6,252 Pages

Devourer was an enchantment in League of Legends icon.png League of Legends.

Recipe

Devourer item.png
Devourer
1450 Gold 1450 (450 Gold 450)
Recurve Bow item.png
1000 Gold 1000 (400 Gold 400)
Dagger item.png
300 Gold 300
Dagger item.png
300 Gold 300

Cost Analysis

Base Statistical Value

Gold Value for 1 Devourer Stack

Gold Value for 29 Devourer Stacks

Gold Efficiency*

  • Devourer Devourer is 120.69% gold efficient without any Devourer stacks.
  • Devourer's gold efficiency is further increased by 1.72% for every Devourer stack, up to a maximum of 170.69% at 29 Devourer stacks. By being an Enchantment, for this calculation it should be considered the fact the item is combined with either Tracker's Knife Tracker's Knife, Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.


Builds into

Possible Upgrade for

Similar Items

Notes

  • Monsters can only be Devoured once.
  • While stacking Devourer Devourer, you are accompanied by a Ghost Dog who will grow with each Devourer stack. At 30 Devourer stacks, the Ghost Dog merges with the wielder and Devourer transforms into Sated Devourer Sated Devourer.
  • This enchantment was removed for three reasons:
    • It caused balance issues on otherwise balanced champions like Master Yi Master Yi, Kayle Kayle, and Shyvana Shyvana (due to their extremely powerful on-hit effects), forcing Riot to nerf them and rebuff most of them once Devourer was removed.
    • The fact that it could trigger on-hit effects twice when stacked allowed champions like Fizz Fizz and the aforementioned Master Yi Master Yi to build tanky after completing this item and an additional on-hit item, since they only needed the on-hit effects to do damage, and could afford to build tanky thereafter; building tanky was not their intended playstyle and negated an intended weakness of them being squishy, causing further balance issues.
    • Devourer was encouraging junglers into a playstyle of AFK farming, which was considered toxic since it forced your team to be at the mercy of the enemy jungler (assuming they weren't also a Devourer jungler) in addition to rewarding junglers for not interacting with the rest of the players.
    • Devourer Devourer was replaced by Bloodrazor Bloodrazor, and the Phantom Hit effect was moved to a new incarnation of Guinsoo's Rageblade Guinsoo's Rageblade. The latter doesn't need to be stacked with jungle monsters/champion kills, and can be purchased by champions which do not have Smite. However, it is significantly more expensive, and needs to be stacked in combat first.
  • On Devourer Devourer's release in Patch 4.20, it used the icon for Madred's Razors Madred's Razors to represent its current stack count.

Bugs

  • There is a known bug with Devourer Devourer where getting an assist on Dragon Dragon will only reward +1 Devourer stack instead of +5. Try to Smite Smite Dragon Dragon in order to get the kill on Dragon Dragon for the full +5 stacks.

Icons

Patch history

V6.9 Removed
V6.5
V5.22
  • Attack speed reduced to 40% from 50%.
  • Combine cost increased to 450 Gold 450 from 300 Gold 300.
  • On-hit magic damage per Devourer stack increased to 1 from 0.67 (for a total of 60 damage instead of 50).
V5.18
  • On-hit magic damage per Devourer stack reduced to 0.67 from 1 (for a total of 50 damage instead of 60).
V5.13
  • Base on-hit magic damage increased to 30 from 25.
  • Large monster takedowns grant 1 stack instead of 1 per kill.
  • Epic monster takedowns grant 5 stacks instead of 1 per kill.
  • Champion takedowns grant 1 stack instead of 2 per takedown.
  • Rift Scuttler takedowns grant 2 stacks instead of 1 per kill.
  • While stacking your Devourer, you are accompanied by a Ghost Dog who will grow with stacks.
  • Devourer no longer stacks infinitely. Instead, at 30 stacks, Ghost Dog merges with the wielder and the Devourer transforms into Sated Devourer Sated Devourer.
V5.8
  • New Recipe: Tier 2 jungle item + Recurve Bow Recurve Bow + 300 Gold 300 = 2250 Gold 2250
    • Old Recipe: Tier 2 jungle item + Dagger Dagger + Dagger Dagger + 500 Gold 500 = 2250 Gold 2250
V5.4
  • Cost to change between tier 2 jungle enhancements increased to 250 Gold 250 from 0 Gold 0.
V5.2
  • Combine cost reduced to 500 Gold 500 from 600 Gold 600.
  • Enchantment cost reduced to 1400 Gold 1400 from 1500 Gold 1500.
V4.21
  • Base on-hit magic damage reduced to 25 from 40.
V4.20 Added

References

List of Items

Community content is available under CC-BY-SA unless otherwise noted.