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Deathfire Grasp (League of Legends)Deathfire Grasp (League of Legends)
Deathfire Grasp (Teamfight Tactics)Deathfire Grasp (Teamfight Tactics)
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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V13.23.

Deathfire Grasp was a legendary item in League of Legends icon League of Legends. It was exclusive to Nexus Blitz icon Nexus Blitz.


Deathfire Grasp item
Deathfire Grasp
3000 Gold 3000 (850 Gold 850)
Fiendish Codex item
900 Gold 900 (250 Gold 250)

Similar items


Deathfire Grasp Doom screenshot

A champion affected by the Doom debuff.


  • It is best used to initiate fights, as it amplified all subsequent magic damage the target takes. It is worth noting that that the damage amplifier would increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.
  • Deathfire Grasp is a great choice on burst mages who had the potential to kill enemies in a single spell combo, such as Veigar Veigar and LeBlanc LeBlanc.
  • Deathfire Grasp is a better option when more than one member of a team dealt primarily magic damage, such as an AP support.
Deathfire Grasp screenshot

Deathfire Grasp's active.

Old icons


  • When Deathfire Grasp was originally added, it was far too powerful on certain champions and was removed and reworked into its current iteration.
    • Its previous behavior has now been reinstated and slightly modified into Liandry's Torment Liandry's Torment.
  • In the V1.0.0.61 patch, the item was reimplemented with a new functionality.
  • Deathfire Grasp, Randuin's Omen Randuin's Omen, Shurelya's Reverie Shurelya's Reverie and Youmuu's Ghostblade Youmuu's Ghostblade were released as a quartet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe.[1]
  • Abilities that caused you to deal increased damage also increase the damage dealt by Deathfire Grasp(e.g. Vladimir's Vladimir's Hemoplague Hemoplague).
    • Also, Deathfire Grasp's debuff "Doom" stacked additively with other sources of percentile received damage amplification (for example, Vladimir's Vladimir's Hemoplague Hemoplague )
    • However it stacked multiplicatively with all sources of percentile dealt damage amplification (for example,Vladimir's Vladimir's Hemoplague Hemoplague), as long as the incoming damage was magical.
  • This item was removed in Season Five because, while originally intended as a way to allow AP assassins and burst mages to deal with tanks, was actually used most of time to completely obliterate squishy champions without allowing them a chance to survive, even forcing champions like Ahri Ahri into a playstyle that wasn't originally intended for them. As such, Riot removed Deathfire Grasp to allow them to better balance burst mages and AP assassins.
    • They then created Luden's Echo Luden's Echo to replace Deathfire Grasp as the go-to item for burst APs.
  • Pentakill's first volume, Pentakill: Smite and Ignite, named its second track after this item.
Shadow Isles Crest icon


Deathfire Grasp item
Deathfire Grasp
3100 Gold 3100 (680 Gold 680)
Fiendish Codex item
820 Gold 820 (385 Gold 385)

Patch History

V13.23 - Removed
  • Removed from the game on November 27th, 2023 since Nexus Blitz is no longer available.
V13.21 - Re-added
  • Available on Nexus Blitz on October 25th, 2023.
  • Target damage amplifier reduced to 15% from 20%.
  • Active effect is now named The Silence.
V10.17 - Removed
  • Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
V10.15 - Re-added
  • Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
V9.1 - Removed
  • Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
V8.16 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Deathfire Grasp Deathfire Grasp
    • Recipe: Needlessly Large Rod Needlessly Large Rod + Fiendish Codex Fiendish Codex + 850 Gold 850 = 3000 Gold 3000.
    • Stats: 120 ability power, 10% cooldown reduction.
    • Unique Active: Deals 15% of the target champion's maximum health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (750 range) (90 second cooldown).
V5.2 - Removed
  • Removed from the game.
  • Active cooldown increased to 90 seconds from 60.
  • New icon.
  • Removed from Twisted Treeline and Crystal Scar.
  • Combine cost reduced to 680g from 880g.
  • Total cost reduced to 3100g from 3300g.
  • Cooldown reduction reduced to 10% from 15%.
  • New recipe: Needlessly Large Rod Needlessly Large Rod + Amplifying Tome Amplifying Tome + 965g.
  • Item cost increased to 3000g from 2600g.
  • Combine cost reduced to 965g from 975g.
  • Ability power increased to 100 from 80.
  • Now grants +15% cooldown reduction.
  • NEW Active: Deals 15% of target champion's maximum health in magic damage (down from 15% of target's current health + 5% per 100 AP ), then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
  • No longer grants Cooldown Reduction.
  • Active base damage reduced to 15% current Health from 25%.
  • Ability Power ratio increased to 5% per 100 Ability Power from 4%.
  • Now builds out of Blasting Wand Blasting Wand and Kage's Lucky Pick Kage's Lucky Pick.
  • Total cost reduced to 2600g from 2610g.
  • Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction.
  • Active cast range increased to 750 from 650.
  • Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3.5%.
  • Tooltip now updates dynamically.
  • Fixed a tooltip bug.
  • Ability power reduced to 60 from 65.
  • Mana regeneration per 5 reduced to 10 from 15.
  • Active ability maximum health percent damage increased to 30% from 25%.
  • Active ability power ratio increased to 3.5% from 3%.
V1.0.0.61 - Re-added
  • Recipe: Kage's Lucky Pick Kage's Lucky Pick (765g) + Fiendish Codex Fiendish Codex (1245g) + 600g.
  • Unique passive: 15% cooldown reduction.
  • Unique active: Deals magic damage to target champion equal to 25% of their current health (+3.0% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown.
V0.9.25.24 - Added, removed shortly after.
  • Deathfire Grasp Deathfire Grasp
    • Unique passive: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.


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