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League of Legends Wiki
Not to be confused with the summoner spell Dash Dash

Sejuani Sejuani using Arctic Assault Arctic Assault.

A dash is a type of champion ability in League of Legends that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from Flash.png blinks, which describe instantaneous movement from one location to another.

All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skillshots and alike.

Most dashes can be used to pass through otherwise impassable terrain, which require their end point to be within walkable terrain for this to be possible, but certain spells (such as Lucian's Lucian's Relentless Pursuit Relentless Pursuit) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short.

Poppy's Poppy's Steadfast Presence Steadfast Presence, Taliyah's Taliyah's Unraveled Earth Unraveled Earth, Vex's Vex's Doom 'n Gloom Doom 'n Gloom, and Sudden Impact Sudden Impact all interact with dashes.

Dash abilities cannot be cast while under the effect of Grounded icon.png ground or Root icon.png root, unless otherwise stated.

Abilities with Knockdown icon.png knockdown effects (such as Veigar's Veigar's Event Horizon Event Horizon or Jinx's Jinx's Flame Chompers! Flame Chompers!) will stop units mid-dash (unless they were Unstoppable icon.png displacement immune, Cc-immune icon.png crowd control immune, protected by Spell Shield.png spell shield, or Untargetable icon.png untargetable). Airborne icon.png Airborne and Stun icon.pngAirborne icon.png suspension effects will also override and effectively interrupt dashes.

A select few dashes can also be interrupted by Stun icon.png immobilizing and Silence icon.png polymorphing effects.

Dashes should not be confused with Airborne icon.png displacements, which are usually sourced from enemies (and are classified as Stun icon.png crowd control).

Auto-targeted dashes

Direction-targeted dashes

Location-targeted Dashes

Unit-targeted Dashes

Terrain-targeted Dashes


Dash cancels

Dashes that are interruptible

The following dashes are interrupted by Stun icon.png immobilization or Silence icon.png polymorph.

Dashes that can't bypass terrain


EditA lunge refers to the movement of a champion during an ability's cast animation (such as short-ranged abilities) or an empowered attack's animation (such as empowerments that grant Range icon.png bonus range), in order to place the champion in range for a follow-up attack.

Lunge is a movement distinct from Dash.png dashes, primarily by not triggering Poppy's Poppy's Steadfast Presence Steadfast Presence, Taliyah's Taliyah's Unraveled Earth Unraveled Earth, Vex's Vex's Doom 'n Gloom Doom 'n Gloom nor Sudden Impact Sudden Impact.