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Diana OriginalCentered
Diana
Diana (Universe)Diana (Universe)
Diana (League of Legends)Diana (League of Legends)
Diana (Esports)Diana (Esports)
Diana (Teamfight Tactics)Diana (Teamfight Tactics)
Diana (Legends of Runeterra)Diana (Legends of Runeterra)
Diana (Wild Rift)Diana (Wild Rift)
Diana (Development)Diana (Development)
Diana (Trivia)Diana (Trivia)

Diana is a champion in League of Legends.[1]

Abilities[]

Edit

Moonsilver Blade

Innate: Diana gains Attack speed icon 15% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 45% − 120% (based on level) for 3 seconds.

Moonsilver Blade

Innate - Moonsilver Blade: Diana's basic attacks generate a stack of Moonsilver Blade for 3.5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks On-hit icon on-hit to additionally cleave nearby enemies, dealing them 20 − 220 (based on level) (+ 50% AP) magic damage. Moonsilver Blade deals 300% damage against Monster icon monsters.

Info
  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.
  • Sometimes, the empowered basic attack will not consume the stacks.(bug)
    • In this case, the attack will also not deal its damage.

Map-Specific Differences
Arena icon Arena differences edit
  • AP ratio changed to 75% AP.

Edit

Crescent Strike

Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting Sight icon sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are Reveal icon revealed.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 70% AP)

Lunar Rush Lunar Rush interacts with Moonlight.

Crescent Strike will cast at max range if cast beyond that.

Info
  • Even if the target Spell Shield spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.(bug)

Edit

Pale Cascade

Pale Cascade

Active: Diana grants herself a Hybrid resistances icon shield for up to 5 seconds and creates three spheres that orbit her for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies.

Shield Strength:
45 / 60 / 75 / 90 / 105 (+ 30% AP) (+ 9% bonus health)
Magic Damage per Orb:
18 / 30 / 42 / 54 / 66 (+ 18% AP)
Total Magic Damage:
54 / 90 / 126 / 162 / 198 (+ 54% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Maximum Shield Strength:
90 / 120 / 150 / 180 / 210 (+ 60% AP) (+ 18% bonus health)

Info
  • On the second application of Pale Cascade's shield, Hybrid resistances icon Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
    • Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
    • The formula for the total amount of shield Diana will receive from both shield applications is:
      • Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)

Map-Specific Differences
Arena icon Arena differences edit
  • Base shield changed to 60 / 85 / 110 / 135 / 160.

Edit

Lunar Rush

Lunar Rush

Active: Diana Dash dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Moonlight Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.

Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AP)

If Moonlight is consumed from the target, Lunar Rush's Cooldown icon current cooldown is reduced to 0.25 seconds.

Diana can cast any of her abilities during the dash.

Info
  • Diana will attempt to basic attack the target. This will not grant a stack of Conqueror Conqueror, Electrocute Electrocute, or Phase Rush Phase Rush.
  • Lunar Rush's cooldown will also be reset if the target dies during the dash while being affected by Moonlight.
  • Lunar Rush consumes Moonlight upon ending the dash (even if Silence icon interrupted).
  • Lunar Rush will still deal damage even if the target is Untargetable icon untargetable by the end of the dash.
  • If Lunar Rush is blocked by Spell Shield spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.

Tips & Tricks
  • Since Moonlight is consumed upon ending the dash, a Crescent Strike Crescent Strike cast mid-dash can still cause a reset.
  • Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.

Edit

Moonfall

Moonfall

Active: Diana Airborne icon pulls in all nearby enemies, during which they are Reveal icon revealed, then Slow icon slows them for 2 seconds.

Slow:
40 / 50 / 60%

If an enemy Champion icon champion is pulled in, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.

Magic Damage:
200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
▶️   "Night approaches!"

