Double Up is a lab in
Teamfight Tactics that launched in V11.23 with the game's sixth set: Gizmos & Gadgets.[1] Double Up is a mode that allows players to team up in teams of 2 and aid each other against 3 other teams of 2. Double Up will remain on live servers with changes to improve its experience before Set 7.[2][3]
Gameplay[]
- Players can queue up solo or with a preferred partner that you'll share health with. Once your health pool runs out for the first time, it's set back to 1. Any loss thereafter eliminates both players.
- Player damage is calculated by dividing the damage they would normally take in half and rounding down, players take a minimum of 1 damage.
- During subsequent losses, damage that was discarded during calculations will be applied if it adds up to a whole point of damage.
- Use the Assist Armory to gift your partner item components, gold, and other boosts at key points in the game.
- Assist armories appear in Stage 2-5 and 6-2 for one player and in Stage 2-6 and 6-3 for the other.
- Use the to gift champions and items they may be holding to your partner. Everyone gets one at the start of the game.
- Items on champions are detached when sent to your ally, allowing them to repurpose them.
- More appear at Stages 4-3 and 6-1.
- If you beat your opponent’s army before your partner beats theirs, your surviving champions will hop onto your partner’s board to help them out after 7 seconds. Reinforcement champions will not deal damage to enemy players upon victory.
- Reinforcement champs will carry over any Augment bonuses, item stats, trait bonuses, and stacks, but will not benefit from your ally's Augments.
Ranked[]
- Double Up has its own Ranked system, using Grey (0 points), Green (1400 points), Blue (2600 points), Purple (3400 points), and Double (4200+ points) tiers instead of the standard Iron to Challenger tiers.
- Players will receive Ranked rewards based on the highest rating they achieve at the end of each stage, starting at Green tier. Double Up will have its own separate ranked rewards at the end of the set.
Patch History[]
- New Effect: Players now take a minimum of 1 damage upon losing a round.
- New Effect: Reinforcements cannot enter combat until 7 seconds have passed.
- New Effect: Damage that was discarded from damage calculations is now applied on subsequent losses if it adds up to a whole point of damage.
- Bug Fix: without the trait active no longer gain bonus stats from ally unit deaths from Voracious Appetite.
- Bug Fix: Players no longer take massive damage after surrendering.
- Bug Fix: Now always has a winning team at the victory sequence, even if all teams were reduced to 0 health in the final battle.
- V11.23 - Added























































































