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Darius OriginalCentered.jpg
Darius
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra
Wild RiftWild Rift
DevelopmentDevelopment

Darius is a champion in League of Legends.[1]

Abilities

Edit
Hemorrhage
Hemorrhage.png

Innate: Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to affected enemies for 5 seconds, dealing them「 3.25 − 7.5 (based on level) (+ 7.5% bonus AD) physical damage every 1.25 seconds over the duration, 」「 13 − 30 (based on level) (+ 30% bonus AD) total physical damage over the duration, 」stacking up to 5 times and refreshing the duration from subsequent damaging attacks and abilities, for a maximum of「 16.25 − 37.5 (based on level) (+ 37.5% bonus AD) physical damage with each tick. 」「 65 − 150 (based on level) (+ 150% bonus AD) total physical damage over the duration. 」 Hemorrhage deals 300% damage against Monster icon.png monsters.

If Hemorrhage's total post-mitigation damage is higher than the target's current health, a small area of Sight icon.png sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.

Hemorrhage 3.png

Upon applying 5 Hemorrhage stacks to an enemy Champion icon.png champion or killing one with Noxian Guillotine Noxian Guillotine, Darius gains Noxian Might for 5 seconds.

Hemorrhage 2.png

Noxian Might: Darius gains 20 − 205 (based on level) Attack damage icon.png bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.

 
   "Witness true strength."

Info
  • Hemorrhage does not apply to structures nor Ward icon.png wards.
  • Darius' attacks and abilities have to deal damage to apply Hemorrhage.
    • Hemorrhage cannot be applied to/refreshed against Cosmic Radiance.png invulnerable targets.
    • Hemorrhage can be applied to and refreshed against Hybrid resistances icon.png shielded targets.
  • Spell Shield.png Spell shield prevents Hemorrhage's application from abilities only.

Video

Edit
Decimate
EFFECT RADIUS: Range center.png 240 / 460
CAST TIME: none
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Decimate.png

Active: Darius hefts his axe for 0.75 seconds, and then swings it around himself, dealing physical damage to nearby enemies, reduced to 35% against enemies hit by the handle.

Blade Physical Damage:
50 / 80 / 110 / 140 / 170 (+ 100 / 110 / 120 / 130 / 140% AD)
Handle Physical Damage:
17.5 / 28 / 38.5 / 49 / 59.5 (+ 35 / 38.5 / 42 / 45.5 / 49% AD)

Against champions and large monsters, Darius Heal power icon.png heals for Health icon.png 15% − 45% (based on enemies hit by the blade) of his missing health. The handle of Darius' axe will not heal him nor apply nor refresh Hemorrhage Hemorrhage.

Darius is unable to declare basic attacks or cast Apprehend Apprehend or Noxian Guillotine Noxian Guillotine during Decimate.

Info
  • Decimate will cancel if Darius enters Stasis icon.png stasis during the delay.

Video

Edit
Crippling Strike
CAST TIME: none
COST: 40 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Crippling Strike.png

Active: Darius' next basic attack within 4 seconds gains Range icon.png 25 bonus range, has an Excessive Force 2.png uncancelable windup, deals modified physical damage and Slow icon.png slows the target by 90% for 1 second.

Physical Damage:
140 / 145 / 150 / 155 / 160% AD

If this attack kills the target, half the cooldown is Cooldown reduction icon.png reduced and the Mana icon.png mana cost is refunded.

Crippling Strike Bladework.png resets Darius' basic attack timer, and can Critical strike icon.png critically strike with its total damage.

The attack's animation can be cancelled by casting Decimate Decimate, but the attack will still land.

Info

Video

Edit
Apprehend
EFFECT RADIUS: Range model.png 535
ANGLE: Range model.png 50°
CAST TIME: 0.25
COST: 70 / 60 / 50 / 40 / 30 mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Apprehend.png

Passive: Darius gains Armor penetration icon.png armor penetration.

Armor Penetration:
15 / 20 / 25 / 30 / 35%

Active: Darius sweeps his axe in a cone in the target direction, Slow icon.png slowing enemies hit by 40% for 2 seconds while Airborne icon.png pulling them towards him. Targets then rebound 150 units off of Darius, remaining Airborne icon.png airborne for a total of 1 second.

Darius also briefly gains Sight icon.png sight of the area around the pull.

Info
  • The Slow icon.png slow duration starts as soon as Darius grabs the target, meaning 50% Tenacity icon.png Tenacity will leave the target not slowed at all after the Airborne icon.png airborne ends.
    • This is disregarding stat update timing, which means that the target's movement speed may still be reduced for up-to 0.25 seconds after the slow ends.
  • Enemies hit by Apprehend will quickly be dragged to Darius before rebounding over a longer period.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : The rebound location is determined when the target reaches Darius' location.
    • The rebound's forced movement's duration is roughly 0.5 seconds, finishing before the Airborne icon.png airborne duration ends.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : There is no Stun icon.png stun applied for the same duration of the Airborne icon.png airborne, meaning Brittle icon.png brittle cannot extend the disable duration. It will, however, increase the Slow icon.png slow duration.
  • After the pull, Darius will attempt to basic attack the closest pulled target.
  • The armor penetration Multiple stacking icon.png stacks multiplicatively with other forms of percentage armor penetration.

