League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Darius OriginalCentered
Darius
Darius (Universe)Darius (Universe)
Darius (League of Legends)Darius (League of Legends)
Darius (Esports)Darius (Esports)
Darius (Teamfight Tactics)Darius (Teamfight Tactics)
Darius (Legends of Runeterra)Darius (Legends of Runeterra)
Darius (Wild Rift)Darius (Wild Rift)
Darius (Development)Darius (Development)
Darius (Trivia)Darius (Trivia)

Darius is a champion in League of Legends.[1]

Abilities[]

Edit

Hemorrhage

Innate: Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 5 times.

Hemorrhage

Hemorrhage: For each stack, the target is dealt「 Damage mitigated by Master-At-Arms (R)13 − 30 (based on level) Champions stunned with Pyromania (P)(+ 30% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over the duration, 」「 Damage mitigated by Master-At-Arms (R)3.25 − 7.5 (based on level) Champions stunned with Pyromania (P)(+ 7.5% bonus AD) Champions killed from outside standard Attack rangephysical damage every 1.25 seconds over the duration, 」up to a maximum of「 Damage mitigated by Master-At-Arms (R)65 − 150 (based on level) Champions stunned with Pyromania (P)(+ 150% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over the duration. 」「 Damage mitigated by Master-At-Arms (R)16.25 − 37.5 (based on level) Champions stunned with Pyromania (P)(+ 37.5% bonus AD) Champions killed from outside standard Attack rangephysical damage with each tick. 」Hemorrhage deals 300% damage against Monster icon monsters.

Hemorrhage 3

When Darius kills a champion with Noxian Guillotine Noxian Guillotine, or applies 5 stacks on an enemy Champion icon champion, he becomes empowered with Noxian Might for 5 seconds.

Hemorrhage 2

Noxian Might: Darius gains 30 − 230 (based on level) Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.

Info
  • If Hemorrhage's total post-mitigation damage is higher than the Champions killed with Comeuppance (R)target's current health, a small area of Sight icon sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.
  • Hemorrhage does not apply to structures nor Ward icon wards.
  • Darius' attacks and abilities have to deal damage to apply Hemorrhage.
    • Hemorrhage cannot be applied to/refreshed against Cosmic Radiance invulnerable targets.
    • Hemorrhage can be applied to and refreshed against Hybrid resistances icon shielded targets.
    • Hemorrhage can also be applied On-hit icon on-hit, but will specifically not do so if the target is invulnerable.
  • Spell Shield Spell shield prevents Hemorrhage's application from abilities only.

Edit

Decimate

Decimate

Active: Darius hefts his axe for 0.75 seconds, and then swings it around himself, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies, reduced to 35% against enemies hit by the inner radius.

Physical Damage:
50 / 80 / 110 / 140 / 170 Champions stunned with Pyromania (P)(+ 100 / 110 / 120 / 130 / 140% AD)
Reduced Damage:
17.5 / 28 / 38.5 / 49 / 59.5 Champions stunned with Pyromania (P)(+ 35 / 38.5 / 42 / 45.5 / 49% AD)

Against champions and large monsters hit, Darius Heal power icon heals for Champions killed with Comeuppance (R)Health icon 15% − 45% (based on number of targets hit by the outer radius) of his missing health. Enemies hit by the inner radius do not refresh the duration of or gain a new stack of Hemorrhage Hemorrhage.

Darius is unable to declare basic attacks or cast Apprehend Apprehend or Noxian Guillotine Noxian Guillotine during Decimate.

Info
  • Decimate will cancel if Darius enters Stasis icon stasis or uses Dash Dash during the delay.
    • After the delay, Decimate will be placed on a 1-second cooldown.

Map-Specific Differences
Arena icon Arena differences edit
  • AD ratio changed to Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD.
  • Heal per champion hit changed to Champions killed with Comeuppance (R)10% of his missing health.
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

Edit

Crippling Strike

Crippling Strike

Active: Darius empowers his next basic attack within 4 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 25 bonus range, deal Champions killed from outside standard Attack rangebonus physical damage and Slow icon slow the target by 90% for 1 second. This damage is affected by Critical strike icon critical strike modifiers.

Bonus Physical Damage:
Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD

If this attack kills the target, half of Crippling Strike's Cooldown icon cooldown is reduced and its Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangeMana icon mana cost is refunded.

Crippling Strike Bladework resets Darius' basic attack timer.

Info

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 7 seconds.

Edit

Apprehend

Passive: Darius gains Armor penetration icon Champion skillshot and targetted missiles evaded with Hallowed Mist (W)armor penetration.

Armor Penetration:
20 / 25 / 30 / 35 / 40%
Apprehend

Active: Darius sweeps his axe in a cone in the target direction, granting Sight icon sight of the area for 1 second while Airborne icon pulling enemies hit towards him. Upon arrival, they rebound 150 units off of him, remaining Airborne icon airborne and becoming Slow icon slowed by 40% for 1 second.

