No edit summary Tag: rte-source |
No edit summary Tag: rte-source |
||
Line 1: | Line 1: | ||
[[File:FGM Dark Star Singularity.png|thumb|400px|Dark Star: Singularity]] |
[[File:FGM Dark Star Singularity.png|thumb|400px|Dark Star: Singularity]] |
||
− | '''Dark Star: Singularity''' is a temporary game mode |
+ | '''Dark Star: Singularity''' is a temporary game mode whose first occurrence was from May 4th to 15th, 2017. |
==Description== |
==Description== |
||
Line 14: | Line 14: | ||
** If you throw a ''Death Sentence'' through the center of the Dark Star, it lights on fire and deals {{as|250 '''bonus''' true damage}} to the target. |
** If you throw a ''Death Sentence'' through the center of the Dark Star, it lights on fire and deals {{as|250 '''bonus''' true damage}} to the target. |
||
** While an enemy is bound by your ''Death Sentence'', you are immune to that enemy's ''Death Sentence''. |
** While an enemy is bound by your ''Death Sentence'', you are immune to that enemy's ''Death Sentence''. |
||
− | ** You can dash through the Dark Star if you grab someone |
+ | ** You can dash through the Dark Star if you grab someone across the star. |
* {{ai|Dark Passage|Thresh|'''Gravitational''' Dark Passage}} |
* {{ai|Dark Passage|Thresh|'''Gravitational''' Dark Passage}} |
||
** Shield removed, cooldown increased and mana cost removed. |
** Shield removed, cooldown increased and mana cost removed. |
||
Line 32: | Line 32: | ||
* Play as {{ci|Thresh}} to hook and flay your enemies into the Dark Star and feed it souls, helping {{ci|Thresh}} cause the Singularity and end the universe! |
* Play as {{ci|Thresh}} to hook and flay your enemies into the Dark Star and feed it souls, helping {{ci|Thresh}} cause the Singularity and end the universe! |
||
** Bo3 rounds. Round win is first to 100 points. Sacrifice an {{moi|Rift Scuttler|Abyss Scuttler}} earns 1 point and a champion earns 5 points. |
** Bo3 rounds. Round win is first to 100 points. Sacrifice an {{moi|Rift Scuttler|Abyss Scuttler}} earns 1 point and a champion earns 5 points. |
||
− | * Champions '''cannot''' be killed by basic attacks or abilities, the only way to kill a champion is by pulling them into the Dark Star, which will |
+ | * Champions '''cannot''' be killed by basic attacks or abilities, the only way to kill a champion is by pulling them into the Dark Star, which will insta-kill them. |
* The lower health a champion is, the smaller he'll be, like {{ci|Zac}}. |
* The lower health a champion is, the smaller he'll be, like {{ci|Zac}}. |
||
− | * The lowest their health is, the further enemies will travel. Try basic attacking enemies before {{ai|Death Sentence|Thresh| |
+ | * The lowest their health is, the further enemies will travel. Try basic attacking enemies before {{ai|Death Sentence|Thresh|grabbing}} or {{ai|Flay|Thresh|flaying}} them. |
* '''Thresh''' will spawn in space around the edge of the map. He can move around in space and can step onto the Cosmic Ruins from wherever he like. When stepping in, he gets {{cctip|slow|slowed}} by 90% decaying over {{tt|{{fd|0.5}}|Estimated.}} seconds. While in space, '''Thresh''' is untargetable, cannot basic attack nor cast abilities and has 1000 movement speed. Spawn timers are super short. |
* '''Thresh''' will spawn in space around the edge of the map. He can move around in space and can step onto the Cosmic Ruins from wherever he like. When stepping in, he gets {{cctip|slow|slowed}} by 90% decaying over {{tt|{{fd|0.5}}|Estimated.}} seconds. While in space, '''Thresh''' is untargetable, cannot basic attack nor cast abilities and has 1000 movement speed. Spawn timers are super short. |
||
− | * Three '''Gravity Anchors''' are |
+ | * Three '''Gravity Anchors''' are positioned around the Cosmic Ruins (blue orbs) {{ai|Death Sentence|Thresh|Hooking}} one will pull '''Thresh''' to it. |
− | * Being saved by {{ai|Dark Passage|Thresh}} or {{ai|Death Sentence|Thresh|hooking}} a '''Gravity Anchor''' will break out any disable/knockback and make him untargetable for the travel duration. |
+ | * Being saved by {{ai|Dark Passage|Thresh}} or {{ai|Death Sentence|Thresh|hooking}} a '''Gravity Anchor''' will break out any disable / knockback and make him untargetable for the travel duration. |
* Health Relics will spawn around the map, they can be {{ai|Death Sentence|Thresh|grabbed}}, and will restore {{as|full health}}. |
* Health Relics will spawn around the map, they can be {{ai|Death Sentence|Thresh|grabbed}}, and will restore {{as|full health}}. |
||
Revision as of 17:26, 14 May 2017
Dark Star: Singularity is a temporary game mode whose first occurrence was from May 4th to 15th, 2017.
