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* 15% "[[life steal]]" = {{g|562.5}}
 
* 15% "[[life steal]]" = {{g|562.5}}
 
* 15% "[[spell vamp]]" = {{g|412.5}}
 
* 15% "[[spell vamp]]" = {{g|412.5}}
** '''Total Gold Value''' = {{g|4041.67}}
+
** '''Total Gold Value''' = {{g|4131.67}}
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Death's Dance}} is {{gec|Death's Dance|4041.67}} gold efficient, without its second passive.
+
* {{ii|Death's Dance}} is {{gec|Death's Dance|4131.67}} gold efficient, without its second passive.
 
}}
 
}}
   
 
== Similar Items ==
 
== Similar Items ==
 
{{column|2|
 
{{column|2|
 
{{Recipe/item|Bloodthirster}}
  +
{{Recipe/item|Guardian Angel}}
 
{{Recipe/item|Hextech Gunblade}}
 
{{Recipe/item|Hextech Gunblade}}
{{Recipe/item|The Bloodthirster}}
 
 
{{Recipe/item|Ravenous Hydra}}
 
{{Recipe/item|Ravenous Hydra}}
 
{{Recipe/item|Youmuu's Ghostblade}}
 
{{Recipe/item|Youmuu's Ghostblade}}
{{Recipe/item|Blade of the Ruined King}}
 
 
}}
 
}}
 
{{clr}}
 
{{clr}}
   
 
==Notes==
 
==Notes==
  +
* The bleed can {{tip|interrupt}} and delay certain spells (e.g, {{ai|Perseverance|Garen}}, {{si|Recall}}).
* '''Death's Dance''' bleed will interrupt [[channel]]s that are interrupted by [[damage]] (e.g. {{ai|Behind Enemy Lines|Quinn}}), and delay [[Champion ability|abilities]] that are delayed by [[damage]] (e.g. ). {{ci|Tahm Kench}} {{ai|Abyssal Voyage|Tahm Kench}})
 
* '''Death's Dance's''' passive heal is the same effect as {{iis|Hextech Gunblade}}, and stacks additively with it, granting 30% healing on all damage.
+
* The passive heal is the same effect as {{iis|Hextech Gunblade}}, and stacks additively with it, granting 30% healing on all damage.
 
* Damage dealt to a {{tip|shield}} is fully applied and does not store damage.
* '''Death's Dance''' stores [[damage]] taken ''after'' [[reduction]]s and the [[damage over time|bleed]] deals [[true damage]].
 
  +
* Each tick of damage received is stored and dealt individually, regardless on when other hits were received.
** Damage done to a [[shield]] is fully applied and does not store damage.
 
** [[Shield]]s absorb the true damage of the [[damage over time|bleed]].
 
** However, magic and physical [[shield]]s will not absorb the [[damage over time|bleed]], as only regular [[shield]]s can absorb [[true damage]].
 
   
 
==Strategy==
 
==Strategy==
 
* As {{iis|Death's Dance}} [[Spell_vamp#Increasing ability drain|ability drain]] component is reduced for [[area of effect]] [[Champion ability|abilities]], this component is most useful when mainly dealing [[unit-targeted]] [[damage]].
 
* As {{iis|Death's Dance}} [[Spell_vamp#Increasing ability drain|ability drain]] component is reduced for [[area of effect]] [[Champion ability|abilities]], this component is most useful when mainly dealing [[unit-targeted]] [[damage]].
 
* The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a [[damage over time]] effect, it is equal to a [[health]] multiplicator of e.g. {{tt|23.6%|till 1 second after taking damage}} or {{tt|11.8%|till 2 seconds after taking damage}}.
 
* The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a [[damage over time]] effect, it is equal to a [[health]] multiplicator of e.g. {{tt|23.6%|till 1 second after taking damage}} or {{tt|11.8%|till 2 seconds after taking damage}}.
** As a result, your opponent has to [[League of Legends terminology#O|overkill]] you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like [[shield]]s or [[healing]]. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two {{tip|slayer|assassins}}.
+
** As a result, your opponent has to [[Terminology (League of Legends)#O|overkill]] you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like [[shield]]s or [[healing]]. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two {{tip|slayer|assassins}}.
*** Regardless, it's important to not overestimate this unique passive's influence, as most {{tip|slayer|assassins}} generally [[League of Legends terminology#O|overkill]] an opponent, and as such aren't hindered by slightly increased [[health]].
+
*** Regardless, it's important to not overestimate this unique passive's influence, as most {{tip|slayer|assassins}} generally [[Terminology (League of Legends)#O|overkill]] an opponent, and as such aren't hindered by slightly increased [[health]].
   
