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Darius
Darius is a champion in League of Legends.[1]
Abilities[]
- If Hemorrhage's total post-mitigation damage is higher than the target's current health, a small area of sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.
- Hemorrhage does not apply to structures nor wards.
- Darius' attacks and abilities have to deal damage to apply Hemorrhage.
- Hemorrhage cannot be applied to/refreshed against invulnerable targets.
- Hemorrhage can be applied to and refreshed against shielded targets.
- Hemorrhage can also be applied on-hit, but will specifically not do so if the target is invulnerable.
- Spell shield prevents Hemorrhage's application from abilities only.
- Decimate will cancel if Darius enters stasis or uses during the delay.
- After the delay, Decimate will be placed on a 1-second cooldown.
- Spell shield will not block the damage.
- The attack's animation can be cancelled by casting , but the attack will still land.
- Crippling Strike will trigger Mana Charge and spell effects. ,
- Despite its name, Crippling Strike does not cripple anymore.
- Enemies hit by Apprehend will quickly be dragged to Darius before rebounding over a longer period.
- The slow duration starts as soon as the target rebounds off of Darius.
- PENDING FOR TEST:: The rebound location is determined when the target reaches Darius' location.
- The rebound's forced movement's duration is roughly 0.5 seconds, finishing before the airborne duration ends.
- PENDING FOR TEST:: There is no stun applied for the same duration of the airborne, meaning brittle cannot extend the disable duration. It will not increase the slow duration in most situations because of the negative tenacity falling off before the slow is applied.
- After the pull, Darius will attempt to basic attack the closest pulled target, prioritizing enemy champions.
- The armor penetration stacks multiplicatively with other forms of percentage armor penetration.
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Noxian Guillotine's cooldown after the recast or recast window is calculated by taking the values at the end, and using this formula: (Noxian Guillotine's Cooldown - time since first cast) × 100 ÷ (100 + AH).
- Noxian Guillotine applies after the damage.
- Darius will only leap towards the target if it is at range, or leap backwards if it is very close.
- Noxian Guillotine will not reset nor trigger clone or a target protected by resurrection. if used to kill a
- Noxian Guillotine will reset but not trigger zombie state. if it finishes off a target that is in a
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Darius (Collection).
There is no greater symbol of Noxian might than Darius, the nation’s most feared and battle-hardened leader. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the commander of the Trifarian Legion can expect no mercy.
Chuck Kourouklis
Michal Ivan, Sixmorevodka Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Gameplay radius reduced to 65 units from 80.
- Selection radius reduced to 120 units from 125.
-
- Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
-
- Bug Fix: First encounter VO is now properly playing as intended for , , and .
-
- Bug Fix: VFX no longer renders over impassable terrain.
- Mana cost reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
- Heal increased to 15% − 45% (based on enemies hit by the blade) missing health from 13% − 39%.
- Armor penetration increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
-
- Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
- Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
- General
- Adjusted splash artwork for .
- Stats
- Mana growth increased to 58 from 57.5.
- Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
- Stats
- Base health increased to 652 from 582.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 13% − 39% (based on enemies hit by the blade) missing health from 15% − 45% (based on enemies hit by the blade).
- Base damage increased to 125 / 250 / 375 from 100 / 200 / 300.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- New Effect: Now trigger spell effects when dealing damage.
- Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
-
- Heavier sound effects for and .
- Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
- Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
- Damage against monsters increased to 300% from 175%.
- Undocumented/Bug Fix: Darius can no longer gain upon killing a unit other than his primary target during the 0.15 second reset window.
- Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
- Stats
- Base health reduced to 582 from 582.24.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 57.5 from 37.5.
- Bug Fix: Now properly deals damage to a target with spell shield.
- AD ratio reduced to 40 / 45 / 50 / 55 / 60% AD from 50 / 55 / 60 / 65 / 70% AD.
- Mana cost increased to 40 from 30.
- Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
- Damage against monsters increased to 175% from 120%.
- New Effect: Bleed now deals 120% damage against monsters.
- New Effect: Now also heals off of large monsters hit.
- Bug Fix: Maximum damage always factors in , not only when the latter is active.
- Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
- Bug Fix: Attack no longer hits through when it critically strikes.
- Bug Fix: No longer incorrectly displays a ranged indicator.
- Healing increased to 15% − 45% (based on enemy champions hit by the blade) missing health from 12% − 36% (based on enemy champions hit by the blade).
- Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
- Bug Fix: Base skin no longer plays Apprehend quotes.
- AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
-
- Bug Fix: Several missing VO lines have been restored.