Darius is unable to move or cast Decimate Decimate or Noxian Guillotine Noxian Guillotine for 0.4 seconds after Apprehend's cast time.

Info
  • Enemies hit by Apprehend will quickly be dragged to Darius before rebounding over a longer period.
    • The Slow icon slow duration starts as soon as the target rebounds off of Darius.
    • PENDING FOR TEST:: The rebound location is determined when the target reaches Darius' location.
    • The rebound's forced movement's duration is roughly 0.5 seconds, finishing before the Airborne icon airborne duration ends.
    • PENDING FOR TEST:: There is no Stun icon stun applied for the same duration of the Airborne icon airborne, meaning Brittle icon brittle cannot extend the disable duration. It will not increase the Slow icon slow duration in most situations because of the negative tenacity falling off before the slow is applied.
  • After the pull, Darius will attempt to basic attack the closest pulled target, prioritizing enemy champions.
  • The armor penetration Multiple stacking icon stacks multiplicatively with other forms of percentage armor penetration.
  • This ability will cast from wherever the caster is at the end of the cast time.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Edit

    Noxian Guillotine

    Noxian Guillotine

    Active: Darius attempts to execute the target enemy Champion icon champion, Bear Stance leaping towards them to deal Attack speed icon Skillshots dodged with Void Surge (Q) true damage, increased by 0% − 100% (based on target's Hemorrhage Hemorrhage stacks), and granting Sight icon sight of the area around them for 2.5 seconds from the start of the cast time.

    True Damage:
    125 / 250 / 375 Champions stunned with Pyromania (P)(+ 75% bonus AD)
    Bonus Damage Per Stack:
    25 / 50 / 75 Champions stunned with Pyromania (P)(+ 15% bonus AD)
    Maximum True Damage:
    250 / 500 / 750 Champions stunned with Pyromania (P)(+ 150% bonus AD)

    If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius Flee icon fears nearby Minion icon minions and Monster icon monsters for 3 seconds, during which they are gradually Slow icon slowed by up to 99% over the duration. He can also recast the ability within 20 seconds at no cost, which refreshes on further executions.

    At rank 3, Noxian Guillotine has no Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost and recast timer.

    Darius is unable to cast Decimate Decimate or Apprehend Apprehend for 0.25 seconds after Noxian Guillotine's cast time.

    Info
    • Noxian Guillotine's cooldown after the recast or recast window is calculated by taking the values at the end, and using this formula: (Noxian Guillotine's Cooldown - time since first cast) × 100 ÷ (100 + Cooldown reduction icon AH).
    • Noxian Guillotine applies Hemorrhage Hemorrhage after the damage.
    • Darius will only leap towards the target if it is at range, or leap backwards if it is very close.
      • This leap can pass very thin terrain and will otherwise not be able to. In any case, Darius will still hit the target.
      • The ability is disabled while Grounded icon grounded or Root icon rooted even if Darius is in the range in which he does not leap.
    • Noxian Guillotine will not reset nor trigger Noxian Might Noxian Might if used to kill a Command Hallucinate clone or a target protected by Revival icon resurrection.
    • Noxian Guillotine will reset but not trigger Noxian Might Noxian Might if it finishes off a target that is in a Zombie icon zombie state.
    • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Darius (Collection).
    Darius OriginalSkin
    Original
    RP 880
    22.05.2012
    There is no greater symbol of Noxian might than Darius, the nation’s most feared and battle-hardened leader. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the commander of the Trifarian Legion can expect no mercy.
    Separator
    ActorChuck Kourouklis
    ArtistMichal Ivan, Sixmorevodka Studio
    Loot eligible Loot eligible
    Chromas available
    Chromas
    Original Darius Chromas
    Information

