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+ | : ''Not to be confused with the [[summoner spell]] {{si|Dash}} |
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− | '''Dash''' is a type of champion [[ability]] that causes the user to move to a destination at an increased speed. [[Skillshot]]s can hit the champion mid-way through the dash. Some dashes can be used to pass through walls. Blinks are similar to dashes, but they are instantaneous; as such, they can't be hit mid-travel. |
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+ | [[File:Dash screenshot.png|thumb|275px|{{ci|Sejuani}} using {{ai|Arctic Assault|Sejuani}}.]] |
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⚫ | |||
− | A dash spell can be used for offensive or for escaping purposes. For offensive purposes, it's best used for either initiation or for finishing blows. Strategy of a dash spell is dependable on the champion's attribute: For example, {{ci|Shen}} can use his dash ability, {{ai|Shadow Dash|Shen}}, to initiate the battle, or {{ci|Akali}} can use her dash ability, {{ai|Shadow Dance|Akali}}, to secure a kill. |
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+ | A '''dash''' is a type of [[champion ability]] in [[League of Legends]] that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from {{tip|blinks}}, which describe instantaneous movement from one location to another. |
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− | == Types == |
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− | There are five types of dashes: |
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− | * Line dash |
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− | * Ground Targeted dash |
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− | * Single Target dash |
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− | * Point Blank dash |
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− | * Blink |
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+ | All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of [[skillshot]]s and alike. |
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⚫ | |||
+ | |||
− | These kinds of dashes move the champion in a straight line toward the targeted location. |
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+ | Most dashes can be used to pass through otherwise impassable terrain, which require their end point to be within walkable terrain for this to be possible, but certain spells (such as {{cai|Relentless Pursuit|Lucian}}) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short. |
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⚫ | |||
+ | |||
⚫ | |||
+ | {{cai|Steadfast Presence|Poppy}}, {{cai|Unraveled Earth|Taliyah}}, {{cai|Doom 'n Gloom|Vex}}, {{ii|Voltaic Cyclosword}}, and {{ri|Sudden Impact}} all interact with dashes. |
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⚫ | |||
+ | |||
+ | Dash abilities cannot be cast while under the effect of {{tip|ground}} or {{tip|root}}, unless otherwise stated. |
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+ | |||
+ | Abilities with {{tip|knockdown}} effects (such as {{cai|Event Horizon|Veigar}} or {{cai|Flame Chompers!|Jinx}}) will stop units mid-dash (unless they were {{tip|displacement immune}}, {{tip|cc-immune|crowd control immune}}, protected by {{tip|spell shield}}, or {{tip|untargetable}}). {{tip|Airborne}} and {{tip|suspension}} effects will also override and effectively interrupt dashes. |
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+ | |||
+ | A select few dashes can also be interrupted by {{tip|immobilize|immobilizing}} and {{tip|polymorph|polymorphing}} effects. |
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+ | |||
+ | Dashes should not be confused with {{tip|airborne|displacements}}, which are usually sourced from enemies (and are classified as {{tip|crowd control}}). |
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+ | |||
+ | == [[Auto-targeted]] dashes == |
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+ | {{column|3| |
