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Tag: Visual edit
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To calculate the respawn wait time do the following:
 
To calculate the respawn wait time do the following:
   
Lvl * 2.5 + 5 = your base respawn wait time(BRW(just to make it simple):)
+
Lvl * 2.5 + 5 = your Base Respawn Wait time ('''BRW''')
   
  +
After minute 25, the wait time is increased from '''BRW '''as follows:
-you only have to do the following part if you are more then 25 minutes into a game
 
   
((BRW * 0.02) * (current game time(only the minutes) - 25)) + BRW = the total amount of time to respawn (they round it btw)[[Category:Gameplay elements]]
+
Total respawn time = '''BRW '''+ ('''BRW''' / 50) x (current minutes - 25)[[Category:Gameplay elements]]
 
== Removal of stacks, buffs or effects ==
 
== Removal of stacks, buffs or effects ==
 
Upon death, if the champion killed possessed a [[buff]] or had built up stacks on one of a handful of items, those effects are either lost or transferred to the killer. If the champion killed possessed an innate ability, the bonus will be lost for the duration of that champion's death.
 
Upon death, if the champion killed possessed a [[buff]] or had built up stacks on one of a handful of items, those effects are either lost or transferred to the killer. If the champion killed possessed an innate ability, the bonus will be lost for the duration of that champion's death.

Revision as of 20:41, 30 June 2014

Death occurs when a champion takes sufficient damage to be reduced to zero health. Upon dying, the summoner's screen is shaded gray, a death recap and death timer are displayed, gold is rewarded to champions who earned a kill or an assist, and other champion or situation-specific events may occur, as detailed below. The death of all five members of a team simultaneously is referred to as an ace; it is possible for both teams to be aced at the same time, and no champions to be present on the Field of Justice.

Death Timer

Upon death, every player must wait a given amount of time noted over the champions image. On Summoner's Rift the death timer base can range from 7.5 - 50 seconds and will be rounded when shown when dead. The time can increase after 25 minutes in a match by 2% of the death timer base for every minute after 25 minutes with a cap of a 50% increase. While the death timer is counting down, the summoner is still able to shop for items, look around the map, and chat with other teammates. Ways to reduce the length of the death timer include the following:

When the death timer reaches zero the dead champion is revived on the summoner platform.

To calculate the respawn wait time do the following:

Lvl * 2.5 + 5 = your Base Respawn Wait time (BRW)

After minute 25, the wait time is increased from BRW as follows:

Total respawn time = BRW + (BRW / 50) x (current minutes - 25)

Removal of stacks, buffs or effects

Upon death, if the champion killed possessed a buff or had built up stacks on one of a handful of items, those effects are either lost or transferred to the killer. If the champion killed possessed an innate ability, the bonus will be lost for the duration of that champion's death.

Ways to prevent death when reaching zero health

Effects that prevent you from dying always occur in a set order:

  1. Zilean's Zilean's Chrono Shift Chrono Shift
  2. Guardian Angel Guardian Angel
  3. Anivia's Anivia's Rebirth Rebirth / Zac's Zac's Cell Division Cell Division / Aatrox's Aatrox's Blood Well Blood Well

Ways to prevent dying by not losing health

Post-death events

Some champions have abilities that trigger after their death or the death of another targeted champion, allowing for limited control by one of the involved parties. These will only occur after the previously mentioned sequence and when more than one of them apply they will occur in the following order.

  1. Yorick's Yorick's Omen of Death Omen of Death
  2. Kog'Maw's Kog'Maw's Icathian Surprise Icathian Surprise / Karthus' Karthus' Death Defied Death Defied / Zyra's Zyra's Rise of the Thorns Rise of the Thorns
  3. Mordekaiser's Mordekaiser's Children of the Grave Children of the Grave

Lore

When a champion is summoned to the Fields of Justice, their real, physical form is summoned there, meaning that the champions on the Fields of Justice, do, in fact die upon player death. When killed, it seems as though they are transported back to their respective summoning chambers, brought back to life, and subsequently returned to the Field of Justice to continue fighting. The following is an excerpt from Renekton's League Judgement:

"Renekton bowls through them, his blade deflecting bullets fired at point blank by a buxom redhead. A bulky minotaur slams the ground and a curiously large armadillo drops down on all fours to defend against the attack, but they are no match for the crocodile in bloodlust. The defenders are knocked aside in Renekton's mad dash for Nasus.

The creature charges up the steps, flying onto the platform with enormous momentum. Nasus reaches out to hold up his palm, as if to stop his brother, when suddenly a bright ray of light shoots out, engulfing him in an agonizing fire.

Renekton immediately succumbs to the darkness.


The creature awakens in a dark room, sprawled on a frigid stone floor. A group of cloaked magicians stand with their hands outstretched in a circle around him. They murmur strange words under their breath, ensnaring him in a glowing net of magic.

When Renekton's vision clears, he sees his brother staring dispassionately at him from across the room. Renekton snarls, throwing himself bodily towards Nasus, but the magical chains that bind him hold firm. Nasus gazes back for a long moment, his expression unreadable. Then he turns and steps into a lighted platform. "

It is also confirmed in the Journal of Justice (Volume 1, Issue 20) in the "Mailbag of Justice" section that champions are revived many times, and questions their mental state after being exposed to their own mortality day after day.

See also

References

http://leagueoflegends.wikia.com/wiki/Renekton/Judgement

http://joj.leagueoflegends.com/en/issue-20-21-april-21-cle.html