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* {{cai|Force Pulse|Kassadin}} |
* {{cai|Force Pulse|Kassadin}} |
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* {{cai|Bullet Time|Miss Fortune}} |
* {{cai|Bullet Time|Miss Fortune}} |
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− | * {{cai|Siphon of Destruction|Mordekaiser}} |
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* {{cai|Swipe|Nidalee}} |
* {{cai|Swipe|Nidalee}} |
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* {{cai|Bellows Breath|Ornn}} |
* {{cai|Bellows Breath|Ornn}} |
Revision as of 17:14, 13 June 2019
Direction-targeting is a targeting paradigm in League of Legends that specifies that abilities using it require an input direction to be used. The term skillshot is often used to refer to projectile-based direction-targeted abilities, such as
.Where this targeting type is differentiated from ground-targeting is that these abilities interact with the entire length of the ability's range, rather than a specified destination within range. Most direction-targeted abilities have effects the travel along a line of effect (in the case of projectiles and dashes), and these may interact with each applicable unit hit (referred to as pass-through effects) or with only the first unit hit (collision effects). However, some direction-targeted abilities will affect the entire area at once (predominantly cones). A direction-targeted ability does not need to originate from the caster, as with the case of
. Whether or not a direction-targeted ability deals area of effect (such as ) does not affect the targeting classification.Direction-targeted abilities are divided into subsets based on the scope of the area of effect they occupy. Almost all direction-targeted abilities in League of Legends are of a linear (rectangular, the ones often referred to as skill shots) or conic shape with the only known exceptions
, which is curved, and , which is ring-shaped. A few abilities may be combinations of both where two or more linear skillshots are combined to form a cone, such as .Linear
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