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Not to be confused with the summoner spell Dash Dash
Dash screenshot

Sejuani OriginalSquare Sejuani using Arctic Assault Arctic Assault.

A dash is a type of champion ability in League of Legends that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from blinks, which describe instantaneous movement from one location to another.

All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skillshots and alike.

Most dashes can be used to pass through otherwise impassable terrain, which require their end point to be within walkable terrain for this to be possible, but certain spells (such as Lucian OriginalSquare Lucian's Relentless Pursuit Relentless Pursuit) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short.

Also, it should be noted that abilities with Knockdown icon knockdown effects (such as Veigar OriginalSquare Veigar's Event Horizon Event Horizon or Jinx OriginalSquare Jinx's Flame Chompers! Flame Chompers!) will stop units mid-dash (unless they were Unstoppable icon displacement immune, Cc-immune icon crowd control immune, protected by Spell Shield spell shield, or Playful untargetable). Airborne icon Airborne effects will also override and effectively interrupt dashes.

Dashes should not be confused with Airborne icon displacements, which are usually sourced from enemies (and are classified as Stun icon crowd control).

Auto-targeted dashes

Direction-targeted dashes

Ground-targeted Dashes


Unit-targeted Dashes

Terrain-targeted Dashes

Dash cancels

Dashes that can't bypass terrain

Bear Stance Lunge

Gameplay Elements
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