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+ | * {{cai|Shuriken Flip 2|Akali|Shuriken Flip}} (second cast) |
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⚫ | |||
+ | * {{cai|Between Worlds|Aurora}} (when colliding with the border) |
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+ | * {{cai|Magical Journey|Bard}} (when clicked) |
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+ | * {{cai|Certain Death|Briar}} (second cast) |
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+ | * {{cai|Chronobreak|Ekko}} |
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+ | * {{cai|Rootcaller|Ivern}} (when clicking a rooted target) |
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⚫ | |||
+ | * {{cai|Fate's Call|Kalista}} (Oathsworn pull-in) |
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+ | * {{cai|Dismounted Skaarl the Cowardly Lizard|Kled|Dismount}}, {{ai|Jousting 2|Kled|Jousting}} (second cast) and {{ai|Chaaaaaaaarge!!!|Kled}} (second dash) |
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+ | * {{cai|Resonating Strike|Lee Sin}} |
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⚫ | |||
⚫ | |||
+ | * {{cai|Tunnel|Rek'Sai}} (when clicking an existing tunnel) |
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+ | * {{cai|Abduct|Sylas}} (when hitting a unit) |
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+ | * {{cai|Deathly Leap|Thresh}} and {{ai|Dark Passage|Thresh}} (when clicked) |
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+ | * {{cai|Shadow Surge 2|Vex|Shadow Surge}} (second cast) |
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+ | * {{cai|Jaws of the Beast|Warwick}} (when held) |
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+ | * {{cai|Soul Unbound 2|Yone|Soul Unbound}} (second cast) |
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+ | * {{cai|Satchel Charge|Ziggs}} |
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⚫ | |||
+ | * {{tip|Gates}} (first dash) |
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+ | }} |
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+ | |||
+ | == [[Direction-targeted]] dashes == |
||
+ | {{column|3| |
||
+ | * {{cai|Umbral Dash|Aatrox}} |
||
+ | * {{cai|Shuriken Flip|Akali}} (reverse-targeted in first cast) and {{ai|Perfect Execution 2|Akali|Perfect Execution}} (second cast) |
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+ | * {{cai|Heroic Swing 2|Akshan|Heroic Swing}} (second cast) |
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+ | * {{cai|Astral Flight|Aurelion Sol}} |
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+ | * {{cai|Across the Veil|Aurora}}, {{ai|The Weirding|Aurora}} (reverse-targeted), and {{ai|Between Worlds|Aurora}} (initial cast) |
||
+ | * {{cai|Void Surge|Bel'Veth}} |
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+ | * {{cai|Wall Dive|Camille}} |
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⚫ | |||
+ | * {{cai|Phase Dive|Ekko}} |
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⚫ | |||
* {{cai|Body Slam|Gragas}} |
* {{cai|Body Slam|Gragas}} |
||
− | * {{cai| |
+ | * {{cai|Collateral Damage|Graves}} (reverse-targeted) |
+ | * {{cai|Martial Poise|Kalista}} |
||
⚫ | |||
+ | * {{cai|Reaping Slash|Kayn}} and {{ais|Umbral Trespass|Kayn}} {{ai|Umbral Trespass 2|Kayn|recast}} |
||
⚫ | |||
+ | * {{cai|Pocket Pistol|Kled}} (reverse-targeted) and {{ai|Jousting|Kled}} (first cast) |
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⚫ | |||
− | * {{cai| |
+ | * {{cai|Path Maker|K'Sante}} |
− | * {{cai| |
+ | * {{cai|Relentless Pursuit|Lucian}} |
− | * {{cai| |
+ | * {{cai|Eviscerate|Naafiri}} |
+ | * {{cai|Searing Charge|Ornn}} and {{ai|Call of the Forge God 2|Ornn|Call of the Forge God}} (recast) |
||
⚫ | |||
+ | * {{cai|Phantom Undertow|Pyke}} |
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+ | * {{cai|Tunnel|Rek'Sai}} (when creating a tunnel) |
||
+ | * {{cai|Slice|Renekton}} and {{ai|Dice|Renekton}} |
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+ | * {{cai|Broken Wings|Riven}} and {{ai|Valor|Riven}} |
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⚫ | |||