 
== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V10.6]]
  +
* {{sbc|New Recipe:}} {{ii|Aegis of the Legion}} + {{ii|Caulfield's Warhammer}} + {{ii|Vampiric Scepter}} + {{g|500}} = {{g|3600}}.
  +
** {{sbc|Old Recipe:}} {{ii|Caulfield's Warhammer}} + {{ii|Pickaxe}} + {{ii|Vampiric Scepter}} + {{g|625}} = {{g|3500}}
  +
* Attack damage reduced to 50 from 80.
  +
* {{sbc|New Effect:}} Now grants 30 armor.
  +
* {{sbc|New Effect:}} Now grants 30 magic resistance.
  +
* Damage storing for {{tip|ranged}} champions reduced to 20% from 30%.
  +
  +
;[[V10.5]]
  +
* {{sbc|Bug Fix:}} The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
  +
  +
;[[V9.23#November 20th Hotfix|V9.23]] - November 20th Hotfix
  +
* {{sbc|Bug Fix:}} Passive no longer infinitely triggers {{bi|Dragon Soul|Infernal Dragon Soul}}.
  +
  +
;[[V9.11]]
  +
* {{sbc|Bug Fix:}} Getting damaged by an {{ri|Summon Aery|Aery}} user while having '''Death's Dance''' equipped no longer causes {{ri|Summon Aery|Aery}} to continuously deal damage to the player.
  +
  +
;[[V9.7]]
  +
* {{sbc|Bug Fix:}} Omni-vamp now properly grant reduced healing from pets.
  +
 
;[[V9.1]]
 
;[[V9.1]]
 
* {{sbc|Bug Fix:}} No longer grants an excessive amount of healing from {{cai|Fear Beyond Death|Urgot}} against {{cai|Undying Rage|Tryndamere}} or {{cai|Rebirth|Anivia}}.
 
* {{sbc|Bug Fix:}} No longer grants an excessive amount of healing from {{cai|Fear Beyond Death|Urgot}} against {{cai|Undying Rage|Tryndamere}} or {{cai|Rebirth|Anivia}}.
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[[de:Tanz des Todes]]
 
[[de:Tanz des Todes]]
 
[[pl:Taniec Śmierci]]
 
[[pl:Taniec Śmierci]]
  +
[[ru:Танец смерти]]
 
[[Category:Attack damage items]]
 
[[Category:Attack damage items]]
 
[[Category:Cooldown reduction items]]
 
[[Category:Cooldown reduction items]]

Revision as of 22:13, 17 March 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Death's DanceDeath's Dance was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Death's Dance OriginalSquare.png|20xpx|border|link=Template:Item data Death's Dance/LoL|Template:Item data Death's Dance]] [[Template:Item data Death's Dance/LoL|Template:Item data Death's Dance]].

Recipe

Template:Item data Death's Dance

Cost Analysis

Template:Gold value math

Gold efficiency

  • Death's Dance Death's Dance is 129.11% gold efficient, without its second passive.


Similar Items


Notes

  • The bleed can Silence icon interrupt and delay certain spells (e.g, Perseverance Perseverance, Recall Recall).
  • The passive heal is the same effect as Hextech Gunblade's Hextech Gunblade's, and stacks additively with it, granting 30% healing on all damage.
  • Damage dealt to a Hybrid resistances icon shield is fully applied and does not store damage.
  • Each tick of damage received is stored and dealt individually, regardless on when other hits were received.

Strategy

  • As Death's Dance's Death's Dance's ability drain component is reduced for area of effect abilities, this component is most useful when mainly dealing unit-targeted damage.
  • The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a damage over time effect, it is equal to a health multiplicator of e.g. 23.6% or 11.8%.
    • As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two Slayer icon assassins.
      • Regardless, it's important to not overestimate this unique passive's influence, as most Slayer icon assassins generally overkill an opponent, and as such aren't hindered by slightly increased health.

Patch History

V10.6
V10.5
  • Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
V9.23 - November 20th Hotfix
V9.11
  • Bug Fix: Getting damaged by an Aery Aery user while having Death's Dance equipped no longer causes Aery Aery to continuously deal damage to the player.
V9.7
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
V9.1
V8.24
  • Healing changed to all types of damage from only physical damage.
V7.9
  • Attack damage increased to 80 from 75.
  • Damage taken dealt as a bleed effect increased to 30% from 15%.
V7.6
  • Undocumented: Bleed effect now doesn't cancel Recall Recall.
V6.1
  • Combine cost increased to 625 Gold 625 from 525 Gold 525.
    • Total cost increased to 3500 Gold 3500 from 3400 Gold 3400.
  • Attack damage increased to 75 from 65.
  • Healing increased to 15% from 12%.
  • Damage conversion increased to 15% from 12%.
  • Now also heals for physical damage done by pets.
V5.22 Added
  • Death's Dance Death's Dance:
    • Recipe: Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + Vampiric Scepter Vampiric Scepter + 525 Gold 525 = 3400 Gold 3400
    • +65 attack damage.
    • +10 cooldown reduction.
    • Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
    • Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.

References

List of Items