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==Notes==
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== Notes ==
* '''Death's Dance's''' healing is a {{tip|drain}} effect.
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* '''Death's Dance's''' healing is a {{tip|drain}} effect and considered {{tip|omnivamp}}.
 
* The bleed can interrupt and delay certain effects (e.g, {{ai|Perseverance|Garen}}, {{si|Recall}}).
 
* The bleed can interrupt and delay certain effects (e.g, {{ai|Perseverance|Garen}}, {{si|Recall}}).
 
* The passive heal is the same effect as {{iis|Hextech Gunblade}}, and {{tip|stacks additively}} with it, granting 30% healing on all damage.
 
* The passive heal is the same effect as {{iis|Hextech Gunblade}}, and {{tip|stacks additively}} with it, granting 30% healing on all damage.
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* Each tick of damage received is stored and dealt individually, regardless on when other hits were received.
 
* Each tick of damage received is stored and dealt individually, regardless on when other hits were received.
   
==Strategy==
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== Strategy ==
* As {{iis|Death's Dance}} [[Spell_vamp#Increasing ability drain|ability drain]] component is reduced for [[area of effect]] damage, this component is most useful when mainly dealing [[single target]] damage.
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* As {{iis|Death's Dance}} [[Spell_vamp#Increasing ability drain|ability drain]] component is reduced for [[area of effect]] damage, this component is most useful when mainly dealing single target damage.
 
* The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a [[damage over time]] effect, it is equal to a [[health]] multiplicator of e.g. {{tt|23.6%|till 1 second after taking damage}} or {{tt|11.8%|till 2 seconds after taking damage}}.
 
* The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a [[damage over time]] effect, it is equal to a [[health]] multiplicator of e.g. {{tt|23.6%|till 1 second after taking damage}} or {{tt|11.8%|till 2 seconds after taking damage}}.
 
** As a result, your opponent has to [[Terminology (League of Legends)#O|overkill]] you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like [[shield]]s or [[healing]]. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two {{tip|slayer|assassins}}.
 
** As a result, your opponent has to [[Terminology (League of Legends)#O|overkill]] you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like [[shield]]s or [[healing]]. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two {{tip|slayer|assassins}}.
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== Patch History ==
 
== Patch History ==
 
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;[[V10.13]]
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* Damage storing for {{tip|ranged}} champions reduced to 10% from 20%.
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;[[V10.6]]
 
;[[V10.6]]
 
* {{sbc|New Recipe:}} {{ii|Aegis of the Legion}} + {{ii|Caulfield's Warhammer}} + {{ii|Vampiric Scepter}} + {{g|500}} = {{g|3600}}.
 
* {{sbc|New Recipe:}} {{ii|Aegis of the Legion}} + {{ii|Caulfield's Warhammer}} + {{ii|Vampiric Scepter}} + {{g|500}} = {{g|3600}}.

Revision as of 19:30, 26 July 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Death's DanceDeath's Dance was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Death's Dance OriginalSquare.png|20xpx|border|link=Template:Item data Death's Dance/LoL|Template:Item data Death's Dance]] [[Template:Item data Death's Dance/LoL|Template:Item data Death's Dance]].

Recipe

Template:Item data Death's Dance

Cost Analysis

Template:Gold value math

Gold efficiency

  • Death's Dance Death's Dance is 129.11% gold efficient, without its second passive.


Similar Items


Notes

  • Death's Dance's healing is a Ravenous Hunter rune drain effect and considered Omnivamp colored icon omnivamp.
  • The bleed can interrupt and delay certain effects (e.g, Perseverance Perseverance, Recall Recall).
  • The passive heal is the same effect as Hextech Gunblade's Hextech Gunblade's, and Additive stacking icon stacks additively with it, granting 30% healing on all damage.
  • Damage dealt to a Hybrid resistances icon shield is fully applied and does not store damage.
  • Each tick of damage received is stored and dealt individually, regardless on when other hits were received.

Strategy

  • As Death's Dance's Death's Dance's ability drain component is reduced for area of effect damage, this component is most useful when mainly dealing single target damage.
  • The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a damage over time effect, it is equal to a health multiplicator of e.g. 23.6% or 11.8%.
    • As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two Slayer icon assassins.
      • Regardless, it's important to not overestimate this unique passive's influence, as most Slayer icon assassins generally overkill an opponent, and as such aren't hindered by slightly increased health.

Patch History

V10.13
  • Damage storing for Ranged role ranged champions reduced to 10% from 20%.
V10.6
V10.5
  • Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
V9.23 - November 20th Hotfix
V9.11
  • Bug Fix: Getting damaged by an Aery Aery user while having Death's Dance equipped no longer causes Aery Aery to continuously deal damage to the player.
V9.7
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
V9.1
V8.24
  • Healing changed to all types of damage from only physical damage.
V7.9
  • Attack damage increased to 80 from 75.
  • Damage taken dealt as a bleed effect increased to 30% from 15%.
V7.6
  • Undocumented: Bleed effect now doesn't cancel Recall Recall.
V6.1
  • Combine cost increased to 625 Gold 625 from 525 Gold 525.
    • Total cost increased to 3500 Gold 3500 from 3400 Gold 3400.
  • Attack damage increased to 75 from 65.
  • Healing increased to 15% from 12%.
  • Damage conversion increased to 15% from 12%.
  • Now also heals for physical damage done by pets.
V5.22 Added
  • Death's Dance Death's Dance:
    • Recipe: Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + Vampiric Scepter Vampiric Scepter + 525 Gold 525 = 3400 Gold 3400
    • +65 attack damage.
    • +10 cooldown reduction.
    • Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
    • Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.

References

List of Items