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− | [[File:Direction- |
+ | [[File:Direction-targeted_indicator.png|thumb|165px|The indicator for a '''direction-targeted''' ability.]] |
+ | [[File:Direction-targeted.png|thumb|150px|{{ci|Zed}} casting {{ai|Razor Shuriken|Zed}} in the ''target direction''.]] |
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'''Direction-targeting''' is a targeting paradigm in League of Legends that specifies that abilities using it require an input direction to be used. The term '''skillshot''' is often used to refer to projectile-based direction-targeted abilities, such as {{cai|Mystic Shot|Ezreal}}. |
'''Direction-targeting''' is a targeting paradigm in League of Legends that specifies that abilities using it require an input direction to be used. The term '''skillshot''' is often used to refer to projectile-based direction-targeted abilities, such as {{cai|Mystic Shot|Ezreal}}. |
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Where this targeting type is differentiated from ground-targeting is that these abilities interact with the entire length of the ability's range, rather than a specified destination within range. Most direction-targeted abilities have effects the travel along a line of effect (in the case of projectiles and dashes), and these may interact with each applicable unit hit (referred to as ''pass-through'' effects) or with only the first unit hit (''collision effects''). However, some direction-targeted abilities will affect the entire area at once (predominantly cones). A direction-targeted ability does not need to originate from the caster, as with the case of {{cai|Command Attack|Orianna}}. Whether or not a direction-targeted ability deals area of effect (such as {{cai|Ice Shard|Lissandra}}) does not affect the targeting classification. |
Where this targeting type is differentiated from ground-targeting is that these abilities interact with the entire length of the ability's range, rather than a specified destination within range. Most direction-targeted abilities have effects the travel along a line of effect (in the case of projectiles and dashes), and these may interact with each applicable unit hit (referred to as ''pass-through'' effects) or with only the first unit hit (''collision effects''). However, some direction-targeted abilities will affect the entire area at once (predominantly cones). A direction-targeted ability does not need to originate from the caster, as with the case of {{cai|Command Attack|Orianna}}. Whether or not a direction-targeted ability deals area of effect (such as {{cai|Ice Shard|Lissandra}}) does not affect the targeting classification. |
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− | Direction-targeted abilities are divided into subsets based on the scope of the area of effect they occupy. Almost all direction-targeted abilities in League of Legends are of a linear (rectangular, the ones often referred to as ''skill shots'') or conic shape with the only known exceptions |
+ | Direction-targeted abilities are divided into subsets based on the scope of the area of effect they occupy. Almost all direction-targeted abilities in League of Legends are of a linear (rectangular, the ones often referred to as ''skill shots'') or conic shape with the only known exceptions {{cai|Crescent Strike|Diana}}, which is curved, and {{cai|Winds of War|Galio}}, which is ring-shaped. A few abilities may be combinations of both where two or more linear skillshots are combined to form a cone, such as {{cai|Volley|Ashe}}. |
== Linear == |
== Linear == |
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{{column|3| |
{{column|3| |
||
+ | * {{cai|The Darkin Blade|Aatrox}} and {{ai|Infernal Chains|Aatrox}} |
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* {{cai|Orb of Deception|Ahri}} and {{ai|Charm|Ahri}} |
* {{cai|Orb of Deception|Ahri}} and {{ai|Charm|Ahri}} |
||
+ | * {{cai|Shuriken Flip|Akali}} (first cast) and {{ai|Perfect Execution|Akali}} (both casts) |
||
* {{cai|Bandage Toss|Amumu}} |
* {{cai|Bandage Toss|Amumu}} |
||
* {{cai|Flash Frost|Anivia}} |
* {{cai|Flash Frost|Anivia}} |
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* {{cai|End of the Line|Graves}}, {{ai|Quickdraw|Graves}}, and {{ai|Collateral Damage|Graves}} |
* {{cai|End of the Line|Graves}}, {{ai|Quickdraw|Graves}}, and {{ai|Collateral Damage|Graves}} |
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* {{cai|Onslaught of Shadows|Hecarim}} |
* {{cai|Onslaught of Shadows|Hecarim}} |