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Gameplay radius reduced to 65 units from 80.
      • Selection radius reduced to 120 units from 125.
    V14.7
    • God-King Darius God-King Darius
      • Noxian Guillotine Noxian Guillotine
        • Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
    V14.4
    V14.2
    • Decimate Decimate
      • Mana cost reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
      • Heal increased to Champions killed with Comeuppance (R)15% − 45% (based on enemies hit by the blade) missing health from inherit13% − 39%.
    • Apprehend Apprehend
      • Armor penetration increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
    V13.14
    • Dunkmaster Darius Dunkmaster Darius
      • Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
    V13.7
    • Crippling Strike Crippling Strike
      • Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
    V13.3
    V12.22
    • Stats
      • Mana growth increased to 58 from 57.5.
    V12.21
    • Noxian Guillotine Noxian Guillotine
      • Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
    V12.10
    • Stats
      • Base health increased to 652 from 582.
      • Health growth increased to 114 from 100.
      • Armor growth increased to 5.2 from 4.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Decimate Decimate
      • Heal reduced to Champions killed with Comeuppance (R)13% − 39% (based on enemies hit by the blade) missing health from Champions stunned with Pyromania (P)15% − 45% (based on enemies hit by the blade).
    V12.6
    V12.3
    • General
      • Base voice lines have been remastered to sound clearer, cleaner, and smoother.
    V11.21
    V11.20
    • Crippling Strike Crippling Strike
      • Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
    V11.18
    V11.14
    • Hemorrhage Hemorrhage
      • Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
    • Apprehend Apprehend
      • Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
    V11.10
    • Apprehend Apprehend
      • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
    V11.8
    • Hemorrhage Hemorrhage
      • Damage against monsters increased to 300% from 175%.
    V11.7
    • Noxian Guillotine Noxian Guillotine
      • Undocumented/Bug Fix: Darius can no longer gain Noxian Might Noxian Might upon killing a unit other than his primary target during the 0.15 second reset window.
    V11.2
    • Hemorrhage Hemorrhage
      • Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
    V11.1
    • Stats
      • Base health reduced to 582 from 582.24.
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 57.5 from 37.5.
    V10.16
    V10.6
    • Crippling Strike Crippling Strike
      • AD ratio reduced to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD.
      • Mana cost increased to 40 from 30.
    • Apprehend Apprehend
      • Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
    V10.5
    • Hemorrhage Hemorrhage
      • Damage against monsters increased to 175% from 120%.
    V10.4
    • Hemorrhage Hemorrhage
      • New Effect: Bleed now deals 120% damage against monsters.
    • Decimate Decimate
      • New Effect: Now also heals off of large monsters hit.
    V10.2
    V9.24
    • Decimate Decimate
      • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
    V9.23
    V9.16
    • Hemorrhage Hemorrhage
      • Bug Fix: No longer incorrectly displays a ranged indicator.
    V9.9
    • Decimate Decimate
      • Healing increased to Champions killed with Comeuppance (R)15% − 45% (based on enemy champions hit by the blade) missing health from Champions stunned with Pyromania (P)12% − 36% (based on enemy champions hit by the blade).
      • Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
    V9.5
    V8.19
    • Crippling Strike Crippling Strike
      • AD ratio increased to Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD from Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD.
    • Apprehend Apprehend
      • Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
    V8.15
    V8.14
    • God-King Darius God-King Darius
      • Noxian Guillotine Noxian Guillotine
        • Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
    V8.8
    • General
      • Bug Fix: Texture compression is now more consistent across his chroma pack.
    • Dreadnova Darius Dreadnova Darius
      • Bug Fix: Idle VFX have been restored.
    • Woad King Darius Woad King Darius and Dunkmaster Darius Dunkmaster Darius
      • Bug Fix: Particles during critical attacks are no longer misplaced.
    V8.7
    • Dreadnova Darius Dreadnova Darius
      • Bug Fix: Recall VFX have been restored.
    • Lord Darius Lord Darius
      • Bug Fix: Loincloth texture is now more consistent across various graphics settings.
    V8.4
    • Crippling Strike Crippling Strike
      • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
      • AD ratio increased to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)40% AD at all ranks.
      • Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g Yorick's Yorick's Dark Procession Dark Procession).
    • Apprehend Apprehend
      • Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
    V8.3
    • General
      • New lore.
    • Stats
      • Base health regeneration increased to 10 from 9.846.
    V8.2
    • Noxian Guillotine Noxian Guillotine
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.24
    • Hemorrhage Hemorrhage
      • Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level).
      • Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
    V7.22
    • Stats
      • Base attack damage increased to 64 from 56.
      • Base armor increased to 39 from 30.
    V7.14
    • Apprehend Apprehend
      • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
    V7.11
    • Decimate Decimate
      • Bug Fix: When triggering Noxian Might Noxian Might by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage Hemorrhage to other units hit.
    V7.7
    • Dunkmaster Darius Dunkmaster Darius
      • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
    V7.2
    • Hemorrhage Hemorrhage
      • Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
    • Decimate Decimate
      • Handle hit damage reduced to 35% from 50%.
        • Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 Champions stunned with Pyromania (P)(+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 Champions stunned with Pyromania (P)(+ 50 / 55 / 60 / 65 / 70% AD).
    V7.1
    • Apprehend Apprehend
      • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
    V6.23
    • Crippling Strike Crippling Strike
      • Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
    • Noxian Guillotine Noxian Guillotine
      • Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage Hemorrhage.
    V6.15
    • General
      • Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
    V6.14
    • Apprehend Apprehend
      • Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
    V6.11
    • Apprehend Apprehend
      • Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
    V6.8
    V5.21
    V5.20
    • Decimate Decimate
      • Blade width reduced to 220 from 270.
    • Apprehend Apprehend
      • Slow reduced to 40% from 90%.
    V5.18
    • Hemorrhage Hemorrhage
      • Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
    • Decimate Decimate
      • Healing reduced to Champions killed with Comeuppance (R)12% missing health from 15.
      • Maximum healing increased to Champions killed with Comeuppance (R)36% missing health from 30.
      • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
    V5.17
    • Hemorrhage Hemorrhage
      • Renamed to Noxian Might from Blood Rage,
    • Decimate Decimate
      • Fixed a bug where Summoner Spells were disabled during the windup.
    • Crippling Strike Crippling Strike
      • New Effect: If the empowered attack scores a kill Darius refunds Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range30 mana and 50% of the cooldown.
    V5.16
    • General
      • Recommended items updated,
    • Stats
      • Attack range increased to 175 from 125.
      • Attack damage growth increased to 5 from 3.5.
      • Health growth increased to 100 from 93.
      • Armor growth increased to 4 from 3.5.
      • Attack speed reduced to 0.625 from 0.679.
      • Attack speed growth reduced to 1% from 2.65.
    • Hemorrhage Hemorrhage
      • New ability icon
      • Now deals Champions killed from outside standard Attack rangePhysical damage from Magic.
        • Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
          • Bonus AD ratio unchanged
        • Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
      • Removed: Bonus movement speed per Bleeding champion.
      • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
    • Decimate Decimate
      • New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
        • Darius can move during cast time.
      • Blade damage changed to 40 / 70 / 100 / 130 / 160 Champions stunned with Pyromania (P)(+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 Champions stunned with Pyromania (P)(+ 105% Bonus AD).
        • New Effect: Darius heals for Champions killed with Comeuppance (R)15% of his missing health for every enemy champion hit by the Blade, up to 30.
      • Handle damage changed to 20 / 35 / 50 / 65 / 80 Champions stunned with Pyromania (P)(+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 Champions stunned with Pyromania (P)(+ 70% Bonus AD).
      • Mana cost reduced to 30 from 40.
    • Crippling Strike Crippling Strike
      • AD ratio changed to Champions stunned with Pyromania (P)(+ 40% AD) at all ranks from Champions stunned with Pyromania (P)(+ 20 / 40 / 60 / 80 / 100% AD).
      • Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
      • Slow duration reduced to 1 second from 2.
      • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
      • Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
      • Removed: Attack speed reduction.
      • Removed: Cooldown reduction per Hemorrhage Hemorrhage stack on target.
    • Apprehend Apprehend
      • Cast time reduced to 0.25 seconds from 0.32.
      • New Effect: Slows enemies pulled by 90% for 1 second.
      • Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
    • Noxian Guillotine Noxian Guillotine
      • Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
      • New Effect: Subsequent casts are for free.
      • New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
      • New Effect: Mana cost removed at Rank 3.
      • Removed: Mana refund on cast.
    V5.14
    • Apprehend Apprehend
      • New Effect: Briefly grants vision over the target area.
    V5.7
    • Noxian Guillotine Noxian Guillotine
      • New Effect: Will refund inherit25 / 50 / 100 mana on-kill.
      • New Effect: At maximum rank the cooldown is fully reset on kill.
    V4.5
    • Stats
      • Base armor increased to 24 from 20.
    V4.1
    V3.8
    • Apprehend Apprehend
      • Animation is slower and has a wind-up (undocumented)
      • Range reduced to 540 from 550.
    V3.03
    • Noxian Guillotine Noxian Guillotine
      • New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
        • This can occur multiple times in succession.
      • Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
    V1.0.0.152
    • Stats
      • Movement speed increased to 340 from 315.
    V1.0.0.142
    V1.0.0.140b
    • Hemorrhage Hemorrhage:
      • AD ratio reduced to Champions stunned with Pyromania (P)(+ 30% Bonus AD) from Champions stunned with Pyromania (P)(+ 40% Bonus AD)
      • Fixed a bug where it was applying Rylai's Crystal Scepter Rylai's Crystal Scepter's Icy and Spell Vamp effects.
    • Apprehend Apprehend
      • Pre-pull animation modified to be more readable for enemy champions.
    • Noxian Guillotine Noxian Guillotine
      • Cooldown now only refreshes when it deals the killing blow.
    V1.0.0.140
    • Added
      • Hemorrhage Hemorrhage - I
        • Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
      • Decimate Decimate - Q
        • Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
      • Crippling Strike Crippling Strike - W
        • Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied bloodied the target.
      • Apprehend Apprehend - E
        • Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
      • Noxian Guillotine Noxian Guillotine - R
        • Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage Hemorrhage on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.

    Trivia[]


    See also[]

    References[]

    Advertisement