-
- Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
- General
- Bug Fix: Texture compression is now more consistent across his chroma pack.
-
- Bug Fix: Idle VFX have been restored.
- and
- Bug Fix: Particles during critical attacks are no longer misplaced.
-
- Bug Fix: Recall VFX have been restored.
-
- Bug Fix: Loincloth texture is now more consistent across various graphics settings.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 40% AD at all ranks.
- Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g ).
- Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- General
- New lore.
- Stats
- Base health regeneration increased to 10 from 9.846.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level).
- Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 39 from 30.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: When triggering by applying a fifth stack via Decimate, Decimate now properly only applies one stack of to other units hit.
-
- Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
- Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
- Handle hit damage reduced to 35% from 50%.
- Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD).
- Handle hit damage reduced to 35% from 50%.
- Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
- Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
- Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of .
- General
- Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
- Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
- Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
- General
- New splash artwork for .
- Tooltip updated and corrected
- Blade width reduced to 220 from 270.
- Slow reduced to 40% from 90%.
- Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
- Healing reduced to 12% missing health from 15.
- Maximum healing increased to 36% missing health from 30.
- Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
- Renamed to Noxian Might from Blood Rage,
- Fixed a bug where Summoner Spells were disabled during the windup.
- New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
- General
- Recommended items updated,
- Stats
- Attack range increased to 175 from 125.
- Attack damage growth increased to 5 from 3.5.
- Health growth increased to 100 from 93.
- Armor growth increased to 4 from 3.5.
- Attack speed reduced to 0.625 from 0.679.
- Attack speed growth reduced to 1% from 2.65.
- New ability icon
- Now deals Physical damage from Magic.
- Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
- Bonus AD ratio unchanged
- Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
- Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
- Removed: Bonus movement speed per Bleeding champion.
- New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to , Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
- New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
- Darius can move during cast time.
- Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
- New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
- Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
- Removed: Handle applying .
- Mana cost reduced to 30 from 40.
- New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
- AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
- Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
- Slow duration reduced to 1 second from 2.
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Removed: Attack speed reduction.
- Removed: Cooldown reduction per stack on target.
- Cast time reduced to 0.25 seconds from 0.32.
- New Effect: Slows enemies pulled by 90% for 1 second.
- Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
- Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
- New Effect: Subsequent casts are for free.
- New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
- New Effect: Mana cost removed at Rank 3.
- Removed: Mana refund on cast.
- New Effect: Briefly grants vision over the target area.
- New Effect: Will refund 25 / 50 / 100 mana on-kill.
- New Effect: At maximum rank the cooldown is fully reset on kill.
- Stats
- Base armor increased to 24 from 20.
- Recast time increased to 20 seconds from 12.
- Animation is slower and has a wind-up (undocumented)
- Range reduced to 540 from 550.
- New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
- This can occur multiple times in succession.
- Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
- New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
- Stats
- Movement speed increased to 340 from 315.
- No longer refreshes upon killing champion clones ( )
- AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
- Fixed a bug where it was applying Icy and Spell Vamp effects. 's
:
- Pre-pull animation modified to be more readable for enemy champions.
- Cooldown now only refreshes when it deals the killing blow.
- Added
- I
- Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
- - Q
- Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
- - W
- Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more the target.
- - E
- Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
- - R
- Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.
-
- I
Trivia[]
- Darius is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- Darius -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- Darius is 6 feet 5 inches (1.96 meters) tall and weighs 266 lbs (121 kilograms).[2]
- Darius was the first champion to have an autonomous
- He and his brother are the first related champions to be released back to back.
/ animation.
- Darius was the first champion to receive Chroma packs for 2 of his skins, namely and .
- This and the strands of gray hair on his head suggest Darius either is of advanced age or ages prematurely after years of exertion & combat stress.
says Darius' strength is 'waning' and that he could 'help him slow time's regress'.
- Darius is Latin transliteration, through Greek Δαρεῖος, of Old Persian Dārayauš "Upholder of Good".[3][4]
- Darius' abilities had different names during development:
- It read: "The carnage of war enlivens Darius, increasing his movement speed."
used to have a movement speed buff called Aggression.
- [7] was originally called Blood Rage but was renamed by player request to better reflect his personality.
See also[]
References[]
- ↑ Darius's profile page at LeagueOfLegends.com
- ↑ Dunkmaster Darius | Skins Trailer - League of Legends
- ↑ Pokorny's Indo-European Etymological Dictionary
- ↑ Pokorny's Indo-European Etymological Dictionary
- ↑ Encyclopaedia Iranica
- ↑ Pokorny's Indo-European Etymological Dictionary
- ↑ Rename Darius' Bloodrage to Noxian Might