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Innate: Damaging basic attacks and abilities apply a stack of Hemorrhage to affected enemies for 5 seconds, dealing them「 3.25 − 7.5 (based on level) (+ 7.5% bonus AD) physical damage every 1.25 seconds over the duration, 」「 13 − 30 (based on level) (+ 30% bonus AD) total physical damage over the duration, 」stacking up to 5 times and refreshing the duration from subsequent damaging attacks and abilities, for a maximum of「 16.25 − 37.5 (based on level) (+ 37.5% bonus AD) physical damage with each tick. 」「 65 − 150 (based on level) (+ 150% bonus AD) total physical damage over the duration. 」The total damage is increased by 75% against Monster icon.png monsters.

If Hemorrhage's total post-mitigation damage is higher than the target's current health, a small area of Sight icon.png sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.

Hemorrhage 3.png

Upon applying 5 Hemorrhage stacks to an enemy Champion icon.png champion or killing one with Noxian Guillotine Noxian Guillotine, Darius gains Noxian Might for 5 seconds.

Hemorrhage 2.png

Noxian Might: Darius gains 30 − 230 (based on level) Attack damage icon.png bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.

  • Hemorrhage does not apply to structures nor Ward icon.png wards.
  • Darius' attacks and abilities have to deal damage to apply Hemorrhage.
    • Hemorrhage cannot be applied to/refreshed against Cosmic Radiance.png invulnerable targets.
    • Hemorrhage can be applied to and refreshed against Hybrid resistances icon.png shielded targets.
  • Spell Shield.png Spell shield prevents Hemorrhage's application from abilities only.


EFFECT RADIUS: Range center.png 240 / 460
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: Darius hefts his axe for 0.75 seconds, and then swings it around himself, dealing physical damage to nearby enemies, reduced to 35% against enemies hit by the handle.

Blade Physical Damage:
50 / 80 / 110 / 140 / 170 (+ 100 / 110 / 120 / 130 / 140% AD)
Handle Physical Damage:
17.5 / 28 / 38.5 / 49 / 59.5 (+ 35 / 38.5 / 42 / 45.5 / 49% AD)

Against champions and large monsters, Darius Heal power.png heals for Health icon.png 15% − 45% (based on enemies hit by the blade) of his missing health. The handle of Darius' axe will not heal him nor apply nor refresh Hemorrhage Hemorrhage.

Darius is unable to declare basic attacks or cast Apprehend Apprehend or Noxian Guillotine Noxian Guillotine during Decimate.

  • Decimate will cancel if Darius enters Stasis icon.png stasis during the delay.


Crippling Strike
COST: 40 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Crippling Strike.png

Active: Darius' next basic attack within 4 seconds gains Range icon.png 25 bonus range, becomes Excessive Force 2.png unstoppable, deals increased physical damage and Slow icon.png slows the target by 90% for 1 second.

Physical Damage:
140 / 145 / 150 / 155 / 160% AD

If Crippling Strike kills the target, it refunds its Mana icon.png mana cost and half of its Cooldown reduction icon.png cooldown.

Crippling Strike Bladework.png resets Darius' basic attack timer, and can Critical strike icon.png critically strike for (175% + 35% 35%) total damage.

The attack's animation can be cancelled by casting Decimate Decimate, but the attack will still land.



EFFECT RADIUS: Range model.png 535
ANGLE: Range model.png 50°
COST: 70 / 60 / 50 / 40 / 30 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12

Passive: Darius gains Armor penetration icon.png armor penetration.

Armor Penetration:
15 / 20 / 25 / 30 / 35%

Active: Darius sweeps an area with his axe, Slow icon.png slowing all enemies struck by 40% for 2 seconds while Airborne icon.png pulling them in. Targets hit rebound 150 units off of Darius, remaining Airborne icon.png airborne for a total of 1 second.

Darius also briefly gains Sight icon.png sight of the area around the pull.

  • The Slow icon.png slow duration starts as soon as Darius grabs the target, meaning 50% Tenacity icon.png Tenacity will leave the target not slowed at all after the Airborne icon.png airborne ends.
    • This is disregarding stat update timing, which means that the target's movement speed may still be reduced for up-to 0.25 seconds after the slow ends.
  • Enemies hit by Apprehend will quickly be dragged to Darius before rebounding over a longer period.
    • PENDING FOR TEST: The rebound location is determined when the target reaches Darius' location.
    • The rebound's forced movement's duration is roughly 0.5 seconds, finishing before the Airborne icon.png airborne duration ends.
    • PENDING FOR TEST: There is no Stun icon.png stun applied for the same duration of the Airborne icon.png airborne, meaning Brittle icon.png brittle cannot extend the disable duration. It will, however, increase the Slow icon.png slow duration.
  • After the pull, Darius will attempt to basic attack the closest pulled target.
  • The armor penetration Multiple stacking icon.png stacks multiplicatively with other forms of percentage armor penetration.


Noxian Guillotine
TARGET RANGE: Range center.png 475
CAST TIME: 0.3667
COST: 100 / 100 / 0 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine.png

Active: Darius attempts to execute the target enemy Champion icon.png champion, Bear Stance.png leaping towards them to deal Hybrid penetration icon.png true damage, increased by 0% − 100% (based on Hemorrhage.png Hemorrhage stacks), and Sight icon.png revealing the area around them for 2.5 seconds from the start of the cast time.

True Damage:
100 / 200 / 300 (+ 75% bonus AD)
Bonus Damage Per Stack:
20 / 40 / 60 (+ 15% bonus AD)
Maximum True Damage:
200 / 400 / 600 (+ 150% bonus AD)

If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius causes all nearby Minion icon.png minions and Monster icon.png monsters to Flee icon.png flee from him for 3 seconds, during which they are rapidly Slow icon.png slowed by up to 99% over the duration, and is able to recast the ability within 20 seconds at no cost, which refreshes on further executions.

At rank 3, Noxian Guillotine has no Mana icon.png mana cost and instead completely resets its Cooldown reduction icon.png cooldown if the target dies within the 0.15 seconds.

Darius is unable to cast Decimate Decimate and Apprehend Apprehend for 0.25 seconds after Noxian Guillotine's cast time.

  • The ability does not go on Cooldown reduction icon.png cooldown nor consume Mana resource.png mana if it's interrupted during the cast. This may only happen if:
    • Darius or his target Death.png dies during the leap.
    • Darius loses Sight icon.png sight of his target despite the reveal.
    • The target becomes Playful.png untargetable.
  • Noxian Guillotine's cooldown after the recast or recast window is calculated by taking the values at the end, and using this formula: (Noxian Guillotine's Cooldown - time since first cast) × (1 - Cooldown reduction icon.png cdr).
  • Noxian Guillotine applies Hemorrhage Hemorrhage after the damage.
  • Darius will only leap towards the target if it is at range, or leap backwards if it is very close.
    • This leap can pass very thin terrain and will otherwise not be able to. In any case, Darius will still hit the target.
    • The ability is disabled while Grounded icon.png grounded or Root icon.png rooted even if Darius is in the range in which he does not leap.
  • Noxian Guillotine will not reset nor trigger Noxian Might Noxian Might if used to kill a Command Hallucinate.png clone or a target protected by Revival icon.png resurrection.
  • Noxian Guillotine will reset but not trigger Noxian Might Noxian Might if it finishes off a target that is in a Omen of Death.png zombie state.



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