Divine Sunderer is a distributed item in League of Legends. It is exclusive to Arena.
Cost Analysis
Gold Value
- 55 attack damage = 1925
- 20 ability haste = 1000
- 350 health = 933.33
- Total Gold Value = 3858.33
This article or section may contain obsolete information, but exists here for historical purposes.
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Recipe
Similar items
Notes
- Divine Sunderer's Spellblade heal is granted before the application of Grievous Wounds by and Thorns.
- This is due to the healing reduction being applied on-hit, whereas the heal is granted before that event.
- Spellblade deals proc damage, and thus will not trigger spell effects.
- Spellblade is not blocked by spell shield if applied by a basic attack.
- It is blocked if the effect is applied by an ability that triggers on-hit effects.
- Spellblade can be blocked (negates the damage, consumes the effect, and places it on cooldown) and dodged (prevents the effect from triggering altogether).
- Spellblade is not affected by critical strike modifiers.
- Spellblade's bonus damage benefits from life steal, omnivamp, and physical vamp (this one excludes ) but not spell vamp.
- Spellblade's cooldown starts after the enhanced attack is consumed and consecutive ability casts refresh the duration of the enhanced attack.
- Spellblade will trigger against structures.
- Spellblade cannot trigger and will not be consumed against jungle plants.
Trivia
- is the spiritual successor of Divine Sunderer.
Media
Patch History
- V14.19 - Removed
- Removed from the game on September 24th, 2024 since Arena is no longer available.
- Heal AD ratio reduced to 64% base AD from 88% base AD.
- Heal health ratio reduced to ( 1.6% / 0.8%) of target's maximum health) from ( 2.2% / 1.1%).
- Damage health ratio for melee champions reduced to 4% of target's maximum health from 5%.
- Bug Fix: Item is now properly exclusive with other Spellblade items.
- V14.9 - Re-added
- Available on Arena on May 1st, 2024.
- Obtained from
- Sell: 2000.
- Attack damage increased to 55 from 40.
- Health increased to 350 from 300.
- Damage health ratio increased to ( 5% / 2.5%) of target's maximum health from ( 4% / 2%).
- Minimum damage increased to 160% base AD from 150% base AD.
- Removed: No longer has a mythic passive granting 3% armor penetration and 3% magic penetration per Legendary item.
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- V14.1 - Removed
- Removed from the game.
- Spellblade AD ratio increased to 160% base AD from 125%.
- Spellblade health ratio reduced to ( 4% / 2%) of target's maximum health from ( 6% / 3%).
- Spellblade healing changed to 88% base AD (+ ( 2.2% / 1.1%) of target's maximum health) from 68.75% base AD (+ ( 3.3% / 1.65%) of target's maximum health).
- V12.16 - August 26th Hotfix
- Undocumented/Bug Fix: Spellblade heal reduced to 55% pre-mitigation damage from 65%.
- Undocumented: Spellblade heal reverted to 65% pre-mitigation damage from 55%.(bug)
- Spellblade heal reduced to 55% pre-mitigation damage from 65%.
- Spellblade health ratio reduced to ( 6% / 3%) of target's maximum health from ( 12% / 9%).
- New Effect: Spellblade now additionally scales off of 125% base AD.
- Spellblade heal increased to 65% pre-mitigation damage from 50%.
- Mythic passive hybrid penetration reduced to 3% from 5%.
- New Recipe: + + + 700 = 3300.
- Attack damage increased to 40 from 35.
- Health reduced to 300 from 400.
- attack damage increased to 60 from 55.
- health reduced to 450 from 550.
- Attack damage reduced to 35 from 40.
- Bug Fix: Spellblade's healing projectile no longer interrupts the user's attack windup.
- Spellblade damage for ranged champions reduced to 9% of target's maximum health from 12%.
- Spellblade healing for ranged champions reduced to 3.6% of target's maximum health from 4.8%.
- Spellblade damage increased to 12% of target's maximum health from 10%.
- Minimum spellblade healing increased to ( 97.5% / 60%) base AD from ( 75% / 45%).
- Removed: Maximum health damage no longer applies against turrets.
- V10.23 - Added
- Recipe: + + + 700 = 3300.
- Stats: 40 attack damage, 400 health, 20 ability haste.
- Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 10% of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 150% of base AD and a maximum damage against monsters equal to 250% base AD. If the target is a champion, heal for ( 50% / 30%) of the bonus damage dealt (1.5 second cooldown).
- Mythic Passive: Empowers your other Legendary items with 5% armor penetration and 5% magic penetration.
- Limited to 1 Mythic item.
- Stats: 55 attack damage, 550 health, 25 ability haste.
item: .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items