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Diana OriginalCentered.jpg
Diana
Diana (Universe)Diana (Universe)
Diana (League of Legends)Diana (League of Legends)
Diana (Teamfight Tactics)Diana (Teamfight Tactics)
Diana (Legends of Runeterra)Diana (Legends of Runeterra)
Diana (Wild Rift)Diana (Wild Rift)
Diana (Development)Diana (Development)

Diana is a champion in League of Legends.[1]

Abilities

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Moonsilver Blade

Diana Moonsilver Blade.png

Innate: Diana gains Attack speed icon.png 15% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 45% − 120% (based on level) for 3 seconds.

Diana's basic attacks On-hit icon.png on-hit grant a stack for 3.5 seconds, stacking up to 2 times, and refreshing the duration upon receiving the second stack. At 2 stacks, Diana's next basic attack On-hit icon.png on-hit consumes the stacks to additionally cleave nearby enemies, dealing them 20 − 250 (based on level) (+ 40% AP) magic damage. Moonsilver Blade deals 250% damage against non-Monster icon.png epic monsters.

Info
  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.

Video

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Crescent Strike

Diana Crescent Strike.png

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, briefly granting Sight icon.png sight of the area and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, Reveal icon.png revealing them for the duration.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 70% AP)

Moonlight has interactions with Lunar Rush Lunar Rush.

Info
  • The tip of the arc grants Sight icon.png sight briefly.
  • Even if the target Sivir Spell Shield.png spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
  • Crescent Strike will cast from wherever Diana is at the end of the cast time.
    • If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.(bug)

Video

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Pale Cascade

Diana Pale Cascade.png

Active: Diana Hybrid resistances icon.png shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation.

Shield Strength:
30 / 45 / 60 / 75 / 90 (+ 30% AP) (+ 10% bonus health)
Total Shield Strength:
60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 20% bonus health)
Magic Damage per Orb:
18 / 30 / 42 / 54 / 66 (+ 15% AP)
Total Magic Damage:
54 / 90 / 126 / 162 / 198 (+ 45% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Info
  • On the second application of Pale Cascade's shield, Hybrid resistances icon.png Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
    • Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
    • The formula for the total amount of shield Diana will receive from both shield applications is:
      • Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)

Video

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Lunar Rush

Diana Lunar Rush.png

Active: Diana Dash.png dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Moonlight Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.

Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 40% AP)

If Moonlight is consumed from the target or they die mid-dash while being afflicted by Moonlight, Lunar Rush's Cooldown reduction icon.png cooldown is reduced to 0.5 seconds.

Diana can cast any of her abilities during Lunar Rush.

Info
  • Diana will attempt to basic attack the target. This will not grant a stack of Conqueror Conqueror, Electrocute Electrocute, Phase Rush Phase Rush or Spellthief's Edge Spellthief's Edge.
  • Lunar Rush consumes Moonlight upon ending the dash (even if Silence icon.png interrupted).
  • Lunar Rush will still deal damage even if the target is Fizz Playful.png untargetable by the end of the dash.
  • If Lunar Rush is blocked by Sivir Spell Shield.png spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.

Tips & Tricks
  • Since Moonlight is consumed upon ending the dash, a Crescent Strike Crescent Strike cast mid-dash can still cause a reset.
  • Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.

Video

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Moonfall

Diana Moonfall.png

Active: Reveal icon.png Reveals and Airborne icon.png draws in all nearby enemies, and successively Slow icon.png slows them for 2 seconds.

Slow:
40 / 50 / 60%

If Diana pulls an enemy Champion icon.png champion, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.

Magic Damage:
200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
 
   "Night approaches!"

Info
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
  • Cc-immune icon.png Crowd control immunity and Unstoppable icon.png displacement immunity still count as being "pulled in" by the ability.
  • Shaco Command- Hallucinate.png Clones count as champions for increasing this ability's damage.
    • The damage is not capped at pulling 5 enemy champions - if Moonfall affects additional clones or Pentakill II profileicon.png champions, the bonus damage increases even more.
  • The beam of moonlight does not crash down if champions hit blocked the initial effect with Sivir Spell Shield.png spell shield.
    • Enemy champions protected by spell shield do not count towards the damage increase.
  • Moonfall will cast from wherever Diana is at the end of the cast time.
  • A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy Champion icon.png champions pulled:

Patch history

For the expanded patch notes, see here.
V11.16
V11.10
V11.9
  • Stats
    • Armor growth reduced to 3.1 from 3.6.
    • Base health regeneration reduced to 6.5 from 7.5.
  • Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
      • Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
V11.8
  • Moonsilver Blade Moonsilver Blade
    • Damage against monsters increased to 300% from 150%.
    • Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
      • Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
  • Dark Waters Diana Dark Waters Diana
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.14
  • Crescent Strike Crescent Strike
    • Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
  • Lunar Rush Lunar Rush
    • Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike Crescent Strike is blocked by spell shields.
V10.10
  • Stats
    • Base health reduced to 570 from 594.
    • Base attack damage reduced to 57 from 57.04.
V10.4
V10.3
  • Stats
    • Base mana reduced to 375 from 420.
  • Pale Cascade Pale Cascade
    • Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
V9.24 - December 17th Hotfix
V9.24 - Gameplay Update
  • General
    • New visual and sound effects.
    • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
    • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats
    • Base mana increased to 420 from 372.
    • Mana growth increased to 25 from 20.
    • Base attack damage increased to 57.04 from 53.04.
  • Moonsilver Blade Moonsilver Blade
    • New ability icon.
    • New Innate:
      • Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
      • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
  • Crescent Strike Crescent Strike
    • New ability icon.
    • Mana cost reduced to 50 from 55.
    • Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
  • Pale Cascade Pale Cascade
    • New ability icon.
    • Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
    • Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
    • Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • AP ratio per orb reduced to 15% AP from 20% AP.
      • Total damage AP ratio reduced to 45% AP from 60% AP.
    • New Effect: Shield now scales with 10% bonus health.
  • Lunar Rush Lunar Rush (Reworked E)
    • Swapped with Moonfall Moonfall.
    • New ability icon.
    • Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Moonlight Moonlight.
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Range: 825 units.
    • Undocumented: Consuming one Moonlight Moonlight from a Crescent Strike Crescent Strike cast no longer disables successive Moonlight applications from the same cast.
    • Undocumented: No longer gains a stack of Conqueror Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
  • Moonfall Moonfall (Reworked R)
    • Swapped with Lunar Rush Lunar Rush.
    • New ability icon.
    • Active: Sight icon.png Reveals, Airborne icon.png draws in, and Slow icon.png slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
    • Cooldown: 100 / 90 / 80 seconds.
    • Mana Cost: 100.
    • Pull Distance: 225 units.
    • Effect Radius: 475 units.

See also

References

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