Innate:Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to affected enemies for 5 seconds, dealing them「 3.25 − 7.5 (based on level)(+ 7.5% bonus AD)physical damage every 1.25 seconds over the duration, 」「 13 − 30 (based on level)(+ 30% bonus AD)total physical damage over the duration, 」stacking up to 5 times and refreshing the duration from subsequent damaging attacks and abilities, for a maximum of「 16.25 − 37.5 (based on level)(+ 37.5% bonus AD)physical damage with each tick. 」「 65 − 150 (based on level)(+ 150% bonus AD)total physical damage over the duration. 」Hemorrhage deals 300% damage against monsters.
If Hemorrhage's totalpost-mitigation damage is higher than the target's current health, a small area of sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.
Upon applying 5 Hemorrhage stacks to an enemy champion or killing one with Noxian Guillotine, Darius gains Noxian Might for 5 seconds.
Noxian Might:Darius gains 30 − 230 (based on level)bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.
Active:Darius sweeps his axe in a cone in the target direction, slowing enemies hit by 40% for 2 seconds while pulling them towards him. Targets then rebound 150 units off of Darius, remaining airborne for a total of 1 second.
Darius also briefly grants sight of the area around the pull.
Active:Darius attempts to execute the target enemy champion, leaping towards them to deal them true damage, increased by 0% − 100% (based on Hemorrhage stacks), and granting sight of the area around them for 2.5 seconds from the start of the cast time.
100 / 200 / 300 (+ 75% bonus AD)
Bonus Damage Per Stack:
20 / 40 / 60 (+ 15% bonus AD)
Maximum True Damage:
200 / 400 / 600 (+ 150% bonus AD)
If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius causes all nearby minions and monsters to flee from him for 3 seconds, during which they are rapidly slowed by up to 99% over the duration, and is able to recast the ability within 20 seconds at no cost, which refreshes on further executions.
At rank 3, Noxian Guillotine has no mana cost and recast timer.
Darius is unable to cast Decimate or Apprehend for 0.25 seconds after Noxian Guillotine's cast time.
Noxian Guillotine's cooldown after the recast or recast window is calculated by taking the values at the end, and using this formula: (Noxian Guillotine's Cooldown - time since first cast) × (1 - cdr).
Noxian Guillotine applies Hemorrhage after the damage.
Darius will only leap towards the target if it is at range, or leap backwards if it is very close.
This leap can pass very thin terrain and will otherwise not be able to. In any case, Darius will still hit the target.
The ability is disabled while grounded or rooted even if Darius is in the range in which he does not leap.
Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
Bonus AD ratio unchanged
Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
Removed: Bonus movement speed per Bleeding champion.
New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.