No edit summary Tag: apiedit |
(1. increases ryze's next q damage. 2. as far as i can see slows debuffs are not placed in those lists (should they?)) |
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[[File:Debuff_DariusVillain.png|thumb|right|250px|{{ci|Darius}} marked as a Villain by {{ci|Garen}}]] |
[[File:Debuff_DariusVillain.png|thumb|right|250px|{{ci|Darius}} marked as a Villain by {{ci|Garen}}]] |
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− | A '''debuff''' is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a [[buff]]. Among other things, debuffs can directly lower a unit's statistics, cause [[damage over time]] or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that |
+ | A '''debuff''' is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a [[buff]]. Among other things, debuffs can directly lower a unit's statistics, cause [[damage over time]] or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that consist solely of crowd control are not listed here due to their prevalence and relative importance in gameplay. See the [[crowd control]] page for details. |
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death. |
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death. |
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=== Statistical === |
=== Statistical === |
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{{column|3| |
{{column|3| |
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⚫ | |||
− | * {{cai|Cursed Touch|Amumu}} |
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⚫ | |||
* {{cai|Gatling Gun|Corki}} |
* {{cai|Gatling Gun|Corki}} |
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⚫ | |||
− | * {{cai|Crippling Strike|Darius}} |
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⚫ | |||
* {{cai|Dragon Strike|Jarvan IV}} |
* {{cai|Dragon Strike|Jarvan IV}} |
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* {{cai|Transform Mercury Cannon|Jayce}} |
* {{cai|Transform Mercury Cannon|Jayce}} |
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* {{cai|Wall of Pain|Karthus}} |
* {{cai|Wall of Pain|Karthus}} |
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− | * {{cai| |
+ | * {{cai|Radiant Blast|Kayle}} |
* {{cai|Caustic Spittle|Kog'Maw}} |
* {{cai|Caustic Spittle|Kog'Maw}} |
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− | * {{cai| |
+ | * {{cai|Realm of Death|Mordekaiser}} |
− | * {{cai |
+ | * {{cai|Spirit Fire|Nasus}} |
− | * {{cai|Ice Blast|Nunu}} and {{ai|Absolute Zero|Nunu}} |
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− | * {{cai|Frenzying Taunt|Rammus}} |
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* {{cai|Dice|Renekton}} (Empowered) |
* {{cai|Dice|Renekton}} (Empowered) |
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* {{cai|Spell Flux|Ryze}} |
* {{cai|Spell Flux|Ryze}} |
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=== Mark Oriented === |
=== Mark Oriented === |
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{{column|3| |
{{column|3| |
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− | * {{cai|Mark |
+ | * {{cai|Assassin's Mark|Akali}} |
* {{cai|Flash Frost|Anivia}} and {{ai|Glacial Storm|Anivia}} |
* {{cai|Flash Frost|Anivia}} and {{ai|Glacial Storm|Anivia}} |
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* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
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* {{cai|Illumination|Lux}} |
* {{cai|Illumination|Lux}} |
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* {{cai|Malefic Visions|Malzahar}} |
* {{cai|Malefic Visions|Malzahar}} |
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− | * {{cai|Children of the Grave|Mordekaiser}} |
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* {{cai|Prowl|Nidalee|Prowl - Hunt}} |
* {{cai|Prowl|Nidalee|Prowl - Hunt}} |
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* {{cai|Duskbringer|Nocturne}} |
* {{cai|Duskbringer|Nocturne}} |
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Line 62: | Line 57: | ||
* {{cai|Flame Breath|Shyvana}} |
* {{cai|Flame Breath|Shyvana}} |
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* {{cai|Poison Trail|Singed}} (for the purposes of {{ai|Twin Fang|Cassiopeia}}) |
* {{cai|Poison Trail|Singed}} (for the purposes of {{ai|Twin Fang|Cassiopeia}}) |
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− | * {{cai| |
+ | * {{cai|Crystal Venom|Skarner}} (marked by {{ai|Fracture|Skarner}}) |
* {{cai|An Acquired Taste|Tahm Kench}} |
* {{cai|An Acquired Taste|Tahm Kench}} |
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* {{cai|Toxic Shot|Teemo}} and {{ai|Noxious Trap|Teemo}} (for the purposes of {{ai|Twin Fang|Cassiopeia}}) |
* {{cai|Toxic Shot|Teemo}} and {{ai|Noxious Trap|Teemo}} (for the purposes of {{ai|Twin Fang|Cassiopeia}}) |
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* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
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* {{cai|Noxious Blast|Cassiopeia}} and {{ai|Miasma|Cassiopeia}} |