Description
- Players: 3v3
- Map: Cosmic Ruins
- Mode Type: No picks. Everyone plays (with slightly modified abilities)
- Range massively increased, cooldown reduced and mana cost removed.
- Pulls enemies much farther based on their missing health.
- If you throw a Death Sentence through the center of the Dark Star, it lights on fire and deals 250 bonus true damage to the target.
- While an enemy is bound by your Death Sentence, you are immune to that enemy's Death Sentence.
- You can dash through the Dark Star if you grab someone across the star.
- Shield removed, cooldown increased and mana cost removed.
- Lantern duration reduced to 1.5 seconds from 4.
- An ally in danger will be automatically saved by Dark Passage, without them needing to click on the lantern.
- Cooldown reduced and mana cost removed.
- The passive part (bonus magic damage on next hit) builds up in only 4 seconds after you last basic attack and hits harder.
- Throws enemies much farther based on their missing health, cooldown reduced.
- Ability removed. Not available on the Cosmic Ruins because Thresh doesn't need his box to end the universe.
- Mechanics
- Gold, experience and items have been disabled.
- Everyone starts level 3, and has points automatically distributed to his skills.
- Every champion has the same stats, 54 attack damage, 0 ability power, 16 armor, 32 magic resistance, 1.00 attack speed, 0% cooldown reduction, 0% critical strike chance and 385 movement speed.
- Play as
- Bo3 rounds. Round win is first to 100 points. Sacrifice an Template:Moi earns 1 point and a champion earns 5 points.
to hook and flay your enemies into the Dark Star and feed it souls, helping cause the Singularity and end the universe!
- Champions cannot be killed by basic attacks or abilities, the only way to kill a champion is by pulling them into the Dark Star, which will insta-kill them.
- The lower health a champion is, the smaller he'll be, like .
- The lowest their health is, the further enemies will travel. Try basic attacking enemies before or them.
- Thresh will spawn in space around the edge of the map. He can move around in space and can step onto the Cosmic Ruins from wherever he like. When stepping in, he gets Template:Cctip by 90% decaying over 0.5 seconds. While in space, Thresh is untargetable, cannot basic attack nor cast abilities and has 1000 movement speed. Spawn timers are super short.
- Three Gravity Anchors are positioned around the Cosmic Ruins (blue orbs) one will pull Thresh to it.
- Being saved by or a Gravity Anchor will break out any disable / knockback and make him untargetable for the travel duration.
- Health Relics will spawn around the map, they can be full health. , and will restore
- Items
- Everyone also start with six cosmetic items in their inventory describing the game mode rules.
- Cloak of Stars
- Dark Star Sigil
- Gravity Boots
Trivia
- This mode is heavily inspired by the Dark Star skin theme and was released in the same time as the 2017 Dark Star skins.
- This mode is the first game mode to not have a champion select screen before the game.
- It is the first game mode to only have one playable champion for each player, and to that extent the first game mode to unlock a certain skin for each player while they are playing the champion in the mode.
- It is the first game mode to primarily have cosmetic items, and to that extent no item shop.