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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Diana
Diana (Universe)Diana (Universe)
Diana (League of Legends)Diana (League of Legends)
Diana (Esports)Diana (Esports)
Diana (Teamfight Tactics)Diana (Teamfight Tactics)
Diana (Legends of Runeterra)Diana (Legends of Runeterra)
Diana (Wild Rift)Diana (Wild Rift)
Diana (Development)Diana (Development)

Diana is a champion in League of Legends.[1]

Abilities[]

Edit

Moonsilver Blade

Innate: Diana gains Champions hit with Martial Cadence (P) 15% − 35% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 45% − 105% (based on level) for 5 seconds.

Innate - Moonsilver Blade: Diana's basic attacks generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20 − 220 (based on level) Multiple champions hit with Between Worlds (R)(+ 50% AP) Damage mitigated with Shifting Sands (E)magic damage. Moonsilver Blade deals 225% damage against monsters.

Info
  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.
  • Sometimes, the empowered basic attack will not consume the stacks.(bug)
    • In this case, the attack will also not deal its damage.

Map-Specific Differences
Arena differences edit
  • AP ratio changed to Multiple champions hit with Between Worlds (R)85% AP.

Edit

Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are revealed.

Magic Damage:
70 / 105 / 140 / 175 / 210 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Lunar Rush Lunar Rush interacts with Moonlight.

Crescent Strike will cast at max range if cast beyond that.

Info
  • Even if the target spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.(bug)

Edit

Pale Cascade

Active: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.

Shield Strength:
45 / 60 / 75 / 90 / 105 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions killed with Comeuppance (R)(+ 9% bonus health)
Magic Damage per Orb:
20 / 32 / 44 / 56 / 68 Multiple champions hit with Between Worlds (R)(+ 18% AP)
Total Magic Damage:
60 / 96 / 132 / 168 / 204 Multiple champions hit with Between Worlds (R)(+ 54% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Maximum Shield Strength:
90 / 120 / 150 / 180 / 210 Multiple champions hit with Between Worlds (R)(+ 60% AP) Champions killed with Comeuppance (R)(+ 18% bonus health)

Info
  • On the second application of Pale Cascade's shield,  Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
    • Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
    • The formula for the total amount of shield Diana will receive from both shield applications is:
      • Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)

Map-Specific Differences
Arena differences edit
  • Base shield changed to 60 / 85 / 110 / 135 / 160.

Edit

Lunar Rush

Active: Diana dashes to the target enemy's location, and upon completion, she deals them Damage mitigated with Shifting Sands (E)magic damage and consumes Moonlight Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.

Magic Damage:
50 / 70 / 90 / 110 / 130 Multiple champions hit with Between Worlds (R)(+ 60% AP)

If Moonlight is consumed from the target, Lunar Rush's  current cooldown is reduced to 0.25 seconds.

Diana can cast any of her abilities during the dash.

Info
  • Diana will attempt to basic attack the target. This will not grant a stack of Conqueror Conqueror, Electrocute Electrocute, or Phase Rush Phase Rush.
  • Lunar Rush's cooldown will also be reset if the target dies during the dash while being affected by Moonlight.
  • Lunar Rush consumes Moonlight upon ending the dash (even if interrupted).
  • Lunar Rush will still deal damage even if the target is untargetable by the end of the dash.
  • If Lunar Rush is blocked by spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.

Tips & Tricks
  • Since Moonlight is consumed upon ending the dash, a Crescent Strike Crescent Strike cast mid-dash can still cause a reset.
  • Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 20 / 18 / 16 / 14 / 12 seconds.

Edit

Moonfall

Active: Diana pulls in all nearby enemies, during which they are revealed, then slows them for 2 seconds.

Slow:
40 / 50 / 60%

If an enemy champion is pulled in, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies, increased for each champion pulled beyond the first.

Magic Damage:
200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 Multiple champions hit with Between Worlds (R)(+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 Multiple champions hit with Between Worlds (R)(+ 120% AP)
▶️   "Night approaches!"

Info
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
  • Crowd control immunity and displacement immunity still count as being "pulled in" by the ability.
  • Clones count as champions for increasing this ability's damage.
  • Moonfall's additional damage is not capped at 4 champions.
  • The beam of moonlight does not crash down if champions hit blocked the initial effect with spell shield.
    • Enemy champions protected by spell shield do not count towards the damage increase.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy champions pulled:

