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Death's Dance (League of Legends)Death's Dance (League of Legends)
Death's Dance (Wild Rift)Death's Dance (Wild Rift)

Death's Dance is a legendary item in League of Legends icon League of Legends.

Recipe

Death's Dance item
Death's Dance
3200 Gold 3200 (125 Gold 125)
Steel Sigil item
1100 Gold 1100 (150 Gold 150)

Cost Analysis

Gold Value

Gold efficiency

  • Death's Dance's Death's Dance's base stats are 114.06% gold efficient.

Similar items

Notes

  • Ignore Pain reduces and stores damage that is mitigated by Hybrid resistances icon shields.
  • Ignore Pain will refresh the user's combat status for every instance of damage it deals to them, delaying and interrupting certain effects that require the user to be out of combat.
  • Ignore Pain may kill the user as the stored damage can reduce their health below 1.
  • Ignore Pain will store damage even if it is mitigated by Hybrid resistances icon shields.
    • The bleed damage will only be mitigated by normal shields and not other shield types, including physical and magic shields.
  • Each instance of damage received is stored and dealt individually by Ignore Pain, regardless on when other instances of damage were taken.
  • Ignore Pain's effect applies after the mitigation from Frozen Heart's Frozen Heart's, Randuin's Omen's Randuin's Omen's, and Warden's Mail's Warden's Mail's Rock Solid.
  • Ignore Pain's damage instances do not interrupt Recall's Recall's channel.
  • Defy Heal power icon heals the user in 0.25-second intervals.
  • Triggering Defy grants a buff that stores all of its incoming healing.
    • If Defy is triggered again while the buff is active, it will be refreshed and the new heal value will be added to the remaining heal.

Map-Specific Differences

Arena icon Arena differences edit
  • Ability haste changed to 10.
  • Attack damage changed to 45.
  • Defy heal changed to 50% bonus AD.
  • New Effect: Defy's heal now scales with 30% AP.

Strategy

  • Death's Dance's Death's Dance's damage mitigation passive is most effective in a situation where an enemy inflicts a lot of damage to you within a short period of time.
    • As a result of this, a portion of the damage they deal to you gets stored and is delayed until a few seconds after. This slightly increases your time to react and deploy counter measures such as by healing and shielding. At the same time, you have a longer time window for retaliation against the enemy who dealt that damage to you. Killing that enemy allows you to successfully mitigate that damage taken and additionally heal.
  • Death's Dance's Death's Dance's damage reduction should not be overestimated if enemies have more than enough damage to kill you. This means it is possible for you to be killed even while reducing damage, and in some cases that stored damage will deal lethal damage.

Old icons

Trivia

Shurima Crest icon

Patch History

V14.9
V14.2
  • Combine cost increased to 1000 Gold 1000 from 900 Gold 900.
    • Total cost unchanged.
V14.1
V13.7
V13.1b
V12.23
  • Removed: Ignore Pain's bleed damage no longer interrupts Recall Recall.
V12.21
  • Updated icon.
V12.11
  • Heal reduced to 120% bonus AD from 140%.
V12.10
  • Heal reduced to 140% bonus AD from 175% bonus AD.
V12.4
  • Bug Fix: Triggering Defy now properly removes all instances of stored damage by Ignore Pain.
V12.3
  • Total cost increased to 3300 Gold 3300 from 3100 Gold 3100.
    • Combine cost increased to 525 Gold 525 from 325 Gold 325.
  • Ignore Pain damage stored reduced to (Melee role 30% / Ranged role 10%) from (Melee role 35% / Ranged role 15%).
  • New Effect: Ignore Pain now also stores post-mitigation magic damage received.
  • New Effect: Ignore Pain now also stores damage received to shields.
  • Defy triggering condition changed to enemy champions dying within 3 seconds of damage from enemy champion Damage rating takedowns.
  • Defy heal changed to 175% bonus AD from 15% of your maximum health.
V11.13
  • Removed: Defy no longer grants 30% bonus movement speed for 2 seconds on takedowns.
  • Defy heal increased to 15% maximum health from 10%.
V11.10
V11.9
  • Attack damage increased to 55 from 50.
  • Armor increased to 45 from 40.
V10.23
  • Updated icon.
  • New:
    • Item ID: 6333
    • Recipe: Chain Vest Chain Vest + Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + 325 Gold 325 = 3100 Gold 3100.
    • Stats: 50 attack damage, 40 armor, 15 ability haste.
    • Unique Passive - Ignore Pain: Stores (Melee role 35% / Ranged role 15%) of all post-mitigation physical damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
    • Unique Passive - Defy: Champion Damage rating takedowns grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and Heal power icon heal you for 10% of your maximum health over the duration.
    • Limited to 1 Death's Dance.
  • Old:
    • Item ID: 3812
    • Recipe: Aegis of the Legion Aegis of the Legion + Caulfield's Warhammer Caulfield's Warhammer + Vampiric Scepter Vampiric Scepter + 500 Gold 500 = 3600 Gold 3600.
    • Stats: 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction.
    • Unique Passive: Instantly Heal power icon heal for 15% of all damage dealt. Death Lotus Area damage and Void Swarm pet damage only heal 5% for every unit affected.
    • Unique Passive: Stores (Melee role 30% / Ranged role 10%) of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
V10.13
  • Damage storing for Ranged role ranged champions reduced to 10% from 20%.
V10.6
V10.5
  • Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
V9.23 - November 20th Hotfix
V9.11
  • Bug Fix: Getting damaged by an Aery Aery user while having Death's Dance equipped no longer causes Aery Aery to continuously deal damage to the player.
V9.7
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
V9.1
V8.24
  • Healing changed to all types of damage from only physical damage.
V7.9
  • Attack damage increased to 80 from 75.
  • Damage taken dealt as a bleed effect increased to 30% from 15%.
V7.6
  • Undocumented: Bleed effect now doesn't cancel Recall Recall.
V6.1
  • Combine cost increased to 625 Gold 625 from 525 Gold 525.
    • Total cost increased to 3500 Gold 3500 from 3400 Gold 3400.
  • Attack damage increased to 75 from 65.
  • Healing increased to 15% from 12%.
  • Damage conversion increased to 15% from 12%.
  • Now also heals for physical damage done by pets.
V5.22 Added
  • Death's Dance Death's Dance:
    • Recipe: Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + Vampiric Scepter Vampiric Scepter + 525 Gold 525 = 3400 Gold 3400
    • +65 attack damage.
    • +10 cooldown reduction.
    • Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
    • Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.


References

List of Items

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