* {{cai|Tumble|Vayne}} |
* {{cai|Tumble|Vayne}} |
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+ | * {{cai|Vault Breaker|Vi}} |
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+ | * {{cai|Spectral Maw|Viego}} |
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+ | * {{cai|Infinite Duress|Warwick}} |
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+ | * {{cai|Warrior Trickster|Wukong}} |
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+ | * {{cai|Mortal Steel 2|Yone|Mortal Steel}} and {{ai|Soul Unbound|Yone}} (first cast) |
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+ | * {{cai|Spark Surge|Zeri}} |
||
+ | * {{ii|Hextech Rocketbelt}} |
||
+ | }} |
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− | + | == [[Location-targeted]] dashes == |
|
+ | {{column|3| |
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− | Ground targeted dashes are dashes that move the champion to the target location, applying some sort of effect at the destination. |
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− | * {{cai| |
+ | * {{cai|Spirit Rush|Ahri}} |
+ | * {{cai|Heroic Swing|Akshan}} (third cast) |
||
+ | * {{cai|Blood Frenzy|Briar}} |
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⚫ | |||
+ | * {{cai|Playful|Fizz}} and {{ai|Trickster|Fizz}} |
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+ | * {{cai|Justice Punch|Galio}} and {{ai|Hero's Entrance|Galio}} |
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+ | * {{cai|Hop|Gnar}} and {{cis|Mega Gnar}} {{ai|Crunch|Mega Gnar}} |
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+ | * {{cai|Skip 'n Slash|Gwen}} |
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⚫ | |||
* {{cai|Onslaught of Shadows|Hecarim}} |
* {{cai|Onslaught of Shadows|Hecarim}} |
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+ | * {{cai|Killer Instinct|Kai'Sa}} |
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⚫ | |||
+ | * {{cai|Fate's Call|Kalista}} (Oathsworn selected dash) |
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+ | * {{cai|Dance of Arrows|Kindred}} |
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+ | * {{cai|Leap|Kha'Zix}} |
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+ | * {{cai|Footwork|K'Sante}} |
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⚫ | |||
+ | * {{cai|Watch Out! Eep!|Lillia}} |
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* {{cai|Unstoppable Force|Malphite}} |
* {{cai|Unstoppable Force|Malphite}} |
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+ | * {{cai|Pounce|Nidalee}} |
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+ | * {{cai|Terrashape|Qiyana}} |
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+ | * {{cai|Soaring Slam|Rammus}} |
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+ | * {{cai|Arctic Assault|Sejuani}} |
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+ | * {{cai|Shadow Dash|Shen}} |
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* {{cai|Dragon's Descent|Shyvana}} |
* {{cai|Dragon's Descent|Shyvana}} |
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+ | * {{cai|Abscond|Sylas}} |
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+ | * {{cai|Weaver's Wall 2|Taliyah|Weaver's Wall}} (second cast while channeling) |
||
* {{cai|Rocket Jump|Tristana}} |
* {{cai|Rocket Jump|Tristana}} |
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⚫ | |||
+ | * {{cai|Grand Entrance|Rakan}} |
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+ | * {{cai|Ferromancy: Crash Down|Rell}} |
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+ | * {{cai|Stormbringer|Volibear}} |
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+ | * {{cai|Elastic Slingshot|Zac}} |
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+ | * {{tip|Gates}} (second dash) |
||
+ | }} |
||
− | + | == [[Unit-targeted]] dashes == |
|
+ | {{column|3| |