Video

Edit
Noxian Guillotine
TARGET RANGE: Range center.png 475
CAST TIME: 0.3667
COST: 100 / 100 / 0 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine.png

Active: Darius attempts to execute the target enemy Champion icon.png champion, Bear Stance.png leaping towards them to deal them Hybrid penetration icon.png true damage, increased by 0% − 100% (based on Hemorrhage.png Hemorrhage stacks), and granting Sight icon.png sight of the area around them for 2.5 seconds from the start of the cast time.

True Damage:
100 / 200 / 300 (+ 75% bonus AD)
Bonus Damage Per Stack:
20 / 40 / 60 (+ 15% bonus AD)
Maximum True Damage:
200 / 400 / 600 (+ 150% bonus AD)

If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius causes all nearby Minion icon.png minions and Monster icon.png monsters to Flee icon.png flee from him for 3 seconds, during which they are rapidly Slow icon.png slowed by up to 99% over the duration, and is able to recast the ability within 20 seconds at no cost, which refreshes on further executions.

At rank 3, Noxian Guillotine has no Mana icon.png mana cost and recast timer.

Darius is unable to cast Decimate Decimate and Apprehend Apprehend for 0.25 seconds after Noxian Guillotine's cast time.

Info
  • The ability does not go on Cooldown reduction icon.png cooldown nor consume Mana resource.png mana if it's interrupted during the cast. This may only happen if:
    • Darius or his target Death.png dies during the leap.
    • Darius loses Sight icon.png sight of his target despite the reveal.
    • The target becomes Playful.png untargetable.
  • Noxian Guillotine's cooldown after the recast or recast window is calculated by taking the values at the end, and using this formula: (Noxian Guillotine's Cooldown - time since first cast) × (1 - Cooldown reduction icon.png cdr).
  • Noxian Guillotine applies Hemorrhage Hemorrhage after the damage.
  • Darius will only leap towards the target if it is at range, or leap backwards if it is very close.
    • This leap can pass very thin terrain and will otherwise not be able to. In any case, Darius will still hit the target.
    • The ability is disabled while Grounded icon.png grounded or Root icon.png rooted even if Darius is in the range in which he does not leap.
  • Noxian Guillotine will not reset nor trigger Noxian Might Noxian Might if used to kill a Command Hallucinate.png clone or a target protected by Revival icon.png resurrection.
  • Noxian Guillotine will reset but not trigger Noxian Might Noxian Might if it finishes off a target that is in a Omen of Death.png zombie state.

