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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Darius OriginalCentered
Darius
Darius (Universe)Darius (Universe)
Darius (League of Legends)Darius (League of Legends)
Darius (Esports)Darius (Esports)
Darius (Teamfight Tactics)Darius (Teamfight Tactics)
Darius (Legends of Runeterra)Darius (Legends of Runeterra)
Darius (Wild Rift)Darius (Wild Rift)
Darius (Development)Darius (Development)
Darius (Trivia)Darius (Trivia)

Abilities[]

Hemorrhage

Hemorrhage 2

Innate: Darius' basic attacks and damaging abilities apply a stack of Hemorrhage for 5 seconds, dealing「 Damage mitigated by Master-At-Arms (R)2.4 − 6.6 (based on level) Champions stunned with Pyromania (P)(+ 6% bonus AD) Champions killed from outside standard Attack rangephysical damage every second over the duration, 」「 Damage mitigated by Master-At-Arms (R)12 − 33 (based on level) Champions stunned with Pyromania (P)(+ 30% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over the duration, 」stacking up to 5 times for a maximum of「 Damage mitigated by Master-At-Arms (R)12 − 33 (based on level) Champions stunned with Pyromania (P)(+ 30% bonus AD) Champions killed from outside standard Attack rangephysical damage per tick. 」「 Damage mitigated by Master-At-Arms (R)60 − 165 (based on level) Champions stunned with Pyromania (P)(+ 150% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over the duration. 」

Upon applying 5 stacks to an enemy Champion icon champion or killing one with Noxian Guillotine Noxian Guillotine, Darius gains Noxian Might for 5 seconds, which grants him Damage mitigated by Master-At-Arms (R)29 − 225 (based on level) Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and empowers his basic attacks and damaging abilities to apply maximum Hemorrhage stacks.

Info
  • No additional details.

Decimate

Darius Decimate WR

Active: Darius winds up over 0.75 seconds before swinging his axe around himself, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies, reduced to 35% against those hit by the handle.

Physical Damage:
50 / 90 / 130 / 170 Champions stunned with Pyromania (P)(+ 100 / 115 / 130 / 145% AD)
Reduced Damage:
14 / 28 / 42 / 56 Champions stunned with Pyromania (P)(+ 35 / 40.25 / 45.5 / 50.75% AD)

Darius Heal power icon heals himself for Champions killed with Comeuppance (R)15% of his missing health for each enemy champion hit by the blade, up to inherit45%.

The handle of Darius' axe does not apply Hemorrhage Hemorrhage. While winding up, Darius cannot basic attack nor cast Apprehend Apprehend or Noxian Guillotine Noxian Guillotine.

Info
  • No additional details.

Crippling Strike

Darius Crippling Strike WR

Active: Darius empowers his next basic within 8 seconds to deal Champions killed from outside standard Attack rangebonus physical damage and Slow icon slow the target by 90% for 1 second.

Bonus Physical Damage:
Champions stunned with Pyromania (P)30 / 40 / 50 / 60% AD

Info
  • No additional details.

Apprehend

Darius Apprehend WR

Passive: Darius gains Champion skillshot and targetted missiles evaded with Hallowed Mist (W)armor penetration.

Armor Penetration:
15 / 22 / 29 / 36%

Active: Darius Airborne icon WR pulls in all enemies within a cone in the target direction and Slow icon slows them by 40% for 1.5 seconds.

Info
  • No additional details.

Noxian Guillotine

Darius Noxian Guillotine WR

Active: Darius Dash leaps Unstoppable icon WR unstoppably towards the target enemy champion, dealing them Skillshots dodged with Void Surge (Q) true damage upon arrival, increased by 20% for each Hemorrhage Hemorrhage stack on them, up to 100%.

Minimum True Damage:
125 / 250 / 375 Champions stunned with Pyromania (P)(+ 75% bonus AD)
Maximum True Damage:
200 / 400 / 600 Champions stunned with Pyromania (P)(+ 150% bonus AD)
Bonus True Damage per Stack:
20 / 40 / 60 Champions stunned with Pyromania (P)(+ 15% bonus AD)

If the target dies, Noxian Guillotine's Cooldown icon cooldown is reset and nearby Minion icon minions and Monster icon monsters are made to Flee icon flee from Darius for 1.5 seconds.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2
  • Decimate Decimate
    • Base damage increased from 40 / 80 / 120 / 160 to 50 / 90 / 130 / 170.
  • Noxian Guillotine Noxian Guillotine
    • Base damage increased from 100 / 200 / 300 to 125 / 250 / 375.
V4.4d - January 4 Hotfix
  • Noxian Guillotine Noxian Guillotine
    • New effect: If during the cast time that the target becomes untargetable or exits range, the ability refunds the mana cost and incurs 5 second cooldown.
V4.4b
  • Hemorrhage Hemorrhage
    • Bleed base damage per 1 second increased from 2.9 − 7.1 (based on level) to 3 − 8.6 (based on level).
      • Total bleed base damage increased from 14.5 − 35.5 (based on level) to 15 − 43 (based on level).
    • Bleed AD ratio per 1 second increased from Champions stunned with Pyromania (P)6% bonus AD to inherit8%.
      • Total bleed AD ratio increased from Champions stunned with Pyromania (P)30% bonus AD to inherit40%.
  • Decimate Decimate
    • Heal increased from Champions killed with Comeuppance (R)12% − 36% (based on targets hit by the blade) missing health to Champions stunned with Pyromania (P)15% − 45% (based on targets hit by the blade).
V4.2a
  • Hemorrhage Hemorrhage
    • Bleed base damage per 1 second increased to 2.3 − 6.5 (based on level) to 2.9 − 7.1 (based on level).
      • Total bleed base damage increased to 11.5 − 32.5 (based on level) to 14.5 − 35.5 (based on level).
    • Damage against monsters reduced from 200% to 150%.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V3.5a
V3.4b
  • Stats
    • Health growth increased from 125 to 136.
  • Crippling Strike Crippling Strike
    • Cooldown changed from 6.5 / 6 / 5.5 / 5 seconds to 5.5 at all ranks.
V3.3
V3.1b
  • Stats
    • Attack speed growth reduced from 2.2% to 1.2%.
V2.5a
  • Decimate Decimate
    • Heal reduced from Champions killed with Comeuppance (R)15% − 45% (based on targets hit by the blade) missing health to Champions stunned with Pyromania (P)12% − 36% (based on targets hit by the blade).
V2.3
  • Hemorrhage Hemorrhage
    • Noxian Might bonus attack damage changed from 29 − 225 (based on level) to 22 − 226 (based on level).
V2.2b
  • Stats
    • Base health reduced from 650 to 610.
    • Base health regeneration reduced from 9 to 7.
V2.2
V2.1a
  • Decimate Decimate
    • Heal increased from Champions killed with Comeuppance (R)12% − 36% (based on targets hit by the blade) missing health to Champions stunned with Pyromania (P)15% − 45% (based on targets hit by the blade).
  • Apprehend Apprehend
    • Slow duration increased from 1 second to 1.5.
V1.1 - Added
  • Released December 8, 2020 (00:01 UTC).
V1.0 - Beta
  • Available Oct 22–27 (PT).

See also[]

References[]

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