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** On top of that we count the masteries and buffs increasing his AP, we obtain {{#vardefine:JhinAP|85.8}}{{as|{{fd|{{#var:JhinAP}}}} AP}} (({{bi|Hand of Baron|40}}{{plus}}{{mi6|Natural Talent|15}}){{times}}{{tt|{{fd|1.56}}|AP amplification.}}{{equals}}{{fd|{{#var:JhinAP}}}}). |
** On top of that we count the masteries and buffs increasing his AP, we obtain {{#vardefine:JhinAP|85.8}}{{as|{{fd|{{#var:JhinAP}}}} AP}} (({{bi|Hand of Baron|40}}{{plus}}{{mi6|Natural Talent|15}}){{times}}{{tt|{{fd|1.56}}|AP amplification.}}{{equals}}{{fd|{{#var:JhinAP}}}}). |
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* {{ci|Jhin}} can damage his target with either {{ai|Deadly Flourish|Jhin}} or {{ai|Curtain Call|Jhin}}, both applying a single target damage. One application of {{mi6|Deathfire Touch}} damages an enemy for 4 seconds for a total of: |
* {{ci|Jhin}} can damage his target with either {{ai|Deadly Flourish|Jhin}} or {{ai|Curtain Call|Jhin}}, both applying a single target damage. One application of {{mi6|Deathfire Touch}} damages an enemy for 4 seconds for a total of: |
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− | ** {{mi6|Deathfire Touch}} damage{{equals}}8 {{as|(+ 25% AP)}} {{as|(+ |
+ | ** {{mi6|Deathfire Touch}} damage{{equals}}8 {{as|(+ 25% AP)}} {{as|(+ 45% '''bonus''' AD)}}.<!-- |
− | -->{{#vardefine:JhinConvertedAP|{{#expr:{{#var:JhinAP}}*.25}}}}{{#vardefine:JhinConvertedAD|{{#expr:{{#var:JhinBonusAD}}*. |
+ | -->{{#vardefine:JhinConvertedAP|{{#expr:{{#var:JhinAP}}*.25}}}}{{#vardefine:JhinConvertedAD|{{#expr:{{#var:JhinBonusAD}}*.45}}}} |
** {{mi6|Deathfire Touch}} damage{{equals}}8{{plus}}{{as|{{fd|{{#var:JhinConvertedAP}}}}|AP}}{{plus}}{{as|{{fd|{{#var:JhinConvertedAD}}}}|AD}}.<!-- |
** {{mi6|Deathfire Touch}} damage{{equals}}8{{plus}}{{as|{{fd|{{#var:JhinConvertedAP}}}}|AP}}{{plus}}{{as|{{fd|{{#var:JhinConvertedAD}}}}|AD}}.<!-- |
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-->{{#vardefine:DeathfireTouchDamage|{{#expr:8+{{#var:JhinConvertedAP}}+{{#var:JhinConvertedAD}}}}}} |
-->{{#vardefine:DeathfireTouchDamage|{{#expr:8+{{#var:JhinConvertedAP}}+{{#var:JhinConvertedAD}}}}}} |
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== Patch History == |
== Patch History == |
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+ | ;[[V7.5]] |
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+ | * Bonus AD ratio reduced to {{as|45% '''bonus''' AD}} from {{as|60% '''bonus''' AD}}. |
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+ | |||
;[[V6.9]] May 9th Hotfix |
;[[V6.9]] May 9th Hotfix |
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* Fixed a bug where all abilities were only applying the effect for 1 second, rather than {{tt|1|DoT}} / {{tt|2|AoE}} / {{tt|4|Single target}} seconds depending on type. |
* Fixed a bug where all abilities were only applying the effect for 1 second, rather than {{tt|1|DoT}} / {{tt|2|AoE}} / {{tt|4|Single target}} seconds depending on type. |
Revision as of 21:14, 7 March 2017
"Deathfire" redirects here. For the removed item, see Deathfire Grasp.
Ferocity Tree | |
---|---|
Other Mastery Trees: | |
Cunning • Resolve |
Notes
- on-spell effect and will only be applied to instances of ability damage. is a
- The damage from this mastery does not trigger itself nor other spell effects.
- Multiple instances of damage will refresh the duration but do not stack.
- The duration of the effect for damage over time abilities is: DoT's duration + 1 second.
Comparing to Thunderlord's Decree
While
offers a serious boost for bursting power, excels in prolonged skirmishes.One hit
When a mastery is triggered only once,
is superior to in following scenarios:- Unit-targeted and damage over time application: 1146 AP[2] or 573 bonus AD[3] is needed to match the damage of . As most DoT abilities last at least 3 seconds, they share the same damage as single target application i.o. four seconds and thus eight cycles of damage.
- Area of effect application: 7040 AP[4] is needed to match the damage of .