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− | * {{cai| |
+ | * {{cai|Defiant Dance|Irelia}} and {{ai|Vanguard's Edge|Irelia}} |
* {{cai|Howling Gale|Janna}} |
* {{cai|Howling Gale|Janna}} |
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* {{cai|Dragon Strike|Jarvan IV}} |
* {{cai|Dragon Strike|Jarvan IV}} |
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* {{cai|Deadly Flourish|Jhin}} |
* {{cai|Deadly Flourish|Jhin}} |
||
* {{cai|Zap!|Jinx}} and {{ai|Super Mega Death Rocket!|Jinx}} |
* {{cai|Zap!|Jinx}} and {{ai|Super Mega Death Rocket!|Jinx}} |
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+ | * {{cai|Void Seeker|Kai'Sa}} |
||
* {{cai|Martial Poise|Kalista}}, {{ai|Pierce|Kalista}} and {{ai|Fate's Call|Kalista}} (For {{ii|The Black Spear|Oathsworn}}) |
* {{cai|Martial Poise|Kalista}}, {{ai|Pierce|Kalista}} and {{ai|Fate's Call|Kalista}} (For {{ii|The Black Spear|Oathsworn}}) |
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* {{cai|Inner Flame|Karma}} and {{ai|Soulflare|Karma}} |
* {{cai|Inner Flame|Karma}} and {{ai|Soulflare|Karma}} |
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* {{cai|Thundering Shuriken|Kennen}} |
* {{cai|Thundering Shuriken|Kennen}} |
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* {{cai|Void Spike|Kha'Zix}} |
* {{cai|Void Spike|Kha'Zix}} |
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− | * {{cai| |
+ | * {{cai|Bear Trap on a Rope|Kled}} and {{ai|Jousting|Kled}} (First cast) |
* {{cai|Caustic Spittle|Kog'Maw}} and {{ai|Void Ooze|Kog'Maw}} |
* {{cai|Caustic Spittle|Kog'Maw}} and {{ai|Void Ooze|Kog'Maw}} |
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− | * {{cai| |
+ | * {{cai|Ethereal Chains|LeBlanc}} |
* {{cai|Sonic Wave|Lee Sin}} |
* {{cai|Sonic Wave|Lee Sin}} |
||
* {{cai|Zenith Blade|Leona}} |
* {{cai|Zenith Blade|Leona}} |
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* {{cai|Tidal Wave|Nami}} |
* {{cai|Tidal Wave|Nami}} |
||
* {{cai|Dredge Line|Nautilus}} |
* {{cai|Dredge Line|Nautilus}} |
||
+ | * {{cai|Shapesplitter|Neeko}} and {{cai|Tangle-Barbs|Neeko}} |
||
* {{cai|Javelin Toss|Nidalee}} |
* {{cai|Javelin Toss|Nidalee}} |
||
* {{cai|Duskbringer|Nocturne}} |
* {{cai|Duskbringer|Nocturne}} |
||
* {{cai|Undertow|Olaf}} |
* {{cai|Undertow|Olaf}} |
||
* {{cai|Command Attack|Orianna}} |
* {{cai|Command Attack|Orianna}} |
||
+ | * {{cai|Volcanic Rupture|Ornn}}, {{ai|Searing Charge|Ornn}} and {{ai|Call of the Forge God|Ornn}} (both casts) |
||
* {{cai|Keeper's Verdict|Poppy}} and {{ai|Hammer Shock|Poppy}} |
* {{cai|Keeper's Verdict|Poppy}} and {{ai|Hammer Shock|Poppy}} |
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+ | * {{cai|Bone Skewer|Pyke}} and {{cai|Phantom Undertow|Pyke}} |
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* {{cai|Blinding Assault|Quinn}} |
* {{cai|Blinding Assault|Quinn}} |
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* {{cai|Gleaming Quill|Rakan}} |
* {{cai|Gleaming Quill|Rakan}} |
||
* {{cai|Prey Seeker|Rek'Sai}} and {{ai|Tunnel|Rek'Sai}} |
* {{cai|Prey Seeker|Rek'Sai}} and {{ai|Tunnel|Rek'Sai}} |
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− | * {{cai|Bola Strike|Rengar |
+ | * {{cai|Bola Strike|Rengar}} |
* {{cai|Valor|Riven}} |
* {{cai|Valor|Riven}} |
||
* {{cai|Electro Harpoon|Rumble}} and {{ai|The Equalizer|Rumble}} |
* {{cai|Electro Harpoon|Rumble}} and {{ai|The Equalizer|Rumble}} |
||
* {{cai|Overload|Ryze}} |
* {{cai|Overload|Ryze}} |
||
− | * {{cai|Arctic Assault|Sejuani}} and {{ai|Glacial Prison|Sejuani}} |
+ | * {{cai|Arctic Assault|Sejuani}}, {{ai|Winter's Wrath|Sejuani}} (the lash) and {{ai|Glacial Prison|Sejuani}} |
* {{cai|Shadow Dash|Shen}} |
* {{cai|Shadow Dash|Shen}} |
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* {{cai|Flame Breath|Shyvana}} (Human form) and {{ai|Dragon's Descent|Shyvana}} |
* {{cai|Flame Breath|Shyvana}} (Human form) and {{ai|Dragon's Descent|Shyvana}} |
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* {{cai|Fracture|Skarner}} |
* {{cai|Fracture|Skarner}} |
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* {{cai|Crescendo|Sona}} |
* {{cai|Crescendo|Sona}} |
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+ | * {{cai|Abscond|Sylas}} and {{cai|Abduct|Sylas}} |
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* {{cai|Tongue Lash|Tahm Kench}} |
* {{cai|Tongue Lash|Tahm Kench}} |
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* {{cai|Threaded Volley|Taliyah}} and {{ai|Weaver's Wall|Taliyah}} |