* {{cai|Noxious Blast|Cassiopeia}} and {{ai|Miasma|Cassiopeia}} |
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− | * {{cai|Hemorrhage|Darius}} (stacks up to 5 times) |
+ | * {{cai|Hemorrhage|Darius}} ({{ai|Hemorrhage 2|Darius|stacks}} up to 5 times) |
* {{cai|Drain|Fiddlesticks}} |
* {{cai|Drain|Fiddlesticks}} |
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* {{cai|Seastone Trident|Fizz}} |
* {{cai|Seastone Trident|Fizz}} |
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* {{cai|Unspeakable Horror|Nocturne}} |
* {{cai|Unspeakable Horror|Nocturne}} |
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* {{cai|Poison Trail|Singed}} |
* {{cai|Poison Trail|Singed}} |
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− | * {{cai|Decrepify|Swain}} and {{ai|Torment|Swain}} |
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* {{cai|Blade's End|Talon}} |
* {{cai|Blade's End|Talon}} |
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* {{cai|Toxic Shot|Teemo}} and {{ai|Noxious Trap|Teemo}} |
* {{cai|Toxic Shot|Teemo}} and {{ai|Noxious Trap|Teemo}} |
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* {{cai|Subjugate|Trundle}} |
* {{cai|Subjugate|Trundle}} |
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* {{cai|Deadly Venom|Twitch}} (stacks up to 6 times) |
* {{cai|Deadly Venom|Twitch}} (stacks up to 6 times) |
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− | * {{cai|Tiger Stance|Udyr}} |
+ | * {{cai|Tiger Stance|Udyr}}}} |
− | }} |
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=== Damage Modification === |
=== Damage Modification === |
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{{column|3| |
{{column|3| |
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− | * {{cai| |
+ | * {{cai|Cursed Touch|Amumu}} |
* {{cai|Shadow Dash|Shen}} |
* {{cai|Shadow Dash|Shen}} |
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* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
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− | * {{cai| |
+ | * {{cai|Hemoplague|Vladimir}}}} |
− | * {{cai|Hemoplague|Vladimir}} |
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− | }} |
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== Summoner Spells == |
== Summoner Spells == |
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{{column|3| |
{{column|3| |
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* {{ii|Abyssal Mask}} |
* {{ii|Abyssal Mask}} |
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− | * {{ii| |
+ | * {{ii|Executioner's Calling}} |
* {{ii|Farsight Alteration}} |
* {{ii|Farsight Alteration}} |
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⚫ | |||
* {{ii|Liandry's Torment}} |
* {{ii|Liandry's Torment}} |
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* {{ii|Morellonomicon}} |
* {{ii|Morellonomicon}} |
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− | * {{ii| |
+ | * {{ii|Mortal Reminder}} |
− | * {{ii| |
+ | * {{ii|The Black Cleaver}} |
⚫ | |||
+ | |||
+ | == Runes == |
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+ | {{column|3| |
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+ | * {{ri|Press the Attack}} |
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+ | * {{ri|Electrocute}} |
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+ | * {{ri|Scorch}} |
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}} |
}} |
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− | {{ |
+ | {{Gameplay elements}} |
Revision as of 01:32, 27 August 2019
A debuff is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a buff. Among other things, debuffs can directly lower a unit's statistics, cause damage over time or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that consist solely of crowd control are not listed here due to their prevalence and relative importance in gameplay. See the crowd control page for details.
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death.
Resource expenditure linked to ability usage (such as with most mana- and energy-using champions) is not considered to be a debuff. Abilities with certain tradeoff mechanics (such as the increasing mana cost and damage of or the decreased attack range in form) are also not considered to be debuffs.
There are currently 4 sources of debuffs: champion abilities, summoner spells, item effects and neutral monsters.
Champion Abilities
Statistical
- (only at level 11 and below)
- (target marked as ) and 4th tick armor shred
- (Empowered)
- and
Mark Oriented
- and
- (stacks up to 4 times)
- and
- (stacks up to 5 times)
- and (Passive)
- (stacks up to 3 times)
- and
- ( target)
- (for the purposes of )
- (marked by )
- and (for the purposes of )
- (stacks up to 4 times)
- (stacks up to 6 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
Damage Over Time
- and
- ( up to 5 times)
- and
- and
- (stacks infinitely, but individual stacks do not reset duration)
- and
- (stacks up to 6 times)