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− | Single targeted dashes allow a champion to reach the location of a target in range, regardless of how much it travels after the dash has been cast. These dashes can only pass through walls if there is a valid target on the other side. Targeted dashes will not affect the target if they use a blink, but will travel with the target if they use a dash. |
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− | * {{cai| |
+ | * {{cai|Perfect Execution|Akali}} (first cast) |
* {{cai|Headbutt|Alistar}} |
* {{cai|Headbutt|Alistar}} |
||
+ | * {{cai|Shifting Sands|Azir}} (only after using {{ai|Arise!|Azir}}) |
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⚫ | |||
+ | * {{cai|Endless Banquet|Bel'Veth}} |
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+ | * {{cai|Stand Behind Me|Braum}} |
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+ | * {{cai|Head Rush|Briar}} |
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+ | * {{cai|The Hextech Ultimatum|Camille}} |
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* {{cai|Lunar Rush|Diana}} |
* {{cai|Lunar Rush|Diana}} |
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− | * {{cai| |
+ | * {{cai|Venomous Bite|Elise}} |
− | * {{cai| |
+ | * {{cai|Empowered Whiplash|Evelynn}} |
* {{cai|Urchin Strike|Fizz}} |
* {{cai|Urchin Strike|Fizz}} |
||
+ | * {{cai|Devastating Charge|Hecarim}} |
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+ | * {{cai|Harsh Lesson|Illaoi}} |
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* {{cai|Bladesurge|Irelia}} |
* {{cai|Bladesurge|Irelia}} |
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* {{cai|Cataclysm|Jarvan IV}} |
* {{cai|Cataclysm|Jarvan IV}} |
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* {{cai|Leap Strike|Jax}} |
* {{cai|Leap Strike|Jax}} |
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* {{cai|To the Skies!|Jayce}} |
* {{cai|To the Skies!|Jayce}} |
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+ | * {{cai|Umbral Trespass|Kayn}} (first cast) |
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− | * {{cai|Resonating Strike|Lee Sin}} (Automatically targets enemy hit by {{ai|Sonic Wave|Lee Sin}}) |
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+ | * {{cai|Footwork|K'Sante}} (ally cast) |
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− | * {{cai|Safeguard|Lee Sin}} (Targetable to allied champion, wards and minions only) |
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+ | * {{cai|Safeguard|Lee Sin}} |
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* {{cai|Twisted Advance|Maokai}} |
* {{cai|Twisted Advance|Maokai}} |
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− | * {{cai| |
+ | * {{cai|Hounds' Pursuit|Naafiri}} |
+ | * {{cai|Slipstream|Nilah}} |
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* {{cai|Paranoia|Nocturne}} |
* {{cai|Paranoia|Nocturne}} |
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− | * {{cai| |
+ | * {{cai|Shield Vault|Pantheon}} |
* {{cai|Heroic Charge|Poppy}} |
* {{cai|Heroic Charge|Poppy}} |
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+ | * {{cai|Audacity|Qiyana}} |
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+ | * {{cai|Vault|Quinn}} |
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+ | * {{cai|Battle Dance|Rakan}} |
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+ | * {{cai|Void Rush|Rek'Sai}} |
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+ | * {{cai|Ferromancy: Mount Up|Rell}} |
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+ | * {{cai|Unseen Predator|Rengar}} |
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+ | * {{cai|Daredevil Impulse|Samira}} and {{ai|Wild Rush|Samira}} |
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+ | * {{cai|The Show Stopper|Sett}} |
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+ | * {{cai|Kingslayer|Sylas}} |
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+ | * {{cai|Noxian Diplomacy|Talon}} |
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+ | * {{cai|Blazing Stampede|Udyr}} |
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+ | * {{cai|Cease and Desist|Vi}} |
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+ | * {{cai|Thundering Smash|Volibear}} |
