Current version[]
- Stats
- Selection radius increased to 120 units from 75.
- Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
- Stats
- Attack speed ratio increased to 0.694 from 0.625.
- Attack speed growth reduced to 2% from 2.25%.
- Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level).
- Empowered bonus attack speed reduced to 45% − 105% (based on level) from 45% − 120% (based on level).
- Empowered bonus attack speed duration increased to 5 seconds from 3.
- Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level).
- Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
- Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
- Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
- Cooldown reset upon consuming reduced to 0.25 seconds from 0.5.
- Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming once.
-
- Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
- Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Shield AP ratio increased to 30% AP from 25% AP.
- Damage AP ratio per orb increased 18% AP from 15% AP.
- AP ratio increased to 60% AP from 50% AP.
- Bug Fix: Missile range is no longer shorter or longer than intended if is used during the cast time.
- Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
- AP ratio increased to 50% AP from 45% AP.
- V12.10 - May 25th Hotfix
- Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
- Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- AP ratio increased to 45% AP from 40% AP.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Shield AP ratio reduced to 25% AP from 30% AP.
- Shield health ratio reduced to 9% bonus health from 10%.
- Cleave AP ratio increased to 50% AP from 40% AP.
- Damage against monsters increased to 300% from 250%.
- Damage against monsters reduced to 250% from 300%.
- Bug Fix: Shock now triggers on secondary targets properly.
- Stats
- Armor growth reduced to 3.1 from 3.6.
- Base health regeneration reduced to 6.5 from 7.5.
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Damage against monsters increased to 300% from 150%.
- Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
- Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
-
- Bug Fix: VO now properly plays.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
- Bug Fix: Cooldown no longer resets when the Moonlight from is blocked by spell shields.
- Stats
- Base health reduced to 570 from 594.
- Base attack damage reduced to 57 from 57.04.
- New Effect: Now deals 150% damage against non-epic monsters.
- Stats
- Base mana reduced to 375 from 420.
- Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
- V9.24 - December 17th Hotfix
- Bug Fix: The basic attack after dashing now correctly stacks .
- V9.24 - Gameplay Update
- General
- New visual and sound effects.
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
- Stats
- Base mana increased to 420 from 372.
- Mana growth increased to 25 from 20.
- Base attack damage increased to 57.04 from 53.04.
- New ability icon.
- New Innate:
- Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
- Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
- New ability icon.
- Mana cost reduced to 50 from 55.
- Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
- New ability icon.
- Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
- Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
- Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- AP ratio per orb reduced to 15% AP from 20% AP.
- Total damage AP ratio reduced to 45% AP from 60% AP.
- New Effect: Shield now scales with 10% bonus health.
- Swapped with .
- New ability icon.
- Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by .
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Range: 825 units.
- Undocumented: Consuming one from a cast no longer disables successive Moonlight applications from the same cast.
- Undocumented: No longer gains a stack of from the basic attack issued automatically after dashing to a target with Lunar Rush.
(Reworked E)
- Swapped with .
- New ability icon.
- Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
- Cooldown: 100 / 90 / 80 seconds.
- Mana Cost: 100.
- Pull Distance: 225 units.
- Effect Radius: 475 units.
(Reworked R)
Release version[]
- Bug Fix: Now properly gains a stack of from the basic attack issued automatically after dashing to a target with Lunar Rush.
- Bug Fix: Explosion VFX no longer can be seen in Fog of War.
- Bug Fix: Cooldown now successfully refreshes even if the ability hits an enemy at the edge of an explosion from her .
- Bug Fix: Tooltip now properly updates when she ranks up .
- Bug Fix: Will no longer occasionally do unintended additional damage to turrets.
- Inner arc speed reduced to 1900 from 2100.
- Outer arc speed reduced to 2100 from 2300.
- Bug Fix: Now properly disables successive application from the same cast if Lunar Rush was reset once by it.
