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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Diana
Diana (Universe)Diana (Universe)
Diana (League of Legends)Diana (League of Legends)
Diana (Esports)Diana (Esports)
Diana (Teamfight Tactics)Diana (Teamfight Tactics)
Diana (Legends of Runeterra)Diana (Legends of Runeterra)
Diana (Wild Rift)Diana (Wild Rift)
Diana (Development)Diana (Development)

Abilities[]

Moonsilver Blade

Diana Moonsilver Blade WR

Innate: Diana's basic attacks grant a Moonsilver stack for 4 seconds, stacking up to 3 times. The third stack consumes them all to empower the basic attack to cleave all nearby enemies, dealing them Damage mitigated by Master-At-Arms (R)30 − 240 (based on level) Multiple champions hit with Between Worlds (R)(+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage, reduced by 50% against structures. Moonsilver Blade deals 110% damage against Monster icon monsters.

Whenever Diana casts an ability, she gains Champions hit with Martial Cadence (P)30% − 100% (based on level) bonus attack speed on her next three basic attacks within 4 seconds.

Info
  • No additional details.

Crescent Strike

Diana Crescent Strike WR

Active: Diana unleashes a bolt of energy that travels in a counter-clockwise arc before exploding at the target location, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit along the way and within the detonation and inflicting them with inheritMoonlight.

Magic Damage:
60 / 105 / 150 / 195 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Info
  • No additional details.

Pale Cascade

Diana Pale Cascade WR

Active: Diana creates 3 spheres that each orbit her for up to 5 seconds. Each sphere detonates upon contact with an enemy, dealing Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies.

Magic Damage per Sphere:
25 / 40 / 55 / 70 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Total Magic Damage:
75 / 120 / 165 / 210 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Diana also gains a Hybrid resistances icon shield for the same duration. Upon detonating all 3 spheres, she receives the same shield again, stacking with the original shield and refreshing its duration.

Shield Strength:
40 / 60 / 80 / 100 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Maximum Shield:
80 / 120 / 160 / 200 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Info
  • No additional details.

Lunar Rush

Diana Lunar Rush WR

Active: Diana Dash dashes to a location near the target enemy, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies upon arrival and consuming their inheritMoonlight.

Magic Damage:
50 / 85 / 120 / 155 Multiple champions hit with Between Worlds (R)(+ 25% AP)

If inheritMoonlight is consumed, Lunar Rush's Cooldown icon cooldown is reduced to 0.5 seconds.

Info
  • No additional details.

Moonfall

Diana Moonfall WR

Active: Diana Channeling icon charges for up to 0.75 seconds, marking an area around herself, expanding in a radius over the duration and Slow icon slowing enemies within by 20% as well as inflicting them with inheritMoonlight for 3 seconds. Moonfall can be recast at any time during the charge, and does so automatically if the charge is Silence icon interrupted.

Recast: Diana commands the moon to fall upon the marked area, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies, increased by up to 100% based on charge time, and Airborne icon WR pulling them towards and around her.

Minimum Magic Damage:
175 / 225 / 275 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Maximum Magic Damage:
350 / 450 / 550 Multiple champions hit with Between Worlds (R)(+ 80% AP)

While charging up, Diana cannot move, basic attack, nor cast abilities.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1c
  • Crescent Strike Crescent Strike
    • Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
    • Mana cost reduced from 55 / 65 / 75 / 85 to 50 / 55 / 60 / 65.
  • Pale Cascade Pale Cascade
    • Damage AP ratio increased from Multiple champions hit with Between Worlds (R)20% AP to inherit25%.
    • Base shield increased from 40 / 60 / 80 / 100 to 50 / 70 / 90 / 110.
V4.4a Undocumented
  • Serene Sword Diana Serene Sword Diana
    • Skin renamed from Immortal Journey Diana to Serene Sword Diana.
    • New Lore: Diana dreamed of wielding a sacred weapon like that of the legendary guardian Janna. Then one autumn night as she trained by the light of the moon, a sacred sword appeared before her, and she knew her new purpose in life was to defend it at all costs.
      • Old Lore: Ever since Diana heard the legend of Janna when she was very young, she idolized her. Many years later, she finally found the courage to seek the immortal in the lake, but Janna had long since left. "The brilliant moonlight illuminates the entire lake, its surface misty and serene like unpolished glass." Her heart full of regret, the flow of swordsmanship suddenly well up within her as Diana gazed upon the autumnal lake in moonlight. Under the moonlight, she practiced through the night, finding her own path of swordsmanship.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V3.5a
  • Stats
    • Base health increased from 570 to 600.
  • Lunar Rush Lunar Rush
    • Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 16 / 14 / 12.
V3.3
  • Lunar Rush Lunar Rush
    • Base damage reduced from 50 / 85 / 120 / 155 to 40 / 75 / 110 / 145.
  • Moonfall Moonfall
    • Cooldown reduced to from 80 / 70 / 60 seconds 70 / 65 / 60.
V2.5
V2.3
  • Stats
    • Base health reduced from 610 to 570.
  • Moonsilver Blade Moonsilver Blade
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)60% AP to inherit50%.
  • Moonfall Moonfall
    • Minimum base damage reduced from 175 / 225 / 275 to 150 / 200 / 250.
    • Maximum base damage reduced from 350 / 450 / 550 to 300 / 400 / 500.
V2.2c
  • Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced from 30% − 120% (based on level) to 30% − 100% (based on level).
V2.2a
  • Stats
    • Base health increased from 570 to 610.
  • Moonsilver Blade Moonsilver Blade
    • New Effect: After casting an ability, Diana gains Champions hit with Martial Cadence (P)30% − 120% (based on level) bonus attack speed for the next 3 basic attacks.
  • Crescent Strike Crescent Strike
    • Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
  • Pale Cascade Pale Cascade
    • Cooldown reduced from 14 seconds at all ranks to 13 / 11.5 / 10 / 8.5.
  • Lunar Rush Lunar Rush
    • Removed: No longer grants bonus attack speed after casting an ability on her next 3 basic attacks.
  • Moonfall Moonfall
    • Minimum base damage from 150 / 200 / 250 increased to 175 / 225 / 275.
    • Minimum AP ratio increased from Multiple champions hit with Between Worlds (R)35% AP to inherit40%.
    • Maximum base damage increased from 300 / 400 / 500 to 350 / 450 / 550.
    • Maximum AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit80%.
V2.1b - Added
  • Released March 15, 2021 (00:01 UTC).

See also[]

References[]