Death occurs when a champion takes sufficient damage to be reduced to zero health. Upon dying, the summoner's screen is shaded gray, a death recap and death timer are displayed, gold is rewarded to champions who earned a kill or an assist, and other champion or situation-specific events may occur, as detailed below. The death of all five members of a team simultaneously is referred to as an ace; it is possible for both teams to be aced at the same time, and no champions to be present on the Field of Justice.
Upon death, every player must wait a given amount of time noted over the champion's portraits located on the screen. On Summoner's Rift, the death timer base is seconds. Those with decimals will be rounded while shown in-game.
The time can increase after 15 minutes in a match by (up to a cap of 150% of BRW).
- 0.425% of the death timer base for every 30 seconds between 15.5 and 30 minutes.
- 0.30% of the death timer base for every 30 seconds between 30.5 and 45 minutes.
- 1.45% of the death timer base for every 30 seconds after 45.5 minutes.
While the death timer is counting down, the summoner is still able to shop for items, look around the map, and use the chat. There are a select few items that can be used while dead, these are: , , , , and . Some passive effects may also be disabled.
When the death timer reaches zero the dead champion is revived on the summoner platform.
To calculate the respawn wait time do the following:
- From level 1 to 6:
- Death Timer = Level × 2 + 4. For a total of seconds.
- At level 7 the timer is increased to 21 seconds.
- From level 8 to 18:
- Death Timer = Level × 2.5 + 7.5. For a total of seconds.
After 15 minutes have passed, the wait time is increase by multiplying BRW as follows:
Total respawn time = BRW + ( (BRW / 100) × (current minutes - 15) × 2 × 0.425)
After 30 minutes have passed, the wait time is as follows: Total respawn time = BRW + ( (BRW / 100) × (current minutes - 15) × 2 × 0.425) + ( (BRW / 100) × (current minutes - 30) × 2 × 0.30)
After 45 minutes have passed, the wait time is as follows: Total respawn time = BRW + ( (BRW / 100) × (current minutes - 15) × 2 × 0.425) + ( (BRW / 100) × (current minutes - 30) × 2 × 0.30) + ( (BRW / 100) × (current minutes - 45) × 2 × 1.45)
After 53.5 minutes have passed, the respawn time is maxed out at 150% BRW.
On Howling Abyss, the death timer is based solely on level, ranging from 10 to 40 seconds.
Level × 2 + 4 = Respawn time
All summoners start on this map at level 3, resulting in an initial 10 second respawn timer for everyone.
Loss of buffs or effects
Upon death, if the champion killed possessed a status effect that doesn't persist through death, it is removed. Specifically the and are transferred to the killer.
Status effects may be reapplied again, depending on their particular conditions.
- Common buffs that are lost
- Buffs that are transferred to the killer
- Champion ability stacks lost upon death
- Item stacks lost upon death
- (loses 4 stacks)
- (loses 10 stacks)
Ways to prevent death when reaching zero health
debuffs upon taking fatal damage. After the state completes, the unit is revived. Resurrection does not count for kills or assists.A unit that is protected by Resurrection will enter a revival state and dispel most
Resurrection sources have a hierarchy, and will trigger in the following order:
Resurrection will always take precedence over zombie state effects.
Ways to prevent dying by not losing health
The following prevent the unit from being reduced below a certain health amount:
The following prevent the unit from receiving any damage:
Ways to revive a champion in the death state
The following will revive allied champions:
champion after Death always flags the champion to be in a Zombie State. It prevents enemies from gaining full kill credit or stacks from the champion a second time, and some abilities (e.g. ) interact differently with champions in this state. Resurrection will always take precedence over Zombie State effects.A buff that allows a player to keep controlling their
The following effects trigger a champion to enter a Zombie State:
Removed abilities that allowed a champion to enter a zombie state:
- Omen of Death allowed ANY champion it was cast on to remain in full control of their reanimated champion for up to 10 seconds, if they died while the Revenant clone was alive.
- Rise of the Thorns allowed Zyra to shoot a singular deadly projectile between 2 and 8 seconds after dying.
Order of events upon death
Some champions have abilities that trigger after their death or the death of another targeted champion, allowing for limited control by one of the involved parties. These will only occur after the previously mentioned sequence and when more than one of them apply they will occur in the following order.
- (duration for stolen stats increases)
- Zombie state effects - / /
When a champion is summoned to the Fields of Justice, their real, physical form is summoned there, meaning that the champions on the Fields of Justice, do, in fact die upon player death. When killed, it seems as though they are transported back to their respective summoning chambers, brought back to life, and subsequently returned to the Field of Justice to continue fighting. The following is an excerpt from Renekton's League Judgement:
It is also confirmed in the Journal of Justice (Volume 1, Issue 20) in the "Mailbag of Justice" section that champions are revived many times, and questions their mental state after being exposed to their own mortality day after day.