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Diana
Diana is a champion in League of Legends.[1]
Abilities[]
- Moonsilver Blade will affect structures.
- Each attack has a distinct animation and she will glow when the empowered attack is ready.
- Sometimes, the empowered basic attack will not consume the stacks.(bug)
- In this case, the attack will also not deal its damage.
- Even if the target spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
- This ability will cast from wherever the caster is at the end of the cast time.
- If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.(bug)
- On the second application of Pale Cascade's shield, Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
- Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
- The formula for the total amount of shield Diana will receive from both shield applications is:
- Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)
- Diana will attempt to basic attack the target. This will not grant a stack of , , or .
- Lunar Rush's cooldown will also be reset if the target dies during the dash while being affected by Moonlight.
- Lunar Rush consumes Moonlight upon ending the dash (even if interrupted).
- Lunar Rush will still deal damage even if the target is untargetable by the end of the dash.
- If Lunar Rush is blocked by spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.
- Since Moonlight is consumed upon ending the dash, a cast mid-dash can still cause a reset.
- Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.
- Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
- Crowd control immunity and displacement immunity still count as being "pulled in" by the ability.
- Clones count as champions for increasing this ability's damage.
- Moonfall's additional damage is not capped at 4 champions.
- The beam of moonlight does not crash down if champions hit blocked the initial effect with spell shield.
- Enemy champions protected by spell shield do not count towards the damage increase.
- This ability will cast from wherever the caster is at the end of the cast time.
- A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy champions pulled:
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Diana (Collection).
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Nicole Oliver
Kienan 'Knockwurst' Lafferty
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Selection radius increased to 120 units from 75.
- Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
- Stats
- Attack speed ratio increased to 0.694 from 0.625.
- Attack speed growth reduced to 2% from 2.25%.
- Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level).
- Empowered bonus attack speed reduced to 45% − 105% (based on level) from 45% − 120% (based on level).
- Empowered bonus attack speed duration increased to 5 seconds from 3.
- Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level).
- Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
- Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
- Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
- Cooldown reset upon consuming reduced to 0.25 seconds from 0.5.
- Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming once.
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- Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
- Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Shield AP ratio increased to 30% AP from 25% AP.
- Damage AP ratio per orb increased 18% AP from 15% AP.
- AP ratio increased to 60% AP from 50% AP.
- Bug Fix: Missile range is no longer shorter or longer than intended if is used during the cast time.
- Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
- AP ratio increased to 50% AP from 45% AP.
- V12.10 - May 25th Hotfix
- Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
- Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- AP ratio increased to 45% AP from 40% AP.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Shield AP ratio reduced to 25% AP from 30% AP.
- Shield health ratio reduced to 9% bonus health from 10%.
- Cleave AP ratio increased to 50% AP from 40% AP.
- Damage against monsters increased to 300% from 250%.
- Damage against monsters reduced to 250% from 300%.
- Bug Fix: Shock now triggers on secondary targets properly.
- Stats
- Armor growth reduced to 3.1 from 3.6.
- Base health regeneration reduced to 6.5 from 7.5.
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Damage against monsters increased to 300% from 150%.
- Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
- Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
-
- Bug Fix: VO now properly plays.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
- Bug Fix: Cooldown no longer resets when the Moonlight from is blocked by spell shields.
- Stats
- Base health reduced to 570 from 594.
- Base attack damage reduced to 57 from 57.04.
- New Effect: Now deals 150% damage against non-epic monsters.
- Stats
- Base mana reduced to 375 from 420.
- Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
- V9.24 - December 17th Hotfix
- Bug Fix: The basic attack after dashing now correctly stacks .
- V9.24 - Gameplay Update
- General
- New visual and sound effects.
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
- Stats
- Base mana increased to 420 from 372.
- Mana growth increased to 25 from 20.
- Base attack damage increased to 57.04 from 53.04.
- New ability icon.
- New Innate:
- Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
- Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
- New ability icon.
- Mana cost reduced to 50 from 55.
- Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
- New ability icon.
- Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
- Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
- Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- AP ratio per orb reduced to 15% AP from 20% AP.
- Total damage AP ratio reduced to 45% AP from 60% AP.
- New Effect: Shield now scales with 10% bonus health.
- Swapped with .
- New ability icon.
- Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by .
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Range: 825 units.
- Undocumented: Consuming one from a cast no longer disables successive Moonlight applications from the same cast.
- Undocumented: No longer gains a stack of from the basic attack issued automatically after dashing to a target with Lunar Rush.
(Reworked E)
- Swapped with .
- New ability icon.
- Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
- Cooldown: 100 / 90 / 80 seconds.
- Mana Cost: 100.
- Pull Distance: 225 units.
- Effect Radius: 475 units.
(Reworked R)
Trivia[]
- Diana derives from PIE root *dyew- "to shine".
- Diana is the first champion to feature animations for when affected by both crowd control and movement speed buffs.
- Lunar phase.[3]
- 1 enemy: New moon
- 2 enemies: Waning crescent
- 3 enemies: Last quarter
- 4 enemies: Waning gibbous
- 5 enemies: Full moon
indicator above Diana references the - A functional replica of Crescent Moonblade was crafted in an episode of YouTube series Man At Arms: Reforged.
- There are also videos where the following are crafted:
- functional) (
- functional) (
- functional) (
- functional) (
- functional) (
- prop) (
- There are also videos where the following are crafted: