50 from 25 / 35 / 45 / 55 / 65.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds after the attack from 6 / 5.5 / 5 / 4.5 / 4 seconds on-cast.
- New Effect: Empowered attack's windup is now uncancellable.
- Bonus attack range increased to 50 from 25.
- New Effect: Attack now applies against structures, consuming the effect and dealing the bonus damage.
- Damage of the empowered attack changed to 5 / 15 / 25 / 35 / 45 (+ 7% bonus health) from 4 / 4.5 / 5 / 5.5 / 6% maximum health.
- New Effect: Now increases the bonus damage to the primary target by 0% − 60% (based on missing health).
- New Effect: Now deals 40% increased damage to minions and non-epic monsters.
- New Effect: Now knocks enemies killed by the attack away in a line, dealing 100% AD plus Blunt Force Trauma's minimum bonus damage to other enemies they pass through.
(E)
- Removed: 25% current health health cost.
- New Effect: Now additionally heals him on-cast for 20% of his missing health.
- Duration reduced to 10 seconds from 12 seconds.
- New Effect: Now additionally grants (4 / 5.5 / 7% bonus health) bonus attack damage for the duration.
- Total health regeneration reduced to 20 / 45 / 70% maximum health from 60 / 85 / 110%.
(R)
Trivia[]
- "Mundo" has two real world origins: the Proto-Germanic *mundo "hand, protection" & unrelated Ibero-Romance mundo "world" (like in Spanish, Portuguese, etc.).
- He is named after Edmundo 'odnumde' Sanchez, by Brandon 'Ryze' Beck.[2]
- Dr. Mundo's dance references the titular character from House, M.D. in turn dancing to Fight the Power by Public Enemy.
- A side-by-side comparison be seen here.
- In the V1.0.0.115 April Fools' Day patch, the following change regarding Dr. Mundo were jokingly listed:
- Dr. Mundo decided that he enjoys the color blue.
- Dr. Mundo now has mana.
- None of his ability costs have changed.
- eponymous term for enjoyment derived from being inflicted pain, named after real-life writer Leopold von Sacher-Masoch.
- This is also mechanically referenced in his kit by gaining a higher AD bonus the lower his health is.
- The ability's name also fits for the early iterations of his E ability, which caused Dr. Mundo to be healed instead of being damaged from physical attacks for a duration.
references the - eponymous term for enjoyment derived from inflicting pain on others, named after real-life writer Marquis de Sade.
- The name chosen for this ability made the most sense for the early iterations of his R ability, which damaged nearby enemies for their current health.
references the
- Dr. Mundo is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- Dr. Mundo is one of six champions who use health as a resource for abilities, the other five being , , , and .
- His dance is a Pec Flex which involves flexing his pectoral muscles.
- His death animation shows him assume the morgue pose whilst adding a toe tag to himself.
- V11.12.
- The others are and .
is among a few abilities that were named after a quote of their champion. In this case, it references his "Mundo goes where he pleases" quote which he had before the patch he got the ability, - Following his rework, his kit was given a higher emphasis on medical equipment and terms, thus making several references to them.
- actual medical tool. was renamed from to have Dr. Mundo utilize the
- defibrillation. is based on the act of
- eponymous injury type. references the term for the