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For the Teamfight Tactics icon.png Teamfight Tactics game mechanic, see Dodge icon.png dodge.
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This article or section may contain obsolete information, but exists here for historical purposes.

  • For the Jax's dodge mechanic, see Jax Counter Strike.png Dodge.

Dodge was a champion statistic that granted a champion a percentage chance to completely ignore an autoattack from an aggressor. Dodge was gradually removed from the game as a global champion statistic, in turn removed from V1.0.0.107, V1.0.0.124, V1.0.0.130, V1.0.0.131 and be completely removed from V1.0.0.132.

Calculations

The dodge formula was a multiplicatively cumulative formula. By default, each champion has a dodge modifier of 100, meaning they will be hit by every physical attack directed at them. Sources that modify the dodge stat are multiplied in sequence, reducing the previous dodge modifier by the given percentage.

This means that each increase in the dodge chance has less of an impact on the total dodge modifier. If a champion wears an item that increases dodge chance by 10%, their dodge modifier will be 90% of 100, or 90 (10% of physical attacks are dodged). If the champion buys a second such item, their dodge modifier will be 90% of 90, or 81 (19% of attacks are dodged), not 80% of 100.

In short the formula is:

where the variables a, b, c, and n are the dodge % values and are converted to their respective decimal values.

In calculating the dodge modifier, dodge chance from all runes are added together and treated as one source, with every mastery, champion ability, and individual items added as additional sources after that.

Increasing dodge

Items

Champion abilities

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Evasion

(Dodge)

Mark
Seal

GSeals (2).png

0.42%

65 IP Influence Point

0.58%

330 IP Influence Point

0.75%

820 IP Influence Point

Glyph
Quintessence

Quintessences (3).png

0.83%165 IP Influence Point 1.17%820 IP Influence Point 1.5%2050 IP Influence Point

Countering dodge

External links

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