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* {{cai|Nimbus Strike|Wukong}} |
* {{cai|Nimbus Strike|Wukong}} |
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* {{cai|Audacious Charge|Xin Zhao}} |
* {{cai|Audacious Charge|Xin Zhao}} |
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+ | * {{cai|Sweeping Blade|Yasuo}} |
||
+ | * {{cai|You and Me!|Yuumi}} |
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⚫ | |||
+ | }} |
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− | + | == Terrain-targeted dashes == |
|
+ | * {{Cai|Hookshot|Camille}} |
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− | Point blank dashes allows the user to move at or towards the cursor, like smart cast skillshots. Some of these dashes allow the champion to pass through walls if the dash can move enough to arrive at the other side of the wall. |
||
− | * {{ |
+ | * {{Cai|Dredge Line|Nautilus}} |
− | * {{ |
+ | * {{Cai|Assassin's Path|Talon}} |
⚫ | |||
⚫ | |||
− | * {{cai|Broken Wings|Riven}} (Moves forward or to an enemy champion if the cursor is above them) |
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⚫ | |||
− | + | == Knockdowns == |
|
+ | {{main|Types of Crowd Control#Knockdown}} |
||
− | These abilities target a point or area and teleport the champion to the location, usually causing an effect afterwards. These are unique from the dash abilities listed above because they avoid all hazards between the points and are therefore not affected by them. For example, {{ci|Akali}} gets stunned when using {{ai|Shadow Dance|Akali}} through {{cai|Event Horizon|Veigar}} but {{ci|Kassadin}} can {{ai|Riftwalk|Kassadin}} past with impunity. |
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+ | {{column|3| |
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⚫ | |||
− | * {{cai| |
+ | * {{cai|Charm|Ahri}} |
− | * {{cai| |
+ | * {{cai|Curse of the Sad Mummy|Amumu}} |
− | * {{cai| |
+ | * {{cai|Grim Visage|Hwei}} |
− | * {{cai| |
+ | * {{cai|Flame Chompers!|Jinx}} |
+ | * {{cai|Frozen Tomb|Lissandra}} |
||
− | * {{cai|Distortion|LeBlanc}} / {{ai|Mimic Distortion|Leblanc}} (Second activation) |
||
− | * {{cai| |
+ | * {{cai|Nether Grasp|Malzahar}} |
− | * {{cai| |
+ | * {{cai|Event Horizon|Veigar}} |
− | * {{cai| |
+ | * {{cai|Doom 'n Gloom|Vex}} |
− | * {{cai| |
+ | * {{cai|Gravity Field|Viktor}} |
− | * {{cai|Hyper-Kinetic Position Reverser|Urgot}} |
||
* {{cai|Infinite Duress|Warwick}} |
* {{cai|Infinite Duress|Warwick}} |
||
− | * {{cai| |
+ | * {{cai|Fate Sealed|Yone}} |
+ | }} |
||
− | * {{cai|Living Shadow|Zed}} (Second activation) |
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⚫ | |||
⚫ | |||
+ | * {{cai|Steadfast Presence|Poppy}} |
||
+ | |||
+ | == Dashes that are interruptible by CC == |
||
+ | {{Main|Types_of_Crowd_Control/Summary}} |
||
+ | The following dashes are interrupted by {{tip|immobilize|immobilization}} or {{tip|polymorph}}. |
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+ | {{column|3| |
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+ | * {{cai|Heroic Swing|Akshan}} |
||
+ | * {{cai|Hookshot|Camille}} |
||
+ | * {{cai|Martial Poise|Kalista}} |
||
+ | * {{cai|Grand Entrance|Rakan}} and {{ai|Battle Dance|Rakan}} |
||
+ | * {{cai|Sweeping Blade|Yasuo}} |
||
+ | * {{cai|You and Me!|Yuumi}} |
||
+ | }} |
||
+ | |||
+ | == Dashes that can't bypass terrain == |
||
+ | {{column|3| |
||
+ | * {{cai|Heroic Swing 2|Akshan|Heroic Swing}} (second and third cast) |
||
+ | * {{cai|Void Surge|Bel'Veth}} (while not {{sbc|True Form}}) |
||
+ | * {{cai|Justice Punch|Galio}} |
||
+ | * {{cai|Jousting|Kled}} (first cast) |
||
+ | * {{cai|Path Maker|K'Sante}} and {{ai|Footwork|K'Sante}} (while not {{ai|All Out|K'Sante}}) |
||
+ | * {{cai|Watch Out! Eep!|Lillia}} |
||
+ | * {{cai|Searing Charge|Ornn}} and {{ai|Call of the Forge God 2|Ornn|Call of the Forge God}} (second cast) |
||
+ | * {{cai|Broken Wings|Riven}} (first two casts) and {{ai|Valor|Riven}} |
||
+ | * {{cai|Daredevil Impulse|Samira}} |
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+ | * {{cai|Disdain|Urgot}} |
