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Abilities

Moonsilver Blade

Every 3rd attack cleaves nearby enemies for Template:Pp18 (15 + 5 / 10 / 15 / 20 / 25 at each level) (+ 80% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds.

In addition, Diana permanently has 20% bonus attack speed.

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Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)

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Pale Cascade

Active: Diana gains a temporary absorption shield and creates three spheres that orbit her, both for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.

  • Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP)
  • Max Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP)

If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.

  • Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
  • Max Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP)

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Moonfall

Active: Diana reveals and draws in all nearby enemies to her location, slowing them for 2 seconds afterwards.

  • Slow: 35 / 40 / 45 / 50 / 55%

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Lunar Rush

Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.

  • Magic Damage: 100 / 160 / 220 (+ 60% AP)

When used to dash to an enemy afflicted with Moonlight Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

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References

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