In every other instance
does more damage than as it scales better or at least as good.DPS comparison
- (+ 2% bonus AD) (+ 0.667% AP) damage per second. has minimum of 15 seconds static cooldown that can be converted to produce 12
- (+ 15% bonus AD) (+ 6.25% AP) damage per second. can spread its damage potentially the whole time with rate of 2
- This means only 77 bonus AD[5] or 162 AP[6] is needed for to do more damage than if it can be used continiously.
Threshold
Sec | AP | Bonus AD |
---|---|---|
5 | 800[7] | 378[8] |
6 | 611[9] | 280[10] |
7 | 492[11] | 222[12] |
8 | 410[13] | 183[14] |
9 | 351[15] | 155[16] |
10 | 305[17] | 134[18] |
As the previous examples illustrated, the longer the fight lasts the less AD or AP is needed for
to be superior compared to in sense of damage done in total. Table below gives some figures to give feel what is the threshold for bonus attack damage and ability power to to do more damage than at level 18. Before level 18 these thresholds are roughly 10% lower per level as base damage of does not increase per level.Trivia
Last updated: January 11, 2017 – V7.1
- The largest amount of damage any champion can deal with one application of is 1549.69586615 magic damage over 4 seconds, being a level 18 .
- From the trivia section of Attack damage, we extract the value 2654.74311025 which is the highest amount of AD possible on .
- From that amount we substract 2533.74311025 bonus AD. base AD of 121, we obtain
- On top of that we count the masteries and buffs increasing his AP, we obtain 85.8 AP (( + ) × 1.56 = 85.8).
- (+ 25% AP) (+ 45% bonus AD). damage = 8
- 21.45 + 1140.1843996125. damage = 8 +
- damage = 1169.6343996125 magic damage over 4 seconds.
- damage = 292.40859990312 magic damage per second.
can damage his target with either or , both applying a single target damage. One application of damages an enemy for 4 seconds for a total of:
Patch History
- Bonus AD ratio reduced to 45% bonus AD from 60% bonus AD.
- V6.9 May 9th Hotfix
- Fixed a bug where all abilities were only applying the effect for 1 second, rather than 1 / 2 / 4 seconds depending on type.
- Damage per half-second increased to 1 (+ 3.125% AP) (+ 7.5% bonus AD) from 1 (+ 2.5% AP) (+ 6.25% bonus AD).
- Single target damage increased to 8 (+ 25% AP) (+ 60% bonus AD) from 8 (+ 20% AP) (+ 50% bonus AD).
- AoE total damage increased to 4 (+ 12.5% AP) (+ 30% bonus AD) from 4 (+ 10% AP) (+ 25% bonus AD).
- DoT total damage increased to 2 (+ 6.25% AP) (+ 15% bonus AD) from 2 (+ 5% AP) (+ 12.5% bonus AD).
- Damage per half-second reduced to 1 (+ 2.5% AP) (+ 6.25% bonus AD) from 1 (+ 3.33% AP) (+ 8.33% bonus AD).
- 「 Single Target duration increased to 4 seconds from 3 」「 Total damage increased to 8 (+ 20% AP) (+ 50% bonus AD) from 6 (+ 20% AP) (+ 50% bonus AD). 」
- 「 AoE duration increased to 2 seconds from 1. 」「 AOE total damage increased to 4 (+ 10% AP) (+ 25% bonus AD) from 3 (+10% AP) (+25% bonus AD). 」
- 「 DoT duration reduced to 1 second from 1.5. 」「 DOT total damage reduced to 2 (+ 5% AP) (+ 12.5% bonus AD) from 3 (+ 10% AP) (+ 25% bonus AD). 」
- V5.22 Added
- Tier 6 Ferocity Keystone mastery with 1 rank.
- Your damaging abilities cause enemy champions to take 5 (+ 50% bonus AD) (+ 20% AP) bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5 (+ 25% bonus AD) (+ 10% AP) bonus magic damage over 1.5 seconds, instead.
References
- ↑ Masteries on leagueoflegends.com
- ↑ 180+0,1x=<8+0,25x on WolframAlpha.Com
- ↑ 180+0,3x=8+0,6x on WolframAlpha.Com
- ↑ 180+0,1x=3+0,125x on WolframAlpha.Com
- ↑ 12+0.02x = 2+0.15x on WolframAlpha.Com
- ↑ 12+0.0006...x = 2+0.0625x on WolframAlpha.Com
- ↑ 180+0,1x=5(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=5(2(1+0.075x)) on WolframAlpha.Com
- ↑ 180+0,1x=6(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=6(2(1+0.075x)) on WolframAlpha.Com
- ↑ 180+0,1x=7(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=7(2(1+0.075x)) on WolframAlpha.Com
- ↑ 180+0,1x=8(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=8(2(1+0.075x)) on WolframAlpha.Com
- ↑ 180+0,1x=9(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=9(2(1+0.075x)) on WolframAlpha.Com
- ↑ 180+0,1x=10(2(1+0.03125x)) on WolframAlpha.Com
- ↑ 180+0,3x=10(2(1+0.075x)) on WolframAlpha.Com