Tags: Visual edit apiedit |
Tags: Visual edit apiedit |
||
Line 28: | Line 28: | ||
* {{cai|Spell Flux|Ryze}} |
* {{cai|Spell Flux|Ryze}} |
||
* {{cai|Roar of the Slayer|Sion}} |
* {{cai|Roar of the Slayer|Sion}} |
||
− | * {{cai|Shatter|Taric}} |
||
* {{cai|Chomp|Trundle}} and {{ai|Subjugate|Trundle}} |
* {{cai|Chomp|Trundle}} and {{ai|Subjugate|Trundle}} |
||
* {{cai|Mocking Shout|Tryndamere}} |
* {{cai|Mocking Shout|Tryndamere}} |
||
Line 95: | Line 94: | ||
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
||
* {{cai|Malefic Visions|Malzahar}} and {{ai|Nether Grasp|Malzahar}} |
* {{cai|Malefic Visions|Malzahar}} and {{ai|Nether Grasp|Malzahar}} |
||
− | * {{cai|Impure Shots|Miss Fortune}} (stacks up to {{tt|5-8|Limit increases with ranks in ultimate.}} times) |
||
* {{cai|Children of the Grave|Mordekaiser}} |
* {{cai|Children of the Grave|Mordekaiser}} |
||
* {{cai|Titan's Wrath|Nautilus}} (stacks infinitely, but individual stacks do not reset duration) |
* {{cai|Titan's Wrath|Nautilus}} (stacks infinitely, but individual stacks do not reset duration) |
||
Line 112: | Line 110: | ||
=== Damage Modification === |
=== Damage Modification === |
||
− | {{column|3| |
+ | {{column|3|* {{cai|Chum the Waters|Fizz}} |
− | * {{cai|Chum the Waters|Fizz}} |
||
− | * {{cai|Diplomatic Immunity|Poppy}} |
||
* {{cai|Shadow Dash|Shen}} |
* {{cai|Shadow Dash|Shen}} |
||
* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
* {{cai|Power Chord|Sona}} [[Sona#Aria of Perseverance|- Diminuendo]] |
Revision as of 00:08, 28 October 2016
A debuff is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a buff. Among other things, debuffs can directly lower a unit's statistics, cause damage over time or be triggered with subsequent attacks for additional effects. All forms of crowd control fall under the debuff classification as they inhibit a unit's ability to fight directly, but debuffs that consisting solely of crowd control are not listed here due to their prevalence and relative importance in gameplay. See the crowd control page for details.
Unless otherwise stated, debuffs cannot stack with themselves, with repeated applications upon the same target simply causing the debuff duration to reset and not incurring increased effectiveness. All debuffs are either temporary or conditional and do not persist after the affected target's death.
Resource expenditure linked to ability usage (such as with most mana- and energy-using champions) is not considered to be a debuff. Abilities with certain tradeoff mechanics (such as the increasing mana cost and damage of or the decreased attack range in form) are also not considered to be debuffs.
There are currently 4 sources of debuffs: champion abilities, summoner spells, item effects and neutral monsters.
Champion Abilities
Statistical
- (only at level 11 and below) and
- and
- and
- (Empowered)
- and
Mark Oriented
- and
- (stacks up to 4 times)
- and
- (stacks up to 5 times)
- and (Passive)
- (stacks up to 3 times)
- and
- (for the purposes of )
- (stacks up to three times)
- and (for the purposes of )
- (stacks up to 4 times)
- (stacks up to 6 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
- (stacks up to 3 times)
Damage Over Time
- and
- (stacks up to 5 times)
- and
- and
- (stacks infinitely, but individual stacks do not reset duration)
- and
- and
- (stacks up to 6 times)
- (stacks up to 3 times)
Damage Modification
Summoner Spells
Items
Template:Ability types