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Abilities

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Moonsilver Blade
EFFECT RADIUS: 175
Moonsilver Blade

Innate: Diana permanently has Attack speed icon 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.

Diana's basic attacks on-hit grant a stack for 3.5 seconds. At 2 stacks, Diana's next basic attack on-hit additionally cleaves nearby enemies for 20 − 250 (based on level) (+ 40% AP) Magic damage magic damage, consuming all stacks. This damage is increased by 50% against Monster icon non-epic monsters.

Info
Notes
  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.

Video
Diana IVideo

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Crescent Strike
TARGET RANGE: 900
SPEED: 1900 / 2100
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Crescent Strike

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, Sight icon revealing them for the duration.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 70% AP)

Moonlight has interactions with Lunar Rush Lunar Rush.

Info
Notes
  • The tip of the arc grants Sight icon sight briefly.
  • Even if the target Spell Shield spell shields the bolt, they may still be damaged by the explosion.

Video
Diana QVideo

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Pale Cascade
EFFECT RADIUS: 200
CAST TIME: none
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Pale Cascade

Active: Diana Hybrid resistances icon shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation.

Shield Strength:
30 / 45 / 60 / 75 / 90 (+ 30% AP) (+ 10% bonus health)
Total Shield Strength:
60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 20% bonus health)
Magic Damage per Orb:
18 / 30 / 42 / 54 / 66 (+ 15% AP)
Total Magic Damage:
54 / 90 / 126 / 162 / 198 (+ 45% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.

Info
Notes
  • On the second application of Pale Cascade's shield, Hybrid resistances icon Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
    • Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
    • The formula for the total amount of shield Diana will receive from both shield applications is:
      • Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)

Video
Diana WVideo

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Lunar Rush
TARGET RANGE: 825
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Lunar Rush

Active: Diana Dash dashes to an enemy, dealing magic damage to the target and consuming Crescent Strike Moonlight from all enemies. If the target is within 400 range, Diana will dash through them.

Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 40% AP)

If Moonlight is consumed from the target or the target dies mid-dash while being afflicted by Moonlight, Lunar Rush's Cooldown reduction icon cooldown is reset.

Other abilities can be used during the dash.

Info
Notes
  • Diana will attempt to basic attack the target. This will not grant a stack of Conqueror rune Conqueror, Electrocute rune Electrocute, Phase Rush rune Phase Rush or Spellthief's Edge item Spellthief's Edge.
  • Lunar Rush consumes Moonlight upon ending the dash (even if Silence icon interrupted).
  • If Lunar Rush is Spell Shield spell shielded the Moonlight debuff is still consumed and therefore Lunar Rush's cooldown is still reset.
  • Flash Flash can be used during the Dash dash, but it will interrupt it and the ability won't deal damage.

Tips & Tricks
  • Since Moonlight is consumed upon ending the dash, a Crescent Strike Crescent Strike cast mid-dash can still cause a reset.
  • Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.

Video
Diana RVideo

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Moonfall
EFFECT RADIUS: 475 / 225
CAST TIME: 0.25
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Moonfall

Active: Sight icon Reveals, Airborne icon draws in, and successively Slow icon slows all nearby enemies for 2 seconds.

Slow:
40 / 50 / 60%

If Diana pulls in at least one enemy Champion icon champion, she calls down a beam of moonlight after 1 second, dealing magic damage in an area around her, increased for each champion pulled beyond the first.

Magic Damage:
200 / 300 / 400 (+ 60% AP)

Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
 
Diana.E4
"Night approaches!"

Info
Notes
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
  • Cc-immune icon Crowd control immunity and Unstoppable icon unstoppability still count as being "pulled in" by the ability.
  • Command Hallucinate Clones count as champions for increasing this ability's damage.
    • The damage is not capped at pulling 5 enemy champions - if Moonfall affects additional clones or Pentakill II profileicon champions, the bonus damage increases even more.
  • The beam of moonlight does not crash down if champions hit were Spell Shield spell shielded.
    • Enemy champions protected by spell shield do not count towards the damage increase.
  • Moonfall persists through Stasis icon stasis effects.
  • Five lunar phases of the moon will appear above Diana while casting Moonfall, each phase based on the number of enemy Champion icon champions she's pulled:

References

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