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==Notes== |
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â | * '''Death's Dance''' bleed will interrupt [[channel]]s that are interrupted by [[damage]] (e.g. {{ai|Behind Enemy Lines|Quinn}}). |
+ | * '''Death's Dance''' bleed will interrupt [[channel]]s that are interrupted by [[damage]] (e.g. {{ai|Behind Enemy Lines|Quinn}}), and delay [[Champion ability|abilities]] that are delayed by [[damage]] (e.g. {{cai|Perseverance|Garen}}). |
* '''Death's Dance's''' passive heal is the same effect as {{iis|Hextech Gunblade}}, and stacks additively with it, granting 30% healing on all damage. |
* '''Death's Dance's''' passive heal is the same effect as {{iis|Hextech Gunblade}}, and stacks additively with it, granting 30% healing on all damage. |
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* '''Death's Dance''' stores [[damage]] taken ''after'' [[reduction]]s and the [[damage over time|bleed]] deals [[true damage]]. |
* '''Death's Dance''' stores [[damage]] taken ''after'' [[reduction]]s and the [[damage over time|bleed]] deals [[true damage]]. |
Revision as of 09:27, 10 January 2019
Template:Item data Death's DanceDeath's Dance was an advanced item in League of Legends for .
Recipe
Template:Item data Death's Dance
Cost Analysis
Template:Gold value math
- 15% "life steal" = 562.5
- 15% "spell vamp" = 412.5
Gold efficiency
- 126.3% gold efficient, without its second passive. is
Similar Items
Notes
- Death's Dance bleed will interrupt channels that are interrupted by damage (e.g. ), and delay abilities that are delayed by damage (e.g. ).
- Death's Dance's passive heal is the same effect as , and stacks additively with it, granting 30% healing on all damage.
- Death's Dance stores damage taken after reductions and the bleed deals true damage.
Strategy
- As ability drain component is reduced for area of effect abilities, this component is most useful when mainly dealing unit-targeted damage.
- The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a damage over time effect, it is equal to a health multiplicator of e.g. 23.6% or 11.8%.
- As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two assassins.
Patch History
- Bug Fix: No longer grants an excessive amount of healing from against or .
- Healing changed to all types of damage from only physical damage.
- Attack damage increased to 80 from 75.
- Damage taken dealt as a bleed effect increased to 30% from 15%.
- Undocumented: Bleed effect now doesn't cancel .
- Combine cost increased to 625 from 525.
- Attack damage increased to 75 from 65.
- Healing increased to 15% from 12%.
- Damage conversion increased to 15% from 12%.
- Now also heals for physical damage done by pets.
- V5.22 Added
- Recipe: 525 = 3400 + + +
- +65 attack damage.
- +10 cooldown reduction.
- Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
- Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.
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References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items