Video

Patch history

For the expanded patch notes, see here.
V11.10
  • Apprehend Apprehend
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
V11.8
  • Hemorrhage Hemorrhage
    • Damage against monsters increased to 300% from 175%.
V11.7
  • Noxian Guillotine Noxian Guillotine
    • Undocumented/Bug Fix: Darius can no longer gain Noxian Might Noxian Might upon killing a unit other than his primary target during the 0.15 second reset window.
V11.2
  • Hemorrhage Hemorrhage
    • Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
V11.1
  • Stats
    • Base health reduced to 582 from 582.24.
    • Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats
    • Mana growth increased to 57.5 from 37.5.
V10.16
V10.6
  • Crippling Strike Crippling Strike
    • AD ratio reduced to 40 / 45 / 50 / 55 / 60% AD from 50 / 55 / 60 / 65 / 70% AD.
    • Mana cost increased to 40 from 30.
  • Apprehend Apprehend
    • Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
V10.5
  • Hemorrhage Hemorrhage
    • Damage against monsters increased to 175% from 120%.
V10.4
  • Hemorrhage Hemorrhage
    • New Effect: Bleed now deals 120% damage against monsters.
  • Decimate Decimate
    • New Effect: Now also heals off of large monsters hit.
V10.2
V9.24
  • Decimate Decimate
    • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
V9.23
V9.16
  • Hemorrhage Hemorrhage
    • Bug Fix: No longer incorrectly displays a ranged indicator.
V9.9
  • Decimate Decimate
    • Healing increased to 15% − 45% (based on enemy champions hit by the blade) missing health from 12% − 36% (based on enemy champions hit by the blade).
    • Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
V9.5
V8.19
  • Crippling Strike Crippling Strike
    • AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
  • Apprehend Apprehend
    • Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
V8.15
V8.14
  • God-King Darius God-King Darius
    • Noxian Guillotine Noxian Guillotine
      • Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
V8.8
  • General
    • Bug Fix: Texture compression is now more consistent across his chroma pack.
  • Dreadnova Darius Dreadnova Darius
    • Bug Fix: Idle VFX have been restored.
  • Woad King Darius Woad King Darius and Dunkmaster Darius Dunkmaster Darius
    • Bug Fix: Particles during critical attacks are no longer misplaced.
V8.7
  • Dreadnova Darius Dreadnova Darius
    • Bug Fix: Recall VFX have been restored.
  • Lord Darius Lord Darius
    • Bug Fix: Loincloth texture is now more consistent across various graphics settings.
V8.4
  • Crippling Strike Crippling Strike
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
    • AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 40% AD at all ranks.
    • Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g Yorick's Yorick's Dark Procession Dark Procession).
  • Apprehend Apprehend
    • Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
V8.3
  • General
    • New lore.
  • Stats
    • Base health regeneration increased to 10 from 9.846.
V8.2
  • Noxian Guillotine Noxian Guillotine
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Hemorrhage Hemorrhage
    • Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level).
    • Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
V7.22
  • Stats
    • Base attack damage increased to 64 from 56.
    • Base armor increased to 39 from 30.
V7.14
  • Apprehend Apprehend
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.11
  • Decimate Decimate
    • Bug Fix: When triggering Noxian Might Noxian Might by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage Hemorrhage to other units hit.
V7.7
  • Dunkmaster Darius Dunkmaster Darius
    • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
V7.2
  • Hemorrhage Hemorrhage
    • Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
  • Decimate Decimate
    • Handle hit damage reduced to 35% from 50%.
      • Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD).
V7.1
  • Apprehend Apprehend
    • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
V6.23
  • Crippling Strike Crippling Strike
    • Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
  • Noxian Guillotine Noxian Guillotine
    • Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage Hemorrhage.
V6.15
  • General
    • Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
V6.14
  • Apprehend Apprehend
    • Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
V6.11
  • Apprehend Apprehend
    • Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
V6.8
V5.21
V5.20
  • Decimate Decimate
    • Blade width reduced to 220 from 270.
  • Apprehend Apprehend
    • Slow reduced to 40% from 90%.
V5.18
  • Hemorrhage Hemorrhage
    • Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
  • Decimate Decimate
    • Healing reduced to 12% missing health from 15.
    • Maximum healing increased to 36% missing health from 30.
    • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
V5.17
  • Hemorrhage Hemorrhage
    • Renamed to Noxian Might from Blood Rage,
  • Decimate Decimate
    • Fixed a bug where Summoner Spells were disabled during the windup.
  • Crippling Strike Crippling Strike
    • New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
V5.16
  • General
    • Recommended items updated,
  • Stats
    • Attack range increased to 175 from 125.
    • Attack damage growth increased to 5 from 3.5.
    • Health growth increased to 100 from 93.
    • Armor growth increased to 4 from 3.5.
    • Attack speed reduced to 0.625 from 0.679.
    • Attack speed growth reduced to 1% from 2.65.
  • Hemorrhage Hemorrhage
    • New ability icon
    • Now deals Physical damage from Magic.
      • Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
        • Bonus AD ratio unchanged
      • Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
    • Removed: Bonus movement speed per Bleeding champion.
    • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
  • Decimate Decimate
    • New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
      • Darius can move during cast time.
    • Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
      • New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
    • Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
    • Mana cost reduced to 30 from 40.
  • Crippling Strike Crippling Strike
    • AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
    • Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
    • Slow duration reduced to 1 second from 2.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
    • Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
    • Removed: Attack speed reduction.
    • Removed: Cooldown reduction per Hemorrhage Hemorrhage stack on target.
  • Apprehend Apprehend
    • Cast time reduced to 0.25 seconds from 0.32.
    • New Effect: Slows enemies pulled by 90% for 1 second.
    • Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
  • Noxian Guillotine Noxian Guillotine
    • Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
    • New Effect: Subsequent casts are for free.
    • New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
    • New Effect: Mana cost removed at Rank 3.
    • Removed: Mana refund on cast.
V5.14
  • Apprehend Apprehend
    • New Effect: Briefly grants vision over the target area.
V5.7
  • Noxian Guillotine Noxian Guillotine
    • New Effect: Will refund 25 / 50 / 100 mana on-kill.
    • New Effect: At maximum rank the cooldown is fully reset on kill.
V4.5
  • Stats
    • Base armor increased to 24 from 20.
V4.1
V3.8
  • Apprehend Apprehend
    • Animation is slower and has a wind-up (undocumented)
    • Range reduced to 540 from 550.
V3.03
  • Noxian Guillotine Noxian Guillotine
    • New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
      • This can occur multiple times in succession.
    • Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.142
V1.0.0.140b
  • Hemorrhage Hemorrhage:
    • AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
    • Fixed a bug where it was applying Rylai's Crystal Scepter Rylai's Crystal Scepter's Icy and Spell Vamp effects.
  • Apprehend Apprehend
    • Pre-pull animation modified to be more readable for enemy champions.
  • Noxian Guillotine Noxian Guillotine
    • Cooldown now only refreshes when it deals the killing blow.
V1.0.0.140
  • Added
    • Hemorrhage Hemorrhage - I
      • Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
    • Decimate Decimate - Q
      • Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
    • Crippling Strike Crippling Strike - W
      • Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied bloodied the target.
    • Apprehend Apprehend - E
      • Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
    • Noxian Guillotine Noxian Guillotine - R
      • Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage Hemorrhage on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.

See also

References

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