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For the Wild Rift icon.png Wild Rift item, see Death's Dance Death's Dance.

Death's Dance is a legendary item in League of Legends icon.png League of Legends.

Recipe

Death's Dance item.png
Death's Dance
3300 Gold 3300 (525 Gold 525)
Chain Vest item.png
800 Gold 800 (500 Gold 500)

Cost Analysis

Gold Value

Gold efficiency

  • Death's Dance's Death's Dance's base stats are 97.73% gold efficient.

Similar items

Notes

  • Ignore Pain will refresh the user's combat status for every instance of damage it deals to them, delaying and interrupting certain effects that require the user to be out of combat.
  • Ignore Pain may kill the user as the stored damage can reduce their health below 1.
  • Each instance of damage received is stored and dealt individually by Ignore Pain, regardless on when other instances of damage were taken.
  • Ignore Pain's effect applies after the mitigation from Frozen Heart's Frozen Heart's, Randuin's Omen's Randuin's Omen's, and Warden's Mail's Warden's Mail's Rock Solid.
  • Defy Heal power icon.png heals the user in 0.25-second intervals.
  • Triggering Defy grants a buff that stores all of its incoming healing.
    • If Defy is triggered again while the buff is active, it will be refreshed and the new heal value will be added to the remaining heal.

Strategy

  • The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you.
    • As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two Slayer icon.png assassins.
      • Regardless, it's important to not overestimate this unique passive's influence, as most Slayer icon.png assassins generally overkill an opponent, and as such aren't hindered by slightly increased health.

Old icons

Trivia

Shurima Crest icon.png

Patch History

V12.10
  • Heal reduced to 140% bonus AD from 175% bonus AD.
V12.4
  • Bug Fix: Triggering Defy now properly removes all instances of stored damage by Ignore Pain.
V12.3
  • Total cost increased to 3300 Gold 3300 from 3100 Gold 3100.
    • Combine cost increased to 525 Gold 525 from 325 Gold 325.
  • Ignore Pain damage stored reduced to (Melee role.png 30% / Ranged role.png 10%) from (Melee role.png 35% / Ranged role.png 15%).
  • New Effect: Ignore Pain now also stores post-mitigation magic damage received.
  • New Effect: Ignore Pain now also stores damage received to shields.
  • Defy triggering condition changed to enemy champions dying within 3 seconds of damage from enemy champion Damage rating.png takedowns.
  • Defy heal changed to 175% bonus AD from 15% of your maximum health.
V11.13
  • Removed: Defy no longer grants 30% bonus movement speed for 2 seconds on takedowns.
  • Defy heal increased to 15% maximum health from 10%.
V11.10
V11.9
  • Attack damage increased to 55 from 50.
  • Armor increased to 45 from 40.
V10.23
  • Updated icon.
  • New:
    • Recipe: Chain Vest Chain Vest + Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + 325 Gold 325 = 3100 Gold 3100.
    • Stats: 50 attack damage, 40 armor, 15 ability haste.
    • Unique Passive - Ignore Pain: Stores (Melee role.png 35% / Ranged role.png 15%) of all post-mitigation physical damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
    • Unique Passive - Defy: Champion Damage rating.png takedowns grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and Heal power icon.png heal you for 10% of your maximum health over the duration.
    • Limited to 1 Death's Dance.
  • Old:
    • Recipe: Aegis of the Legion Aegis of the Legion + Caulfield's Warhammer Caulfield's Warhammer + Vampiric Scepter Vampiric Scepter + 500 Gold 500 = 3600 Gold 3600.
    • Stats: 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction.
    • Unique Passive: Instantly Heal power icon.png heal for 15% of all damage dealt. Death Lotus.png Area damage and Void Swarm.png pet damage only heal 5% for every unit affected.
    • Unique Passive: Stores (Melee role.png 30% / Ranged role.png 10%) of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
V10.13
  • Damage storing for Ranged role.png ranged champions reduced to 10% from 20%.
V10.6
V10.5
  • Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
V9.23 - November 20th Hotfix
V9.11
  • Bug Fix: Getting damaged by an Aery Aery user while having Death's Dance equipped no longer causes Aery Aery to continuously deal damage to the player.
V9.7
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
V9.1
V8.24
  • Healing changed to all types of damage from only physical damage.
V7.9
  • Attack damage increased to 80 from 75.
  • Damage taken dealt as a bleed effect increased to 30% from 15%.
V7.6
  • Undocumented: Bleed effect now doesn't cancel Recall Recall.
V6.1
  • Combine cost increased to 625 Gold 625 from 525 Gold 525.
    • Total cost increased to 3500 Gold 3500 from 3400 Gold 3400.
  • Attack damage increased to 75 from 65.
  • Healing increased to 15% from 12%.
  • Damage conversion increased to 15% from 12%.
  • Now also heals for physical damage done by pets.
V5.22 Added
  • Death's Dance Death's Dance:
    • Recipe: Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + Vampiric Scepter Vampiric Scepter + 525 Gold 525 = 3400 Gold 3400
    • +65 attack damage.
    • +10 cooldown reduction.
    • Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
    • Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.

References

List of Items

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