Death's Dance is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 55 attack damage = 1925
- 15 ability haste = 750
- 40 armor = 800
- Total Gold Value = 3475
Gold efficiency
- 108.59% gold efficient. base stats are
Similar items
Notes
- The bleed can interrupt and delay certain effects (e.g, , ).
- The bleed can kill the user as the stored damage is able to reduce health below 1.
- Physical damage dealt to a shield is fully applied and does not store damage.
- Each tick of damage received is stored and dealt individually, regardless on when other hits were received.
- The healing value is stored on-takedowns, working similarly to the damage storage, meaning that scoring a takedown while the heal is occuring will refresh its duration to 2 seconds and the new heal value value will be added to the remaining healing.
Map-Specific Differences
- New Effect: Defy's heal now scales with 30% AP.
Strategy
- The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you.
- As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two assassins.
Old icons
Trivia
- The item was referenced by the Teamfight Tactics item .
Patch History
- Attack damage increased to 55 from 50.
- Armor increased to 45 from 40.
- Updated icon.
- New:
- Recipe: + + + 325 = 3100.
- Stats: 50 attack damage, 40 armor, 15 ability haste.
- Unique Passive - Ignore Pain: Stores ( 35% / 15%) of all post-mitigation physical damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
- Unique Passive - Defy: Champion takedowns grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and heal you for 10% of your maximum health over the duration.
- Limited to 1 Death's Dance.
- Old:
- Recipe: + + + 500 = 3600.
- Stats: 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction.
- Unique Passive: Instantly heal for 15% of all damage dealt. Area damage and pet damage only heal 5% for every unit affected.
- Unique Passive: Stores ( 30% / 10%) of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
- Damage storing for ranged champions reduced to 10% from 20%.
- New Recipe: + + + 500 = 3600.
- Attack damage reduced to 50 from 80.
- New Effect: Now grants 30 armor.
- New Effect: Now grants 30 magic resistance.
- Damage storing for ranged champions reduced to 20% from 30%.
- Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
- V9.23 - November 20th Hotfix
- Bug Fix: Passive no longer infinitely triggers .
- Bug Fix: Getting damaged by an user while having Death's Dance equipped no longer causes to continuously deal damage to the player.
- Bug Fix: Omni-vamp now properly grant reduced healing from pets.
- Bug Fix: No longer grants an excessive amount of healing from against or .
- Healing changed to all types of damage from only physical damage.
- Attack damage increased to 80 from 75.
- Damage taken dealt as a bleed effect increased to 30% from 15%.
- Undocumented: Bleed effect now doesn't cancel .
- Combine cost increased to 625 from 525.
- Attack damage increased to 75 from 65.
- Healing increased to 15% from 12%.
- Damage conversion increased to 15% from 12%.
- Now also heals for physical damage done by pets.
- V5.22 Added
- Recipe: 525 = 3400 + + +
- +65 attack damage.
- +10 cooldown reduction.
- Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
- Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.
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References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items