Map-Specific Differences
Arena differences edit
  • Base damage changed to 350 / 550 / 750.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Diana (Collection).
Original
RP 880
07.08.2012
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Nicole Oliver
Kienan 'Knockwurst' Lafferty
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.9
  • Stats
    • Selection radius increased to 120 units from 75.
V14.7
  • Moonsilver Blade Moonsilver Blade
    • Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
V14.6
  • Stats
    • Attack speed ratio increased to 0.694 from 0.625.
    • Attack speed growth reduced to 2% from 2.25%.
  • Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level).
      • Empowered bonus attack speed reduced to 45% − 105% (based on level) from 45% − 120% (based on level).
    • Empowered bonus attack speed duration increased to 5 seconds from 3.
  • Pale Cascade Pale Cascade
    • Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
  • Lunar Rush Lunar Rush
    • Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
V14.5
  • Moonsilver Blade Moonsilver Blade
    • Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
  • Lunar Rush Lunar Rush
    • Cooldown reset upon consuming Moonlight Moonlight reduced to 0.25 seconds from 0.5.
    • Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming Moonlight Moonlight once.
V14.4
  • Winterblessed Diana Winterblessed Diana
    • Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
V13.14
  • Pale Cascade Pale Cascade
    • Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
    • Shield AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)25% AP.
    • Damage AP ratio per orb increased Multiple champions hit with Between Worlds (R)18% AP from Multiple champions hit with Between Worlds (R)15% AP.
  • Lunar Rush Lunar Rush
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)50% AP.
V13.8
  • Crescent Strike Crescent Strike
    • Bug Fix: Missile range is no longer shorter or longer than intended if Flash Flash is used during the cast time.
V12.16
  • Moonsilver Blade Moonsilver Blade
    • Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
  • Lunar Rush Lunar Rush
    • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)45% AP.
V12.10 - May 25th Hotfix
  • Pale Cascade Pale Cascade
    • Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
  • Lunar Rush Lunar Rush
    • Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)40% AP.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.3 from 3.1.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Pale Cascade Pale Cascade
    • Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
    • Shield AP ratio reduced to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)30% AP.
    • Shield health ratio reduced to Champions killed with Comeuppance (R)9% bonus health from inherit10%.
V12.1
  • Moonsilver Blade Moonsilver Blade
    • Cleave AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)40% AP.
    • Damage against monsters increased to 300% from 250%.
V11.16
V11.10
V11.9
  • Stats
    • Armor growth reduced to 3.1 from 3.6.
    • Base health regeneration reduced to 6.5 from 7.5.
  • Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
      • Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
V11.8
  • Moonsilver Blade Moonsilver Blade
    • Damage against monsters increased to 300% from 150%.
    • Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
      • Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
  • Dark Waters Diana Dark Waters Diana
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.14
  • Crescent Strike Crescent Strike
    • Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
  • Lunar Rush Lunar Rush
    • Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike Crescent Strike is blocked by spell shields.
V10.10
  • Stats
    • Base health reduced to 570 from 594.
    • Base attack damage reduced to 57 from 57.04.
V10.4
V10.3
  • Stats
    • Base mana reduced to 375 from 420.
  • Pale Cascade Pale Cascade
    • Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
V9.24 - December 17th Hotfix
V9.24 - Gameplay Update
  • General
    • New visual and sound effects.
    • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
    • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats
    • Base mana increased to 420 from 372.
    • Mana growth increased to 25 from 20.
    • Base attack damage increased to 57.04 from 53.04.
  • Moonsilver Blade Moonsilver Blade
    • New ability icon.
    • New Innate:
      • Diana permanently has Champions hit with Martial Cadence (P)10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
      • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) Multiple champions hit with Between Worlds (R)(+ 40% AP) magic damage. Applies spell effects.
  • Crescent Strike Crescent Strike
    • New ability icon.
    • Mana cost reduced to 50 from 55.
    • Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
  • Pale Cascade Pale Cascade
    • New ability icon.
    • Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
    • Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
    • Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • AP ratio per orb reduced to Multiple champions hit with Between Worlds (R)15% AP from Multiple champions hit with Between Worlds (R)20% AP.
      • Total damage AP ratio reduced to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)60% AP.
    • New Effect: Shield now scales with Champions killed with Comeuppance (R)10% bonus health.
  • Lunar Rush Lunar Rush (Reworked E)
    • Swapped with Moonfall Moonfall.
    • New ability icon.
    • Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 Multiple champions hit with Between Worlds (R)(+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Moonlight Moonlight.
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Range: 825 units.
    • Undocumented: Consuming one Moonlight Moonlight from a Crescent Strike Crescent Strike cast no longer disables successive Moonlight applications from the same cast.
    • Undocumented: No longer gains a stack of Conqueror Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
  • Moonfall Moonfall (Reworked R)
    • Swapped with Lunar Rush Lunar Rush.
    • New ability icon.
    • Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 Multiple champions hit with Between Worlds (R)(+ 15% AP) for each champion pulled beyond the first.
    • Cooldown: 100 / 90 / 80 seconds.
    • Mana Cost: 100.
    • Pull Distance: 225 units.
    • Effect Radius: 475 units.

Trivia[]


See also[]

References[]

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