* {{cai|Threaded Volley|Taliyah}} and {{ai|Weaver's Wall|Taliyah}} |
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* {{cai|Stretching Strikes|Zac}} |
* {{cai|Stretching Strikes|Zac}} |
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* {{cai|Razor Shuriken|Zed}} |
* {{cai|Razor Shuriken|Zed}} |
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+ | * {{cai|Paddle Star|Zoe}}, {{ai|Spell Thief|Zoe}} (active, e.g. after stealing {{si|Dash}}) and {{ai|Sleepy Trouble Bubble|Zoe}} |
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* {{cai|Grasping Roots|Zyra}} |
* {{cai|Grasping Roots|Zyra}} |
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}} |
}} |
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== Conic == |
== Conic == |
||
{{column|3| |
{{column|3| |
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+ | * {{cai|The Darkin Blade 2|Aatrox|The Darkin Blade}} |
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* {{cai|Incinerate|Annie}} |
* {{cai|Incinerate|Annie}} |
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+ | * {{cai|Five Point Strike|Akali}} |
||
* {{cai|Tactical Sweep|Camille}} |
* {{cai|Tactical Sweep|Camille}} |
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* {{cai|Petrifying Gaze|Cassiopeia}} |
* {{cai|Petrifying Gaze|Cassiopeia}} |
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* {{cai|Force Pulse|Kassadin}} |
* {{cai|Force Pulse|Kassadin}} |
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* {{cai|Bullet Time|Miss Fortune}} |
* {{cai|Bullet Time|Miss Fortune}} |
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− | * {{cai|Siphon of Destruction|Mordekaiser}} |
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* {{cai|Swipe|Nidalee}} |
* {{cai|Swipe|Nidalee}} |
||
− | * {{cai| |
+ | * {{cai|Bellows Breath|Ornn}} |
+ | * {{cai|Aegis Assault|Pantheon}} |
||
* {{cai|Wind Slash|Riven}} |
* {{cai|Wind Slash|Riven}} |
||
+ | * {{cai|Winter's Wrath|Sejuani}} (the swing) |
||
* {{cai|Scatter the Weak|Syndra}} |
* {{cai|Scatter the Weak|Syndra}} |
||
* {{cai|Rake|Talon}} |
* {{cai|Rake|Talon}} |
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* {{cai|Pocket Pistol|Kled}} |
* {{cai|Pocket Pistol|Kled}} |
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* {{cai|Glitterlance|Lulu}} |
* {{cai|Glitterlance|Lulu}} |
||
+ | * {{cai|Chain Lash|Sylas}} |
||
* {{cai|Scatter the Weak|Syndra}} (combined with {{ai|Dark Sphere|Syndra}}) |
* {{cai|Scatter the Weak|Syndra}} (combined with {{ai|Dark Sphere|Syndra}}) |
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* {{cai|Wild Cards|Twisted Fate}} |
* {{cai|Wild Cards|Twisted Fate}} |
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− | * {{cai|Razor Shuriken|Zed}} (combined with a Shadow) |
+ | * {{cai|Razor Shuriken|Zed}} (combined with a {{ai|Living Shadow|Zed|Shadow}}) |
+ | * {{cai|Spell Thief|Zoe}} (active, e.g. after stealing {{iis|Hextech Protobelt-01}} active) |
||
}} |
}} |
||
− | {{ |
+ | {{Gameplay elements}} |
Revision as of 10:05, 7 May 2020
Direction-targeting is a targeting paradigm in League of Legends that specifies that abilities using it require an input direction to be used. The term skillshot is often used to refer to projectile-based direction-targeted abilities, such as
.Where this targeting type is differentiated from ground-targeting is that these abilities interact with the entire length of the ability's range, rather than a specified destination within range. Most direction-targeted abilities have effects the travel along a line of effect (in the case of projectiles and dashes), and these may interact with each applicable unit hit (referred to as pass-through effects) or with only the first unit hit (collision effects). However, some direction-targeted abilities will affect the entire area at once (predominantly cones). A direction-targeted ability does not need to originate from the caster, as with the case of
. Whether or not a direction-targeted ability deals area of effect (such as ) does not affect the targeting classification.Direction-targeted abilities are divided into subsets based on the scope of the area of effect they occupy. Almost all direction-targeted abilities in League of Legends are of a linear (rectangular, the ones often referred to as skill shots) or conic shape with the only known exceptions
, which is curved, and , which is ring-shaped. A few abilities may be combinations of both where two or more linear skillshots are combined to form a cone, such as .Linear
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