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Previous Abilities[]

Moonsilver Blade

Moonsilver Blade old

Innate: Casting an ability grants Diana Champions hit with Martial Cadence (P)30% − 90% (based on Moonfall Moonfall's Rank) Attack speed icon bonus attack speed for her next 3 basic attacks on-hit.

Diana's basic attacks on-hit grant a Moonsilver Blade stack for 4 seconds. At 3 stacks, Moonsilver Blade is consumed to cleave nearby enemies for 20 − 250 (based on level) Multiple champions hit with Between Worlds (R)(+ 80% AP) Magic damage Damage mitigated with Shifting Sands (E)magic damage and restore Mana icon Multiple champions hit with Between Worlds (R)(15% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana.

Info
  • Moonsilver Blade will affect structures.
  • The cleave does not trigger Hunter's Talisman Hunter's Talisman.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.
  • The area attack originates from Diana's front. The area indicator is inaccurate in both origin and radius.

Crescent Strike

Crescent Strike old

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, Sight icon revealing them for the duration.

Magic Damage:
60 / 95 / 130 / 165 / 200 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Moonlight has interactions with Lunar Rush Lunar Rush.

Info
  • The tip of the arc reveals Fog of War for a short duration.
  • If the Spell Shield spell shield blocks the bolt, it will not be able to block the explosion.

Pale Cascade

Pale Cascade old

Active: Diana Hybrid resistances icon shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies upon detonation.

Shield Strength:
40 / 55 / 70 / 85 / 100 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Total Shield Strength:
80 / 110 / 140 / 170 / 200 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Magic Damage per Orb:
22 / 34 / 46 / 58 / 70 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Total Magic Damage:
66 / 102 / 138 / 174 / 210 Multiple champions hit with Between Worlds (R)(+ 60% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.

Info
  • No additional details.

Moonfall

Moonfall old

Passive: Increases the Attack damage icon Champions hit with Martial Cadence (P)bonus attack speed gained from Moonsilver Blade Moonsilver Blade.

Bonus Attack Speed:
50 / 60 / 70 / 80 / 90%

Active: Diana Sight icon reveals and Airborne icon draws nearby enemies up to 225 units toward her location, Slow icon slowing them for 2 seconds afterwards.

Slow:
35 / 40 / 45 / 50 / 55%

Info
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.

Lunar Rush

Lunar Rush old

Active: Diana Dash dashes to the target enemy, dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
100 / 160 / 220 Multiple champions hit with Between Worlds (R)(+ 60% AP)

If the target is afflicted with Moonlight Moonlight, the effect is consumed on all enemies and Lunar Rush's Cooldown icon cooldown is reset.

Other abilities can be used during the dash. If the target is within 400 range, Diana will dash through them.

Info
  • Diana will attempt to basic attack the target.
  • Lunar Rush consumes Moonlight on-hit.
    • If Lunar Rush is interrupted, the target's Moonlight will still be consumed and the cooldown reset.
  • Pending for test: If Lunar Rush is Spell Shield spell shielded the Moonlight debuff is still consumed and therefore Lunar Rush's cooldown is still reset.

Tips & Tricks
  • Since abilities can be used during the dash, it is possible for a Crescent Strike Crescent Strike cast during Lunar Rush to mark the target before Lunar Rush hits them, thus resetting the cooldown.

Previous Splash Art[]

See also[]

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