- V9.13 - June 28th Hotfix
- Bug Fix: No longer gets additional attack speed when she performs any non-basic action like or activating an item.
- Bug Fix: No longer able to use Lunar Rush a third time when is applied to two enemy players.
- New Effect: Tip of the arc now reveals Fog of War for a short duration.
- Now casts more consistently aim toward the cursor.
- Now travels slightly faster.
-
- Bug Fix: Moonlight particles no longer briefly reappear after it expires on a champions.
- Bug Fix: No longer deals more than double the damage when using at close range.
- Bug Fix: Cleave effect no longer misses its target after dashes.
- Bug Fix: No longer draws nearby enemies in the wrong direction (away from her).
-
- Bug Fix: No longer causes frame drops when used on an enemy from Fog of War.
- Bonus attack speed increased to 30% − 90% (based on Moonfall's Rank) from 20% − 90% (based on Moonfall's Rank).
- Stats
- Base mana increased to 372 from 297.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 7.5 from 7.428.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer applies a stack of for 0.1 seconds after the third auto-attack.
- Stats
- Base armor increased to 31 from 26.048.
- Base health increased to 594 from 589.2.
- Health growth increased to 95 from 90.
- Removed: 20% bonus attack speed.
- New Effect: Casting an ability grants her 20% bonus attack speed for her next 3 basic attacks.
- New Effect: Restores 15% AP mana on every cleaving strike.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- New Passive: Increases the attack speed gained from to 50 / 60 / 70 / 80 / 90%.
- Bug Fix: Orbs no longer visually linger in their last known location when she enters Fog of War.
- General
- Bug Fix: Lunar Goddess Diana's health bar has been moved up to match her base skin.
- Displacement radius increased to 225 units from 150.
- Now displays number of stacks and remaining duration.
- Orbs rotation speed roughly doubled.
- New Effect: Casting on targets affected by will reset the cooldown even if Diana is disabled mid-dash.
- Now briefly reveals enemies hit.
- General
- Bug Fix: Diana's animation would occasionally cancel.
- Stats
- Base armor increased to 20 from 16.
- AP ratio increased to (+ 80% AP) from (+ 60% AP)
- Base damage reduced to 20 / 25 / 30 / 35 / 40 / 50 from 20 / 25 / 30 / 40 / 50 / 65.
- Cleave range behind Diana reduced.
- Total damage changed to 66 / 102 / 138 / 174 / 210 from 60 / 105 / 150 / 195 / 240.
- Shield reduced to 40 / 55 / 70 / 85 / 100 from 55 / 80 / 105 / 130 / 155.
- Shield ratio reduced to (+ 30% AP) from (+ 45% AP)
- Second shield application now stacks with the first instead of replacing it.
- Orbs adjusted to better account for enemy model sizes.
- Orb detonation adjusted to better match Diana's basic attack range.
- Shield duration increased to 5 seconds from 4.
- Cast range increased to 825 from 750.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230.
- Orb detonation damage radius reduced.
- Orb hitbox adjusted to better match visual effect.
- Maximum pull distance reduced.
- Cast range reduced to 750 from 900.
- Stats
- Movement speed increased to 345 from 320.
- General
-
- Model and artwork updated.
-
- Stats
- Base health regen reduced to 7 from 10.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 125 / 170 / 215 / 260.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP).
- Per orb damage reduced to 20 / 34 / 48 / 62 / 76 from 20 / 36 / 52 / 68 / 84.
- Cooldown increased to 25 / 20 / 15 seconds from 20 / 16 / 12.
- Added
- I
- Gains attack speed. Every third strike cleaves nearby enemies for additional magic damage.
- - Q
- Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding.
- - W
- Diana creates three orbiting spheres that explode on contact with enemies to deal damage in an area, gaining a temporary shield which is refreshed if the third sphere detonates.
- - E
- Diana draws in and slows nearby enemies.
- - R
- Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted by .
-
- I