m (Removed both Swain's DoT) |
(1. increases ryze's next q damage. 2. as far as i can see slows debuffs are not placed in those lists (should they?)) |
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[[File:Debuff_DariusVillain.png|thumb|right|250px|{{ci|Darius}} marked as a Villain by {{ci|Garen}}]] |
[[File:Debuff_DariusVillain.png|thumb|right|250px|{{ci|Darius}} marked as a Villain by {{ci|Garen}}]] |
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− | A '''debuff''' is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a [[buff]]. Among other things, debuffs can directly lower a unit's statistics, cause [[damage over time]] or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that |
+ | A '''debuff''' is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a [[buff]]. Among other things, debuffs can directly lower a unit's statistics, cause [[damage over time]] or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that consist solely of crowd control are not listed here due to their prevalence and relative importance in gameplay. See the [[crowd control]] page for details. |
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death. |
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death. |
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* {{cai|Transform Mercury Cannon|Jayce}} |
* {{cai|Transform Mercury Cannon|Jayce}} |
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* {{cai|Wall of Pain|Karthus}} |
* {{cai|Wall of Pain|Karthus}} |
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− | * {{cai| |
+ | * {{cai|Radiant Blast|Kayle}} |
* {{cai|Caustic Spittle|Kog'Maw}} |
* {{cai|Caustic Spittle|Kog'Maw}} |
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⚫ | |||
* {{cai|Spirit Fire|Nasus}} |
* {{cai|Spirit Fire|Nasus}} |
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* {{cai|Dice|Renekton}} (Empowered) |
* {{cai|Dice|Renekton}} (Empowered) |
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=== Mark Oriented === |
=== Mark Oriented === |
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{{column|3| |
{{column|3| |
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− | * {{cai|Mark |
+ | * {{cai|Assassin's Mark|Akali}} |
* {{cai|Flash Frost|Anivia}} and {{ai|Glacial Storm|Anivia}} |
* {{cai|Flash Frost|Anivia}} and {{ai|Glacial Storm|Anivia}} |
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* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
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* {{cai|Illumination|Lux}} |
* {{cai|Illumination|Lux}} |
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* {{cai|Malefic Visions|Malzahar}} |
* {{cai|Malefic Visions|Malzahar}} |
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⚫ | |||
* {{cai|Prowl|Nidalee|Prowl - Hunt}} |
* {{cai|Prowl|Nidalee|Prowl - Hunt}} |
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* {{cai|Duskbringer|Nocturne}} |
* {{cai|Duskbringer|Nocturne}} |
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=== Damage Over Time === |
=== Damage Over Time === |
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− | {{column|3| |
+ | {{column|3| |
+ | * {{cai|Glacial Storm|Anivia}} |
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* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
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* {{cai|Noxious Blast|Cassiopeia}} and {{ai|Miasma|Cassiopeia}} |
* {{cai|Noxious Blast|Cassiopeia}} and {{ai|Miasma|Cassiopeia}} |
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=== Damage Modification === |
=== Damage Modification === |
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− | {{column|3| |
+ | {{column|3| |
+ | * {{cai|Cursed Touch|Amumu}} |
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* {{cai|Shadow Dash|Shen}} |
* {{cai|Shadow Dash|Shen}} |
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* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
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{{column|3| |
{{column|3| |
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* {{ii|Abyssal Mask}} |
* {{ii|Abyssal Mask}} |
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− | * {{ii|Blade of the Ruined King}} |
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* {{ii|Executioner's Calling}} |
* {{ii|Executioner's Calling}} |
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* {{ii|Farsight Alteration}} |
* {{ii|Farsight Alteration}} |
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* {{ii|The Black Cleaver}} |
* {{ii|The Black Cleaver}} |
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* {{ii|Wit's End}}}} |
* {{ii|Wit's End}}}} |
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+ | |||
+ | == Runes == |
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+ | {{column|3| |
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+ | * {{ri|Press the Attack}} |
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+ | * {{ri|Electrocute}} |
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+ | * {{ri|Scorch}} |
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+ | }} |
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{{Gameplay elements}} |
{{Gameplay elements}} |
Revision as of 01:32, 27 August 2019
A debuff is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a buff. Among other things, debuffs can directly lower a unit's statistics, cause damage over time or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that consist solely of crowd control are not listed here due to their prevalence and relative importance in gameplay. See the crowd control page for details.
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death.
Resource expenditure linked to ability usage (such as with most mana- and energy-using champions) is not considered to be a debuff. Abilities with certain tradeoff mechanics (such as the increasing mana cost and damage of or the decreased attack range in form) are also not considered to be debuffs.
There are currently 4 sources of debuffs: champion abilities, summoner spells, item effects and neutral monsters.
Champion Abilities
Statistical
- (only at level 11 and below)
- (target marked as ) and 4th tick armor shred
- (Empowered)
- and
Mark Oriented
- and
- (stacks up to 4 times)
- and
- (stacks up to 5 times)
- and (Passive)
- (stacks up to 3 times)
- and
- ( target)
- (for the purposes of )
- (marked by )
- and (for the purposes of )
- (stacks up to 4 times)
- (stacks up to 6 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
Damage Over Time
- and
- ( up to 5 times)
- and
- and
- (stacks infinitely, but individual stacks do not reset duration)
- and
- (stacks up to 6 times)