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Diana OriginalCentered.jpg
Diana
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Abilities

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Moonsilver Blade
EFFECT RADIUS: 175
Moonsilver Blade.png

Innate: Diana permanently has Attack speed icon.png 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.

Diana's basic attacks on-hit grant a stack for 3.5 seconds, stacking up to 2 times, and refreshing the duration upon receiving the second stack. At 2 stacks, Diana's next basic attack on-hit consumes the stacks to additionally cleave nearby enemies, dealing them 20 − 250 (based on level) (+ 40% AP) magic damage, increased by 50% against Monster icon.png non-epic monsters.

Info
Notes
  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.

Video

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Crescent Strike
TARGET RANGE: 900
SPEED: 1900 / 2100
CAST TIME: 0.25
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Crescent Strike.png

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, Sight icon.png revealing them for the duration.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 70% AP)

Moonlight has interactions with Lunar Rush Lunar Rush.

Info
Notes
  • The tip of the arc grants Sight icon.png sight briefly.
  • Even if the target Spell Shield.png spell shields the bolt, they may still be damaged by the explosion. Moonlight is not applied to the protected target if blocked.
  • Crescent Strike will cast from wherever Diana is at the end of the cast time.
    • If the ability is cast at max range and she is moved backwards while casting, the bolt will travel to the target location with increased distance.*

Video

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Pale Cascade
EFFECT RADIUS: 200
CAST TIME: none
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Pale Cascade.png

Active: Diana Hybrid resistances icon.png shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation.

Shield Strength:
30 / 45 / 60 / 75 / 90 (+ 30% AP) (+ 10% bonus health)
Total Shield Strength:
60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 20% bonus health)
Magic Damage per Orb:
18 / 30 / 42 / 54 / 66 (+ 15% AP)
Total Magic Damage:
54 / 90 / 126 / 162 / 198 (+ 45% AP)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Info
Notes
  • On the second application of Pale Cascade's shield, Hybrid resistances icon.png Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from shield power.
    • Because of this, shield power effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of shield power (maximum benefit if no damage was mitigated by the first shield). With 10% shield power, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% bonus shield.
    • The formula for the total amount of shield Diana will receive from both shield applications is:
      • Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)

Video

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Lunar Rush
TARGET RANGE: 825
CAST TIME: none
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Lunar Rush.png

Active: Diana Dash.png dashes to the target enemy's location, dealing them magic damage and consuming Moonlight Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.

Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 40% AP)

If Moonlight is consumed from the target or they die mid-dash while being afflicted by Moonlight, Lunar Rush's Cooldown reduction icon.png cooldown is reduced to 0.5 seconds.

Other abilities can be used during the dash.

Info
Notes
  • Diana will attempt to basic attack the target. This will not grant a stack of Conqueror Conqueror, Electrocute Electrocute, Phase Rush Phase Rush or Spellthief's Edge Spellthief's Edge.
  • Lunar Rush consumes Moonlight upon ending the dash (even if Silence icon.png interrupted).
  • If Lunar Rush is blocked by Spell Shield.png spell shield the Moonlight debuff is still consumed but Lunar Rush's cooldown is not reset.
  • Flash Flash can be used during the Dash.png dash, but it will interrupt it and the ability won't deal damage.

Tips & Tricks
  • Since Moonlight is consumed upon ending the dash, a Crescent Strike Crescent Strike cast mid-dash can still cause a reset.
  • Lunar Rush only consumes present Moonlight from the enemies. Because of this, it is possible for Lunar Rush to be reset multiple times during the same Crescent Strike cast, until it finishes its trajectory.

Video

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Moonfall
EFFECT RADIUS: 475 / 225
CAST TIME: 0.25
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Moonfall.png

Active: Sight icon.png Reveals, Airborne icon.png draws in, and successively Slow icon.png slows all nearby enemies for 2 seconds.

Slow:
40 / 50 / 60%

If Diana pulls in at least one enemy Champion icon.png champion, she calls down a beam of moonlight after 1 second, dealing magic damage in an area around her, increased for each champion pulled beyond the first.

Magic Damage:
200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
 
"Night approaches!"

Info
Notes
  • Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
  • Cc-immune icon.png Crowd control immunity and Unstoppable icon.png displacement immunity still count as being "pulled in" by the ability.
  • Command Hallucinate.png Clones count as champions for increasing this ability's damage.
    • The damage is not capped at pulling 5 enemy champions - if Moonfall affects additional clones or Pentakill II profileicon.png champions, the bonus damage increases even more.
  • The beam of moonlight does not crash down if champions hit blocked the initial effect with Spell Shield.png spell shield.
    • Enemy champions protected by spell shield do not count towards the damage increase.
  • Moonfall will cast from wherever Diana is at the end of the cast time.
  • Moonfall persists through Stasis icon.png stasis effects.
  • A lunar phase of the moon will appear above Diana while she is casting Moonfall, each phase is based on the number of enemy Champion icon.png champions pulled:

References

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