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Doran's Shield is a starter item in League of Legends icon.png League of Legends. It is exclusive to Summoner's Rift.

Cost Analysis

Gold Value

Health Regeneration Gold Value

Ranged Health Regeneration Gold Value

Gold Efficiency*

  • Doran's Shield Doran's Shield is 95.41% gold efficient without its passives.
  • Doran's Shield Doran's Shield is 227.41% (ranged) / 295.41% gold efficient when at low health and hit by enemy champions, without its on-hit passive.


Similar Items

Notes

Old icon

Trivia

Ionia Crest icon.png

Lore

They say Effrem E. Doran was born with a hammer in his hands and a forge in his heart. Every object he touched, he found ways to improve, and he knew that he was destined to be a brilliant artificer. At the age of 15, he was invited to the League with an offer to assume the role of Master Artificer, a dream come true and an unprecedented honor for one so young. However, fate had other plans. En route, his carriage broke an axle. When he leaned down to inspect it, he was kicked in the head by his donkey, a stern blow. He stumbled back onto the wagon, but when he arrived at the Institute of War he was a different boy. The kick had rendered his mind soft, but it hadn’t robbed him of his passion. He still wanted nothing other than to craft, but where once he may have created singular masterpieces, he now crafted…somewhat simpler items, and many of them. He is a kind, goofy, good-hearted soul, and he takes pride in the work he does. His items are daily selected by champions on the Fields of Justice, and he has a permanent home at the Institute of War.

Doran's Blade Doran's Blade, Doran's Idol Doran's Idol, Doran's Shield Doran's Shield, Doran's Ring Doran's Ring, and Wukong Wukong's staff staff are some of the more famous crafts.


Patch History

V10.24
  • Updated icon.
V10.23 - November 12th Hotfix
  • Bug Fix: Bonus damage to minions is no longer lost on death.
V10.23
  • Updated icon.
  • New:
    • Cost: 450 Gold 450.
    • Stats: 80 health.
    • Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
    • Unique Passive - Recovery: Restores 6 health every 5 seconds.
    • Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on Ranged role.png ranged champions or when triggered by AoE, DoT or proc effects.
  • Old:
    • Cost: 450 Gold 450.
    • Stats: 80 health, 6 health per 5 seconds.
    • Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.
    • Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on Ranged role.png ranged champions or when triggered by AoE, DoT, or proc effects.
V9.23
  • Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
  • Regeneration duration reduced to 8 seconds from 10.
  • New Effect: Regeneration is now 66% effective for Ranged role.png ranged champions or when triggered by AoE, DoT, or proc effects.
V8.23
  • Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
V7.12
  • Cost increased to 450 Gold 450 from 400 Gold 400.
V7.9
  • Cost reduced to 400 Gold 400 from 450 Gold 450.
  • Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
  • New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
  • New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
V6.12
V5.22
  • Cost increased to 450 Gold 450 from 440 Gold 440.
V5.4
  • Bug Fix: Fixed a bug where it wouldn't block any damage from spells.
V4.20
  • New Effect: Now additionally reduces single-target spell damage by 8.
V4.3
  • Health reduced to 80 from 100.
  • Health regeneration reduced to 6 from 10.
V3.8
  • Cost reduced to 440 Gold 440 from 475 Gold 475.
  • Health regeneration increased to 10 from 8.
  • Removed: +5 armor.
  • Passive changed to block 8 damage from champion basic attacks from 6.
V3.01
  • Health regen increased to 8 from 5.
V1.0.0.152
  • Health reduced to 100 from 120.
  • Armor reduced to 5 from 10.
  • Health regeneration reduced to 5 from 8.
  • New Unique Passive: Blocks 6 damage from champion basic attacks.
V1.0.0.111
  • Armor increased to 10 from 8.
  • Health regeneration reduced to 8 from 10.
V1.0.0.110
  • Cost increased to 475 Gold 475 from 435 Gold 435.
  • Health regeneration increased to 10 from 8.
V0.9.25.24
  • Health regeneration reduced to 8 from 10.
V0.9.22.7
  • Now sells back for 50% from 70%.
July 10, 2009 Patch
  • Armor reduced to 8 from 10.
May 15, 2009 Patch
  • Cost reduced to 435 Gold 435 from 475 Gold 475.
  • Health reduced to 130 from 150.
May 9, 2009 Patch Added
  • Tier: Basic item.
  • Cost: 475 Gold 475.
  • Stats: +150 health, +10 armor, +10 health regeneration per 5 seconds.

References

List of Items

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