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The Loop (Games)
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Diana
Abilities
- Notes
- Moonsilver Blade will affect structures.
- Each attack has a distinct animation and she will glow when the empowered attack is ready.
- Notes
- The tip of the arc grants
sight briefly.
- Even if the target
spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
- Crescent Strike will cast from wherever Diana is at the end of the cast time.
- If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.*
- Notes
- On the second application of Pale Cascade's shield,
Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
- Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
- The formula for the total amount of shield Diana will receive from both shield applications is:
- Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)
- Notes
- Diana will attempt to basic attack the target. This will not grant a stack of , , or .
- Lunar Rush consumes Moonlight upon ending the dash (even if
interrupted).
- If Lunar Rush is blocked by
spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.
- Since Moonlight is consumed upon ending the dash, a cast mid-dash can still cause a reset.
- Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.
- Notes
- Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
Crowd control immunity and
displacement immunity still count as being "pulled in" by the ability.
Clones count as champions for increasing this ability's damage.
- The damage is not capped at pulling 5 enemy champions - if Moonfall affects additional clones or
champions, the bonus damage increases even more.
- The damage is not capped at pulling 5 enemy champions - if Moonfall affects additional clones or
- The beam of moonlight does not crash down if champions hit blocked the initial effect with
spell shield.
- Enemy champions protected by spell shield do not count towards the damage increase.
- Moonfall will cast from wherever Diana is at the end of the cast time.
- Moonfall persists through
stasis effects.
- A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy
champions pulled:
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
- Bug Fix: Cooldown no longer resets when the Moonlight from is blocked by spell shields.
- Stats
- Base health reduced to 570 from 594.
- Base attack damage reduced to 57 from 57.04.
- New Effect: Now deals 50% bonus damage against non-epic monsters.
- Stats
- Base mana reduced to 375 from 420.
- Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
- V9.24 - December 17th Hotfix
- Bug Fix: The basic attack after dashing now correctly stacks .
- V9.24 - Gameplay Update
- General
- New visual and sound effects.
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
- Stats
- Base mana increased to 420 from 372.
- Mana growth increased to 25 from 20.
- Base attack damage increased to 57.04 from 53.04.
- New ability icon.
- New Innate:
- Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
- Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
- New ability icon.
- Mana cost reduced to 50 from 55.
- Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
- New ability icon.
- Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
- Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
- Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- AP ratio per orb reduced to 15% AP from 20% AP.
- Total damage AP ratio reduced to 45% AP from 60% AP.
- New Effect: Shield now scales with 10% bonus health.
- Swapped with .
- New ability icon.
- Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by .
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Range: 825 units.
- Undocumented: Consuming one from a cast no longer disables successive Moonlight applications from the same cast.
- Undocumented: No longer gains a stack of from the basic attack issued automatically after dashing to a target with Lunar Rush.
(Reworked E)
- Swapped with .
- New ability icon.
- Active:
Reveals,
draws in, and
slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
- Cooldown: 100 / 90 / 80 seconds.
- Mana Cost: 100.
- Pull Distance: 225 units.
- Effect Radius: 475 units.
(Reworked R)
See also
Cancelled Champions |
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References
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