Info
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
  • Cc-immune icon Crowd control immunity and Unstoppable icon displacement immunity still count as being "pulled in" by the ability.
  • Command Hallucinate Clones count as champions for increasing this ability's damage.
  • Moonfall's additional damage is not capped at 4 champions.
  • The beam of moonlight does not crash down if champions hit blocked the initial effect with Spell Shield spell shield.
    • Enemy champions protected by spell shield do not count towards the damage increase.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy Champion icon champions pulled:

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 300 / 450 / 600.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Diana (Collection).
Diana OriginalSkin
Original
RP 880
07.08.2012
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Separator
ActorNicole Oliver
ArtistKienan 'Knockwurst' Lafferty
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.5
  • Moonsilver Blade Moonsilver Blade
    • Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
  • Lunar Rush Lunar Rush
    • Cooldown reset upon consuming Moonlight Moonlight reduced to 0.25 seconds from 0.5.
    • Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming Moonlight Moonlight once.
V14.4
  • Winterblessed Diana Winterblessed Diana
    • Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
V13.14
  • Pale Cascade Pale Cascade
    • Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
    • Shield AP ratio increased to 30% AP from 25% AP.
    • Damage AP ratio per orb increased 18% AP from 15% AP.
  • Lunar Rush Lunar Rush
    • AP ratio increased to 60% AP from 50% AP.
V13.8
  • Crescent Strike Crescent Strike
    • Bug Fix: Missile range is no longer shorter or longer than intended if Flash Flash is used during the cast time.
V12.16
  • Moonsilver Blade Moonsilver Blade
    • Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
  • Lunar Rush Lunar Rush
    • AP ratio increased to 50% AP from 45% AP.
V12.10 - May 25th Hotfix
  • Pale Cascade Pale Cascade
    • Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
  • Lunar Rush Lunar Rush
    • Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
    • AP ratio increased to 45% AP from 40% AP.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.3 from 3.1.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Pale Cascade Pale Cascade
    • Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
    • Shield AP ratio reduced to 25% AP from 30% AP.
    • Shield health ratio reduced to 9% bonus health from 10%.
V12.1
  • Moonsilver Blade Moonsilver Blade
    • Cleave AP ratio increased to 50% AP from 40% AP.
    • Damage against monsters increased to 300% from 250%.
V11.16
V11.10
V11.9
  • Stats
    • Armor growth reduced to 3.1 from 3.6.
    • Base health regeneration reduced to 6.5 from 7.5.
  • Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
      • Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
V11.8
  • Moonsilver Blade Moonsilver Blade
    • Damage against monsters increased to 300% from 150%.
    • Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
      • Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
  • Dark Waters Diana Dark Waters Diana
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.14
  • Crescent Strike Crescent Strike
    • Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
  • Lunar Rush Lunar Rush
    • Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike Crescent Strike is blocked by spell shields.
V10.10
  • Stats
    • Base health reduced to 570 from 594.
    • Base attack damage reduced to 57 from 57.04.
V10.4
V10.3
  • Stats
    • Base mana reduced to 375 from 420.
  • Pale Cascade Pale Cascade
    • Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
V9.24 - December 17th Hotfix
V9.24 - Gameplay Update
  • General
    • New visual and sound effects.
    • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
    • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats
    • Base mana increased to 420 from 372.
    • Mana growth increased to 25 from 20.
    • Base attack damage increased to 57.04 from 53.04.
  • Moonsilver Blade Moonsilver Blade
    • New ability icon.
    • New Innate:
      • Diana permanently has 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
      • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
  • Crescent Strike Crescent Strike
    • New ability icon.
    • Mana cost reduced to 50 from 55.
    • Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
  • Pale Cascade Pale Cascade
    • New ability icon.
    • Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
    • Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
    • Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • AP ratio per orb reduced to 15% AP from 20% AP.
      • Total damage AP ratio reduced to 45% AP from 60% AP.
    • New Effect: Shield now scales with 10% bonus health.
  • Lunar Rush Lunar Rush (Reworked E)
    • Swapped with Moonfall Moonfall.
    • New ability icon.
    • Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Moonlight Moonlight.
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Range: 825 units.
    • Undocumented: Consuming one Moonlight Moonlight from a Crescent Strike Crescent Strike cast no longer disables successive Moonlight applications from the same cast.
    • Undocumented: No longer gains a stack of Conqueror Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
  • Moonfall Moonfall (Reworked R)
    • Swapped with Lunar Rush Lunar Rush.
    • New ability icon.
    • Active: Sight icon Reveals, Airborne icon draws in, and Slow icon slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
    • Cooldown: 100 / 90 / 80 seconds.
    • Mana Cost: 100.
    • Pull Distance: 225 units.
    • Effect Radius: 475 units.

Trivia[]


See also[]

References[]

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