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+ | * {{cai|Tumble|Vayne}} |
||
+ | * {{cai|Spectral Maw|Viego}} |
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+ | * {{ii|Hextech Rocketbelt}} |
||
+ | }} |
||
+ | |||
⚫ | |||
+ | {{tip info|Lunge}} |
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+ | |||
⚫ | |||
+ | * {{cai|Justice Punch|Galio}} (backwards windup) |
||
+ | * {{cai|Decisive Strike|Garen}} |
||
+ | * {{cai|Bellows Breath|Ornn}} |
||
+ | * {{cai|Shattering Strike|Rell}} |
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+ | * {{cai|Unstoppable Onslaught 2|Sion|Recast of Unstoppable Onslaught}} |
||
+ | * {{cai|Jaws of the Beast|Warwick}} (before holding down the key) |
||
− | {{ |
+ | {{Gameplay elements}} |
+ | [[es:Desplazamiento]] |
||
+ | [[pl:Ślizg]] |
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+ | [[ru:Рывок]] |
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+ | [[zh:Dash]] |
||
[[Category:Abilities]] |
[[Category:Abilities]] |
Latest revision as of 00:35, 26 September 2024
- Not to be confused with the summoner spell

using .
A dash is a type of champion ability in League of Legends that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from blinks, which describe instantaneous movement from one location to another.
All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skillshots and alike.
Most dashes can be used to pass through otherwise impassable terrain, which require their end point to be within walkable terrain for this to be possible, but certain spells (such as
) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short., , , , and all interact with dashes.
Dash abilities cannot be cast while under the effect of ground or
root, unless otherwise stated.
Abilities with knockdown effects (such as or ) will stop units mid-dash (unless they were
displacement immune,
crowd control immune, protected by
spell shield, or
untargetable).
Airborne and
suspension effects will also override and effectively interrupt dashes.
A select few dashes can also be interrupted by immobilizing and
polymorphing effects.
Dashes should not be confused with displacements, which are usually sourced from enemies (and are classified as
crowd control).
Auto-targeted dashes
- (second cast)
- (when hitting a unit)
- (when colliding with the border)
- (when clicked)
- (second cast)
- (when clicking a rooted target)
- (when colliding with a )
- (Oathsworn pull-in)
- , (second cast) and (second dash)
- (when hitting a unit)
- (when clicking an existing tunnel)
- (when hitting a unit)
- and (when clicked)
- (second cast)
- (when held)
- (second cast)
- Gates (first dash)
Direction-targeted dashes
- (reverse-targeted in first cast) and (second cast)
- (second cast)
- , (reverse-targeted), and (initial cast)
- (reverse-targeted)
- (reverse-targeted)
- and
- (reverse-targeted) and (first cast)
- and (recast)
- (when creating a tunnel)
- and
- and
- and (first cast)
Location-targeted dashes
- (third cast)
- and
- and
- and
- (Oathsworn selected dash)
- and
- (second cast while channeling)
- Gates (second dash)
Unit-targeted dashes
- (first cast)
- (only after using )
- (first cast)
- (ally cast)
- and
Terrain-targeted dashes
Knockdowns
- Main article: Types of Crowd Control#Knockdown
Dash cancels
Dashes that are interruptible by CC
- Main article: Types_of_Crowd_Control/Summary
The following dashes are interrupted by immobilization or
polymorph.
- and
Dashes that can't bypass terrain
- (second and third cast)
- True Form) (while not
- (first cast)
- and (while not )
- and (second cast)
- (first two casts) and
Lunge
A lunge refers to the movement of a champion during an ability's cast animation (such as short-ranged abilities) or an empowered attack's animation (such as empowerments that grant bonus range), in order to place the champion in range for a follow-up attack.
Lunge is a movement distinct from dashes, primarily by not triggering effects that would otherwise interact with dashes, such as .
- (backwards windup)
- (before holding down the key)